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As requested...If anyone has any more pics of dirty cars, get them posted!
(Sorry - couldn't resist
As requested...If anyone has any more pics of dirty cars, get them posted!
I'm hoping this is true.Will need someone to confirm this one but in TT, sectors done whilst a lap is invalidated do not count towards the optimal whereas previously they did. (I may have only just noticed now also)
First lap here was valid and 2nd lap was invalidated before the end of sector 1 but I did go quicker in 2 of the sectors and as you can see the optimal is from the slower lap.Will need someone to confirm this one but in TT, sectors done whilst a lap is invalidated do not count towards the optimal whereas previously they did. (I may have only just noticed now also)
Yeah, I was playing with it in photo mode a few weeks ago, trying to shoot through it to the car, but the occlusion of the propellers looks jagged and weird in the photo.
They rolled it back with 1.66.2 - I did the test because I was unsure about that, but I can confirm that the UI now tells if you are laps ahead or behind other cars :
View attachment 1496805
Very useful during endurance races.

Same thing just happened to me. Last lap though. Dropped me down to p2. Had to watch replay to see wth I did to get it. Mighta' been the nudge I gave fraga in the right hand sweeper before the chicane, mighta' been track limits at the chicane. Didn’t care to look that closely at it, since I've won that race weeks/months ago.Did they change something with the way penalties are handled in single player? I was doing the Tokyo Expressway Lightweight K-Cup and took a track bounds penalty at the chicane near the end (still with multiple laps to go), but instead of forcing me to slow down for 3 seconds at the penalty line, the timer would only go down if I released the throttle myself for that much time. I didn't bother to do so and it just deducted the time at the end of the race instead.
I've never had a single player event which handled penalties this way versus just forcing you to slow down at the penalty line.
That's actually the original way penalties were handled, way back in GT Sport. They changed it for multiplayer a loooong time ago but I guess some of the singleplayer events are still this way?Did they change something with the way penalties are handled in single player? I was doing the Tokyo Expressway Lightweight K-Cup and took a track bounds penalty at the chicane near the end (still with multiple laps to go), but instead of forcing me to slow down for 3 seconds at the penalty line, the timer would only go down if I released the throttle myself for that much time. I didn't bother to do so and it just deducted the time at the end of the race instead.
I've never had a single player event which handled penalties this way versus just forcing you to slow down at the penalty line.
So this is why display gaps into laps was a better solution :They rolled it back with 1.66.
UI now shows gaps into minutes / seconds / tenths even if you are laps behind :
View attachment 1499096
They just can't have things right, it's hopeless.
It took them 3 years to finally introduce this nice QoL just to erase it a week after...


There's absolutely been a physics change and at this point you'd have to be deliberately ragebaiting not to notice it.No offense but it's always really funny seeing people that should know better swearing up and down that the physics feel totally different when there's been no PP change.
Is it a physics change or does the new tire parameters offer something over the previous ones?There's absolutely been a physics change and at this point you'd have to be deliberately ragebaiting not to notice it.
Pretty much every road car has much sharper turn-in and a more gradual sense of grip loss than they did pre-Spec III.
"Tyre parameters" are still physics.Is it a physics change or does the new tire parameters offer something over the previous ones?
🤷♂️
They were also documented by saying they were moving to Dunlop tire data…."Tyre parameters" are still physics.
Idk about you guys but the post feels wildly Orange to me.They have ABSOLUTELY RUINED THE T598 TO THE POINT ITS UNDRIVEABLE YOU have To turn it down so low that you have no idea what the car is doing it Feels FAKE LIKE ALMOST AN ARCADE GAME. LIKE YOU HAVE THIS WEIRD ENDLESS GRIP THEN ALL OF A SUDDEN THE FLOOR FALLS OUT FROM IT AND YOU GET THIS HUGE VIBRATION I MEAN WTF HAVE THEY DONE. IT FEELS WORSE than any wheel. I will tell you this Forza Motorsport feels better on the wheel now and that.... That's Sad!!!! I mean good thing my PC comes today or tomorrow cause I just might be getting rid of my PS5 with games and controllers etc. It's UNPLAYABLE I'm multiple seconds slower per lap on average you have to turn down the FFB so much! Great Job Polyphony way to go COMPLETELY **** SOMETHING UP!
Have you tried the updated post 1.66 patch Thrustmaster recommended T598 settings?They have ABSOLUTELY RUINED THE T598 TO THE POINT ITS UNDRIVEABLE YOU have To turn it down so low that you have no idea what the car is doing it Feels FAKE LIKE ALMOST AN ARCADE GAME. LIKE YOU HAVE THIS WEIRD ENDLESS GRIP THEN ALL OF A SUDDEN THE FLOOR FALLS OUT FROM IT AND YOU GET THIS HUGE VIBRATION I MEAN WTF HAVE THEY DONE. IT FEELS WORSE than any wheel. I will tell you this Forza Motorsport feels better on the wheel now and that.... That's Sad!!!! I mean good thing my PC comes today or tomorrow cause I just might be getting rid of my PS5 with games and controllers etc. It's UNPLAYABLE I'm multiple seconds slower per lap on average you have to turn down the FFB so much! Great Job Polyphony way to go COMPLETELY **** SOMETHING UP!
I don't agree with this. I'm at nearly 4k hours of playtime and thought the Jan-Dec physics were horrible and essentially stopped playing because the forced understeer was so bad. Every month from the Jan change I'd log on, do some driving, nope - still the exact same, feels crap, turn it off.There are no physics changes. Nothing at all.
The Dunlop partnership is just rebranding. No data or whatsoever has been added to the game.
The only thing PD did, is adding a new effect to the steering wheel. Nothing else. This effect has totally no impact on the tyres behavior nor the car.
The only “palpable” difference, is a little more granularity and “force” of the steering wheel because of the added friction effect.
The tyres or the cars themselves remain untouched.