Gran Turismo 7 Undocumented Changes Thread (Update 1.65)

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If anyone has any more pics of dirty cars, get them posted!
As requested... ;)
20251211_114457.webp

(Sorry - couldn't resist :lol: )
 
Hi, this is something that I have noticed and it's related to update 1.66. I do the WTC 800 Sardegna race everyday for fun but yesterday after the update, I noticed that four wheel drifts were very easily to intiate in the high speed corners. The car I was driving was the Ferrari 458 GT3 and this is not something that I noticed previously because I have already done about 500 races and 40k kilometers around the track. I have used various cars before yesterday such as the Audi R8 and Renault RS 03 GT3 cars but never noticed this before. Can someone investigate this further. I am on PS4 and use a controller.
 
Will need someone to confirm this one but in TT, sectors done whilst a lap is invalidated do not count towards the optimal whereas previously they did. (I may have only just noticed now also)
 
Will need someone to confirm this one but in TT, sectors done whilst a lap is invalidated do not count towards the optimal whereas previously they did. (I may have only just noticed now also)
First lap here was valid and 2nd lap was invalidated before the end of sector 1 but I did go quicker in 2 of the sectors and as you can see the optimal is from the slower lap.

1000049027.webp
 
Has this drone always been at Trial Mountain?

View attachment 1496947
Yeah, I was playing with it in photo mode a few weeks ago, trying to shoot through it to the car, but the occlusion of the propellers looks jagged and weird in the photo.

In regards to this note...

4. Steering Controllers

 -We’ve added simulated friction to select force-feedback steering wheel controllers to bring the steering feel closer to that of a real car. You’ll now notice a smoother, more authentic resistance as you turn the wheel.

Now my T598 rattles the hell out of my rig when I go a little past the slip angle. It's dramatic, but it really tells you when you're going past the slip. Anybody else notice the change?
 
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2 - I did the test because I was unsure about that, but I can confirm that the UI now tells if you are laps ahead or behind other cars :
View attachment 1496805
Very useful during endurance races.
They rolled it back with 1.66.

UI now shows gaps into minutes / seconds / tenths even if you are laps behind :
Timing.webp

They just can't have things right, it's hopeless.
It took them 3 years to finally introduce this nice QoL just to erase it a week after...
 
Did they change something with the way penalties are handled in single player? I was doing the Tokyo Expressway Lightweight K-Cup and took a track bounds penalty at the chicane near the end (still with multiple laps to go), but instead of forcing me to slow down for 3 seconds at the penalty line, the timer would only go down if I released the throttle myself for that much time. I didn't bother to do so and it just deducted the time at the end of the race instead.

I've never had a single player event which handled penalties this way versus just forcing you to slow down at the penalty line.
 
Did they change something with the way penalties are handled in single player? I was doing the Tokyo Expressway Lightweight K-Cup and took a track bounds penalty at the chicane near the end (still with multiple laps to go), but instead of forcing me to slow down for 3 seconds at the penalty line, the timer would only go down if I released the throttle myself for that much time. I didn't bother to do so and it just deducted the time at the end of the race instead.

I've never had a single player event which handled penalties this way versus just forcing you to slow down at the penalty line.
Same thing just happened to me. Last lap though. Dropped me down to p2. Had to watch replay to see wth I did to get it. Mighta' been the nudge I gave fraga in the right hand sweeper before the chicane, mighta' been track limits at the chicane. Didn’t care to look that closely at it, since I've won that race weeks/months ago.
 
Did they change something with the way penalties are handled in single player? I was doing the Tokyo Expressway Lightweight K-Cup and took a track bounds penalty at the chicane near the end (still with multiple laps to go), but instead of forcing me to slow down for 3 seconds at the penalty line, the timer would only go down if I released the throttle myself for that much time. I didn't bother to do so and it just deducted the time at the end of the race instead.

I've never had a single player event which handled penalties this way versus just forcing you to slow down at the penalty line.
That's actually the original way penalties were handled, way back in GT Sport. They changed it for multiplayer a loooong time ago but I guess some of the singleplayer events are still this way?
 
They rolled it back with 1.66.

UI now shows gaps into minutes / seconds / tenths even if you are laps behind :
View attachment 1499096

They just can't have things right, it's hopeless.
It took them 3 years to finally introduce this nice QoL just to erase it a week after...
So this is why display gaps into laps was a better solution :
UI_1.webp

And now it's bugged !
UI_2.webp
 
They have ABSOLUTELY RUINED THE T598 TO THE POINT ITS UNDRIVEABLE YOU have To turn it down so low that you have no idea what the car is doing it Feels FAKE LIKE ALMOST AN ARCADE GAME. LIKE YOU HAVE THIS WEIRD ENDLESS GRIP THEN ALL OF A SUDDEN THE FLOOR FALLS OUT FROM IT AND YOU GET THIS HUGE VIBRATION I MEAN WTF HAVE THEY DONE. IT FEELS WORSE than any wheel. I will tell you this Forza Motorsport feels better on the wheel now and that.... That's Sad!!!! I mean good thing my PC comes today or tomorrow cause I just might be getting rid of my PS5 with games and controllers etc. It's UNPLAYABLE I'm multiple seconds slower per lap on average you have to turn down the FFB so much! Great Job Polyphony way to go COMPLETELY **** SOMETHING UP!
 
No offense but it's always really funny seeing people that should know better swearing up and down that the physics feel totally different when there's been no PP change.
 
No offense but it's always really funny seeing people that should know better swearing up and down that the physics feel totally different when there's been no PP change.
There's absolutely been a physics change and at this point you'd have to be deliberately ragebaiting not to notice it.
Pretty much every road car has much sharper turn-in and a more gradual sense of grip loss than they did pre-Spec III.
 
There's absolutely been a physics change and at this point you'd have to be deliberately ragebaiting not to notice it.
Pretty much every road car has much sharper turn-in and a more gradual sense of grip loss than they did pre-Spec III.
Is it a physics change or does the new tire parameters offer something over the previous ones?

🤷‍♂️
 
"Tyre parameters" are still physics.
They were also documented by saying they were moving to Dunlop tire data….

Of course it’s physics but it’s not structural physics it’s one aspect where they changed the numbers for one very specific object tires, and tire audio)
 
They have ABSOLUTELY RUINED THE T598 TO THE POINT ITS UNDRIVEABLE YOU have To turn it down so low that you have no idea what the car is doing it Feels FAKE LIKE ALMOST AN ARCADE GAME. LIKE YOU HAVE THIS WEIRD ENDLESS GRIP THEN ALL OF A SUDDEN THE FLOOR FALLS OUT FROM IT AND YOU GET THIS HUGE VIBRATION I MEAN WTF HAVE THEY DONE. IT FEELS WORSE than any wheel. I will tell you this Forza Motorsport feels better on the wheel now and that.... That's Sad!!!! I mean good thing my PC comes today or tomorrow cause I just might be getting rid of my PS5 with games and controllers etc. It's UNPLAYABLE I'm multiple seconds slower per lap on average you have to turn down the FFB so much! Great Job Polyphony way to go COMPLETELY **** SOMETHING UP!
Idk about you guys but the post feels wildly Orange to me.
 
They have ABSOLUTELY RUINED THE T598 TO THE POINT ITS UNDRIVEABLE YOU have To turn it down so low that you have no idea what the car is doing it Feels FAKE LIKE ALMOST AN ARCADE GAME. LIKE YOU HAVE THIS WEIRD ENDLESS GRIP THEN ALL OF A SUDDEN THE FLOOR FALLS OUT FROM IT AND YOU GET THIS HUGE VIBRATION I MEAN WTF HAVE THEY DONE. IT FEELS WORSE than any wheel. I will tell you this Forza Motorsport feels better on the wheel now and that.... That's Sad!!!! I mean good thing my PC comes today or tomorrow cause I just might be getting rid of my PS5 with games and controllers etc. It's UNPLAYABLE I'm multiple seconds slower per lap on average you have to turn down the FFB so much! Great Job Polyphony way to go COMPLETELY **** SOMETHING UP!
Have you tried the updated post 1.66 patch Thrustmaster recommended T598 settings?
 
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There are no physics changes. Nothing at all.

The Dunlop partnership is just rebranding. No data or whatsoever has been added to the game.

The only thing PD did, is adding a new effect to the steering wheel. Nothing else. This effect has totally no impact on the tyres behavior nor the car.

The only “palpable” difference, is a little more granularity and “force” of the steering wheel because of the added friction effect.
The tyres or the cars themselves remain untouched.
 
There are no physics changes. Nothing at all.

The Dunlop partnership is just rebranding. No data or whatsoever has been added to the game.

The only thing PD did, is adding a new effect to the steering wheel. Nothing else. This effect has totally no impact on the tyres behavior nor the car.

The only “palpable” difference, is a little more granularity and “force” of the steering wheel because of the added friction effect.
The tyres or the cars themselves remain untouched.
I don't agree with this. I'm at nearly 4k hours of playtime and thought the Jan-Dec physics were horrible and essentially stopped playing because the forced understeer was so bad. Every month from the Jan change I'd log on, do some driving, nope - still the exact same, feels crap, turn it off.

I don't feel that at all anymore, I can tell you exactly what changed in the way it feels - the artificial resistance of the tyre has been siginificantly reduced and the tyre feels 1000x more lively because of it. I've posted a lot about it over the past year.

The tyre would avoid going near the slip angle, so all tyres were dominated by forced understeer and then when in the slip angle would 'snap' out of it and the rear would kick out, immediately regain grip, and every single car would behave like that because the artificial characteristic of the tyre dominated the cars behaviour. The car doesn't seem to force itself away from this point anymore and when you are in there you can actually hang onto it and feel a much more gradual sense of grip loss, and a lot more response in how the tyre bites because it isn't fighting input constantly.

It's of course not perfect (I don't expect t to be) and simplified for accessibilities sake, but it's fun now - which I can categorically say has changed as I know it wasn't fun to me for the past year.
 
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