Gran Turismo 7 Undocumented Changes Thread (Update 1.67)

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Based on the original thread format by @Johnnypenso


For every update released, there is the potential for changes not listed in the initial patch notes. Please report any undocumented changes you find in the current update and I'll update the OP as much as possible to reflect those changes found.


1. It is encouraged that you make an effort in verifying these changes as much as possible, either through videos or images.
2. If you need help from the community to verify something, don't be afraid to ask.
3. It is strongly advised that you be as specific and detailed as possible with the information including a brief description of the bug or improvement before it was fixed/changed (if applicable) and how. If English is not your first language that's ok, just do it to the best of your ability.


THIS IS NOT A DISCUSSION THREAD ABOUT THE OFFICIAL CHANGES Only any changes not listed on the official site are discussed here
THIS IS NOT A DISCUSSION THREAD ABOUT THE PROS AND CONS OF THE UPDATE or anything else other than undocumented changes in the update. Keep those strictly to the appropriate threads:

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Update (1.67)


Documented Changes



1. Cars
 - Three new cars join the lineup:
  ・Hyundai ELANTRA N TC '24 (sold in Brand Central)
  ・Porsche 911 GT3 R (992) '22 (Sold in Brand Central)
  ・Xiaomi SU7 Ultra '25 (sold in Brand Central)

2. World Circuits
 - The following new events are now part of World Circuits:
  ・Nürburgring Nordschleife
   - World Touring Car 600
  ・Spa-Francorchamps
   - World Touring Car 700
  ・Mount Panorama Motor Racing Circuit
   - World Touring Car 800

 - "Circuit Experience" has been added to the following tracks:
  ・Circuit de Sainte-Croix - A

3. Brand Central
 - A new Channel and Museum section for Xiaomi has been added for Asia-Pacific (China).
 - New Museum entries for Hyundai have been added for Asia-Pacific (Korea).

4. Café
 - The following Extra Menu has been added:
  ・Extra Menu No. 52: Collection: Hyundai N (Collector Level 58 and above)

Extra Menus will appear after clearing Menu Book No. 39 (Championship: World GT Series) and having watched the ending.

 - We added new sets of conversations with the characters appearing in the Café. These new conversations can be accessed by changing to the following cars in Garage and speaking with the characters in the Café:

 CHARACTERS
 - Jeremy
  ・Hyundai ELANTRA N TC '24
  ・Porsche 911 GT3 R (992) '22

 - New Seasonal Menu has been added, where different cars can be collected each season to unlock extra rewards. The Seasonal Menu will appear after clearing Menu Book No. 39 (Championship: World GT Series) and having watched the ending;

5. GT Auto
 - Car Maintenance & Service
  Engine Swaps are now available for the following cars (unlocked at Collector Level 50):
  ・Fiat Panda 30 CL '85
  ・Hyundai Elantra N '23
  ・Peugeot 205 GTI '88
  ・TVR Tuscan Speed 6 '00
  ・Toyota Crown Athlete G '13

6. Scapes
 - "California Roadsides" is now a featured Curation in Scapes.

Other Improvements and Adjustments​

1. Data Logger
 - We addressed an issue with changing pages when viewing the Global Rankings.
 - Added new graph types.

2. Localization
 - We attended to various localization issues.

3. Others
 - Various other issues were addressed.

Undocumented Changes
 
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Right, first update of 2026. You know the drill by now: Post only changes not seen in the official patch notes here (As highlighting in the OP). Posts partaining to bugs or physics or other things are to be posted in the following threads:

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And a new warning: Any severe deviation from the thread topic is getting removed. Now post away.
 
In the internal screen of the new Porsche, in addition to being visible the delta compared to the best lap, for the first time in the game the values of tcs, brake balance and fuel map are dynamic and vary according to the actual value in the game! A breakthrough for us VR players.
Thats great to hear, so after the 296 now the Porsche and hopefully all that will come
 
In the internal screen of the new Porsche, in addition to being visible the delta compared to the best lap, for the first time in the game the values of tcs, brake balance and fuel map are dynamic and vary according to the actual value in the game! A breakthrough for us VR players.
the 296 GT3 also does this, so it's more of a (hopefully) new trend going forward :)
 
the 296 GT3 also does this, so it's more of a (hopefully) new trend going forward :)
"many" cars with advanced wheel screen or displays in cockpit give more or less infos and that's very convenient in VR. I guess it only depends on what's implemented in each car IRL, so I don't see it as a future trend.
 
"many" cars with advanced wheel screen or displays in cockpit give more or less infos and that's very convenient in VR. I guess it only depends on what's implemented in each car IRL, so I don't see it as a future trend.
I get that, but the original post was referring to specific values actually changing in real time with what you set while driving, whereas to my knowledge on most, if not all previous cars, did not do as such until the 296 GT3, and now the 911 GT3
 
In the internal screen of the new Porsche, in addition to being visible the delta compared to the best lap, for the first time in the game the values of tcs, brake balance and fuel map are dynamic and vary according to the actual value in the game! A breakthrough for us VR players.
I drove the 296 the other day and I was surprised I could see the actual brake bias numbers. That’s so cool for GT7. Now I can actually see what the brake numbers mean in game to cars bias like F1 game or ACC.
 
I believe they fixed the HUD issues in VR2 when reprojection is ON on PS5 Pro!
I will test with other cars but no issues with the Hyundai N VGT in St. Croix (part of the weekly races)
update: not reallly, but it seems improved... it's not as garbled as before? Used SF24 at Dragon Trail
 
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Anyone think the graphics have been downgraded on the PS5 pro? Especially PSSR. So much pop in, geometry phasing in, shimmering and depth of field resolution has been reduced.
 
I just made a comment regarding the SU7 One Make. When I look back through the rearview mirror, I can see the yellow interior of the car behind. When I use the look back button, I can’t see its interior.
 
Anyone think the graphics have been downgraded on the PS5 pro? Especially PSSR. So much pop in, geometry phasing in, shimmering and depth of field resolution has been reduced.
I turned all of that off. PSSR is an upscaler anyway. You game resolution is decreased for better frame rate, and then upscaled. I turned off the ray tracing instead (because I find the difference to be negligible) and maintain high frame rate with high resolution.


As for undocumented changes, I didn't see any mention of Nurb 24 being updated, but I did the new Hyundai time trial and I will DIE ON THIS HILL that Nurb 24 has been reworked. The corners are not the same, the track is a little wider, the general accuracy has been increased.

I first noticed it at T1 and T2. The barriers used to be blue, and now they are white. As you progress through the GP track, every corner is slightly different. It's more flowing. The Nordschleife is differs slightly in a variety of corners.

I've lapped that track more than any other in this game since it's introduction, and this update has changed that track!
 
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I turned all of that off. PSSR is an upscaler anyway. You game resolution is decreased for better frame rate, and then upscaled. I turned off the ray tracing instead (because I find the difference to be negligible) and maintain high frame rate with high resolution.


As for undocumented changes, I didn't see any mention of Nurb 24 being updated, but I did the new Hyundai time trial and I will DIE ON THIS HILL that Nurb 24 has been reworked. The corners are not the same, the track is a little wider, the general accuracy has been increased.

I first noticed it at T1 and T2. The barriers used to be blue, and now they are white. As you progress through the GP track, every corner is slightly different. It's more flowing. The Nordschleife is differs slightly in a variety of corners.

I've lapped that track more than any other in this game since it's introduction, and this update has changed that track!
I went back to the oldest of my GT Sport videos I could find and the barrier is white there. I can't comment on how the track feels in terms of width but I'm sure someone could compare if they wanted to put the effort in
1000051122.webp



Link to video:
 
I turned all of that off. PSSR is an upscaler anyway. You game resolution is decreased for better frame rate, and then upscaled. I turned off the ray tracing instead (because I find the difference to be negligible) and maintain high frame rate with high resolution.


As for undocumented changes, I didn't see any mention of Nurb 24 being updated, but I did the new Hyundai time trial and I will DIE ON THIS HILL that Nurb 24 has been reworked. The corners are not the same, the track is a little wider, the general accuracy has been increased.

I first noticed it at T1 and T2. The barriers used to be blue, and now they are white. As you progress through the GP track, every corner is slightly different. It's more flowing. The Nordschleife is differs slightly in a variety of corners.

I've lapped that track more than any other in this game since it's introduction, and this update has changed that track!



This a daily race I did last year hope this is useful.
 


This a daily race I did last year hope this is useful.

All the videos from before 1.67 look different to me. They're narrower overall. It's different. I don't know if bits were remodeled, or if it was scaled up 1%, but it's different. If you try it now and don't notice a difference, then maybe it's just me, but it seems wider and more flowing.
 
Just so I know where you're talking about, which bits were the blue ones?
Hey man, this could be one of those Mandela effect things, but I swear the wall to the right of the white tires was blue, not gray. (T1/T2)

And either way, the entire thing feels bigger. Maybe 1% isn't accurate, but it feels like everything is about 1 meter wider. I haven't tried all the Nurb variants, just the one version in the Hyundai time trial. The moment I started, it felt different. Maybe it's the camera in the Hyundai rather than the track...I can't put my finger on it, but in the time trial, every corner feels different.
 
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