Gran Turismo 7 Undocumented Changes Thread (Update 1.68)

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When you look at the patch notes in the game, not the website, they left out a note that didn't make it in this update:

6. Scapes
- "Abu Dhabi" is now a featured Curation in Scapes.

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It seems like they wanted to add more Abu Dhabi Scapes, but it got removed. It probably got cut due to the cancellation of the Abu Dhabi GTWS event.
 
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When you look at the patch notes in the game, not the website, they left out a note that didn't make it in this update:

6. Scapes
- "Abu Dhabi" is now a featured Curation in Scapes.

View attachment 1520169

It seems like they wanted to add more Abu Dhabi Scapes, but it got removed. It probably got cut due to the cancellation of the Abu Dhabi GTWS event.
Apparently seems like they already removed that line from the in-game version of the patch notes?
 
The old & new comparison shots look pretty much identical to me (barring some lighting due to the slightly different weather) so I think it's just placebo wishful thinking.

From what Digital Foundry have said about the upgraded PSSR in the new ResEvil and other games it is a massive improvement and will be immediately obvious. There won't be a need to check tiny details. That's why I don't think it has been implemented yet.
This article says GT7 has the new PSSR but I trust you guys more (and I don't have a Pro myself).

 
Took them a while :lol: I did Race B last night and wondered why this PD-original track still has very obvious Michelin branding.
On the subject of DTS getting updated billboards, the big Michelin branding near the end of sector 2, before the coast, has been, oddly, replaced with the Gran Turismo logo instead of Dunlop :confused:
 
This article says GT7 has the new PSSR but I trust you guys more (and I don't have a Pro myself).

That article is just quoting the same neogaf thread.

I played quite a bit last night. Tried 60 fps and 120 fps modes. Tried the “Prioritise ray tracing/graphics” and “prioritise frame rate” settings. Didn’t notice any changes from before the latest update.

I don't think people quite understand what "PSSR 2.0" actually will do. It's not just fixing small issues like the shimmering. This upgraded version of PSSR is supposed to be nearly on par with PC upscalers like DLSS and FSR. This is from DF's review of Resident Evil Requiem with it:

Ultimately though, from what we've seen so far, the new PSSR - certainly as presented in Resident Evil Requiem - feels like ML upscaling is finally where it should be on PS5 Pro. It's delivering sharp, stable and convincing 4K imagery from around one quarter the native pixel count, it's competitive with PC equivalents and represents a big, big improvement over the PSSR of the past.
Something like that would be immediately noticeable.
 
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