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This is the discussion thread for an article on GTPlanet:
We do still have kangaroos, but they're at Mount Panorama.RIP kangaroos, you will be sorely missed.
We can't ride the kangaroos in Bathurst though, that's the difference. The cars jumped a lot higher, too!We do still have kangaroos, but they're at Mount Panorama.
Maybe not but you can't stop us from trying.We can't ride the kangaroos in Bathurst though
"Improvements to an issue where cars leap into the air if certain values are applied in specific settings."The BMW E36 is still worse to drive. Nothing Changed
I don't need a game-bug or kangaroo at Bathurst to go flying through the air. I can do that all on my own, thank you very much.!We can't ride the kangaroos in Bathurst though, that's the difference. The cars jumped a lot higher, too!
I think everybody hoped they will also polish physics, because after 1.49 it is all over the place especially in road car category. I stopped playing the game completely, because I don´t want to spend time adjusting to broken physics and possibly damaging my wheel/wrist the moment I find some crazy bug that will turn my FFB from 0 to 100 in an instant."Improvements to an issue where cars leap into the air if certain values are applied in specific settings."
I'm sorry to hear that an imaginary bug is hampering your enjoyment of a game.I think everybody hoped they will also polish physics, because after 1.49 it is all over the place especially in road car category. I stopped playing the game completely, because I don´t want to spend time adjusting to broken physics and possibly damaging my wheel/wrist the moment I find some crazy bug that will turn my FFB from 0 to 100 in an instant.
The bug launching cars into space was very real.I'm sorry to hear that an imaginary bug is hampering your enjoyment of a game.
Agree. Try driving a stock Lancer with sports medium tyres in the 1st section of nurburgring and you'll see the physics is glitched worst than before....And there is still a lot of real bugs that are hampering my enjoyment. Like every second road car has messed suspension right now, bouncing, hitting wheel arches, locking steering etc.
That is a wish not a fact.Any changes like mentioned above will be in the usual monthly update,this one was.put out quick to stop the kangoroo videos
Show me.And there is still a lot of real bugs that are hampering my enjoyment. Like every second road car has messed suspension right now, bouncing, hitting wheel arches, locking steering etc. The physics is obviously broken and I am not interested in experiencing another space launch moment.
My e36 is Fine.I, too, only played the update for about 15 mins. E36 steering was indeed bugged out. I believe I tried another modified car and it had the same issue. Then stock GT350 was fine.
So yea, I'm waiting until they fix this steering bug that makes cars literally undriveable. I would've expected it to be part of this patch.
Imaginary? Read the article or the patch notes. We wouldn’t have gotten this patch if there was no bug.I'm sorry to hear that an imaginary bug is hampering your enjoyment of a game.
I'm not talking about the space bus. I would think that it is kind of obvious that when asking for proof for a bug that has fundamentally broken 50% of his garage, that I'm not talking about the well documented and recorded bug that he's not even directly mentioning?Imaginary? Read the article or the patch notes. We wouldn’t have gotten this patch if there was no bug.
Well, it’s reasonable to hold off playing the game when there is a definite bug in one area of the physics, because we couldn’t know for sure whether it affected other aspects of the physics. Not everyone has been keen on some of the physics changes, and the bug could not be ruled out as part of the reason why vehicle dynamics didn’t feel quite right to some people after 1.49.I'm not talking about the space bus. I would think that it is kind of obvious that when asking for proof for a bug that has fundamentally broken 50% of his garage, that I'm not talking about the well documented and recorded bug that he's not even directly mentioning?
Wide body with custom wheels and fully customisable suspension? if so, I have the same problem, even if I set the suspension to stock ride height, so my solution is to use stock wheels and now I can use the default fully customisable suspension settings without the tires hitting the wheel arches which would stop the car from turning normally. There are few other cars I have to do this with, don't remember which ones right now.The BMW E36 is still worse to drive. Every time the Steering is blocked and steer to the left ore right. Nothing Changed
How do you know that is what is happening?Wide body with custom wheels and fully customisable suspension? if so, I have the same problem, even if I set the suspension to stock ride hight, so my solution is to use stock wheels and now I can use the default fully customisable suspension settings without the tires hitting the wheel arches which would stop the car from turning normally. There are few other cars I have to do this with, don't remember which ones right now.
I think that the new physics have caused that a certain combination of settings could generate values outside the simulation limits in extreme cases. Things like the position of a shock absorber exceeding the position of the wheel axle, which should break the suspension, but the simulation does not consider a break or a physical interference. Let's say that it would be to avoid operations that result in divisions by 0.Has anyone found out what they did to prevent flying cars? Did they simply set a limit on how high cars can go or was the suspension model actually changed?