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This is the discussion thread for an article on GTPlanet:
They definitely messed up the last sector. I just hope the original layout is also included in the game...Here, have a thing:
View attachment 1097766
Agreed about the final sector. I used to love watching people drop a wheel onto the dirt on the final turn, have a big slide and end up in pit lane. Good timesVery disappointed with the changes to the final sector. One of the best parts of the original circuit with an amazing final corner and it's all gone! I am intrigued by the new last few corners but not a fan of the hairpin at this stage. I'm not against the new layout, I'm just sad it has come at the cost of the original. It also doesn't look like they have designed it as though you could use the old layout as an option either, it's just gone.
The changes to the front straight are interesting and look good in terms of elevation change. The wall being backed off the track on the now tighter corner onto the back straight is probably more realistic but also a little neutered compared to the original. It doesn't feel deep foresty though, with the trees being opened up in the middle sector and letting a lot of light through...not sure, it may grow on me. Excitement dampened for now.
It's the first time we're seeing this camera. I hope it's in the final version.I probably missed this point in previous news, but is the shaking cockpit camera a real thing ? Or is this a "simulation"/post production for the promotional video ? It looks really great, would be cool if that's the real in game camera.
Well, this was a 100% gameplay trailer, not CG or mixed like the other promotional videos, so I expect this shaking camera to be used in GT7. But PD works in misterious ways, so who knows...I probably missed this point in previous news, but is the shaking cockpit camera a real thing ? Or is this a "simulation"/post production for the promotional video ? It looks really great, would be cool if that's the real in game camera.
How is it "Tilke-fy"? I don't see any artificial elevation changes, or an attempt to mirror one of many iconic historical tracks, or unnecessary off and on camber corners, or a chicane...Why would you Tilke-fy a fictional circuit?
Exactly. The original Trial Mountain, Deep Forest, Autumn Ring etc were a unique mix between normal roads and a tiny race track embeded in nature. They had character. And by the way, if you ask me, they all were located in Japan, not North America ( Monkey sitting on tree in Trial Mountain, can't be in the US). Now every track was modified to a generic race track with too many auditoriums, too wide etc. I mean, better than nothing, but I would prefer them to be as close as possible to the original. Sure, that would limit the amount of cars on track, but if you want to race against 15 GT3 class cars, go to Fuji Speedway... Just my opinion....Why would you Tilke-fy a fictional circuit?
That was because players had issues with the stiff camera being 100% glued to the rear bumper. So they added options to adjust the behaviour of the chase cam at the expense of the player-controlled movement.Well, this was a 100% gameplay trailer, not CG or mixed like the other promotional videos, so I expect this shaking camera to be used in GT7. But PD works in misterious ways, so who knows...
In GT Sport demo we could rotate the external camera, but in the final game we can't.