A small update has been made to the Professional League Classic and Hybrid documents.
The Track Stars event has been changed to a one-make event, depending on which car you choose (BAC Mono '16 or Radical SR3 SL '13)
This was done because a tuned Radical can't keep up when at the same PP as the BAC Mono.
I took learnings from a post-release evaluation of Integrale I did, and recently, with things like the Track Stars needing specific testing that I didn't do (thanks to
@pritchyTim for mentioning the lack of competitiveness from the Radicals).
You can't always rely on the PP limit for a competitive race when pitting different cars against each other. I didn't consider it as being a possible issue when I was putting it together, but I should have run the race to test.
To clarify - the prospect of testing so many races was not enjoyable so if I was sure it would be okay in terms of playability, I left it.
Every mission was tested to be completable and I knew the regular races would be fine because they can't really go wrong (unless you have specified cars facing off at a given PP limit).
Given it's free and it's primarily me working on it, I hope it's acceptable. I can honestly say that I tested everything I thought I needed testing to ensure it was completable or competitive (in the competitive case, under the assumption that cars at the same PP limit would be close enough).
Some stuff needed more testing as I now know, and I take it as a learning. In this case I thought it would be competitive with the cars at the same PP limit and treated it as a regular race.
Please let me know if any regular events with PP limits and specified cars have balance issues. If it's a considerable number I will do a balance pass on everything that has an issue, but I will put the balance pass in a separate document so you don't have to re-copy existing documents.