[UPDATE AUGUST 8th] Gran Turismo Integrale, a Player-Operated GT7 Custom Career, is Available Now!

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Update Information


Integrale July Update Image.png


An update for Gran Turismo Integrale will release on August 8th, and it will be the final content update, barring any new GT7 feature that could be implemented into the career.

Here's a little run down of what's coming:





Sophy League (PS5 only)
  • 35 original Classic races with classical Greek event theming for event names (5 categories, each category rises in PP/car performance), battling "soldiers" of Sophy en route to competing against Sophy herself.

  • A semi-abridged version of the Motorsport path (11 categories, 97 races minimum) where you battle against the digital drivers who are "splinters" of Sophy, all aiming to prove that they are the fastest drivers to ever compete, culminating in a showdown against Sophy.


Arcade Mode
  • Seven stages of six races each. Preselected cars, and faster cars with each stage. Random opponents. One-time event setup that can be reused for every event. Inspired by Gran Turismo 3's arcade mode.

  • Against regular AI, after loading into a custom race pre-race menu, purchase a power restrictor from the Race Shop. In the car settings menu, detune to 96%, then start the race. Increase to 100% before changing custom race settings from the pre-race menu, or loading into the next race, then detune while in the pre-race menu.

  • You can speed this up by creating and flipping between car settings sheets. The power restrictor reduction is not required for Sophy events.

  • Race setup takes a maximum of two minutes from picking a car if a stock version is in your garage, and getting into the race. Under a minute for Sophy events if the car is already in your garage.

  • Once a playthrough of arcade mode has been completed, custom cars meeting the PP requirement can be used on new runs of arcade mode.

  • Regular AI and Sophy versions - also a unique Motorsport version of arcade mode featuring primarily racing cars on an increasing curve of performance for each stage.


Slip Risks
  • Drift Trials with specified cars wherein you must complete three runs on each track, with each run having a higher score than the last. If you fail, you return to the first run.

  • There will be a Slip Risks event for each Drift Trial-compatible track and layout in the game.


Shuffle League
  • Spin the wheel, get a random car, race! Fast and easy to jump into races with very little setup.

  • There are also separate wheel spins for tracks and PP limits should you want to spin those also, or only those.

  • The document for this league will contain preset race settings that you can load for any shuffle race going forward, with just small changes like laps, grid start, or time of day if you like.

  • Weather by default in these settings will be set to random, and so will the rival car selection. You can re-use the arcade mode event settings for each race if you have them saved.

  • These shuffle wheels will be updated and their links updated within the document each time Gran Turismo 7 receives a content update. Simply re-copy the document for Shuffle League when a wheel is updated in order to get the new link, or see the second post in this thread.


Missions
  • Five new missions will be added.


Manufacturer League
  • New events for the models introduced in recent game updates.

  • The Manufacturer League event setup now mirrors Arcade Mode - so the custom race settings for the first event can be reused for every other event in the league.


Drivers
  • All drivers will have completed biographies along with portrait images, which for fictional drivers, were created using the randomiser feature in Cyberpunk 2077's character creator.




There are also various other updates to existing documents, such as the correct time of day for different rounds in GT4 and GT World Challenge events, and to remove fuel consumption from karting, sprint length events, and Formula events, except for Formula S, as it's period accurate.

For all other Formula events, it would just become an issue where the AI would fuel up at points when changing tyres, so you can't really prohibit it until necessary. And given they don't refuel IRL, I figured it made sense to disable the fuel consumption.

For sprint events, in real life, the teams will likely only fill the cars up for what the race distance allows, which I imagine is less than a full tank. So disabling the fuel consumption makes the car lighter to drive.

Karting events were an oversight - I didn't check the fuel consumption for them before setting the multiplier, I assumed it would be fine for the race distances given the low power - my mistake. That was a holdover from the early days of making this career where I assumed things would be okay more - later on I tightened the process up. My apologies for that.

The fuel consumption has since been disabled for karting events. After I tightened my process up, I longer assume anything with fuel and tyre wear, I test or use known applicable references that I can use as a base.

I noticed that GT3 cars are a bit sluggish with a full tank and I enjoy driving them more with the fuel consumption turned off - and given you can't set the starting amount of fuel, I thought disabling it would make them more enjoyable to play.

I also want to say that I have learned from the Integrale launch and the issues there were. That won't happen again. I'm making sure to be absolutely thorough with everything.





Gran Turismo Integrale is available now, playable on PS4 and PS5

GT Integrale Reveal.png


PLAY YOUR WAY

Classic - Motorsport - Hybrid

Powered by Gran Turismo 7 and made possible with its Custom Race feature - streamlined by specified, reusable player-input custom race settings - Gran Turismo Integrale is a full-fledged career mode with three distinct paths tailored to each play style, all designed around quickly getting you into the action without sacrificing depth, and accessible through comprehensive, yet approachable documents and mobile friendly spreadsheets for each play path.


———


Looking for that traditional Gran Turismo feel?

Classic sees you start out in everyday road cars - and go all the way up to race cars - taking part in themed events, including drivetrain, engine, and type of car, to name a few. Hundreds of original races await you in this roll to the top of the motoring world.


———


Want to focus on officially sanctioned organisations?

The Motorsport path takes you on a journey from karts to endurance racers and Formula 1, with everything in-between.


———


Want it all, at any time?

Hybrid combines both paths, including their progression, and allows you to bounce between a motorsport-first experience and that of a classic Gran Turismo career.


———


PLUS

Tons of manufacturer races utilising a wide roster of cars, mission events, one-on-one battles, a time-trial based game mode called Sector Survival, and a large collection of single races - all of which can be played without any progression. Perhaps it takes your fancy first, or serves as a nice way to decompress after a bout of competition.





ADRENALINE TO ABSORB

Gran Turismo Integrale also launches alongside a fully featured, curated soundtrack split between menu and race playlists, both with distinct genres and tones.

Each playlist consists of existing music carefully selected to provide an intended experience while moving through the front end or battling wheel-to-wheel.

The link to the playlists can be found in the "External" tab of each spreadsheet (Classic, Motorsport, Hybrid).

The soundtrack is available on Spotify and can be played natively on your console through PlayStation's Spotify integration.

Gran Turismo Integrale is not affiliated with, or endorsed by any artists and labels who appear on the playlists.

Shuffle play is recommended for a quicker way to experience more of the soundtrack while switching between menu and race playlists.





TO PLAY, START HERE

First, see this Quick Start Guide hyperlinked in the above text, or in the below text. The guide is designed to give a quick and concise overview of the career and how it works, plus crucial race setup info:

Quick Start Guide Link

For non-English speakers, here is an English document version which you can translate through Google Documents by doing the following:

Click "Tools" from the top toolbar, then select "Translate document". Choose your desired language.

I thought English would be the best "base" language for the tool to create the most accurate translation, which is why I selected English as the foundation to use in order to translate to another language.

Quick Start Guide Google Document For Translation To Other Languages

As a quick note, it's highly recommended to play this after having finished the main GT7 menu books (no need to do extra menus), as otherwise a number of tracks are locked, and this career won't function properly.





Regarding ECU/power restrictor adjustments, which are only needed against regular AI, not GT Sophy:

Once in the pre-race menu, adjust your car's ECU/power restrictor percentage to the licence or league-specified value.

You can easily swap between 100% to other values using tuning sheets, and the event details menu for existing GT7 events can be used to quickly adjust your percentage before the next race, via "Car Settings".





Next, choose your path. You will notice that the Motorsport path does not include certain "bonus" leagues - this is because they are not focused on dedicated motorsports in the same way that a Super Formula series is.

The Classic and Hybrid paths contain all of the bonus leagues.

Classic lacks some that you would find in the Motorsport, and thus Hybrid paths, so it's all about choosing the experience you want.

These spreadsheets are the core hub of the career and contain branch out links to individual documents for each league and licence.

They are only available in English, but you can try the translation add-ons for Google Sheets - however I can't say anything about their quality or privacy, so use them at your own discretion.

Once the spreadsheets and documents are copied, you can open them in the Google Docs and Google Sheets apps on mobile if you like.

They all have edit access, so you can note down things like your finishing position for a given race in the document if you like.

Classic Spreadsheet

Motorsport Spreadsheet

Hybrid Spreadsheet

pritchyTim's Custom Spreadsheet (see below for details)





@pritchyTim's updated spreadsheet is a WIP based on Integrale's events and structure, and has a good amount of content done currently. It has a different "out-of-race" experience, leaning more into a deeper custom play, with a points tracker for you and custom drivers throughout each league, and a bank system to track wallet funds and expenses.





Custom Play is an optional approach which takes longer to set up, where you can assign the AI specific cars and driver names, of which there are custom driver names for each league among the main progression (non-bonus leagues) and in almost all of the Motorsport events as well.

In the Classic and Hybrid path, these are primarily original created drivers, with a number real drivers in later leagues.

In the Motorsport path, these are real world drivers from recent seasons accurate to each series at the time in which the driver list was compiled (2023 to 2025).





The original drivers have short biographies - this document is available in the "External" tab in the spreadsheets, but it isn't finished quite yet. It will be complete by next week, and updated in one swoop.

The biographies document is not one that you copy, so simply viewing it will show changes when they are made. As covered, this document will be updated in a single go as a copy and paste to minimise disruption to anybody who is looking through them.





There isn't much more to it - with the quick start guide, the text above, and the details in the league and licence documents, it covers everything.

I would like to say an enormous thank you to @pritchyTim for all of the feedback, the QA, and the help. It has become a much better experience for his changes.

I also have to say thank you to @Diatosta for this amazing post and accompanying spreadsheet about fuel consumption data in GT7. It was very helpful and saved a ton of time because I could reference it and would then know what kind of fuel multipliers I could use for events that have them.

Well, that's everything! I really hope you enjoy GT Integrale, and let me know if you are having any issues, I'll fix them as soon as possible. I am confident that it's in a good state, but sometimes things slip through.

Thank you for your patience in waiting these past few days, my apologies, but I believe the time spent tweaking and cleaning things up will be worth it for the player experience.

To end, I'd like to say - have fun, and I hope it accomplishes what I set out to do - to bring back the feel of classic GT, and for the motorsport path, to feel like a real career from the bottom to the top.

If you dive in, good luck, and happy racing!
 
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This sounds awesome, how do I join in?
Just follow the spoiler tags for the licenses and leagues ^_^ The spoiler tags about the quick/custom play, as well as the regulations and points systems will explain the "global" variables for each event, such as "Boost" almost always being set to "Weak" unless otherwise noted.
 
Updated with new “Quick Play” details. I did not take into account that driver names can’t be changed when the grid is auto generated. As a result, for the majority of leagues in the career, points are not tallied and drivers are not tracked when in “Quick Play”. My apologies, I should’ve checked that.

Here are the new details:

In the “Quick Play” mode, outside of specific licenses and leagues, there are no seasonal points systems, and drivers are not given custom names or tracked. This is because, when letting the game generate the grid, positions and names cannot be adjusted.

Therefore, for all mainline leagues (Beginner to Elite), each race is standalone. No points are tallied, and drivers change for each race.

For most license events, as they are effectively spec one-make events, the “Custom Play” approach remains for “Quick Play.” Therefore, the points system and driver tracker is also in play in a season format.

For Tier 2 Closed-Wheel License Events (GT4 championships and BTCC), the opponent car of choice can be three or more cars across the grid, as a balance between variety and ease of play. Drivers are tracked in these license events and points systems are in play in a season format.

Endurance League Seasonal Championships retain the custom assigned grid, however the opponent car of choice can be three or more cars across the grid. This persists for all categories: Gr.4, Gr.3, Gr.2, Gr.1. As with the licenses, points and drivers are tracked in a season format.

Championship League races are much like licenses, as they are a spec series, and as such, points and drivers are tracked in a season format.

———

The following leagues do NOT have a points and driver tracker system in “Quick Play”:

  • Beginner League
  • National League
  • Professional League
  • Expert League
  • Endurance League
  • Elite League
  • Rally League
  • Legend League
  • Exclusive League
  • Manufacturer League


The following leagues DO have a points and driver tracker system in “Quick Play”:

  • License Acquisition Events
  • Endurance League Seasonal Championships
  • Championship League
  • Maestro League


As outlined in the Quick Play regulatory statement, a number of leagues are “Particular-Spec”, meaning that they require the opponent cars to be set up and customised to meet the event parameters. These are:

  • Tier 5, Tier 4, Tier 3, and Tier 1 Closed-Wheel License Acquisition Events
  • All Open-Wheel License Acquisition Events
  • Maestro League
  • Missions
———————

Outside of that, I’m working on a spreadsheet that will allow you to track the driver and team points for each league and championship. I hope to have it finished by the end of today, and I will update the post when it is done 😊

Thank you for the warm reception! Hope you’re enjoying it, and please feel free to send any feedback you may have.
 
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Wow! A lot of thought and work going into that. I feel intrigued but at the same time (maybe due to not being a native speaker and having no experience with custom races) i find it complicated and don't get everything you are explaining. I hope i will have time to tackle this in the future. Maybe i will have a lot of questions. ;)
 
Wow! A lot of thought and work going into that. I feel intrigued but at the same time (maybe due to not being a native speaker and having no experience with custom races) i find it complicated and don't get everything you are explaining. I hope i will have time to tackle this in the future. Maybe i will have a lot of questions. ;)
Hey, thank you for the kind words! I did write it a little complex, specifically trying to emulate how regulations are written. Just trying to immerse everything if that makes sense. Is there anything specific you don’t understand? I can explain more clearly 😊
 
Hey, thank you for the kind words! I did write it a little complex, specifically trying to emulate how regulations are written. Just trying to immerse everything if that makes sense. Is there anything specific you don’t understand? I can explain more clearly 😊
Thanks. It will take some time until i can get into it.
 
If you’re wondering how best to keep track of your journey, I’m building out a spreadsheet and want to share it for copy/reuse. Be sure to check back soon/frequently for updates - it’s presently built out through the Professional league / T3 licenses but will take some time to fully evolve. This adds a garage, a payout system, a tab for easily tracking finishing positions / points for an entire custom grid, and a few other tools to support your journey.

Here is the live link - CUSTOM CAREER
(requires a Google account to copy, I will periodically reattach an excel file as well but it might not be latest-state)

IMG_6566.jpeg


Use the Championship Tracker tab for each series. Choose the series name at the top, track finishing positions and fastest laps and re-sort as needed. Points, event info, Sophy compatibility, and drivers will update automatically, though you do have to add the series’ total points to each driver’s League/season total column (do this before clearing the grid!).

IMG_5393.jpeg


Use the “Career Home” tab to build out your garage, track your overall progression, and manage your funds. I will continue to play with the payout balance/scaling - all you need to do is list your finishing positions to build your pile of winnings. (Sidenote - if you REALLY want prize cars go use my GT3 Remake spreadsheet).

Lastly, a reminder to please keep a bookmark on the original documentation from the top of this thread. While I have pulled over much of the information needed for building each event, I haven’t gotten everything; it is not necessarily intuitive as a standalone resource nor intended to be one.

Good luck, have fun!
 

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I was skimming through these events and noticed that there are racing teams you can join. Do we need to look for liveries for those?
 
I was skimming through these events and noticed that there are racing teams you can join. Do we need to look for liveries for those?
You don’t have to if you don’t want to. It’s really up to player choice. In the event that you don’t, the governing body could have assigned spec-liveries for all cars (you can kind of head canon it that way). With that said I’m not sure if there are liveries for some of the teams, which are lesser known.
 
I spent a little time in this thread and looking at the spreadsheets yesterday and there's just one little point I'm apparently ignorant about...

I don't see any details about how you are meant to manage your 'career bank' and garage.

Are we supposed to be creating an imaginary in-career car collection based from the winnings of our races starting at the Go-Kart series? Only spending the credits based on event earnings, ignoring our GT7 collection and credits? This would mean manually calculating our wallet balance at all times, correct?
 
I spent a little time in this thread and looking at the spreadsheets yesterday and there's just one little point I'm apparently ignorant about...

I don't see any details about how you are meant to manage your 'career bank' and garage.

Are we supposed to be creating an imaginary in-career car collection based from the winnings of our races starting at the Go-Kart series? Only spending the credits based on event earnings, ignoring our GT7 collection and credits? This would mean manually calculating our wallet balance at all times, correct?
Yes, and no. Ultimately, it’s something you can (re)invent yourself, however you end up preferring to play. The spreadsheet I posted attempts to minimize your (the player’s) inputs: win a race? Write “1” in the slot and the spreadsheet is designed to award the player a certain amount of credits. It’s all tallied up top as “winnings” and then whatever you’re recording you’ve spent on cars and upgrades is subtracted to give you your final ‘bank’ amount. Don’t like this approach? Just write whatever number you want over my formula in the “payout” column and it will be reflected up top. I’ll warn that this method is comparatively cumbersome (I tried recording exact payouts, originally), you have to spend a lot more time in the spreadsheet and can’t afford to skip through the one screen that shows your exact winnings after each race.

Something that is hard to do in the spreadsheet is capture “repeat winnings,” so if you’re a grinder and do the same event again and again, you need to take added care to continue tallying appropriately. As @Theufcveteran has built a huge number of events into this journey, my recommendation is to avoid replaying things, including accepting the occasional 8th place (etc.) if you’re like me and carry a track limits penalty through the checkered flag when using no-HUD.

The GT7 Custom Race rewards are larger than in previous GT games, so while you could theoretically use your GT7 wallet to play, you’ll probably be sitting on piles of cash for most of the playthrough. I am still fiddling with the balance as I go but right now it is a slightly-early-game-boosted version of GT3’s payouts with a 7.5x multiplier slapped on top, and per-license payouts that are just my own fixed amounts. In the long run, I am trying to optimize the balance between “progression” and “being able to afford cars in GT7’s scaled-up economy.”

As far as your garage management is concerned, you can record your purchases/tuning expenses in the top of the spreadsheet. I am using GT7’s “favorite” concept for having an easily accessible list of my ‘career cars,’ apologies if that means you’ll have to let go of your old favorites! I strongly recommend not ACTUALLY selling cars, rather go find their resale value and add it up in the spreadsheet, and then remove it from your garage “favorites.” I have had fun giving rival drivers souped up and painted versions of cars I’ve “sold,” not to mention you aren’t simply throwing funds away and can continue to tune into Hagerty/etc. in parallel while building your GT7 collection.

A final note on selling cars, when you remove the car from your “spreadsheet garage” you are effectively removing its cost from your “expenses” formula. You’ll want to add the car’s price and that of its upgrades to the “sunk cost” cell, contributing to expenses without actually having the car written into your “garage” cells.
 
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I spent a little time in this thread and looking at the spreadsheets yesterday and there's just one little point I'm apparently ignorant about...

I don't see any details about how you are meant to manage your 'career bank' and garage.

Are we supposed to be creating an imaginary in-career car collection based from the winnings of our races starting at the Go-Kart series? Only spending the credits based on event earnings, ignoring our GT7 collection and credits? This would mean manually calculating our wallet balance at all times, correct?
It is up to you. The spreadsheet allows for the tracking of your wallet and garage, as @pritchyTim explains, but if you don’t want to do that, you can use your current GT7 funds and garage for the whole career. Or mix and match if you feel like it, using the spreadsheet wallet and/or garage for one league, and your GT7 wallet and garage for another.
 
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Thanks @Theufcveteran @pritchyTim for your answers.

This might be my excuse to finally fire up an alternative account
No worries! I would say that because of GT7's linearity and how tracks are locked behind it, IMO it may be best to start while already having finished the main GT7 game, so everything is accessible. But it's totally up to you of course!
 
The MX-5 Cup has been updated with series-accurate car specifications! A big thank you to @pritchyTim for sending them over my way.

There is an update for this career coming in the next two weeks. The Legend League, Exclusive League, and Unique League will be heavily expanded to support a wide range of cars fitting into those categories.

I hope you've been enjoying the career so far!
 
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Hallo

Ich bin über diesen Thread gestolpert und habe angefangen zu lesen.
Ich möchte meine Anerkennung für diese Arbeit aussprechen.
Ich werde mich einarbeiten und diese Karriere fahren, und freue mich riesig darauf.
Danke für die tolle Arbeit !!
 
Hello, everyone! Thank you all for your support, we appreciate all of your kind words. An update for this career will be releasing on Saturday, 10th of August, at 9 PM British Summer Time/4 PM Eastern Standard Time/1 PM Pacific Time.

Here is a list of the following additions and adjustments:

  • Twenty-four new events, across the Legend, Exclusive, Unique, and Manufacturer Leagues, totalling over 110 new races.

  • Eiger Nordwand All-Day Endurance Mission, featuring the Suzuki V6 Escudo Pikes Peak Special ‘98.

  • Super Formula Shootout, a self-contained championship within the new “Seasonal Championships” section of the Elite League, features the Super Formula SF23 Honda/Toyota ‘23 across many tight and narrow tracks, where commitment is key. The license level required for the Elite League applies to the Super Formula Shootout event.

  • Formula One Heritage Championship, a full season-long, self-contained championship featuring retired Formula 1 drivers, using the Honda RA272, located within the new “Seasonal Championships” section of the Expert League. The license level required for the Expert League applies to the Formula One Heritage Championship event.

  • The PP values for the V8 Supercars, Formula 2/Formula 3, MX-5 Cup, and Porsche Carrera Cup/Supercup cars, alongside the PP for the Nissan GT-R NISMO GT500 ‘16 used in the “Blood, Sweat, and Tears” mission will be updated to their current values after the 1.50 update for Gran Turismo 7.
 
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Hello, everyone! Thank you all for your support, we appreciate all of your kind words. An update for this career will be releasing on Saturday, 10th of August, at 9 PM British Summer Time/4 PM Eastern Standard Time/1 PM Pacific Time.

Here is a list of the following additions and adjustments:

  • Twenty-four new events, across the Legend, Exclusive, Unique, and Manufacturer Leagues, totalling over 110 new races.

  • Eiger Nordwand All-Day Endurance Mission, featuring Group 1 cars.

  • Super Formula Shootout, a self-contained championship within the new “Seasonal Championships” section of the Elite League, features the Super Formula SF23 Honda/Toyota ‘23 across many tight and narrow tracks, where commitment is key. The license level required for the Elite League applies to the Super Formula Shootout event.

  • Formula One Heritage Championship, a full season-long, self-contained championship featuring retired Formula 1 drivers, using the Honda RA272, located within the new “Seasonal Championships” section of the Expert League. The license level required for the Expert League applies to the Formula One Heritage Championship event.

  • The PP values for the V8 Supercars, Formula 2/Formula 3, MX-5 Cup, and Porsche Carrera Cup/Supercup cars, alongside the PP for the Nissan GT-R NISMO GT500 ‘16 used in the “Blood, Sweat, and Tears” mission will be updated to their current values after the 1.50 update for Gran Turismo 7.
Thanks for updating 👍
But Group 1 at Eiger?!
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaargh... :lol:
 
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Thanks for updating 👍
But Group 1 at Eiger?!
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaargh... :lol:
I just switched it actually to the Escudo. Group 1 is just a bit too cumbersome for such a tight track. The Escudo’s lack of headlights should give it a cool visual look on track before the sun rises and as it sets.
 
If you’re wondering how best to keep track of your journey, I’m building out a spreadsheet and want to share it for copy/reuse. Be sure to check back soon/frequently for updates - it’s presently built out halfway through the National league but will take some time to fully evolve. This past week (written June 20th) I’ve added a few new tricks (handling teams, driver promotions, and tier4 license events) and am pretty nicely lined up to mainly focus on adding more events for the next update. Get it while it’s hot!

Here is the live link - CUSTOM CAREER
(requires a Google account to copy, I will periodically reattach an excel file as well but it might not be latest-state)

View attachment 1365458

Use the Championship Tracker tab for each series. Choose the series name at the top, track finishing positions and fastest laps and re-sort as needed. Points, event info, and drivers will update automatically, though you do have to add the series’ total points to each driver’s League/season total column (do this before clearing the grid!).

View attachment 1365459

Use the “Career Home” tab to build out your garage, track your overall progression, and manage your funds. I will need to play with the payout balance/scaling, right now it uses “10 times Gran Turismo 3’s payouts,” haha. Haven’t worked prize cars in yet, we’ll figure out if we want those or not…they do kind of work against the streamlining I’ve gone for - all you need to do is list your finishing positions to build your pile of winnings. (Sidenote - if you REALLY want prize cars go use my GT3 Remake spreadsheet)

Lastly, a reminder to please keep a bookmark on the original documentation from the top of this thread. While I have pulled over much of the information needed for building each event, I haven’t gotten everything; it is not necessarily intuitive as a standalone resource nor intended to be one.

Good luck, have fun!
If you follow up the Google Sheet link with a '/copy', it will take users to a page to copy the sheet into their own Google Drive :)


Jerome
 
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