- 1,374
- United Kingdom
- theufc33
Spec II Update Information
The Spec II update for Gran Turismo Integrale has arrived, and it is the final update for the project. All spreadsheets and documents, except for the Shuffle League documents, which are updated alongside GT7 game updates, are now in their final state, they won't be updated going forward.
For Spec II, all spreadsheets and multiple documents have been updated. I recommend re-copying all in-use documents from the new spreadsheet links, which have been added to the main post in place of the existing links.
Here are a list of features in the update:
Sophy League (PS5 only)
Arcade Mode
Slip Risks
Critical Stints
Shuffle League
Missions
Manufacturer League
Drivers
Gran Turismo Integrale is available now, playable on PS4 and PS5
PLAY YOUR WAY
Classic - Motorsport - Hybrid
Powered by Gran Turismo 7 and made possible with its Custom Race feature - streamlined by specified, reusable player-input custom race settings - Gran Turismo Integrale is a full-fledged career mode with three distinct paths tailored to each play style, all designed around quickly getting you into the action without sacrificing depth, and accessible through comprehensive, yet approachable documents and mobile friendly spreadsheets for each play path.
———
Looking for that traditional Gran Turismo feel?
Classic sees you start out in everyday road cars - and go all the way up to race cars - taking part in themed events, including drivetrain, engine, and type of car, to name a few. Hundreds of original races await you in this roll to the top of the motoring world.
———
Want to focus on officially sanctioned organisations?
The Motorsport path takes you on a journey from karts to endurance racers and Formula 1, with everything in-between.
———
Want it all, at any time?
Hybrid combines both paths, including their progression, and allows you to bounce between a motorsport-first experience and that of a classic Gran Turismo career.
———
PLUS
Tons of manufacturer races utilising a wide roster of cars, mission events, one-on-one battles, game modes called Sector Survival, Slip Risks, and Critical Stints, with a large collection of single races also available - all of which can be played without any progression. Perhaps it takes your fancy first, or serves as a nice way to decompress after a bout of competition.
ADRENALINE TO ABSORB
Gran Turismo Integrale also launches alongside a fully featured, curated soundtrack split between menu and race playlists, both with distinct genres and tones.
Each playlist consists of existing music carefully selected to provide an intended experience while moving through the front end or battling wheel-to-wheel.
The link to the playlists can be found in the "External" tab of each spreadsheet (Classic, Motorsport, Hybrid).
The soundtrack is available on Spotify and can be played natively on your console through PlayStation's Spotify integration.
Gran Turismo Integrale is not affiliated with, or endorsed by any artists and labels who appear on the playlists.
Shuffle play is recommended for a quicker way to experience more of the soundtrack while switching between menu and race playlists.
TO PLAY, START HERE
First, see this Quick Start Guide hyperlinked in the above text, or in the below text. The guide is designed to give a quick and concise overview of the career and how it works, plus crucial race setup info:
Quick Start Guide Link
For non-English speakers, here is an English document version which you can translate through Google Documents by doing the following:
Click "Tools" from the top toolbar, then select "Translate document". Choose your desired language.
I thought English would be the best "base" language for the tool to create the most accurate translation, which is why I selected English as the foundation to use in order to translate to another language.
Quick Start Guide Google Document For Translation To Other Languages
As a quick note, it's highly recommended to play this after having finished the main GT7 menu books (no need to do extra menus), as otherwise a number of tracks are locked, and this career won't function properly.
Regarding ECU/power restrictor adjustments, which are only needed against regular AI, not GT Sophy:
Once in the pre-race menu, adjust your car's ECU/power restrictor percentage to the licence or league-specified value.
You can easily swap between 100% to other values using tuning sheets, and the event details menu for existing GT7 events can be used to quickly adjust your percentage before the next race, via "Car Settings".
Just make sure to put your ECU/power restrictor back to 100% when making any custom race settings changes, so that the AI grid stays generated around your 100% PP value.
Once the changes have been made, reduce the ECU/power restrictor percentage before starting the race.
Next, choose your path. You will notice that the Motorsport path does not include certain "bonus" leagues - this is because they are not focused on dedicated motorsports in the same way that a Super Formula series is.
The Classic and Hybrid paths contain all of the bonus leagues.
Classic lacks some that you would find in the Motorsport, and thus Hybrid paths, so it's all about choosing the experience you want.
These spreadsheets are the core hub of the career and contain branch out links to individual documents for each league and licence.
They are only available in English, but you can try the translation add-ons for Google Sheets - however I can't say anything about their quality or privacy, so use them at your own discretion.
Once the spreadsheets and documents are copied, you can open them in the Google Docs and Google Sheets apps on mobile if you like.
They all have edit access, so you can note down things like your finishing position for a given race in the document if you like.
Classic Spreadsheet
Motorsport Spreadsheet
Hybrid Spreadsheet
pritchyTim's Custom Spreadsheet (see below for details)
@pritchyTim's updated spreadsheet is a WIP based on Integrale's events and structure, and has a good amount of content done currently. It has a different "out-of-race" experience, leaning more into a deeper custom play, with a points tracker for you and custom drivers throughout each league, and a bank system to track wallet funds and expenses.
Custom Play is an optional approach which takes longer to set up, where you can assign the AI specific cars and driver names, of which there are custom driver names for each league among the main progression (non-bonus leagues) and in almost all of the Motorsport events as well.
In the Classic and Hybrid path, these are primarily original created drivers, with a number real drivers in later leagues.
In the Motorsport path, these are real world drivers from recent seasons accurate to each series at the time in which the driver list was compiled (2023 to 2025).
The original drivers have short biographies - this document is available in the "External" tab in the spreadsheets, but it isn't finished quite yet. It will be complete by next week, and updated in one swoop.
The biographies document is not one that you copy, so simply viewing it will show changes when they are made. As covered, this document will be updated in a single go as a copy and paste to minimise disruption to anybody who is looking through them.
There isn't much more to it - with the quick start guide, the text above, and the details in the league and licence documents, it covers everything.
I would like to say an enormous thank you to @pritchyTim for all of the feedback, the QA, and the help. It has become a much better experience for his changes.
I also have to say thank you to @Diatosta for this amazing post and accompanying spreadsheet about fuel consumption data in GT7. It was very helpful and saved a ton of time because I could reference it and would then know what kind of fuel multipliers I could use for events that have them.
Well, that's everything! I really hope you enjoy GT Integrale, and let me know if you are having any issues, I'll fix them as soon as possible. I am confident that it's in a good state, but sometimes things slip through.
Thank you for your patience in waiting these past few days, my apologies, but I believe the time spent tweaking and cleaning things up will be worth it for the player experience.
To end, I'd like to say - have fun, and I hope it accomplishes what I set out to do - to bring back the feel of classic GT, and for the motorsport path, to feel like a real racing career, from the bottom to the top.
If you dive in, good luck, and happy racing!
The Spec II update for Gran Turismo Integrale has arrived, and it is the final update for the project. All spreadsheets and documents, except for the Shuffle League documents, which are updated alongside GT7 game updates, are now in their final state, they won't be updated going forward.
For Spec II, all spreadsheets and multiple documents have been updated. I recommend re-copying all in-use documents from the new spreadsheet links, which have been added to the main post in place of the existing links.
Here are a list of features in the update:
Sophy League (PS5 only)
- 35 original Classic races with classical Greek event theming for event names (5 categories, each category rises in PP/car performance), battling "soldiers" of Sophy en route to competing against Sophy herself.
- A semi-abridged version of the Motorsport path (11 categories, 97 races minimum) where you battle against the digital drivers who are "splinters" of Sophy, all aiming to prove that they are the fastest drivers to ever compete, culminating in a showdown against Sophy.
Arcade Mode
- Seven stages, with six races each, expanding to a few more at the end. Preselected cars, and faster cars with each stage. Random opponents. One-time event setup that can be reused for every event. Inspired by Gran Turismo 3's arcade mode.
- Against regular AI, after loading into a custom race pre-race menu, purchase a power restrictor from the Race Shop. In the car settings menu, detune to 96%, then start the race. Increase to 100% before changing custom race settings from the pre-race menu, or loading into the next race, then detune while in the pre-race menu.
- You can speed this up by creating and flipping between car settings sheets. The power restrictor reduction is not required for races against GT Sophy.
- Race setup takes a maximum of two minutes from picking a car if a stock version is in your garage, and getting into the race. Under a minute for Sophy events if the car is already in your garage.
- Once a playthrough of arcade mode has been completed, custom cars meeting the PP requirement can be used on new runs of arcade mode.
- Regular AI and Sophy versions - and also a Motorsport version of arcade mode featuring primarily racing cars on an increasing curve of performance for each stage.
Slip Risks
- Drift Trials with specified cars wherein you must complete three runs on each track, with each run having a higher score than the last. If you fail, you return to the first run.
- There is a Slip Risks event for each Drift Trial-compatible track and layout in the game.
Critical Stints
- Time Trials with specified cars wherein you must drive fastest laps for as long as possible. If at any point, your latest completed lap time is behind your fastest lap by one second, the run is over.
- Barring dirt and snow events, which, due to very low tyre wear, are pure time attacks with the same one second window, each event has the tyre wear rate set to 16x, and you must contend with the loss of grip as the laps go on.
- There is a Critical Stints event for each track and layout in the game.
Shuffle League
- Spin the wheel, get a random car, race! Fast and easy to jump into races with very little setup.
- There are also separate wheel spins for tracks and PP limits should you want to spin those also, or only those.
- The document for this league will contain preset race settings that you can load for any shuffle race going forward, with just small changes like laps, grid start, or time of day if you like.
- Weather by default in these settings will be set to random, and so will the rival car selection. You can re-use the arcade mode event settings for each race if you have them saved.
- These shuffle wheels will be updated and their links updated within the document each time Gran Turismo 7 receives a content update. Simply re-copy the document for Shuffle League when a wheel is updated in order to get the new link, or see the second post in this thread.
Missions
- Five new missions have been added.
Manufacturer League
- New events for the models introduced in recent game updates.
- The Manufacturer League event setup now mirrors Arcade Mode - so the custom race settings for the first event can be reused for every other event in the league.
- The name for the event "Overlook", has been changed to "Analogue" - the races are the same as before.
Drivers
- All drivers have completed biographies, and remaining portrait images will be added by the 20th of August, which, for fictional drivers, are created using the randomiser feature in Cyberpunk 2077's character creator.
Gran Turismo Integrale is available now, playable on PS4 and PS5
PLAY YOUR WAY
Classic - Motorsport - Hybrid
Powered by Gran Turismo 7 and made possible with its Custom Race feature - streamlined by specified, reusable player-input custom race settings - Gran Turismo Integrale is a full-fledged career mode with three distinct paths tailored to each play style, all designed around quickly getting you into the action without sacrificing depth, and accessible through comprehensive, yet approachable documents and mobile friendly spreadsheets for each play path.
———
Looking for that traditional Gran Turismo feel?
Classic sees you start out in everyday road cars - and go all the way up to race cars - taking part in themed events, including drivetrain, engine, and type of car, to name a few. Hundreds of original races await you in this roll to the top of the motoring world.
———
Want to focus on officially sanctioned organisations?
The Motorsport path takes you on a journey from karts to endurance racers and Formula 1, with everything in-between.
———
Want it all, at any time?
Hybrid combines both paths, including their progression, and allows you to bounce between a motorsport-first experience and that of a classic Gran Turismo career.
———
PLUS
Tons of manufacturer races utilising a wide roster of cars, mission events, one-on-one battles, game modes called Sector Survival, Slip Risks, and Critical Stints, with a large collection of single races also available - all of which can be played without any progression. Perhaps it takes your fancy first, or serves as a nice way to decompress after a bout of competition.
ADRENALINE TO ABSORB
Gran Turismo Integrale also launches alongside a fully featured, curated soundtrack split between menu and race playlists, both with distinct genres and tones.
Each playlist consists of existing music carefully selected to provide an intended experience while moving through the front end or battling wheel-to-wheel.
The link to the playlists can be found in the "External" tab of each spreadsheet (Classic, Motorsport, Hybrid).
The soundtrack is available on Spotify and can be played natively on your console through PlayStation's Spotify integration.
Gran Turismo Integrale is not affiliated with, or endorsed by any artists and labels who appear on the playlists.
Shuffle play is recommended for a quicker way to experience more of the soundtrack while switching between menu and race playlists.
TO PLAY, START HERE
First, see this Quick Start Guide hyperlinked in the above text, or in the below text. The guide is designed to give a quick and concise overview of the career and how it works, plus crucial race setup info:
Quick Start Guide Link
For non-English speakers, here is an English document version which you can translate through Google Documents by doing the following:
Click "Tools" from the top toolbar, then select "Translate document". Choose your desired language.
I thought English would be the best "base" language for the tool to create the most accurate translation, which is why I selected English as the foundation to use in order to translate to another language.
Quick Start Guide Google Document For Translation To Other Languages
As a quick note, it's highly recommended to play this after having finished the main GT7 menu books (no need to do extra menus), as otherwise a number of tracks are locked, and this career won't function properly.
Regarding ECU/power restrictor adjustments, which are only needed against regular AI, not GT Sophy:
Once in the pre-race menu, adjust your car's ECU/power restrictor percentage to the licence or league-specified value.
You can easily swap between 100% to other values using tuning sheets, and the event details menu for existing GT7 events can be used to quickly adjust your percentage before the next race, via "Car Settings".
Just make sure to put your ECU/power restrictor back to 100% when making any custom race settings changes, so that the AI grid stays generated around your 100% PP value.
Once the changes have been made, reduce the ECU/power restrictor percentage before starting the race.
Next, choose your path. You will notice that the Motorsport path does not include certain "bonus" leagues - this is because they are not focused on dedicated motorsports in the same way that a Super Formula series is.
The Classic and Hybrid paths contain all of the bonus leagues.
Classic lacks some that you would find in the Motorsport, and thus Hybrid paths, so it's all about choosing the experience you want.
These spreadsheets are the core hub of the career and contain branch out links to individual documents for each league and licence.
They are only available in English, but you can try the translation add-ons for Google Sheets - however I can't say anything about their quality or privacy, so use them at your own discretion.
Once the spreadsheets and documents are copied, you can open them in the Google Docs and Google Sheets apps on mobile if you like.
They all have edit access, so you can note down things like your finishing position for a given race in the document if you like.
Classic Spreadsheet
Motorsport Spreadsheet
Hybrid Spreadsheet
pritchyTim's Custom Spreadsheet (see below for details)
@pritchyTim's updated spreadsheet is a WIP based on Integrale's events and structure, and has a good amount of content done currently. It has a different "out-of-race" experience, leaning more into a deeper custom play, with a points tracker for you and custom drivers throughout each league, and a bank system to track wallet funds and expenses.
Custom Play is an optional approach which takes longer to set up, where you can assign the AI specific cars and driver names, of which there are custom driver names for each league among the main progression (non-bonus leagues) and in almost all of the Motorsport events as well.
In the Classic and Hybrid path, these are primarily original created drivers, with a number real drivers in later leagues.
In the Motorsport path, these are real world drivers from recent seasons accurate to each series at the time in which the driver list was compiled (2023 to 2025).
The original drivers have short biographies - this document is available in the "External" tab in the spreadsheets, but it isn't finished quite yet. It will be complete by next week, and updated in one swoop.
The biographies document is not one that you copy, so simply viewing it will show changes when they are made. As covered, this document will be updated in a single go as a copy and paste to minimise disruption to anybody who is looking through them.
There isn't much more to it - with the quick start guide, the text above, and the details in the league and licence documents, it covers everything.
I would like to say an enormous thank you to @pritchyTim for all of the feedback, the QA, and the help. It has become a much better experience for his changes.
I also have to say thank you to @Diatosta for this amazing post and accompanying spreadsheet about fuel consumption data in GT7. It was very helpful and saved a ton of time because I could reference it and would then know what kind of fuel multipliers I could use for events that have them.
Well, that's everything! I really hope you enjoy GT Integrale, and let me know if you are having any issues, I'll fix them as soon as possible. I am confident that it's in a good state, but sometimes things slip through.
Thank you for your patience in waiting these past few days, my apologies, but I believe the time spent tweaking and cleaning things up will be worth it for the player experience.
To end, I'd like to say - have fun, and I hope it accomplishes what I set out to do - to bring back the feel of classic GT, and for the motorsport path, to feel like a real racing career, from the bottom to the top.
If you dive in, good luck, and happy racing!
Last edited: