Gran Turismo Multiplayer Minigames -- SHARE YOUR IDEAS HERE!

  • Thread starter Thread starter NeoXenzaka
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NeoXenzaka
I'll start it.

This is a game me and my close friends (three of us) play.

Touge

Track: Toscana (course maker), basically I make every other section complex, 0/10/0/10/0...

What you get is a straight, then bends, then a straight, then bends, then a straight...

DIRECTIONS:

1) Create Toscana course in course maker.

2) Create as many sections as you wish.

3) Make every other section at the highest complexity while being at the most narrow width. Make the remaining sections 0 in complexity and 5 in width.

4) The result should be a wide straight section leading to a narrow winding section leading to a wide straight section leading to a narrow winding section and so on...

5) 85 MPH speed limit on straights.

6) Line up as if you are to drag race at the star of each "complex" section. One car in the left lane, one car in the right lane, extra players go BEHIND, NOT THREE WIDE.

7) Launch on a selected total time, as if you were to "drag race".

8) First person to reach the end of the section wins.

9) Turn back to 85 MPH speed limit and "cruise" to the next section where you again, line up.

































Basically it's drag racing, but instead of straight lines you're using narrow windy roads and particular sections of a larger track to "battle".
 
Cat n mouse, however there will only be two teams and dirty driving/ramming is allowed. (ramming the opposing teams mouse off the track is acceptable) and with two teams, if there are 12 people in a room, there would be 5 cats and 1 mouse for one team.
 
One I've heard of is Bulldog, a form of dirty time-trialling. Pick a track, set the race to one lap. One person picks a fast car, the others pick another, slower, car (all the same), eg. BMW M3, and Minis. Race starts, the fast car sets off and attempts to complete the lap in the quickest time. The job of the others is to turn around and go backwards around the track, meet the fast car coming the other way, and attempt to stop/waylay/impede the fast car, by any means necessary. Damage of course is off, as are penalties. Take it in turns for people to be the fast car. The winner of course is the one to set the quickest lap. Nowhere is out of bounds, so corner cutting is fine.
 
Marked Man:

Ranges from 2 - 16 players, 2 being very boring, and 16 being hilarious.

The purpose is that one person (the marked man) has to make it from one objective to the next before he is dominated by the other racers (the hitmen).

Rules:

1) Objective must be at least 5 miles away.

2) The marked man can have a car up to 700 HP.

3) Hitmen can have a car up to 600 HP, but if a hitmen uses an X1, everyone else (the other hitmen) must use a car with less than 300 HP (think of it as having a budget).

4) Hitmen must successfully block the marked man in before he gets to his objective to win (Tank Cars and Pikes Peak Quattros work efficiently in doing this).

5) If you use a "Heavy" Car (Tank Car or Pikes Peak Quattro), you CANNOT block the road, or else the marked man automatically wins.
 
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