Gran Turismo PSP Career 1.1: 289 events, 32 new cars, tuning and five cut tracks

  • Thread starter Thread starter Memetrix
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Russian Federation
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Gran Turismo PSP came out in 2009 with more than 800 cars and no career mode. Gran Turismo PSP Career is a free fan patch that adds one inside the game. It also brings back five tracks that were cut from the game, and adds 32 cars.

02-career-halls.png


Install: install guide
Download: release on GitHub

The career
  • 289 events in nine halls, from Beginner to Endurance. 125 are the classic GT4 events, from the Sunday Cup to the Gran Turismo World Championship. The other 164 are new.
  • 74 championships with the same rivals all season.
  • 18 endurance races up to 24 hours, saved in segments.
  • Prize cars from 262 events.
  • Rally, dirt and snow events.
  • Licences as in GT4, earned in GT PSP's own Driving Challenge.
  • Every dealer is open every day, and you can sell your cars.

Tuning
Parts use GT4 (USA) prices:
  • Engine upgrades (turbo, NA tune, supercharger and more) and weight reduction
  • Gearboxes with the final drive and every ratio
  • LSD and brake balance
  • Tyres for tarmac, dirt and snow
  • Suspension kits
  • Repaint in the car's factory colours


gearbox.jpg

factory-repaint.jpg


Five cut tracks
Complex String, Smokey Mountain, Tahiti Dirt, Rome and Hong Kong were cut from GT PSP. You can race them in the career, Single Race and Time Trial, and they run on a real PSP.

10-hong-kong.png


32 cars
31 cars from other Gran Turismo games. They are at the dealers, and each one is the prize of a career event:
  • Aston Martin DB7 Vantage Coupe '00, DB9 '03, V8 Vantage '99, V12 Vanquish '04 (GT4)
  • Audi Auto Union V16 Type C Streamline '37 (GT4)
  • Autobianchi A112 Abarth '79 (GT4)
  • Caterham Seven Fireblade '02 (GT4)
  • Chrysler Prowler '02 (GT4)
  • Daihatsu Midget '63 (GT4)
  • Dodge Concept Car '97 (GT1)
  • Ford GT40 Road Car '66 (GT3), GT90 '95 (GT2), Model T Tourer '15 (GT4)
  • Holden Commodore SS '04, Monaro CV8 '04 (GT4)
  • Hyundai Accent Rally Car '01 (GT4)
  • Jaguar XFR '10 (GT5)
  • Jay Leno Tank Car '03 (GT4)
  • Lamborghini NOMAD Diablo GT-1 '00 (GT5)
  • Mazda Axela 23S '03 (GT5)
  • Mercedes-Benz Benz Patent Motor Wagen 1886, Daimler Motor Carriage 1886 (GT4)
  • MG MGF '97, TF160 '03 (GT4)
  • Mitsubishi Lancer Evolution VII Rally Car Prototype '01 (GT3)
  • Nike One 2022 (GT4)
  • Polyphony Digital F686/M (GT3)
  • Renault Espace F1 '95 (GT2)
  • Toyota GT-ONE Road Car '99 (GT3), Motor Triathlon Race Car '04 (GT4)
  • Vector M12 '97 (GT2), at the Lamborghini dealer
And the Ferrari 458 Italia, which Polyphony planned for GT PSP and cut. Its data and engine sound come from Gran Turismo 5. It is at the Ferrari dealer and is the prize for Dream Machines.

tank-car.jpg


Racing
  • Up to eight cars on the grid, in the career and in Arcade. The PSP-1000 races four.
  • Race HUD presets and editor.
  • Analog throttle and brake on the right stick.
  • Widescreen aspect ratio in Options → Display.
  • Burnout mode.

eight-car-grid.jpg

hud-editor.jpg


Installing
You need your own unmodified Gran Turismo PSP ISO, USA version 1.00 or 2.00. One patch works with all three known USA dumps. You can now patch your own clean USA ISO on the install page. No separate patch download or app needed. The patched game runs on a PSP with custom firmware and in PPSSPP. The European version isn't supported.

The career has its own save and copies your garage and credits from your normal save, which stays untouched.

Known issues
  • The cut tracks have small graphical glitches.

Bug reports go here or to GitHub issues, with your console or PPSSPP version, the event and round, and what happened. Please don't post or ask for ISOs.

Gran Turismo is a trademark of Sony Interactive Entertainment. This is a fan project, not affiliated with or endorsed by Sony Interactive Entertainment or Polyphony Digital. The download is a patch, not a game ISO; you need your own copy of the game.
 
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Hopefully this can work on phones. Maybe if this catches on some people will play online with the tuned cars. It would be cool to see lobbies with restrictions like horsepower weight drivetrain and country. To have modern tuning mixed with the classic tracks online would be awesome!
 
It works on iPhone — I tested it. It should work anywhere PPSSPP runs the original GT PSP. The current 1.0 patch and install guide are in the first post.

We'd love to do online racing with tuned cars if there's enough community support to keep servers running. Lobbies with restrictions like power, weight, drivetrain and country are doable; keeping the online service going is the bigger commitment.
 
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UPDATE: Version 1.1 uses one patch for all three clean USA ISO variants. The install guide checks your ISO locally and takes you to the latest download. The European version is not supported yet.
 
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Great work @Memetrix I'll probably give this a go at the weekend if I get chance.
 
This looks incredible! I knew GT PSP modding is fairly new, but I didn't think I would see an entire career mode made for it. Wished it would work on the actual consoles, I love playing GT on my Vita during trips.
 
This looks incredible! I knew GT PSP modding is fairly new, but I didn't think I would see an entire career mode made for it. Wished it would work on the actual consoles, I love playing GT on my Vita during trips.

It works on real hardware. I tested 1.0 on my PSP Go, including full races on the restored tracks. Players on Reddit have also reported it working on Vita through Adrenaline.
 
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Incredibly amazing!! I'm definitely gonna play it! Please don't add penalties or mechanical damage... or maybe, if you do, please make it optional.
 
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While a GT PSP Career mode mod is something I have had on my bucket list since it originally released in 2009, Not having a matching UI with the rest of the original game is a deal-breaker for me, so I will ultimately pass on it. If it all had white text on dark background, I would snap this up in a heartbeat, AI slopped or not.
 
While a GT PSP Career mode mod is something I have had on my bucket list since it originally released in 2009, Not having a matching UI with the rest of the original game is a deal-breaker for me, so I will ultimately pass on it. If it all had white text on dark background, I would snap this up in a heartbeat, AI slopped or not.

Thanks for sharing your thoughts. This UI is how I pictured the career, but I get why you'd prefer the original game's look.
 
Thanks, Dave! Let me know how it goes if you get to try it.
Could you add some new cars or, if possible, bring back the wheel customization system from Gran Turismo 3? That would be great! I'm from Brazil and I told my friends, and they couldn't believe it.
 
Thanks for sharing your thoughts. This UI is how I pictured the career, but I get why you'd prefer the original game's look.
Don't get me wrong, clearly a lot of work put into this. Well, nobody else has done it before. It is a great piece of work overall. I just have a habit of "dark moding" everything. Light themes are no good for OLED screens.
 
In testing it and I'm loving it xd
Things like sell cars, challenging AI, the events
If you need help whit the events thumbnails, I can help whit that 🫂
 
It works on real hardware. I tested it on my PSP Go, including full races on the restored tracks. A player on Reddit also tested the beta on a Vita through Adrenaline 6.61 and reported it working.

What settings did you use it's not working on my vita and I'm on 6.61 Adrenaline-7, just stuck on black screen during movie intro.

UMD Mode: M33
Force High Memory: Yes
default clock spd
 
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Works great on my modded psvita oled. but couldn't use my old save file. oh well time to replay gtpsp all over again.
 

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If saves don't transfer, I'll probably use my PSP Go since that's already modded. I have everything golded and all cars on my Vita save, and I really don't want to lose that.
 
Will it work on PPSSPP? I got the game ripped from a super-duper old but well-cared-for UMD from 2011 when I was still bursting with energy. (And the console too!! :lol:)
 
Hey nice work!
I always wanted GT PSP would have a career mode feature, with also car tuning and selling.
Keep it up.
don`t give up.
 
If saves don't transfer, I'll probably use my PSP Go since that's already modded. I have everything golded and all cars on my Vita save, and I really don't want to lose that.
spec II and the original is a seperate game in my PSVITA. so I can switch to whichever version of GTPSP I want to play. wish I have another PSP/PSVITA so at least I could share my car collections.
 
Not to be frustrating but I suggest you ask TheAdmiester for permission since he created the GT4 mod you sourced this from. Wouldn't want this amazing project to be halted.
 
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Oh of course not, but I figured raising the discussion would at least let people see it for what it is.
Don't think anyone in here cares sadly. They just see shiny thing for something that they want and don't care how it's made.

Unfortunately unless you & an group pick this up and work it out yourself in a proper manner that isn't just claude hallucination and stealing people are just going to continue playing with this awful thing.
 
May I suggest increasing the FOV of all cameras or give us a way to adjust them in the options. The narrow, zoomed in feeling has always felt so off putting.
 
Don't think anyone in here cares sadly. They just see shiny thing for something that they want and don't care how it's made.

Unfortunately unless you & an group pick this up and work it out yourself in a proper manner that isn't just claude hallucination and stealing people are just going to continue playing with this awful thing.
I think some people do care and others don't.

For me, the objections are when things are made as slop and/or when people are using other people's work and assets without permission. I care less over the matter of if AI was used in general, as not all AI use is automaticslly slop.

When used correctly and as an aide it can be helpful, when it's used to just create stuff you can't be bothered to learn or do yourself it quickly becomes slop.

I hope the OP does what @TheAdmiester has requested in relation to Spec II or they speak with @TheAdmiester directly and obtain permission to use his work. Without that, it doesn't matter if it's slop or not.
 
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