- 26,911
- Houston, Texas, USA
- JMarine25
GTPlanet, this is a special topic. Personally, when there are games in which you basically are well aware of what they are about, you don't need a storyline. But some people think that a storyline would make things more interesting, rather than racing a bunch of cars on a bunch of tracks, trying to dominate every facet of four-wheel motorsports. Others think Gran Turismo needs no storyline because the emphasis is on pure racing and not on a certain goal to accomplish.
So what do you think? I'll begin.
To me, I played Diddy Kong Racing on the N64 (yeah, I know. It's sad). DKR wanted to be Mario Kart 64 with a storyline, but I think the storyline element killed the game more than the game itself. Collecting items takes away from the racing. I mean, you're on a track. The one thing you need to be concerned about is going from the back to the front, no questions asked. It's you and the pack, or the clock. What made it worse was that to win the final race, you had to face off against the main enemy known as "Wizpig." He had no car, the course is on a rainy day, and the only way you could win is if you keep Wizpig off of your tail (no pun intended).
But Gran Turismo with a storyline would be a crime. Maybe if it was you and your team trying to climb the ladder of motorsports, that would be a legit storyline. The game "NCAA Football 2004" had situations where you try to relive or rewrite college football history. For example, college faithfuls remember the Cal/Stanford game known as "The Play." The moment to recreate was an option play (I'm assuming the Triple Option) all the way into the endzone for the touchdown. Well, the coverage was going strong, and Cal managed to run and lateral the ball like you would see in rugby. Of course, the final lateral resulted in the Cal player trying to get into the endzone. The only distraction was the Stanford band coming out onto the field to prevent the Cal player from scoring. The moral of this off-tangent note is that GT4 may want you to take a car and relive or rewrite history. That would be a good storyline. I mean, you can come out the blue with a non-tested, 2003 Model Dodge Viper GTS-R and challenge the Corvettes of today to continue to make the Viper one of the most dominant road racing cars. Or, you can rewrite history in Le Mans 1999 to give Toyota a fighting chance against the BMW Prototypes. If you won, you would put Toyota on the Le Mans map for wins by a Japanese make.
So, two questions.
(1) Would a Gran Turismo storyline enhance or downgrade the quality of GT4 and future GT games? Take into consideration what non-racing fans think, because after all, a game that can offer something for everyone is always special.
(2) Would these historical moments in racing make GT more interesting as you try to rewrite or relive history as in my NCAA Football 2004 example?
Fire away, ladies and gentlemen.
So what do you think? I'll begin.
To me, I played Diddy Kong Racing on the N64 (yeah, I know. It's sad). DKR wanted to be Mario Kart 64 with a storyline, but I think the storyline element killed the game more than the game itself. Collecting items takes away from the racing. I mean, you're on a track. The one thing you need to be concerned about is going from the back to the front, no questions asked. It's you and the pack, or the clock. What made it worse was that to win the final race, you had to face off against the main enemy known as "Wizpig." He had no car, the course is on a rainy day, and the only way you could win is if you keep Wizpig off of your tail (no pun intended).
But Gran Turismo with a storyline would be a crime. Maybe if it was you and your team trying to climb the ladder of motorsports, that would be a legit storyline. The game "NCAA Football 2004" had situations where you try to relive or rewrite college football history. For example, college faithfuls remember the Cal/Stanford game known as "The Play." The moment to recreate was an option play (I'm assuming the Triple Option) all the way into the endzone for the touchdown. Well, the coverage was going strong, and Cal managed to run and lateral the ball like you would see in rugby. Of course, the final lateral resulted in the Cal player trying to get into the endzone. The only distraction was the Stanford band coming out onto the field to prevent the Cal player from scoring. The moral of this off-tangent note is that GT4 may want you to take a car and relive or rewrite history. That would be a good storyline. I mean, you can come out the blue with a non-tested, 2003 Model Dodge Viper GTS-R and challenge the Corvettes of today to continue to make the Viper one of the most dominant road racing cars. Or, you can rewrite history in Le Mans 1999 to give Toyota a fighting chance against the BMW Prototypes. If you won, you would put Toyota on the Le Mans map for wins by a Japanese make.
So, two questions.
(1) Would a Gran Turismo storyline enhance or downgrade the quality of GT4 and future GT games? Take into consideration what non-racing fans think, because after all, a game that can offer something for everyone is always special.
(2) Would these historical moments in racing make GT more interesting as you try to rewrite or relive history as in my NCAA Football 2004 example?
Fire away, ladies and gentlemen.