Grand Theft true crime San L.A

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Jimmy Enslashay
There are a fair few different Women you can Date. Also, yes, Catalina is the same one from GTA 3. Also, another major re-appearance that shocked me happens which is connected to her. If you played GTA 3, you will notice this. My jaw dropped, surprised me alot.

Yes - I didn't play GTA3 much, but from what CJ says it's readily apparent.

You'll notice that T5-R, from the UK, is also dis-chuffed about the whole "Gangsta" scene. Frankly, in the UK, we've had a bit of an overdose of bloody "Bling Bling" and Gangsta rap - half the kids in my school speak like American rappers and think they're "gangsta", whereas they're actually just irritating little toe rags. GTASA, despite being an 18-rated game, will only encourage this further. Is this the game's fault? No, of course not - but when the culture is already pervasive and irritating it doesn't make for a purely positive experience. Oddly, a kid at my school offered to buy the game off me for £60.

T5-R - stick it out. Once CJ gets out of the city the game evolves more and has some of the expansiveness and variety of Vice City - and if Catalina doesn't make you laugh your intestines right out, you need to breathe in nitrous oxide just to exist.

The physical appearance of the cars IS improved, but the handling model has taken a little dive. GTAVC wasn't exactly the most real game on Earth for car physics, but it seems that GTASA's are a little further off. Handbrake turns are noticeably poor, with the car shifting a full 45 degrees further after it ought to have stopped. Perhaps some of the handling peculiarities can be explained away by the forced use of analogue sticks over the D-pad. In any case it's different to GTAVC (if it ain't broke, Rockstar, don't fix it) and requires quite a bit of learning.
 
Famine
GTASA, despite being an 18-rated game, will only encourage this further. Is this the game's fault? No, of course not - but when the culture is already pervasive and irritating it doesn't make for a purely positive experience. Oddly, a kid at my school offered to buy the game off me for £60.
Is the 18 Certificate in the UK make it illegal to sell it to under 18s or is it just a guildeline? I think it's only a guideline here in Ireland.

When I was queueing up to buy my copy, I was the only person there buying the game who was over 18. Apart from parents who were there with their sons (half of whom looked like they were about 12 years old!) buying it for them. I think there's going to be a lot of unhappy parents when they here the language coming from the game they've just bought their kids.


KM.
 
Jimmy Enslashay
San Andreas delved away from the GTA feel a little, but not overly much. The fact that there is swearing is a big change, but it's nothing major to me. As you said about swearing in The Getaway being fitting, I think in San Andreas it's very fitting. Plus, they are trying to get closer to real life each game.

On your comment about it being similar to Vice City: I do not get what you mean there. Different handling, many different features, as you said: different feel, swearing, a whole different theme, different abilities, etc etc etc.

The car models suck? I found them to be much better than GTA 3 or Vice City. How come you think they suck?

By the way, I realise all that I just said came across quite direct, but I'm just stating what I feel. Sorry if any of it feels direct to you, it's not. Opinions are valued here. ;)

Nah I don't have a problem with your opinon. Anyway, yeah I can see how they want to make GTA more realistic but then GTA has always had an air of realism I feel (apart from the GBA one, which looks like a Sesame Street game, atleast by the screen shots :lol: ) but at the same time took a different outlook on the world. Namely Chatterbox FM ;)

The similarity to VC I mentioned was really that so far, it seems like I'm playing a mod of VC. (Obviously the side games are cool). But by the sound of it it improves as you go on.
Ok not all the car models suck but I really hate the police/taxi square box car models, which look sort of rounded but yet completely square & dispite the detail look a bit poop to me. But some of the others are nice.

Famine
You'll notice that T5-R, from the UK, is also dis-chuffed about the whole "Gangsta" scene. Frankly, in the UK, we've had a bit of an overdose of bloody "Bling Bling" and Gangsta rap - half the kids in my school speak like American rappers and think they're "gangsta", whereas they're actually just irritating little toe rags. GTASA, despite being an 18-rated game, will only encourage this further. Is this the game's fault? No, of course not - but when the culture is already pervasive and irritating it doesn't make for a purely positive experience. Oddly, a kid at my school offered to buy the game off me for £60.

T5-R - stick it out. Once CJ gets out of the city the game evolves more and has some of the expansiveness and variety of Vice City - and if Catalina doesn't make you laugh your intestines right out, you need to breathe in nitrous oxide just to exist.

:lol: so true about the "little gangstas". It must've been tempting to sell it to them for £60 :)

Yeah I will give SA another go & you never know I might like it even more then VC once I get more accustomed to it. I'm not sure if I like the new car handling or not & yeah I find it irritating that you can now only use the analogue sticks. Also the civilian car AI is stupid on the freeways/highways/motorways/whatever.
 
They drive too fast to stop before hitting, that's why they crash. Why don't you stop a car in the middle of the M1, or whatever the major highway is called over there. See how many cars hit it. ;)
Famine
The physical appearance of the cars IS improved, but the handling model has taken a little dive. GTAVC wasn't exactly the most real game on Earth for car physics, but it seems that GTASA's are a little further off.
I think the cars are closer to reality. Drive the Comet or Cheetah in Vice City. Does that drive realistically to you? Now drive some cars on San Andreas, take high speed turns, etc. I think you have that all wrong, to be honest. And the Handbrake turns? The reason why you're not making them so well, is you probably don't have much driving skill. Also, you're probably going fast and then hitting the handbrake. Try that in real life, too. I doubt you'll turn 45 degrees as you would in Vice City. I think they've doubled closer to realism from Vice City.

Usually your comments are dead on the mark and have very good points in them, but I feel you are way off the mark here, sorry Famine.
code_kev
you obviously aint played vice city on the xbox, it's gorgeous.
Yeah I know...shut up! :lol: Joking.

Still, I can see where both of you are coming from about the Gangsta thing. That really took off here for a while, and it was irritating to me for a while, but Australian wannabe gangsters have evolved from that and become alot different, so it's not generally annoying to me. I don't like it in real life, but it seems to suit this game in my eyes.

But I see your point there.
 
Jimmy Enslashay
I think the cars are closer to reality. Drive the Comet or Cheetah in Vice City. Does that drive realistically to you?

Of course not. As I already pointed out, neither game is a showcase for realistic handling physics - no game which treats the front of the car as a single turning object - as opposed to GT3 which treats each front wheel as a single turning object - can approach realistic vehicle handling.

Jimmy Enslashay
Now drive some cars on San Andreas, take high speed turns, etc. I think you have that all wrong, to be honest. And the Handbrake turns? The reason why you're not making them so well, is you probably don't have much driving skill.

No. Just the 80%. Did I mention the all-golds in the driving school?

The point wasn't that I "can't make them well" - I can. The point was that the physics are off and I had to learn how to do them well again. And, in my opinion, the treatment of the vehicle handling - highlighted by this single point, but not restricted to it - is less realistic than Vice City. As I said earlier though, if I wanted a simulation of real-life, I'd get a life of own :D I have GT3/C/4P/4 (soon) to simulate real cars anyway.


Jimmy Enslashay
Also, you're probably going fast and then hitting the handbrake. Try that in real life, too. I doubt you'll turn 45 degrees as you would in Vice City. I think they've doubled closer to realism from Vice City.

I couldn't disagree more. Try and get a front-wheel drive car in San Andreas to understeer. It works in Vice City. Try and hold a drift in a rear wheel drive car. It works in Vice City - AND you can tell when the drift will break, which you can't in San Andreas. There's no progression from drift to spin - the car just does it without telling you anything.

The handbrake turn technique is off too. When performing a handbrake turn you should use the handbrake when the car is in a straight line, then release it as it's turning. Try it in real life? Pffft!


However, as I said earlier, neither game is designed as a perfect description of car physics, unlike games such as GT3. I just happen to think GTAVC is slightly closer to the mark, but being forced to use the sticks doesn't help the assessment much.
 
Maybe it is the fact that you are using the stick. But I think San Andreas is much closer to realism in cars than Vice City. I just seen Vice City as very easy to handle everything, which is fine if you like that, but I just found it too arcade style. San Andreas is more simulation. I like a challenge anyway.

But the point is, San Andreas is much more realistic, and I just can't seem to agree at all with what you are saying. Oh well.
 
Newsflash - you don't HAVE to agree with me. Everyone is entitled to their opinion. There is no real right or wrong - just a general feel. To me it feels less like real life, to you it feels more like real life. But to me it doesn't actually matter, because it's not trying seriously to ape real-life driving at all.
 
Oh, I know that, but you are one of the few people on GTP that I feel generally have very good points to make, and I tend to agree with. I'm not saying I have to agree with you, or that anyone does, just stating a point. Nothing more. :D
 
Famine
To me it feels less like real life, to you it feels more like real life. But to me it doesn't actually matter, because it's not trying seriously to ape real-life driving at all.
The last thing I want in this game is something that tries to emulate accurately real life driving. I don't want the cars to emulate real cars. I want them to be fun to drive. I want a good variety of cars that make it fun and challenging to play. I want to be able to get used to the cars and to race them in such a way that makes the races fun to repeat and a challenge to beat my times.

Realistic, schmealistic.


KM.
 
I like this game alot. I don't know about the whole True Crime thing but, it really doesn't seem like True Crime. I think the story line is one of akind for a game. Some may not like the gangsta parts of it but, when you get further along that kinda dies down and you see what the game is truely about.
 
Absolutely.
KM
I want a good variety of cars that make it fun and challenging to play.
You don't think these cars are a challenge? I find a challenge fun, too, so with that working, the cars are perfect for me. And they are. But that's me. Still, I would think anyone would call them a challenge?
 
I think you've misinterpreted KM's post.

That said, I think he's misinterpreted mine. He was effectively agreeing that ultra-realistic driving physics is unnecessary, by saying what he wants - and GTASA provides it.
 
Jimmy Enslashay
Absolutely. You don't think these cars are a challenge? I find a challenge fun, too, so with that working, the cars are perfect for me. And they are. But that's me. Still, I would think anyone would call them a challenge?
What I mean is that they are good to drive. But it's got nothing to do with they're realistic or not. It's all about what makes the game playable and enjoyable. I don't want cars that handle like real life cars - I got bored quickly with Gran Turismo because of it. But that's what Gran Turismo is meant to be - a driving simulator. I don't want a driving simulator. I want a fun driving game. And that's what Rockstar have delivered.


KM.
 
Yeah, but I don't think they are too realistic like GT3. That's the thing. I think they are much closer, but not dead on, as GT3 tried to be. That said, I got bored with GT3 too, btu after playing a bit of GT4, I don't think that will be as boring after a while, and they've vastly improved.

So it's the gameplay, combined with the driving. I think that's what turns Famine off the cars.
 
KieranMurphy
What I mean is that they are good to drive. But it's got nothing to do with they're realistic or not. It's all about what makes the game playable and enjoyable. I don't want cars that handle like real life cars - I got bored quickly with Gran Turismo because of it. But that's what Gran Turismo is meant to be - a driving simulator. I don't want a driving simulator. I want a fun driving game. And that's what Rockstar have delivered.


KM.
I absolutly agree, the cars on this game are fun, the are a bit of a challenge. I love how you can break traction rather easily, it makes for fun and a challenge.

The street racing is good from what I've done, but then again I haven't done much of it.

The story line once you get out of LS is alot better, I was getting annoyed with the menial crap you had to do in LS. I wanted to get into the firefights and stealth etc. that yuo can get into later.
 
Yeah, I love the stealth on this game.

I'm seeing where people are coming from with the True Crimes comparison, but San Andreas is done 10x better in my opinion.

Also, end of previous argument with Famine. Everything is sorted out. I apologise.
 
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