Grand Valley Speculation

  • Thread starter Thread starter Der Alta
  • 31 comments
  • 1,521 views

Der Alta

Official GTP Bouncer
Staff Emeritus
Messages
9,209
Messages
DerAlta
As I was posting more than a few laps around Grand valley today, I thought about somethign that I've noticed on a regular occasion.

The 4 roads that are blocked off. IT seems that they line up with each other. My guess is that we will see a short version of this track.

Also along these lines, I see similar set-ups on Deep Forest, SSR11 and Seattle. IT would make sense that to Save money, PD would incorporate these items in GT3, with the intention of expanding upon them for GT4. They'd have less to program when putting together tracks for GT4. Maybe that's how they got 100 tracks. I can see Grand Valley expanding into GV1 (original/long), GV1 short, GV1 Medium1 and GV1 medium2. Then reverse, so that would total up to 6 new tracks and 2 previously release tracks. The Deep forest ones look like a rally track that crosses the original in two places. So that's 2 more rally tracks right there. If we look at SSR11, we can add an additional 6 tracks.

So all of a sudden, the inclusion of 100 tracks isn't so far fetched. By all means, take a look at these tracks and tell me what you think.

Just my two cents.

AO
 
Thoes roads were there in GT1, I don't think that they'll use them, 100 tracks isn't far fetched these days anyway, especially when you consider around half of them will be reverse variants. Race driver had almost 40 tracks and non of them were raced in reverse.
 
well 100 tracks that means we'll see 50 tracks.. so maybe they might do that but I hope they mix in more city tracks, rally, racetracks and such just so we have a bigger variety, its a good observation you had there but you never know maybe they will build upon them, we'll just have to wait and see...
 
Long, medium, and short coconfigurations of the same course are a vital part of modern track design. PD would be fools not to take advantage of it and set multiple designs.
 
Grand Valley East was a short version of the track that is available in GT2.
Maybe it will make a return.
 
there was something mentioned about all the previous GT tracks coming back so i wouldnt be surprised, but the press release wasnt sure if it KY meant all previous tracks from GT3 or all the games. But 50 tracks is more than enough and with them all in reverse its even better, i can never get tired of grand valley on its own let alone 99 other tracks. Hopefully we wont be dissapointed.
 
Grand valley east is a favourite that sure will be back. Those 2 hidden corners on the back, one of them over a crest are quite challenging. Gil, was GVeast in gt2, I remember it only from gt1?
 
It was one of 3 GT1 tracks not in GT2, the others were Autumn ring mini and SSR11.
 
Grand Valley East:

Start-Finish on the Grand Valley main straight.
~180 degree right corner.
Down the hill, bear right (Grand Valley continues off to the left). Short uphill section, followed by a short crest. Bear right (Grand Valley rejoins from the left)
After the "glorious" 90 degree left into the tunnel, bear right (Grand Valley branches off to the left). Short right-left-right section downhill (Grand Valley rejoins from the left). Jink right, onto main straight...

Ahh, GT1 :D


gve.gif
 
GV east is in my version of GT2. It's the first track in the GT300 JGTC championship.
 
Originally posted by Gil
GV east is in my version of GT2. It's the first track in the GT300 JGTC championship.

Yes - I remember being driven into by a PE Amemiya RX-7 and a BP Kraft Trueno on Grand Valley East.

Bastards!
 
Autumn Ring mini, and SSR11 are not in GT2.
Other tracks that I found interesting were the short version of SSR-5, and the Short Version of Seattle.
 
Originally posted by Gil
Autumn Ring mini, and SSR11 are not in GT2.
Other track that I found interesting was the short version of SSR-5, and the Short Version of Seattle.

Seattle Short and Clubman Stage Route 5...

I quite enjoyed Rome-Night, although not very many other people did...

GTJugend - I'm PAL/EU too. And GVE appears in my GT2.
 
I forgot about Rome Night as it only appears in the Super license tests, and ramdomly during manufacturer's cups, and Event Generator races.

I hope they include the Event Generator in GT4. That would be interesting to have a series of races and not have any idea of what tracks are going to show up.
 
Mmm, I can't remeber GVE in GT2, mind you it's been that long since I last played it.
 
What about Rome short, that was stupid because whenever all the cars were close together they just used each other as walls when turning the 90 degree corner onto the back straight.
 
I'm thinking of loading up some GT2 for some old track love.

But best tracks of all... Rome Night, the origional SSR11, Grindlewald and Motorsports Land.
 
i miss hiogh speed ring and grand valley east the most, but at least if they dont bring back high speed ring theres a course on gt4 that looks pretty much like it but aint it
 
Yamauchi stated (in PSExperience interview) that we can expect to see "all of the tracks form GT series, but to not be surprised with some changes that will happen".
 
I've been playing GT2 for a couple of weeks now, and I can say I love to Test Course track in this game better than the GT3 version. It's so much faster, and has a much greater sense of speed.

Seatle Short is great too, I miss it in GT3. Grand Valley East if OK, but I will be alright if it isn't included in GT4.

I'm really having fun with cars I miss in GT3, like the 64 Cobra Coupe, Demio A-Spec, Tigra Ice Race Car, 94 Prelude V-Tech, Beat, AZ-1 and the Venturis. It's hard getting use to the racing mods also. But one thing that bugs me is not being able to switch the display of you cars power train or aspiration in the garage. If I need a 4wd car, it's hard to figure out what car to look for. I like the list editor, though. I hope GT4 will have it.

One thing amazes me though, is how the cars bounch around so much. It seems so silly to play this game now and call it a true simulation. GT3 has spoiled us rotten.
 
I think those short tracks are the best way to practice some Drifting around those 'mini' courses.
 
I miss the first time I played GT1, I remember having a dry mouth sitting there with my open mouth... Grand Valley East was my favorite (never liked the long one, don't ask me why). Short SS-11 was amazing, especially in the Hi-Res mode :D. Grindelwald and Seattle short (there was something... un-finished about that, like a cheap remake of the long one...) in GT2 never attracted me, maybe because of the bouncy cars... GT3 gave the better physics, but the lack of new tracks disappointed me :(.
I don't think it's just the Test Course that gives a fast feeling, all tracks do in GT1 and 2. GT3 just gave a very slow feeling.
I hope GT4 will gather all old circuits (with addition of some new ones of course :)) like GTC did with the Autumn track. It felt enourmously satisfying, reliving the good GT1 feeling (of course I still knew the corners ;)).

Aaaaah, thinking about GT just gives me that happy feeling :D
 
I need Autumn Ring back again. i love that track:D It makes sense having 3 different versions of a track though, as long as they are not too samey then I can't see a problem:)
 
Originally posted by mr_pushrod
I need Autumn Ring back again. i love that track:D It makes sense having 3 different versions of a track though, as long as they are not too samey then I can't see a problem:)

I agree I want autumn ring back and the A1 ring too.
 
Originally posted by Famine

...I quite enjoyed Rome-Night, although not very many other people did...

I loved that track. 👍 The quick chicane after that nice straight and the hairpin going downhill (or uphill in Rome-Night II) were just some of the most enjoyable parts. I never really liked 'Rome short' though, 'Seattle short' was kind of dull IMO. And I think it's safe to assume pretty much everybody wants the Autumn Ring back. :)
I also missed High Speed Ring dearly in GT3.
 
autum ring,
*sigh* that little track that you would fly about in your second hand silvias, civics etc at the beggining when you were skint. *sigh*
 
Back