Hey everyone, I've always been a GT fan since the first game, however...
How is it possible that some of the drawbacks which emerged since GT5 have still not been adressed by PD? How ignorant of their fanbase can they be?
Where the ability to set which cars you can race, ie. there has always been a "rabbit" car on the grid which affacts the cars you have to use in order to win (a car which is unproportionately faster than the rest of the grid, forcing you to use a faster car than the one you'd normally use);
How hard can it be to improve the AI, which is absolutely pathetic, the opponents are painfully slow (AI brakes where noone would brake etc);
Why can't we remove wheel in fpv?
Where is car damage? Current car damage is just stains as I assume from GTS;
What is PD thinking with the absolutely nonsensical car list for GT7? If you add P1 GTR - add P1! Where is Porsche 992 Turbo S? Where is Bugatti Chiron? Where is Porsche 918? What's their methodology in adding new cars? Are they adding cars just for the sake of adding cars? There is no plan, no logic in the cars they add! Pre-HD GT games didn't seem to have this problem, at least not to this extent and besides, the competition has caught up! Look at Forza's car list! Where did the "drive the car you own/plan on owning" philosophy dissapear? Where are obtainable fast cars? Where is Porsche Boxter, Golf R, new Megane RS, fast saloons - M5 CS, M8, E63s etc? Is it possible that they're so out of touch with their fanbase?
Tire physics! How is it possible that perhaps the most important aspect of car handling has been so painfully overlooked in GT games? Tire grip, tire pressure, tire deformation, the effect of dirt and flat patches (after lockup) have historically been wrong in GT which is again something unexcusable, considering the ammount of money and time that has been put into the franchise!
Proper simulation of TCS and ABS have always been absent in GT. It pains me that a game such as GTAIV simulates ABS better than GT;
I would like to start a discussion in this regard, what do you think PD must've done better, especially considering the time and money spent on development?
If it was advertised as a simcade, it'd be fine with it - but considering it has always been the real driving "simulator", it kinda grinds my gears, don't you agree?
I am aware that GT7 hasn't come out yet but I can bet that all the issues I've mentioned will be present in GT7 aswell.
How is it possible that some of the drawbacks which emerged since GT5 have still not been adressed by PD? How ignorant of their fanbase can they be?
Where the ability to set which cars you can race, ie. there has always been a "rabbit" car on the grid which affacts the cars you have to use in order to win (a car which is unproportionately faster than the rest of the grid, forcing you to use a faster car than the one you'd normally use);
How hard can it be to improve the AI, which is absolutely pathetic, the opponents are painfully slow (AI brakes where noone would brake etc);
Why can't we remove wheel in fpv?
Where is car damage? Current car damage is just stains as I assume from GTS;
What is PD thinking with the absolutely nonsensical car list for GT7? If you add P1 GTR - add P1! Where is Porsche 992 Turbo S? Where is Bugatti Chiron? Where is Porsche 918? What's their methodology in adding new cars? Are they adding cars just for the sake of adding cars? There is no plan, no logic in the cars they add! Pre-HD GT games didn't seem to have this problem, at least not to this extent and besides, the competition has caught up! Look at Forza's car list! Where did the "drive the car you own/plan on owning" philosophy dissapear? Where are obtainable fast cars? Where is Porsche Boxter, Golf R, new Megane RS, fast saloons - M5 CS, M8, E63s etc? Is it possible that they're so out of touch with their fanbase?
Tire physics! How is it possible that perhaps the most important aspect of car handling has been so painfully overlooked in GT games? Tire grip, tire pressure, tire deformation, the effect of dirt and flat patches (after lockup) have historically been wrong in GT which is again something unexcusable, considering the ammount of money and time that has been put into the franchise!
Proper simulation of TCS and ABS have always been absent in GT. It pains me that a game such as GTAIV simulates ABS better than GT;
I would like to start a discussion in this regard, what do you think PD must've done better, especially considering the time and money spent on development?
If it was advertised as a simcade, it'd be fine with it - but considering it has always been the real driving "simulator", it kinda grinds my gears, don't you agree?
I am aware that GT7 hasn't come out yet but I can bet that all the issues I've mentioned will be present in GT7 aswell.
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