GT League is a pathetic, rubber-banding mess

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Ok so how powerful is your magical laferrari destroying 458 you can barely drive yourself

Dude what

1vs1 on Rust and I’ll show you how bad I really drive
 
That doesn't prove anything until you can beat me 1v1 bayonetta only on smashville
 
You must be illiterate, as I said multiple times my 458 was fully tuned, so I had 800+hp
It should be obvious enough that he's talking about the Gr. 3 car. Either way, both 458s are down on power and torque compared to the LaFerrari when fully tuned, and not much lighter.
 
And how can I drive slower when I already made up the 20+ second gap the game gives you every race?
On the two complete laps you showed in the video, you lost 10 seconds to yourself (2'11, 2'11, 2'14, 2'18), and even in the end you'd still have won if you'd taken a middle to inside line at the chicane and hit your brake marker.

What's interesting is that the AI certainly don't seem to mind battering you back once you've hit them first...
 
All of you commentating really make me sad right now. It just shows that nobody gets they point of this post.

It’s about the pathetic rubber-banding and boost system in GT League, NOT about driver skill. Me driving like **** on purpose and still having no problem to catch up with the AI but the game giving them a boost right then and there is the problem. This half-assed mode was put out and I feel sad for anyone who doesn’t race online whatsoever and has to live with this abomination

On the two complete laps you showed in the video, you lost 10 seconds to yourself (2'11, 2'11, 2'14, 2'18), and even in the end you'd still have won if you'd taken a middle to inside line at the chicane and hit your brake marker.

What's interesting is that the AI certainly don't seem to mind battering you back once you've hit them first...
You’re proving my point, thank you

In the next race I used the Gr.3 Ferrari and suddenly the AI was lapping 2:03. So, just further reinforcing my point. Does anyone here finally get it?

It should be obvious enough that he's talking about the Gr. 3 car. Either way, both 458s are down on power and torque compared to the LaFerrari when fully tuned, and not much lighter.

Sure, do you honestly think the LaFerrari stands any chance against a GT3 car? :lol:
I just give up

Anywhere else other than a long straight the LaFerrari has no chance
 
We'd get the point if you had a point in the first place, I don't even know what you're really getting at.

So you drive horribly on purpose so the AI catches up to you to prove a point that the AI is bad? I don't understand.
 
You’re proving my point, thank you
Your point doesn't seem to be that if you lose 10s through poor driving and then mess up the final corner, the AI can beat you, so it doesn't look like it.

Nor does it seem to be that if you hit the AI, the AI will start hitting you back, so it doesn't look like it there.


Weirdly, your point seems to be that the AI pace adjusts according to how fast the player drives, in which case welcome to what seems to be your first Gran Turismo game.
 
It’s about the pathetic rubber-banding and boost system in GT League, NOT about driver skill.
Doesn't look like any boost going on. Just mediocre AI in an overpowered car.

Sure, do you honestly think the LaFerrari stands any chance against a GT3 car? :lol:
I just give up

Anywhere else other than a long straight the LaFerrari has no chance
So, you though the best way to demonstrate this was with a 20 second clip of both cars on a straightaway?
 
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We'd get the point if you had a point in the first place, I don't even know what you're really getting at.

So you drive horribly on purpose so the AI catches up to you to prove a point that the AI is bad? I don't understand.
Your doing this on purpose aren’t you. Thick as a brick one might say

One last time: rubber-banding and boost in GT league robs you of any fun this weak AI could give you in the first place. My second video even shows that the AI can’t handle the stupid boosts, which is the only reason why they crash out. But keep over reading anything else other than that I apparently must suck as a driver :lol:

So, you though the best way to demonstrate this was with a 20 second clip of both cars on a straightaway?
Another one...

No, the LaFerrari getting another unexpected boost and subsequently going into the gravel because the game didn’t anticipate that speed. Same happens every time the game wants to **** you again with its rubber-banding
 
This is some high IQ posting then because I don't see how someone in a 950hp hypercar braking too late after putting the foot down the entire straight and going off at one of the tightest hairpins in the game is rubberbanding
 
I find it amusingly that you're convinced the AI is getting some sort of boost and not that they're just actively trying to keep up for once. It's obvious that they don't drive at the limit the majority of the time.
 
This is some high IQ posting then because I don't see how someone in a 950hp hypercar braking too late after putting the foot down the entire straight and going off at one of the tightest hairpins in the game is rubberbanding
Because it’s only doing it when it’s right behind you. God damn it I lost all my faith I had in this community

Just try it yourself right now

I find it amusingly that you're convinced the AI is getting some sort of boost and not that they're just actively trying to keep up for once. It's obvious that they don't drive at the limit the majority of the time.
YOU'RE JUST PROVING MY POINT AGAIN FFS

LEARN WHAT RUBBER-BANDING ACTUALLY IS
 
Gee I wonder if its because he wants to catch up, I dunno.
 
Gee I wonder if its because he wants to catch up, I dunno.
YOU'RE AGAIN DESCRIBING WHAT RUBBER-BANDING IS AND FURTHER PROVING THE POINT OF THIS POST

Jesus what is wrong with this community
 
YOU'RE JUST PROVING MY POINT AGAIN FFS

LEARN WHAT RUBBER-BANDING ACTUALLY IS
I never said it wasn't rubberbanding. I just said that the AI cars aren't being boosted.
 
Why did I win the Lago Maggiore race before that without problem? And the race against all the Lambos before that as well? The rubber-banding is just ****ed up in certain races. The GT League in general is joke but the game sometimes takes it too far.

And dude, if you’d look at the ****ing standings on the left how come the other 458 was leading in front of both La Ferrari’s after 5 laps if the game is so fair? My second video just proves how the game can’t even handle its own ******** and which causes the AI to leave the track in the first place. Unexpected km/h boost but still the same braking point as before.

1vs1 on Rust, whaddayasay?


Why would I drive properly against cheating AI drivers :lol:
Well, I don't know what will that 1v1 prove, but we can try. What is your PSN?
 
I never said it wasn't rubberbanding. I just said that the AI cars aren't being boosted.
That’s why this game has the options of enabling and disabling boost, which the AI uses in every race. God damn...

Well, I don't know what will that 1v1 prove, but we can try. What is your PSN?
I guess you’re illiterate as I already mentioned my PSN in this post. ****, even in a respond to one of your comments. :lol::lol::lol:
 
YOU'RE AGAIN DESCRIBING WHAT RUBBER-BANDING IS AND FURTHER PROVING THE POINT OF THIS POST

Jesus what is wrong with this community
Oh yeah but where's the rubber then, on his tyres of course, and tyres flex. So technically, you're rubberbanding too. So get off your high horse.
 
Oh yeah but where's the rubber then, on his tyres of course, and tyres flex. So technically, you're rubberbanding too. So get off your high horse.
Losing an argument and then drifting off into stupidity. This is so American. No wonder you guys elected Trump
 
He's not my president. I don't even live there, so drop the twitter plays before I rubberband past you
I bet you wish he was

Shall I explain once again what rubber-banding is or did it finally get into your thick skull?
 
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