- 1,103
- Cribanox
I think it'd be a great idea for GT5 to not only be online, but use Online to its most.
Featres:
- Online World. Countries, States, Cities, Etc.
- Tracks all over the world, travel by plane.
- You have a player character that can walk around, but only to an extent, we don't want them to create an entire WORLD, just the main points. Dealerships, Tracks, Highways, Airports, Home, etc.
- Compete in Pre-Made races on tracks, or create your own race on a track that you travel to. Each race is an "instance" (an area where you and your opponents race, so there isn't a limit to how many people can use the track at once, we don't want extremly long lines, an instance is using the same track as everyone else, but in a different "instance", so anyone can use the track).
- The pre made tracks will be competitions made by Game Masters (the staff who runs the game). Depending on the race, date, time, etc, weather / conditions change. The prize varies depending on the class / cars alowed. There will be money due at sign up.
An exmaple of a Pre Made race and its divisions can be seperated by specific cars, a power/weight ratio, how much money is put into your car (including it's cost), or class of car (Will explain later, special cars).
- The player made races will be along the same lines, but a borader version. Your own rules. Players should be allowed to put up ANYTHING for bid. The maker of the race will say what is needed for anny. Either money, your slip, or even parts. (Parts should be divided by price, so you'd have to put up a 5,000 Cr. Part of higher into the anny).
If the race is for money, everyone puts in the speicified amount. The maker of the race can divide up the prize's by the place the player comes in. He can decide whether or not the 1st place winner takes all, or if the 1st place takes 90% and the 2nd place takes 10%. Etc.
If racing for slips, this should only be allowed in 2 player racing. But, if you want to join a 6 person race and put up your car for anny, then the 1st place driver gets all the cars. This wouldnt be reccomended, but should be an available option, for hardcore players.
If the race is for parts, then It should work the same way money does, but no choice between percentages, like the cars, 1st takes all.
- Parts should be handled on their own. You should not have to purchase a part for a specific car. Say you want a Stage 4 Turbo Kit, buy it, then have it hang out in your home into you're ready to put it on a car, you should be able to take parts off of cars and sell them too. Trade / Sell anything in this game, anything from cars, money, to parts.
- Home should be trated as an instance. Everyone has their own home. (In case you still need further explanation of what an Instance is, it is your own area that no one else can access, that only you can load to). You can have your Garage, and then a Workshop. (see next note)
- Workshop. I think a fun and great way to further make it more like an MMO, and what can seperate you from other players, is the ability to gain skill in your Workshop.
* Skill. Everytime you use a skill in your workshop, you get better at using that skill. Your skills start at nothing. If you start out doing small tasks, like changing your oil, or flushing transmission fluid (After of corse BUYING oil or fluid from a shop inside the game) then your skill will increase. If you are at a low skill level, trying to do something really difficult and timly will either have you do that job EXTREMLY slow, or just have you fail at it and ruin your parts and possibly your car.
* 1st Skill. Mechanics. This is basically what it sounds like. Changing Stuff under the hood, ECU's, Transmissions, Motor work, Fluids, etc. Mechanics will be the hardest thing to perform and master.
* 2nd Skill. Body Work. The middle option, not too hard, not too easy. This will be for things like installing wings, repairing body damage, replacing fenders / quarter panels, changing hoods, adding lightweight parts to the car, etc.
* 3rd Skill. Refinish. Paintjobs, Wheels, Tires, stuff like that. This is the easiest job to perform.
There would be no limit to how many different skills, you can choose to master all three.
If you rather not learn skills, you should be able to pay other players to do the job for you, or goto a dealership / bodyshop and pay them.
- Back to tracks. Each track should hold the lowest time ever lap'd on that track, divided up by cars, so if someone out there raced a Honda S2000, and got 4 Minutes, and then another Honda S2000 came and got 3 Minutes, the player who had three minutes should have his name on the board ("click on the board to scroll through times" type board) under the Honda S2000 section. So it'd be like "The Fastest with a Honda S2000 was "Player Name". It should do that for every car. It may take up a lot of space, but hey, its an MMORPG!
- I dont want the idea of Body kits or Vynals or Custom Neons or any of that crap comming to this game. We can stick with paint, wheels, and spoilers.
- Keep the HUGE car selection, but broaden the makes and models just a bit, we dont need 25% of the population driving a skyline or evolution. This will give a cool "unuique" feel, no matter what you drive.
- Types of Races should include Track, City, Rally Off Road (downhill / uphill), Snow, and Autocross. Keep autocross for lesser cars or inexperienced players and make tracks steady for better cars if needed.
- Licenses, of corse we still want them, right? How else would you be able to tell some players skill from others? Yes, still make it so you need a certain license to enter certain races, both pre made and player made (up to the player, if he wants an S - GOLD only mini cooper race, then thats what he wants!) (oh yea, divide them up by B - A - IB - IA - S - and R still, but have them split up even more by All Bronze, All Silver, or All Gold. If you have 12 Silver and 1 Bronze on B License, you're still an Bronze "B" Driver, you need to -at least- get all bronze / silver / gold to get the "all" for the bronze silver or gold.)
- I want to stick to city / street / racing and rally cars. I don't really want "special" cars like the carrage or the nike one in there, unless its for a good reason, like this... Make special cars RARE, make it so not everyone drives them, i dont want a "nike one only race", make it so they can pop up and surprise you and be cool. To make them rare, make them only winnable in pre made races by Game Masters, and they only run them once a month, and for a different car every time. 12 racers out of the whole year will get those cars, so 12 out of thousands will be rare enough. Make "concept cars" along the same lines, but a little less rare to find, but still un common, we dont want 10,000 concept cars on the road, it'd be less fantastic feeling.
- Inbetween areas on the world map (where id want to be able to click and go from home, like "pay this much airfare for a trip here" etc). Id want there to be highways, off road, and city streets. Maybe not get TOO detailed, but maybe each city could be midnight club / NFSU size city streets if not bigger, so that way we can just drive around and talk to people, also make it so your player charcter can walk around here.
Since I wouldn't want anyone dying by getting run over, have rails / boundries where you cant drive , but people can walk.
Same concept goes for cops. We dont want "highway speed chases", so if you;re caught speeding, racing, or anything, by a cop, you get "auto busted" and get sent home with a fine. Race at your own risk!
- Another featre i think would be badass, would be Financing on cars. I don't want people running out to a track and getting paid 100,000,000 Cr. for a race. I think money should be a little less spares, like maybe a few hundred for winning a big race, depending on if youre sponsored or not (read on to see what I have to say about adding sponsers).
- Sponsers! should have them. If you have a rerally good Win / Loss ratio, then dealerships and companies will start to notice you, keep it up and they will add their name to your car and you will start winning more money for racing. They may even pay you to hook up your car, or even give you a car! Depending on how well you race and how well your win / loss Ratio is. Like say if you're Win Loss ratio is like, 100 / 0 (100 wins, 0 loses) then you are like so incredibly good or lucky that they start giving you NICE stuff, expensive cars, etc. The more you have in win % the more stuff you get, like maybe have it set (sign a contract with the business) that at a certain percentage, you get a certain thing, money parts or whatever.
To keep new players from getting sponserd, like having a 1 / 0 100% ratio, there would be limitations:
1. Have your S License BRONZE.
2. Have had RACED (not won) 50 Races. That way it will seem more like "hey , that guys been around a lot, maybe we should look at him closer ".
3. Have had played the game for a month in real time.
- Next to the finacing, I think there should also be a "credit meter", ranging from Perfect, to None, to Poor. Depending on your credit score, a dealer may or may not finance with you, or maybe wiggle the interest around a bit.
Thats all I could think of. It took me a day to think of everything I think would be needed in a GT MMO. Anything anyone else may like to add.?
Featres:
- Online World. Countries, States, Cities, Etc.
- Tracks all over the world, travel by plane.
- You have a player character that can walk around, but only to an extent, we don't want them to create an entire WORLD, just the main points. Dealerships, Tracks, Highways, Airports, Home, etc.
- Compete in Pre-Made races on tracks, or create your own race on a track that you travel to. Each race is an "instance" (an area where you and your opponents race, so there isn't a limit to how many people can use the track at once, we don't want extremly long lines, an instance is using the same track as everyone else, but in a different "instance", so anyone can use the track).
- The pre made tracks will be competitions made by Game Masters (the staff who runs the game). Depending on the race, date, time, etc, weather / conditions change. The prize varies depending on the class / cars alowed. There will be money due at sign up.
An exmaple of a Pre Made race and its divisions can be seperated by specific cars, a power/weight ratio, how much money is put into your car (including it's cost), or class of car (Will explain later, special cars).
- The player made races will be along the same lines, but a borader version. Your own rules. Players should be allowed to put up ANYTHING for bid. The maker of the race will say what is needed for anny. Either money, your slip, or even parts. (Parts should be divided by price, so you'd have to put up a 5,000 Cr. Part of higher into the anny).
If the race is for money, everyone puts in the speicified amount. The maker of the race can divide up the prize's by the place the player comes in. He can decide whether or not the 1st place winner takes all, or if the 1st place takes 90% and the 2nd place takes 10%. Etc.
If racing for slips, this should only be allowed in 2 player racing. But, if you want to join a 6 person race and put up your car for anny, then the 1st place driver gets all the cars. This wouldnt be reccomended, but should be an available option, for hardcore players.
If the race is for parts, then It should work the same way money does, but no choice between percentages, like the cars, 1st takes all.
- Parts should be handled on their own. You should not have to purchase a part for a specific car. Say you want a Stage 4 Turbo Kit, buy it, then have it hang out in your home into you're ready to put it on a car, you should be able to take parts off of cars and sell them too. Trade / Sell anything in this game, anything from cars, money, to parts.
- Home should be trated as an instance. Everyone has their own home. (In case you still need further explanation of what an Instance is, it is your own area that no one else can access, that only you can load to). You can have your Garage, and then a Workshop. (see next note)
- Workshop. I think a fun and great way to further make it more like an MMO, and what can seperate you from other players, is the ability to gain skill in your Workshop.
* Skill. Everytime you use a skill in your workshop, you get better at using that skill. Your skills start at nothing. If you start out doing small tasks, like changing your oil, or flushing transmission fluid (After of corse BUYING oil or fluid from a shop inside the game) then your skill will increase. If you are at a low skill level, trying to do something really difficult and timly will either have you do that job EXTREMLY slow, or just have you fail at it and ruin your parts and possibly your car.
* 1st Skill. Mechanics. This is basically what it sounds like. Changing Stuff under the hood, ECU's, Transmissions, Motor work, Fluids, etc. Mechanics will be the hardest thing to perform and master.
* 2nd Skill. Body Work. The middle option, not too hard, not too easy. This will be for things like installing wings, repairing body damage, replacing fenders / quarter panels, changing hoods, adding lightweight parts to the car, etc.
* 3rd Skill. Refinish. Paintjobs, Wheels, Tires, stuff like that. This is the easiest job to perform.
There would be no limit to how many different skills, you can choose to master all three.
If you rather not learn skills, you should be able to pay other players to do the job for you, or goto a dealership / bodyshop and pay them.
- Back to tracks. Each track should hold the lowest time ever lap'd on that track, divided up by cars, so if someone out there raced a Honda S2000, and got 4 Minutes, and then another Honda S2000 came and got 3 Minutes, the player who had three minutes should have his name on the board ("click on the board to scroll through times" type board) under the Honda S2000 section. So it'd be like "The Fastest with a Honda S2000 was "Player Name". It should do that for every car. It may take up a lot of space, but hey, its an MMORPG!
- I dont want the idea of Body kits or Vynals or Custom Neons or any of that crap comming to this game. We can stick with paint, wheels, and spoilers.
- Keep the HUGE car selection, but broaden the makes and models just a bit, we dont need 25% of the population driving a skyline or evolution. This will give a cool "unuique" feel, no matter what you drive.
- Types of Races should include Track, City, Rally Off Road (downhill / uphill), Snow, and Autocross. Keep autocross for lesser cars or inexperienced players and make tracks steady for better cars if needed.
- Licenses, of corse we still want them, right? How else would you be able to tell some players skill from others? Yes, still make it so you need a certain license to enter certain races, both pre made and player made (up to the player, if he wants an S - GOLD only mini cooper race, then thats what he wants!) (oh yea, divide them up by B - A - IB - IA - S - and R still, but have them split up even more by All Bronze, All Silver, or All Gold. If you have 12 Silver and 1 Bronze on B License, you're still an Bronze "B" Driver, you need to -at least- get all bronze / silver / gold to get the "all" for the bronze silver or gold.)
- I want to stick to city / street / racing and rally cars. I don't really want "special" cars like the carrage or the nike one in there, unless its for a good reason, like this... Make special cars RARE, make it so not everyone drives them, i dont want a "nike one only race", make it so they can pop up and surprise you and be cool. To make them rare, make them only winnable in pre made races by Game Masters, and they only run them once a month, and for a different car every time. 12 racers out of the whole year will get those cars, so 12 out of thousands will be rare enough. Make "concept cars" along the same lines, but a little less rare to find, but still un common, we dont want 10,000 concept cars on the road, it'd be less fantastic feeling.
- Inbetween areas on the world map (where id want to be able to click and go from home, like "pay this much airfare for a trip here" etc). Id want there to be highways, off road, and city streets. Maybe not get TOO detailed, but maybe each city could be midnight club / NFSU size city streets if not bigger, so that way we can just drive around and talk to people, also make it so your player charcter can walk around here.
Since I wouldn't want anyone dying by getting run over, have rails / boundries where you cant drive , but people can walk.
Same concept goes for cops. We dont want "highway speed chases", so if you;re caught speeding, racing, or anything, by a cop, you get "auto busted" and get sent home with a fine. Race at your own risk!
- Another featre i think would be badass, would be Financing on cars. I don't want people running out to a track and getting paid 100,000,000 Cr. for a race. I think money should be a little less spares, like maybe a few hundred for winning a big race, depending on if youre sponsored or not (read on to see what I have to say about adding sponsers).
- Sponsers! should have them. If you have a rerally good Win / Loss ratio, then dealerships and companies will start to notice you, keep it up and they will add their name to your car and you will start winning more money for racing. They may even pay you to hook up your car, or even give you a car! Depending on how well you race and how well your win / loss Ratio is. Like say if you're Win Loss ratio is like, 100 / 0 (100 wins, 0 loses) then you are like so incredibly good or lucky that they start giving you NICE stuff, expensive cars, etc. The more you have in win % the more stuff you get, like maybe have it set (sign a contract with the business) that at a certain percentage, you get a certain thing, money parts or whatever.
To keep new players from getting sponserd, like having a 1 / 0 100% ratio, there would be limitations:
1. Have your S License BRONZE.
2. Have had RACED (not won) 50 Races. That way it will seem more like "hey , that guys been around a lot, maybe we should look at him closer ".
3. Have had played the game for a month in real time.
- Next to the finacing, I think there should also be a "credit meter", ranging from Perfect, to None, to Poor. Depending on your credit score, a dealer may or may not finance with you, or maybe wiggle the interest around a bit.
Thats all I could think of. It took me a day to think of everything I think would be needed in a GT MMO. Anything anyone else may like to add.?