- 2,392

- Retired to a padded cell
- GTP_Padded_Cell
That last post was my attempt to explain what was wrong with our calculator, how I was planning to fix it and why I chose that 'fix', and how a much more complex problem arose (I couldn't 'fix').Not sure what your point is. All of this is what I have built from the ground up, the suspension is based on actual equations, and everything is calculated to start at a balanced and stable state, you can then tweak to improve/ruin it from there! š
Can I interest you in trying it out?
Now that A1 is around, I wondered whether AI could've/would've solve the problem I couldn't or maybe you had(?) already.
I'd love to try it (much appreciated for the offer), but I don't even have a PS5, rig/seat long gone, old wheel was pretty much on it last legs and subsequently packed away. I'm not here to create another calculator or anything like that. It's about the problem that was too hard for me to figure out. Also, I dunno, maybe there might be someone on here who wondered how it was done with our calculator back then. Probably not, but anyways..
I'll try and summarise a bit more clearly, maybe:
- Our calculator gave a 'middle' setting that 'balanced' the stock custom suspension each car came with
- That stock setting was right in the middle i.e. shown as 100% on our calculator (which had a range of 0-200% - 0% being softest and 200% being hardest) so we could adjust either way by the same amount
- It wasn't long before realising this starting point wasn't very good and it was time consuming to test and find out what 'direction' i.e. softer or harder / front or rear or both, to go in
- For me, it became apparent there was one variable (drivetrain), above all else (such as tyres, power etc), that would make the % values for the front and rear, go in a certain way, the majority of the time
- So for each drive train I created custom % values fr and rr I would input into the calculator as soon as I loaded up the calculator with each cars specific weight distribution and spring rates
- This saved alot time and gave a much better 'base' (with the bonus that it was still balanced) to fine tune from.
- I then applied the same idea to things that weren't on our calculator, such as brakes, LSD and 'toe'. Again, having specific set values (for each drivetrain) to create a 'base' before even driving the car.
- I realised that this could be taken further and fine tune the 'drivetrain' base values to incorporate car types i.e. GT3, DTM & GT500
- Even with quite different % fr to rr (on some cars) the calculator meant there was a natural balance in the setup.
- I felt this was an important reason as to why people were giving feedback that these setups could be carried over to other tyre compounds, regardless of whether those tyres gave more or less grip.
- I looked upon it (tuning) as there were 2 main groups of variables to try and cater for, one was the car, the other was the driver.
- For the 'driver', it started with steering sensitivity, but over time, more and more variables were being highlighted. I can't remember them all, but off the top of my head it was things like throttle control, heel 'n toe, even what view was being used (3rd person compared to bumper cam), ABS on/off, was the setup needed for a race or a time trial, even tracks had different grip levels and what worked on one track was terrible on another) etc.
It felt it was just impossible to come up with a solution to deal with all these 'new' variables. With hindsight I was looking at this in the wrong way i.e. it was a tuning calculator, these things are important to tuning so I have to find an answer. I wasn't looking at this from the user/driver perspective, which was a big mistake.
Now that AI is here, I was curious as to whether that would / could find that solution to the 'driver variables' issue.
I'll try not to de-rail the thread much more. I think we did 'ok', considering how many cars were in the game and our calculator was a fairly simple equation. There seemed to be alot of 'interest' in the 'secrets' of our calculator back then, even though everything had been posted on here openly! So maybe someone might want to know how we were doing it, or it might help someone else in some way (?), or not.
But hey ho, there you go, c'est la vie with t'interweb innit (admittedly, something I didn't realize was going to that bad back then and I struggled to deal with), but enough of that.
All the best and fair play to you for what you created.....much appreciated for the offer, if ever my 'numbers come up' I'll give you a shout, but for the foreseeable future I can't see an opportunity to 'get back into it' unfortunately
H
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