GT producer - Damage still the same.

  • Thread starter bigspleen
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it's funny because GT gameplay was always pretty much arcade: too few laps to pass too much cars, especially on a track like Eiger short... nearly impossible to do without bumping around to pass these stupid AIs... If GT ever get visual/mechanical damages, all the gameplay should undergo a total revolution.
 
it's funny because GT gameplay was always pretty much arcade: too few laps to pass too much cars, especially on a track like Eiger short... nearly impossible to do without bumping around to pass these stupid AIs... If GT ever get visual/mechanical damages, all the gameplay should undergo a total revolution.

Maybe not revolution but those things should change. 5 lap race on tsukuba with even pp and an 20sec gap is just plane stupid when you get the same gap on Grand Valey
 
Gt's damage is just an compromise, does it make the game less immersive than others in your eyes?

Of course.

Simon GT is just a game, why should it also simulate "visual" damage as well? :irked: I'm okay with having just physical damage anyday, because PD has important stuff to worry about. Do people really play racing games to total their cars? I hope you're not thinking that Simon, I really hope so.

But since GT5 had visual damage, I at least hope PD can improve it just alittle.

"It's just a game" is another poor excuse. Why have real physics, detailed cars, accurately modeled tracks, etc etc if it's just a game? I don't play GT to crash but as with real racing contact does happen and comes with consequences and so why shouldn't it happen in a sim?
 
No I don't know what you mean. Visual and physical damage are one in the same, you can't have one without the other otherwise the immersion is still killed. "Oh my suspension is supposedly broken after that bump but my car looks pristine".

Electrical problems for example can cause a DNF too, and they are not visible.
 
Of course.

Then we're not playing the same game from my perspective. None console racer beats GT in terms of immersion with damage or not. Maybe it will change with pCARS > I hope for it.
 
I'd rather have no damage than a poorly implemented system. The Shift 2 visual damage is pretty cool, I spent an afternoon smashing up cars and watching the replays with my 10 year old. Best part of that game really!

I've not seen damage in a PC sim like iracing, what do they do for damage visually and mechanically?
 
Electrical problems for example can cause a DNF too, and they are not visible.

Yes but I didn't mean it like that, we still live in a world where both visible and non visible damage CAN occur. It seems some people would be content with a virtual world in a "Real driving simulator" where only mechanical damage occurs and I'm not sure why.
 
"It's just a game" is another poor excuse. Why have real physics, detailed cars, accurately modeled tracks, etc etc if it's just a game? I don't play GT to crash but as with real racing contact does happen and comes with consequences and so why shouldn't it happen in a sim?

Ugh SimonK, it's because isn't PD trying to keep both bases happy (the hardcores and the casuals)? Look at pCARS for instance, that game is trying waaaay to hard to keep the hardcores happy, but what about the casuals?

Now look at FM4. Now that game has captured both bases and are happy with it, even has real physics, detailed cars and detailed tracks as well (despite the tracks being wide ;)).

Now you tell me Simon. Is it wrong for PD to make both bases happy? Fun, is the key to getting people to enjoy something, and that is what PD are probably after this time.
 
Did the game really get better when PD introduced the damage system for GT5?


I don't know what for online experiences you guys made so far, but in by far the most rooms damage is disabled. This is the case for both visual and mechanical damage, although the visual damage is even more often disabled than the mechanical one.
 
I agree with Simon. It would be weird to have mechanical damage that was caused by a collision, but have absolutely no physical damage whatsoever. Its a turn off to me, and for a game that's claiming to be a simulator, that is something that should not be left out.

None console racer beats GT in terms of immersion with damage or not. Maybe it will change with pCARS > I hope for it.
All a matter of opinion really. I actually felt more immersed while playing Forza, but that doesnt mean everyone else does.
 
The excuses the PD defense force come up with are hilarious. The lack of penalty for smashing into walls and cars only encourages bad driving, not the other way around. It's moronic and unrealistic. Mechanical damage is desperately needed.
 
The excuses the PD defense force come up with are hilarious. The lack of penalty for smashing into walls and cars only encourages bad driving, not the other way around. It's moronic and unrealistic. Mechanical damage is desperately needed.
It's already existing in GT5, wtf are you talking about?
 
Yes but I didn't mean it like that, we still live in a world where both visible and non visible damage CAN occur. It seems some people would be content with a virtual world in a "Real driving simulator" where only mechanical damage occurs and I'm not sure why.

I believe it's an attempt at a compromise on some people's part.

Personally, I would prefer both. If I had to choose though, visual is just eye candy for me unless it allows for things like aerodynamics, or fenders cutting a tire. Mechanical would be my priority has a result.

If I don't have to choose, then by all means, give me both. I like the idea of my mistakes having realistic repercussions.
 
Ugh SimonK, it's because isn't PD trying to keep both bases happy (the hardcores and the casuals)? Look at pCARS for instance, that game is trying waaaay to hard to keep the hardcores happy, but what about the casuals?

Now look at FM4. Now that game has captured both bases and are happy with it, even has real physics, detailed cars and detailed tracks as well (despite the tracks being wide ;)).

Now you tell me Simon. Is it wrong for PD to not make both bases happy? Fun, is the key to making people enjoying something, and that is what PD are probably after this time.

Damage: ON | OFF

It ain't rocket science, other games manage it, pCARS included. Not including damage at all is the exact opposite of catering to both markets.
 
I agree with Simon. It would be weird to have mechanical damage that was caused by a collision, but have absolutely no physical damage whatsoever. Its a turn off to me, and for a game that's claiming to be a simulator, that is something that should not be left out.


All a matter of opinion really. I actually felt more immersed while playing Forza, but that doesnt mean everyone else does.

Yes and it doesn't mean one on another games is worse, they just different and that's great!
 
Damage: ON | OFF

It ain't rocket science, other games manage it, pCARS included. Not including damage at all is the exact opposite of catering to both markets.

GT and it's defense force don't use logic. GT is just too easy, the AI is a joke, and no penalty for smashing into walls, cars makes it hard to take seriously as a sim.
 
Yes but I didn't mean it like that, we still live in a world where both visible and non visible damage CAN occur. It seems some people would be content with a virtual world in a "Real driving simulator" where only mechanical damage occurs and I'm not sure why.

If the game tells me I've blown my engine, I don't expect PD to model the entire engine to show me the broken piston. So I personally have no problem with physical damage only.
Better than nothing.

Sure I wonder a bit why games like "Driver San Francisco" can have lots of licensed cars with a nice optical and physical damage system and GT can't.
 
It's already existing in GT5, wtf are you talking about?

Yes but it's a joke...............Like the standards, PD is adding things but doing it half arsed. Who ever heard of a tiered damage system and no mechanical issues? You can smash into walls, cars all day in gt.
 
Damage: ON | OFF

It ain't rocket science, other games manage it, pCARS included. Not including damage at all is the exact opposite of catering to both markets.

Simon. Damage: ON | OFF is already in GT5 and will be in GT6 as well, relax....

@bigspleen Can you stop trolling please, or I will report you...
 
Not in A-Spec and On is barely anything, the whole point of this thread. Your replies don't seem to be making much sense to be honest.

He's another PD defender. GT5 has damage I guess, prob the worst implemented in modern video games and in a-spec you have no option. It takes about 50 crashes to get some damage lol, why even bother implementing that it's horrible.
 
Yes but it's a joke...............Like the standards, PD is adding things but doing it half arsed. Who ever heard of a tiered damage system and no mechanical issues? You can smash into walls, cars all day in gt.
Does bigspleen have the slightest idea what he's talking about?

Mechanical damage is in GT5 and will be in GT6. Heck, it's even adjustable.
You can't smash cars into walls all day with mechanical damage turned on, especially if set to heavy damage. Keep on with this 🤬 bigspleen, throwing around with false information. But you won't last long then.
 
Does bigspleen have the slightest idea what he's talking about?

Mechanical damage is in GT5 and will be in GT6. Heck, it's even adjustable.
You can't smash cars into walls all day with mechanical damage turned on. Keep on with this 🤬 bigspleen, throwing around with false information. But you won't last long then.

Do you know what you are talking about? A-SPEC does not have this and yes you can smash into cars, walls all day in GT5.
 
Yes but it's a joke...............Like the standards, PD is adding things but doing it half arsed. Who ever heard of a tiered damage system and no mechanical issues? You can smash into walls, cars all day in gt.

You can do that in any racing game dude I have no clue what you are talking about. Secondly I do most of my serious racing online with my close friends and family, and we race with the settings with damage and penalties realistically/high. You run into a wall during our race and 9/10 times your race is done, or you cut the track you get flag(sometimes it too aggressive.) It seems to me you race offline a lot? Maybe you should try Arcade mode you can set the damage high.

Do you know what you are talking about? A-SPEC does not have this and yes you can smash into cars, walls all day in GT5.
Again you can do this in any racing game. My little bro who plays FM4 a lot plays his whole career mode with no damage. I don't get your point.
 
You can do that in any racing game dude I have no clue what you are talking about. Secondly I do most of my serious racing online with my close friends and family, and we race with the settings with damage and penalties realistically/high. You run into a wall during our race and 9/10 times your race is done, or you cut the track you get flag(sometimes it too aggressive. It seems to me you race offline a lot? Maybe you should try Arcade mode you can set the damage high.

?? No you cannot, many racing games the race is over if you crash and ruin the car, Shift has this as do many others.
 
Dont know where you read that in my post, but ok.

Here ? " All a matter of opinion really. I actually felt more immersed while playing Forza, but that doesnt mean everyone else does"

It all comes to personal preferences.
 
Not in A-Spec and On is barely anything, the whole point of this thread. Your replies don't seem to be making much sense to be honest.

Okay yeah in A-Spec, there you go damage yaaaay *yaying while clappling* Can you just give it a rest already? Ugh this is getting tiresome. :grumpy:

He's another PD defender. GT5 has damage I guess, prob the worst implemented in modern video games and in a-spec you have no option. It takes about 50 crashes to get some damage lol, why even bother implementing that it's horrible.

CAN YOU STOP?
 
Okay yeah in A-Spec, there you go damage yaaaay *yaying while clappling* Can you just give it a rest already? Ugh this is getting tiresome. :grumpy:

You blindly defending damage in GT5 is tiring, its blind sheep like you why PD keeps gettinmg away with the most moronic damage system in modern rracing games. They should be embarassed and you should have better standards.
 
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