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GT2 Realism Mod!
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[QUOTE="submaniac93, post: 12440741, member: 277179"] I do appreciate realism in racing games, but I also get bored easily if I can't handle it. I enjoy games that are able to balance fun with realism. That is why I love GT, and like Forza, even with their faults. Too-realistic games, unless I have a proper wheel setup, I just don't enjoy long because I get bored. And too arcadey games... well I do like them, but I always feel they're lacking. The thing is that I'm seeing the game through what we know and can mod about it, and so far we haven't gotten down to the game's base. We have no control over AI cars apart from what they use and their rubberbanding, their cornering speeds, and how late they brake. We have access to most settings on each car's parts, so what we can do is make changes for example to how high a particular engine can rev after applying a stage 1 turbo/na mod, torque values, a car's base downforce, gear ratios etc. All of the upgrades are reasonably well documented (mostly by me and Xenn). Knowing what we can do right now, I know we could change the AI's car specs to make the game tougher on the player. Although tires, suspension, LSD and very technical stuff aren't yet fully documented because there are a lot of hidden values (ones you can't set through the settings menu) that we haven't been able to determine what they do when changed, we could technically change the way cars handle a little bit through modifying those (but that would require rewriting thousands of parts to do) Whatever we do however, we can't adjust the base math behind the game yet. We can't change gravity, or how the AI is programmed, traction control, and other major physics related stuff. We can only adjust what's already made. I love GT2's handling model. It's not perfect, it's not very realistic, it's easy to use, and that's exactly why I still play the game. However I do think the game is way too easy. Borderline boring in fact, judging from the 100% playthrough I did a few weeks ago. So making it tougher, or say.. have the AIs more competitive. I am using some modded cars, but it's only aesthetic changes. I don't have the tools to change car specs in a permanent way, as they've yet to be released by Pez. So my personally modding so far is only through paints, and even then, i'm trying to stay true to the time the game came out, meaning nothing from after 1999. What I would love to do regarding car specs is to adjust parts to reflect actual race versions of cars. for example, the Peugeot 306 race mod, which is the Maxi. I would like to give the car the necessary upgrades to achieve 9000rpm, 280hp, and stuff. Or give the 406 a 6-speed transmission for its BTCC race mod. I would also try to make more accurate sounds for the game. Stuff like that. This is what I would do to make the game more realistic. Also add more paint variety (for example, there are 8 NSX 1997 models (Honda and Acura) that have the same body, and barely any changed between them. So we can make them all unique by giving them real life JGTC 1997 paints. You mention how the game was released with only marketing in mind. I would like to disagree in part. you have to remember that the game came out in late '99, right before the PS2 was scheduled to release. And that it was rushed out due to PD wanting to have a launch title for it. Also because as Pez stated above that the standard for game realism in simulation were very different compared to now. Having delved into GT1 and GT2, I know for a fact that they're actually very advanced in how they were made and programmed down to GT1 parts that give power having settings to adjust power in 16 increments fro very precise power adjustability. Sure, that has been simplified through math for GT2 - that one uses multipliers as well as a setting to auto calculate the position of peak torque according to the RPM range. Looking at PD now, i'm sure that given more time, GT2 would've been different to what we got. But not god-tier, decade-defying. It was marketed as a "real driving simulator" at a time when there were virtually none, especially on consoles. I guess it's overall a matter of perspective. I would gladly give a try to a GT2 clone, made with more realism in mind and all that, but I wouldn't change the actual GT2 too much, because it would feel like an entirely different game to me. [/QUOTE]
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GT2 Realism Mod!