GT3gEDIT: All what you must know

Discussion in 'Hybriding' started by Sal_89, Jul 21, 2019.

  1. Sal_89



    0. Version history
    I. Introduction of the Guide
    II. Tutorials
    I. Beginner
    II. Amateur
    III. Professional
    I. Power Multiplier
    II. Tire grip
    III. Making seven geared cars
    IV. Funny transmissions
    III. Parts Guide
    I. Without .ini modification
    II. With .ini modification
    III. .ini values
    IV. Wheel Shop Guide
    I. BBS
    II. Bridgestone
    III. Dunlop
    IV. Enkei
    V. Falken
    VI. O.Z. Racing
    VII. RAYS Engineering
    VIII. Speedline
    IX. Yokohama
    V. 304 Editing Guide
    VI. Gran Turismo Concepts Support
    I. Selecting the game
    II. Differences between Gran Turismo 3
    III. Making eight geared cars
    VII. Contact
    VIII. Legal

    Part Zero: Version history
    Version 1.00: Release of the Guide

    Part One: Introduction of the Guide
    I've made this guide about the functionalities of the MK's Program (more known as GT3gEDIT) for make hybrids more easily.
    Before to start, make sure that you have a save compatible with XPort (the save must be .XPS or .SPS). You can convert saves to these two formats with an external software.

    Part Two: Tutorials, Beginner
    Here is described the basic usage of the program

    1) Start GT3gEDIT and open the your garage by the function "Read Garage"
    through the "File" option
    2) Load the your garage in .XPS/.SPS. GT3gEDIT works for every region of Gran
    Turismo 3: A-Spec. You must have at least one car in the garage
    3) Once loaded select a garage space and press F6 if you want change the your
    actual car to an another. If correct, will be displayed a table with all of the cars present in the game including hidden and Sample cars. Drag columns and use "Sort 1st Col" to make an alphabetical order of the car list. If you want only a name change select "Base only" before
    4) Once chosen, click on the car that you want and press "Select"
    5) Now if you want change a part of the car, highlight the part that you want
    change. Works from "BodyColor" to "CarType" and for all “PARTS” sections
    6) When highlighted press F5 to open a table with the parts. If a car is
    tuneable, to the top you will see the own parts of the car for a faster
    application. If you want a part from an another car just use "Sort 1st Col"
    as for the car list (point 3) for a faster browsing of parts
    7) Once installed the parts use the function "Write Garage", then save the file
    creating a new one or overwrite it
    8) Now insert the save in the XPort and then to the PlayStation 2. If you use a
    MAX Drive use an external software to convert the Xport save to a MAX Drive
    save (.MAX)

    Part Two: Tutorials, Amateur
    The Amateur part cover how to tune the “SETTINGS” section of a car. For make this you need to export car data in .ini format using the dedicated function

    1) Once opened GT3gEDIT and loaded the your garage, highlight a part of the car
    the you want to export and use "Export Car" through "File". A window must
    open to save a .ini of that car. Save it with the name of the car
    2) Now open it in a text editor. You will find all of the data of the car
    3) Scroll to "240". This is the first value that you can tune only with this
    method. This value is for the reverse gear ratio
    4) From here you will find in order the unmodifable values in GT3gEDIT, or
    rather reverse gear ratio and so on
    5) For an easier detection of the part that you actually tune scroll together
    with GT3gEDIT
    6) Pay attention to the "turbo" (from 1 to 6), parts with numbers like "87",
    "fitments" (from 1 to 3" and "oil" (1 and 2) values. Is still unknown what
    are these
    7) When you want tune a value like the ride height, use the number that you
    want plus one, or rather, if you want a car high 80mm, don't write 80, but
    81, or the car height will be 79mm.
    8) Once finished, save the .ini and in GT3gEDIT use "Import Car", always from
    "File" and choose the .ini. Scroll to “SETTINGS” and if was applied save the
    file through "Write Garage" and play it in the your PS2

    Part Two: Tutorials, Professional
    This cover how to use the Power Multiplier, the tire grip, tune the gear ratios to make a "seven gears" car and also making a multiple reverse gear car


    As seen in Gran Turismo 2, there is a Power Multiplier, that how the name explain, multiply the power of a car. This value is 0 by default and can be modified only via car export (see Amateur Tutorial). Scroll to "440" to see the Power Multiplier. The calculation of the power increment is very easy compared to Gran Turismo 2. Just pick the your car's HP and multiply by the value that you want. The max value that you can use is “65535”, that multiplies 65535 times the engine power. Use it for extreme hybrids!

    2) TIRE GRIP

    Once again as seen in Gran Turismo 2 there is a Tire Grip modifier. The value is 75 by default for both front and rear tires. Scroll to "356" and "360" to see these values. 356 is front and 360 is rear. A very high tire grip may cause the car not move due to the extreme grip, not skidding to gain RPMs and then power/torque. Vice versa a very low tire grip will cause the car to skid always, resulting impossible to drive. I suggest to use the value "101", that increase only a bit the grip, but is effective.


    Yes, you have heard right, you can make actually a seven gears car simply tuning the gear ratios in the .ini file of the your car. Before to start the process, make sure that you drive a car with six gears or install a full custom transmission. Then open the .ini and scroll to "240". This is the reverse gear ratio. Now remove the minus before the numbers and use a value that is less than the sixth gear ratio (scroll to 264 for the sixth gear ratio). For example if the sixth gear ratio is "1105", use "900" for the reverse gear ratio. If you see an enormous number when imported to GT3gEDIT means that is correct. Now save the file and insert the save to the your PS2 and have fun with the your seven gears car!


    Messing around with transmission ratios, you can obtain multiple reverse gears. You don't need any particular transmission, just scroll to the ratio settings in the .ini and remove the minuses, but this time don't remove it from the reverse gear, just make sure that this ratio have a smaller value than the your last gear if you want extra gears (works also for “seven geared” cars). Now driving is practically impossible... And if you want a really silly transmission, make the reverse a forward gear removing the minus also from the value "240".

    Part Three: Parts Guide, Without .ini modification
    Here are listed all of the “PARTS” types and own sub-categories

    1) Region: this displays the region of the savegame. "JP" means Japan, "US" USA
    and "EU" Europe
    2) CarBase: the name of the car in game files
    3) BodyColor: If a car have more than one color, you can change it to an
    another. However if a car have only one or don't have a name will be a
    number displayed instead of the color name
    4) CarType: there are three types of cars: Road, Race and Dirt. However if you
    change the car type in game won't have any effect
    5) Brakes: you can chose between "Normal" and "Sport". The brakes are also
    divided by the own brake power. These are:
    - 26/19 (weakest brakes. Disponible only for Normal)
    - 34/23 (only Normal)
    - 44/28
    - 57/34
    - 74/41
    - 96/50 (strongest brakes. Available only for Normal)
    6) Brake controller: install a brake controller for increase the brake power.
    There are three types:
    - Adjustable: the standard brake controller for every car
    - Adjustable Default: is unknown what does
    - Normal Default: as above, but maybe a car comes out with an already
    installed brake controller, so you don't need to buy one
    7) Chassis: this can change the base weight and the wheelbase
    8) Engine: permits to swap the engine to an another
    9) Drivetrain & VCD: the drivetrain change is recommended when a hybrid have a
    lot of Horse Power. I suggest to swap into a 4WD VCD. All
    drivetrains are listed as "Normal" and only a 4WD can have
    a VCD. The 4WD can have also a "Normal" counterpart. Then
    the drivetrains are:
    - FF Normal
    - FR Normal
    - MR Normal
    - RR Normal (normally only the RUF RGT use it, but also
    the hidden Porsche 911(996) GT3 use it)
    - 4WD Normal
    - 4WD VCD
    10) Transmission: change the your actual transmission to an another. Useful if
    a car haven't a Semi-Racing transmission and you don't want
    buy a Full-Custom one. You can chose between these:
    - Normal
    - Sports
    - Semi-Racing
    - Full-Racing
    11) Suspension: apply a more efficient suspension kit. You can chose between:
    - Normal
    - Sports
    - Semi-Racing
    - Full-Racing
    12) LSD: now you can install an AYC Controller to every car. As Gran Turismo 2
    is listed as a LSD upgrade. The LSDs are:
    - Normal
    - 1 way
    - 1.5 way
    - 2 way
    - AYC (normally available only for Mitsubishi Evolution Lancers, but
    here you can apply to all cars)
    - Full
    13) Front tyres: change the your tires to a better compound or bigger ones. You
    can also give Dirt tires to cars that can go off road. You can
    see also Rain tires (have also four different types, maybe is
    the compound) and duplicate tires (signed with a "II" after
    the name) in the list. The only tire that haven't duplicate
    ones are Dirt tires. The choice is:
    - Dirt
    - Normal
    - Normal II
    - Rain (free10)
    - Rain (free11)
    - Rain (free23)
    - Rain (free24)
    - Simulation
    - Simulation II
    - Sports
    - Sports II
    - T2 II Super Hard
    - T2 Super Hard
    - T3 Hard
    - T3 II Hard
    - T4 II Medium Hard
    - T4 Medium Hard
    - T5 II Medium
    - T5 Medium
    - T6 II Medium Soft
    - T6 Medium Soft
    - T7 II Soft
    - T7 Soft
    - T8 II Super Soft
    - T8 Super Soft
    14) Rear tyres: same as the front tyres
    15) 17: this is unknown what is. However you can chose between:
    - Part 1
    - Part 2
    16) Weight reduction: with this option you can apply weight reduction to cars
    that can't have one. You can chose between "Stage 1",
    "Stage 2" and "Stage 3". As for the brakes are divided by
    own improvements:
    - Stage 1: 85%, 93%, 97% and 100%
    - Stage 2: 89%, 93% and 100%
    - Stage 3: 85% and 89%
    17) Body & downforce: this will change not only the downforce of the car, but
    functions also as body swap. There are three types of
    - Adjustable: you can tune both front and rear downforce
    - Rear Adjustable: only the rear wing downforce can be
    - Solid: impossible to tune the downforce
    18) Polish: first part that can't be removed once installed. Adds 2% or 3% of
    19) Balance: second part that can be removed. Adds 1% or 2% of power
    20) Displacement: last part that can't be removed. Used normally only for
    Nissan Skyline GT-Rs, Honda Civics and Mini Cooper 1.3i. Adds
    3% of power for GT-Rs and 4% to Civics and Cooper
    21) Computer: removable only in game and adds 3% or 4% of power
    22) NA tune: with this option you can add N/A Tune Ups to turbo cars or cars
    that can't have one. Chose between "Stage 1", "Stage 2" and "Stage
    3". Power increments depends from parts and cars that have that
    part. The most powerful is the Stage 3 from the Volkswagen New
    Beetle 2.0. Adds 111% of power! More than the double of the total
    HP! Mix with turbo and you will get hybrid monsters
    23) Turbo: if you want a powerful hybrid, this is a must have. As said before
    mix with N/A Tune Ups to gain an extreme amount of power. Instead if
    you want a turbo gauge without any power increment, use a "Normal"
    turbo. A strange part is "Not Present", that remove the turbo gauge.
    This won’t affect the power of car, is only cosmetic as “Normal”.
    Instead the most powerful turbo kit is the Stage 3 from the Suzuki
    Alto Works (both standard and extra model). Adds an insane amount of
    power, 221%. Over thrice of the total HP! The turbo kits are:
    - Normal
    - Not Present
    - Stage 1
    - Stage 2
    - Stage 3
    - Stage 4
    24) Flywheel: Useful for cars that can't have modifications of it. You can
    chose between:
    - Sports
    - Semi-Racing
    - Full-Racing
    25) Clutch: make faster change of gear applying improvements for the clutch.
    The choices are:
    - Normal
    - Single Plate
    - Twin Plate
    - Triple Plate
    26) Shaft: you can apply a Carbon driveshaft for FF/MR/RR cars with this
    option, but maybe haven't improvements due that cars haven't it
    27) Muffler: add a muffler for increase a bit the power. You can add one of
    these three: "Sports", "Semi-Racing" and "Full-Racing". Power
    increment are:
    - Sports: 0%, 4% or 5%
    - Semi-Racing: 6% or 8%
    - Full-Racing: 0%, 8% or 10%
    28) Intercooler: install one if you want a small power increment. You can chose
    between "Sport" (adds 0% or 4% of power) and "Racing", that gives 8% of
    29) ASM: the Active Stability Management. You can chose between three types:
    - Special: the control is active, but you can't tune the power of it
    - Normal: the standard one, deactivable and tuneable
    - None: remove completely the ASM without the possibility to re-enable
    30) TCS: the Traction Control System. As the ASM you can chose three types and
    are the same:
    - Special: active, but no way to tune
    - Normal: deactivable and tuneable
    - None: deactivated and impossible to re-enable
    31) Wheels: you can change the wheels of the your car, but only with
    aftermarket ones (from GT Auto Wheel Shop). To recognize a maker,
    read the first two letters from the "OwnerFile" column. Here the
    - bb: BBS
    - br: Bridgestone
    - du: Dunlop
    - en: Enkei
    - fa: Falken
    - oz: O.Z. Racing
    - ra: RAYS Engineering
    - sp: Speedline
    - yo: Yokohama

    Part Three: Parts Guide, With .ini modification
    This part is the similar as the previous, but covers the values that can be modified only modifying the .ini of the your car (“SETTINGS”). You can use also values that you can't apply in game, like an ultra low ride height of 20mm or brake power of 100. Every value have a minus before. Removing it may be corrupted cars. The only proofed are gear ratios, that removing/adding the minus you will make the reverse gear a forward one and vice versa forward gears to multiple reverse gears. Scroll to "240" to see the first unmodifable value in GT3gEDIT, the reverse gear ratio

    1) 240: reverse gear ratio
    2) 244: first gear ratio
    3) 248: second gear ratio
    4) 252: third gear ratio
    5) 256: fourth gear ratio
    6) 260: fifth gear ratio
    7) 264: sixth gear ratio
    8) 268: seventh gear ratio (no car have a native seventh gear)
    9) 272: Final Drive ratio
    10) 276: Auto Setting
    11) 280: VCD setting
    12) 284: Front brakes power
    13) 288: Rear brakes power
    14) 292: Front downforce
    15) 296: Rear downforce
    16) 300: Turbo1 (don't touch these six turbo values, is unknown how them works)
    17) 304: Turbo2
    18) 308: Turbo3
    19) 312: Turbo4
    20) 316: Turbo5
    21) 320: Turbo6
    22) 324: Front camber
    23) 328: Rear camber
    24) 332: Front height
    25) 336: Rear height
    26) 340: Front Toe
    27) 344: Rear Toe
    28) 348: Front springs
    29) 352: Rear springs
    30) 356: Front grip
    31) 360: Rear grip
    32) 364: Front bound (left suspension)
    33) 368: Front bound (right suspension)
    34) 372: Front rebound (left suspension)
    35) 376: Front rebound (right suspension)
    36) 380: Rear bound (left suspension)
    37) 384: Rear bound (right suspension)
    38) 388: Rear rebound (left suspension)
    39) 392: Rear rebound (right suspension)
    40) 396: Front stabilizer
    41) 400: Rear stabilizer
    42) 404: Front LSD Initial Torque
    43) 408: Rear LSD Initial Torque (if an AYC is applied will modify also the
    power of it)
    44) 412: Front LSD Acceleration
    45) 416: Rear LSD Acceleration
    46) 420: Front LSD Deceleration
    47) 424: Rear LSD Acceleration
    48) 428: Original Final Drive (is not sure what is, maybe only a reminder if
    you want the stock one and you don't remember the ratio)
    49) 432: TCS
    50) 436: 84 (unknown)
    51) 440: Power Multiplier
    52) 444: ASM
    53) 448: 87 (unknown)
    54) 452: 88 (unknown)
    55) 456: 89 (unknown)
    56) 460: 90 (unknown)
    57) 464: fittment1 (unknown)
    58) 468: fittment2 (unknown)
    59) 472: fittment3 (unknown)
    60) 476: travelmeter (odometer)
    61) 480: oil1 (maybe how many kilometers before the oil warning turn on or the
    cost for an oil change)
    62) 484: oil2 (same as above)
    63) 488: dirtyness (how many the car is clean)
    64) 492: 98 (unknown)
    65) 496: 99 (unknown)
    66) 500: 100 (unknown)
    67) 504: 101 (unknown)
    68) 508: 102 (unknown)
    69) 512: carID (don't mess with it, you can break the garage. However is still

    Part Three: Parts Guide, .ini values
    Here I will explain the other values of a .ini. Actual data of the car starts at "128". However there is the game region, base type (car base in GT3gEDIT) and base name to the start of the .ini, plus car color and car type. Then the other values are:

    A) GameRegion: display the region of the savegame
    B) BaseType: the car's name in game files
    C) BaseName: the name of the car when in garage
    D) 8: car color
    E) 12: car type

    1) 128: brakes
    2) 132: brake controller
    3) 136: chassis
    4) 140: engine
    5) 144: drivetrain & VCD
    6) 148: transmission
    7) 152: suspension
    8) 156: LSD/AYC
    9) 160: front tyres
    10) 164: rear tyres
    11) 168: 17 (unknown)
    12) 172: weight reduction
    13) 176: body & downforce
    14) 180: polish
    15) 184: balance
    16) 188: displacement
    17) 192: Computer
    18) 196: N/A Tune
    19) 200: turbo
    20) 204: flywheel
    21) 208: clutch
    22) 212: driveshaft
    23) 216: muffler
    24) 220: intercooler
    25) 224: ASM
    26) 228: TCS
    27) 232: wheels

    Part Four: Wheel shop guide
    In GT3gEDIT you can also apply aftermarket (only these, you can’t from the stock of other cars, like Impreza rims to a GT-R) wheels without buying them. Are divided by maker and then by model:

    - BBS -
    1) bbw001_s: silver 28 spoke
    2) bbw002_s: gray 16 spoke
    3) bbw003_s: silver 18 spoke
    4) bbw004_g: spiderweb gold
    5) bbw004_s: silver 24 spoke
    6) bbw005_g: spiderweb gold and red center cap
    7) bbw006_s: silver 20 spoke
    8) bbw007_s: silver 22 spoke
    9) bbw008_s: gray 18 spoke
    10) bbw009_s: gray 16 spoke
    11) bbw010_s: gray 10 spoke
    12) bbw011_s: silver 20 spoke
    13) bbw012_s: silver 24 spoke
    14) bbw013_s: silver 18 spoke

    1) brw001_m: black 6 skinny spoke
    2) brw001_s: black 6 medium spoke
    3) brw002_s: silver 10 skinny spoke
    4) brw003_s: silver 5 fat spoke
    5) brw003_w: same as above

    - DUNLOP -
    1) duw001_g: gold 20 spoke
    2) duw001_s: silver 20 spoke
    3) duw001_w: same as above
    4) duw002_g: gold 5 fat spoke
    5) duw002_s: silver 5 medium spoke
    6) duw002_w: white 5 spoke and red center cap
    7) duw003_c: black 5 fat spokes
    8) duw003_m: gray 5 medium spoke
    9) duw003_w: same as above

    - ENKEI -
    1) enw001_s: silver inner circle 12 spoke
    2) enw001_w: silver 12 skinny spoke
    3) enw002_s: silver 7 skinny spoke
    4) enw002_w: same as above
    5) enw003_s: gray 5 skinny spoke
    6) enw003_u: black inside, blue outer and 5 skinny spoke
    7) enw003_w: silver 5 spoke
    8) enw004_s: silver 3 skinny spoke
    9) enw004_w: same as above
    10) enw005_r: black inside, red outer and 5 skinny spoke
    11) enw005_s: silver 7 skinny spoke
    12) enw006_w: silver 5 skinny spoke
    13) enw007_s: silver 15 spoke
    14) enw008_s: ?
    15) enw009_r: black inside, red outer and 8 spoke
    16) enw009_s: black inside, silver outer and 8 spoke
    17) enw009_w: silver X shaped 8 skinny spoke
    18) enw010_b: black 8 spoke
    19) enw010_r: red center, gray outer and 8 spoke
    20) enw010_s: silver 8 spoke
    21) enw010_w: same as above
    22) enw011_b: black 8 spoke
    23) enw011_r: red 8 spoke
    24) enw011_s: silver 8 skinny spoke
    25) enw011_w: same as above
    26) enw011_y: copper 8 spoke
    27) enw012_m: gray 3 split spokes
    28) enw012_s: silver 3 split spokes
    29) enw013_s: silver 6 medium spokes
    30) enw014_s: same as above
    31) enw014_w: silver 6 spoke
    32) enw015_s: silver 5 medium spoke
    33) enw016_b: black center, red outer and 7 spoke
    34) enw016_s: silver 7 spoke
    35) enw017_w: silver inner circle and 12 spoke
    36) enw018_w: silver 12 skinny spoke
    37) enw019_w: silver inner circle and 10 skinny spoke
    38) enw020_w: silver 5 fat spoke
    39) enw021_w: silver 6 medium spoke
    40) enw022_w: silver 8 spoke
    41) enw023_w: silver 10 spoke
    42) enw024_w: chrome 8 fat spoke
    43) enw025_b: black inner, silver outer and 10 spoke
    44) enw025_r: red inside, gray outer and 10 spoke
    45) enw025_w: silver 10 spoke

    - FALKEN -
    1) faw001_w: silver 5 medium spokes
    2) faw002_w: silver 5 spoke

    - OZ Racing -
    1) ozw001_s: 8 Gray Fat Spokes. Wide ends
    2) ozw002_s: 5 Brown Pearl Medium Spokes
    3) ozw002_w: 5 Grey Medium Spokes. Slight twist
    4) ozw003_s: 5 White Medium Spokes
    5) ozw004_b: 12 Black Spokes
    6) ozw004_s: 6 Gray Large Split Spokes
    7) ozw005_s: 6 Gray Skinny Slip Spokes
    8) ozw006_s: 6 Silver Split Spokes
    9) ozw007_s: 5 Grey Huge Spokes
    10) ozw008_s: 5 Almost Solid Gray Spokes
    11) ozw009_s: 6 Gray Medium Spokes
    12) ozw010_s: 16 Gray Skinny Spokes
    13) ozw011_w: 18 White Skinny Spokes
    14) ozw012_s: 6 Gray Big Split Spokes
    15) ozw013_s: 6 Silver Spokes. Slight twist
    16) ozw014_s: 5 Silver Medium Spokes
    17) ozw015_s: 6 Black Skinny Split Spokes
    18) ozw016_s: 8 Silver Skinny Split Spokes
    19) ozw017_s: 5 Huge Spokes. Gray inner and Silver outer
    20) ozw018_s: 5 Grey Spokes
    22) ozw020_s: 5 Gray Medium Spokes and outer ribs
    23) ozw021_s: 5 Huge Large Spokes
    24) ozw022_s: 16 White Skinny Spokes
    25) ozw023_w: 20 White Spokes. "OZ" center
    26) ozw024_w: same as above
    27) ozw025_w: same as above
    28) ozw026_w: 5 Large Spokes. Gold inside and Gray outer
    29) ozw027_g: 5 Silver Fat Spokes with outside ribs
    30) ozw027_s: ?

    - RAY'S Engineering -
    1) raw001_s: 5 Silver Skinny Spokes
    2) raw002_s: 16 Gray Spokes
    3) raw003_w: 6 Silver Medium Spokes
    4) raw003_z: 6 Chocolate Spokes
    5) raw005_s: 3 Silver Spokes
    6) raw006_s: same as above
    7) raw007_s: 6 Medium Spokes. Silver inner and outer with a blue stripe
    8) raw008_s: 6 Gray Spokes
    9) raw009_s: same as aove
    10) raw011_s: 6 Gray Medium Spokes
    11) raw012_g: 6 Gold Spokes
    12) raw013_w: 5 Silver Spokes
    13) raw014_s: 5 Gray Fat Spokes
    14) raw015_s: 5 Silver Very Fat Spokes
    15) raw016_r: 3 Very Fat Spokes. Red inner ans Silver outer
    16) raw017_u: 6 Blue Medium Spokes
    17) raw017_w: 4 White and 2 Blue Medium Spokes
    18) raw017_z: 6 Chocolate Medium Spokes

    1) spw001_w: 8 White Spokes
    2) spw002_g: 6 Gold Medium Spokes
    3) spw003_w: 5 White Huge Spokes
    4) spw004_w: 20 Almost Solid Gray Spokes
    5) spw005_w: 6 Silver Split Skinny Spoke
    6) spw006_b: 5 Black Fat Spokes
    7) spw006_w: 5 White Large Spokes
    8) spw007_g: 6 Gold Medium Spokes
    9) spw007_s: 6 Gray Medium Spokes
    10) spw007_w: 6 White Medium Spokes
    11) spw008_g: 8 Gold Fat Spokes
    12) spw008_w: 8 White Fat Spokes
    13) spw009_g: 12 Silver Skinny Spokes
    14) spw009_w: 5 White Fat Spokes
    15) spw010_s: 5 Gold Fat Spokes
    16) spw010_t: 12 Gray Spokes
    17) spw010_w: 6 White Large Split Spokes
    18) spw011_t: 14 Gray Spokes
    19) spw011_w: 7 Silver Split Spokes
    20) spw012_b: 6 Black Split Spokes
    21) spw012_s: 6 Silver Split Spokes
    22) spw013_s: same as above
    23) spw014_s: 5 Gray Huge Spokes
    24) spw015_s: 6 Gray Medium Spokes
    25) spw016_s: 5 Silver Medium Spokes
    26) spw017_b: 5 Black Medium Spokes
    27) spw017_s: 4 Gray Spokes and 1 Red Spoke
    28) spw017_w: 4 White Spokes and one spoke have a Red stripe
    29) spw018_b: 6 Black Spoke
    30) spw018_g: 6 Gold Fat Spokes
    31) spw018_s: 6 Gray Medium Spokes
    32) spw018_w: 6 White Medium Spokes
    33) spw019_g: 6 Gold Split Spokes
    34) spw019_s: 6 Silver Skinny Split Spokes
    35) spw019_w: 6 White Split Spokes
    36) spw020_w: 6 White Medium Spokes

    - YOKOHAMA -
    1) yow001_s: 5 Gray Skinny Split Spokes
    2) yow001_w: 5 Silver Skinny Split Spokes
    3) yow002_b: same as above
    4) yow002_g: 7 Black Skinny Spokes
    5) yow002_s: 7 Gold Skinny Spokes
    6) yow003_g: 7 Silver Skinny Spokes
    7) yow003_s: 6 Gold Medium Spokes
    8) yow003_w: 6 Gray Spokes. Blue center cap
    9) yow004_r: 6 White Medium Spokes. Blue center cap
    10) yow004_s: 3 Split Spokes. Black inside and Red outer
    11) yow004_u: 3 Split Spokes. Gold center cap
    12) yow005_c: 3 Split Spokes. Black inside and Blue outer
    13) yow005_s: 5 Gray Spokes
    14) yow006_b: 5 Gray Medium Spokes
    15) yow006_s: 3 Split Spokes. Black inside and Red outer
    16) yow006_w: 3 Black Split Spokes
    17) yow007_g: 3 Silver Split Spokes
    18) yow007_r: 5 Gold Skinny Spokes
    19) yow007_s: 5 Red Medium Spokes
    20) yow007_w: 5 Gray Skinny Spokes
    21) yow008_g: 5 Silver Medium Spokes
    22) yow008_w: 6 Gold Spokes

    Part Five: 304 Editing
    Not much is known about this, but fortunately there is a description to the side of each value, but some are not completely clear what happen if modified like "yes/no something?". I will limit to explain what I'm sure what a value does and suppose what other do.

    1) Days: change the amount of days. You can use even a zero
    2) Races: the amount of participation of races
    3) Total (metric,2m/tick) Mileage: at 99% is the total miles driven. We will
    see this string again further. I don't know what means
    4) Wins: the amount of first places
    5) Credits: you can have till 999,999,999 credits
    6) Price total: the value of the your garage
    7) Current car -1: appear twice and I don't know what is that value
    8) Cars owned: the amount of cars that you have
    9) Yes/no something: No idea what is
    10) Player's name: in some way you can modify the name, but maybe only by the
    own .ini
    11) Continues how far: Still no idea what is
    12) Here would be 64 bytes of name: maybe the limit of characters for the
    player's name
    13) Trophies acquired: The amount of bronze, silver and gold of licences
    14) Bonus cars acquired: How many cars you have won
    15) 0x12345678 if GTC 10M added: maybe setting this to "1" make the game to
    think that the bonus was applied without Gran Turismo Concept

    Part Six: Gran Turismo Concepts Support, selecting the game

    GT3gEDIT supports also other two Gran Turismo: Gran Turismo Concept 2001 Tokyo and Gran Turismo Concept 2002 Tokyo-Geneva. Every other version like Gran Turismo Concept 2002 Tokyo-Seoul don't work. We will see also differences between Gran Turismo 3: A-Spec and Gran Turismo Concepts and also how to make an eight gears transmission. For selecting one of the two Concepts that supports you must:

    1) Open GT3gEDIT and through "File" select "Game Version" and chose
    - GTC 2002 (Gran Turismo Concept 2002 Tokyo-Geneva)
    - GTC 2001 (Gran Turismo Concept 2001 Tokyo)
    2) Now you will see the garage, but this isn't an actual garage, is a
    virtual one. The cars in this virtual garage are in order of appearance
    in dealerships
    3) When changing a car is recommended a 100% savegame for avoid problems
    with replaced cars
    4) A replaced car still have the body of the original car, or rather, if
    you want a Lancia Stratos (hidden car) and you replace the Ford Ka, when
    selecting the car will still the Ka, but once loaded the race will
    become the Stratos

    Part Six: Gran Turismo Concepts Support, Differences between Gran Turismo 3
    Gran Turismo Concepts games have some differences between Gran Turismo 3: A-Spec. Them are:

    - Power Multiplier: the default value is 1000 instead of 0
    - Tire grip: only in Gran Turismo Concept 2001 Tokyo is 90 instead of 75
    - Car Type: always only in Gran Turismo Concept 2001 Tokyo the three types of
    car, Road, Race and Dirt are replaced by the numbers 1, 2, and 3
    - Brake controller: like the car type "Adjustable Default" and "Normal Default"
    are replaced by "Part 1" and "Part 2"
    - Turbo: as for the brake controller also the "Not Present" is replaced by
    "Part 1"

    Part Six: Gran Turismo Concepts Support, making eight geared cars
    This works same as Gran Turismo 3: A-Spec, but in Gran Turismo Concept games there is the Nissan GT-R Concept and the own LM model. Both are seven geared cars by default. If you want eight gears for other cars simply scroll to "transmission" and change the standard transmission with one of the GT-R Concepts. Open the .ini of the car and scroll to "268". This is the seventh gear ratio. Make sure that when you make an eight gear (240, reverse gear ratio) this value must be bigger. From 240 remember to remove the minus for making the reverse a forward gear
    Last edited: Sep 26, 2019
    elliot_GTIR likes this.