I've made this guide about the functionalities of the MK's Program for make hybrids more easily. Before to start, make sure that you have a save compatible with XPort (the save must be .XPS or .SPS). You can convert saves to these two formats with an external software. Now the real guide begins. Then: --- BEGINNER TUTORIAL --- 1) Start GT3gEDIT and open the your garage by the function "Read Garage" through the "File" option 2) Load the your garage in .XPS/.SPS. GT3gEDIT works for every region of Gran Turismo 3: A-Spec. You must have at least one car 3) Once loaded select a garage space and press F6 if you want change the your actual car to an another. If correct, will be displayed a table with all of the cars present in the game including hidden and Sample cars. Drag columns and use "Sort 1st Col" to make an alphabetical order of the car list. If you want only a name change select "Base only" before 4) Once chosen, click on it and press "Select" 5) Now if you want change a part of the car, highlight the part that you want change. Works from "BodyColor" to "wheels" 6) When highlighted press F5 to open a table with the parts. If a car is tuneable, to the top you will see the own parts of the car for a faster application. If you want a part from an another car just use "Sort 1st Col" as for the car list (point 3) for a faster browsing of parts 7) Once installed the parts use the function "Write Garage", then save the file creating a new one or overwrite it 8) Now insert the save in the XPort and then to the PlayStation 2. If you use a MAX Drive use an external software to convert the Xport save to a MAX Drive save (.MAX) --- AMATEUR TUTORIAL --- The Amateur part cover how to change settings of the your car like transmission ratios and LSD settings through a .ini of that car. 1) Once opened GT3gEDIT and loaded the your garage, highlight a part of the car the you want to export and use "Export Car" through "File". A window must open to save a .ini of that car. Save it with the name of the car 2) Now open it in a text editor. You will find all of the data of the car 3) Scroll to "240". This is the first value that you can tune only with this method. This value is for the reverse gear 4) From here you will find in order the unmodifable values in GT3gEDIT, or rather reverse, first, second and so on 5) For an easier detection of the part that you actually tune scroll together with GT3gEDIT 6) Pay attention to the "turbo" (from 1 to 6), parts with numbers like "87", "fitments" (from 1 to 3" and "oil" (1 and 2) values. Is still unknown what are these 7) When you want tune a value like the ride height, use the number that you want plus one, or rather, if you want a car high 80mm, don't write 80, but 81, or the car height will be 79. 8) Once finished, save the .ini and in GT3gEDIT use "Import Car", always from "File" and choose the .ini. Scroll to the settings if was applied and save the file through "Write Garage" and play it in the your PS2 --- PROFESSIONAL TUTORIAL --- This cover how to use the Power Multiplier, the tire grip and tune the gear ratios to make a "seven gears" car >>> POWER MULTIPLIER <<< As seen in Gran Turismo 2, there is a Power Multiplier, that how the name explain, multiply the power of a car. This value is 0 by default (1000 in Gran Turismo Concepts) and can be modified only via car export (see Amateur Tutorial). Scroll to "440" to see the Power Multiplier. The calculation of the power increment is very easy compared to Gran Turismo 2. Just pick the your car's HP and multiply by the value that you want. >>> TIRE GRIP <<< Once again as seen in Gran Turismo 2 there is a Tire Grip modifier. The value is 75 by default (90 for Gran Turismo Concept 2001 Tokyo) for both front and rear tires. Scroll to "356" and "360" to see these values. 356 is front and 360 is rear. A very high tire grip may cause the car not move due to the extreme grip, not skidding to gain RPMs and then power/torque. Vice versa a very low tire grip will cause the car to skid always, resulting impossible to drive. I suggest to use the value "101", that increase only a bit the grip, but is effective. >>> MAKING A SEVEN GEARED CAR <<< Yes, you have heard right, you can make actually a seven gears car simply tuning the gear ratios in the .ini file of the your car. Before to start the process, make sure that you drive a car with six gears or install a full custom transmission. Then open the .ini and scroll to "240". This is the reverse gear ratio. Now remove the minus before the numbers and use a value that is less than the six gear ratio (scroll to 264 for the six gear ratio). For example if is "1105", use "900" for the reverse gear ratio. If you see an enormous number when imported to GT3gEDIT means that is correct. Now save the file and insert the save to the your PS2 and have fun with the your seven gears car! --- 304 EDITING --- Not much is known about this, but fortunately there is a description to the side of each value, but some are not completely clear what happen if modified like "yes/no something?". I will limit to explain what I'm sure what a value does and suppose what other do. 1) Days: change the amount of days. You can use even a zero 2) Races: the amount of partecipations of races 3) Total (metric,2m/tick) Mileage: at 99% is the total miles driven. We will see this string again further. I don't know what means 4) Wins: the amount of first places 5) Credits: you can have till 999,999,999 credits 6) Price total: the value of the your garage 7) Current car -1: appear twice and I don't know what is that value 8) Cars owned: the amount of cars that you have 9) Yes/no something: No idea what is 10) Player's name: in some way you can modify the name, but maybe only by the own .ini 11) Continues how far: Still no idea what is 12) Here would be 64 bytes of name: maybe the limit of characters for the player's name 13) Trophies acquired: The amount of bronze, silver and gold of licences 14) Bonus cars acquired: How many cars you have won 15) 0x12345678 if GTC 10M added: maybe setting this to "1" make the game to think that the bonus was applied without Gran Turismo Concept --- MAKING HYBRIDS GRAN TURISMO CONCEPT --- GT3gEDIT suports also other two Gran Turismo: Gran Turismo Concept 2001 Tokyo and Gran Turismo Concept 2002 Tokyo-Geneva. Every other version like Gran Turismo Concept 2002 Tokyo-Seoul don't work. We will see also how to make an eight gears transmission. For selecting one of the two Concepts that supports you must: 1) Open GT3gEDIT and through "File" select "Game Version" and chose between: - GTC 2002 (Gran Turismo Concept 2002 Tokyo-Geneva) - GTC 2001 (Gran Turismo Concept 2001 Tokyo) 2) Now you will see the garage, but this isn't an actual garage, is a virtual one. The cars in this virtual garage are in order of appearance in dealerships. 3) When changing a car is recommended a 100% savegame for avoid problems with replaced cars 4) A replaced car still have the original car, for example if you want a Lancia Stratos (hidden car) and you replace the Ford Ka, when you select the Ka in game will be the Startos These are the differences between Gran Turismo 3: A-Spec and these two Gran Turismo Concepts. Other functionalities are the same. >>> MAKING AN EIGHT GEARED CAR <<< This works same as Gran Turismo 3: A-Spec, but in Gran Turismo Concept games there is the Nissan GT-R Concept and the own LM model. Both are seven geared cars by default. If you want eight gears for other cars simply scroll to "transmission" and change the standard transmission with one of the GT-R Concepts. Open the .ini of the car and scroll to "268". This is the seventh gear ratio. Make sure that when you make an eight gear (240, reverse gear ratio) this value must be bigger. From 240 remember to remove the minus for making the reverse a forward gear. --- PARTS GUIDE (NO .INI MODIFICATIONS) --- 1) Region: this displays the region of the savegame. "JP" means Japan, "US" USA and "EU" Europe 2) CarBase: the name of the car in game files 3) BodyColor: If a car have more than one color, you can change it to an another. However if a car have only one or don't have a name will be a number displayed instead of the color name 4) CarType: there are three types of cars: Road, Race and Dirt (1, 2 and 3 in Gran Turismo Concept 2001 Tokyo). However if you change the car type in game won't have any effect 5) Brakes: you can chose between "Normal" and "Sport". The brakes have also divided by the own brake power. These are: - 26/19 (weakest brakes. Disponible only for Normal) - 34/23 (only Normal) - 44/28 - 57/34 - 74/41 - 96/50 (strongest brakes. Avaible only for Normal) 6) Brake controller: install a brake controller for increase the brake power. There are three types: - Adjustable: the standard brake controller for every car - Adjustable Default: is unknown what does - Normal Default: as above, but maybe a car comes out with an already installed brake controller, so you don't need to buy one In Gran Turismo Concepts "Adjustable Default" and "Normal Default" are replaced by "Part 1" and "Part 2". 7) Chassis: this can change the base weight and the wheelbase 8) Engine: permits to swap the engine to an another 9) Drivetrain & VCD: the drivetrain change is recommended when a hybrid have a lot of Horse Power. I suggest to swap into a 4WD VCD. All drivetrains are listed as "Normal" and only a 4WD can have a VCD. The 4WD can have also a "Normal" counterpart. Then the drivetrains are: - FF Normal - FR Normal - MR Normal - RR Normal (only the RUF RGT use it, but also the hidden Porsche 911(996) GT3 use it) - 4WD Normal - 4WD VCD 10) Transmission: change the your actual transmission to an another. Useful if a car haven't a Semi-Racing transmission and you don't want buy a Full-Custom one. You can chose between these: - Normal - Sports - Semi-Racing - Full-Racing 11) Suspension: apply a more efficient suspension kit. You can chose between: - Normal - Sports - Semi-Racing - Full-Racing 12) LSD: now you can install an AYC Controller to every car. As Gran Turismo 2 is listed as a LSD upgrade. The LSDs are: - Normal - 1 way - 1.5 way - 2 way - AYC (disponible only for Mitsubishi Evolution Lancers) - Full 13) Front tyres: change the your tires to a better compound or bigger ones. You can also give Dirt tires to cars that can go off road. You can see also Rain tires (have also four different types, maybe is the compound) and duplicate tires (signed with a "II" after the name) in the list. The only tire that haven't duplicate ones are Dirt tires. The choice is: - Dirt - Normal - Normal II - Rain (free10) - Rain (free11) - Rain (free23) - Rain (free24) - Simulation - Simulation II - Sports - Sports II - T2 II Super Hard - T2 Super Hard - T3 Hard - T3 II Hard - T4 II Medium Hard - T4 Medium Hard - T5 II Medium - T5 Medium - T6 II Medium Soft - T6 Medium Soft - T7 II Soft - T7 Soft - T8 II Super Soft - T8 Super Soft 14) Rear tyres; same as the front tyres 15) 17: this is unknown what is. However you can chose between: - Part 1 - Part 2 16) Weight reduction: with this option you can apply weight reduction to cars that can't have one. You can chose between "Stage 1", "Stage 2" and "Stage 3". As for the brakes are divided by own improvements: - Stage 1: 85%, 93%, 97% and 100%. Only in Gran Turismo Concepts also 64% and 79% - Stage 2: 89%, 93% and 100% - Stage 3: 85% and 89% 17) Body & downforce: this will change not only the downforce of the car, but functions also as body swap. There are three types of downforces: - Adjustable: you can tune both front and rear downforce - Rear Adjustable: only the rear wing downforce can be tuned - Solid: impossible to tune the downforce 18) Polish: first part that can't be removed once installed. Adds 2% or 3% of power 19) Balance: second part that can be removed. Adds 1% or 2% of power 20) Displacement: last part that can't be removed. Used normally only for Nissan Skyline GT-Rs, Honda Civics and Mini Cooper 1.3i. Adds 3% of power for GT-Rs and 4% to Civics and Cooper 21) Computer: removable only in game and adds 3% or 4% of power 22) NA tune: with this option you can add N/A Tune Ups to turbo cars or cars that can't have one. Chose between "Stage 1", "Stage 2" and "Stage 3". Power increments depends from parts and cars that have that part. The most powerful is the Stage 3 from the Volskwagen New Beetle 2.0. Adds 111% of power! More than the double of the total HP! Mix with turbo and you will get hybrid monsters with like 3000hp. 23) Turbo: if you want a powerful hybrid, this is a must have. As said before mix with N/A Tune Ups to gain an extreme amount of power. Instead if you want a turbo gauge without any power increment, use a "Normal" turbo. A strange part is "Not Present". I've untested it, but I'm sure that is a turbo remover. Instead the most powerful turbo kit is the Stage 3 from the Suzuki Alto Works (both standard and extra model). Adds an insane amount of power, 221%. Is an overkill! Over thrice of the total HP! The turbo kits are: - Normal - Not Present - Stage 1 - Stage 2 - Stage 3 - Stage 4 As for the brake controller also the "Not Present" is replaced by "Part 1" for Gran Turismo Concepts 24) Flywheel: Useful for cars that can't have modifications of it. You can chose between: - Sports - Semi-Racing - Full-Racing 25) Clutch: make faster change of gear applying improvements for the clutch. The choices are: - Normal - Single Plate - Twin Plate - Triple Plate 26) Shaft: you can apply a Carbon driveshaft for FF/MR/RR cars with this option, but maybe haven't improvements due that cars haven't it 27) Muffler: add a muffler for increase a bit the power. You can add one of these three: "Sports", "Semi-Racing" and "Full-Racing". Power increment are: - Sports: 0%, 4% or 5% - Semi-Racing: 6% or 8% - Full-Racing: 0%, 8% or 10% 28) Intercooler: install one if you want a small power increment. You can chose between "Sport" (adds 0% or 4% of power) and "Racing", that gives 8% of power 29) ASM: the Active Stability Management. You can chose between three types: - Special: the control is active, but you can't tune the power of it - Normal: the standard one, deactivable and tuneable - None: remove completely the ASM without the possibility to re-enable 30) TCS: the Traction Control System. As the ASM you can chose three types and are the same: - Special: active, but no way to tune - Normal: deactivable and tuneable - None: deactivated and impossible to re-enable 31) Wheels: you can change the wheels of the your car, but only with aftermarket ones (from GT Auto Wheel Shop). To recognize a maker, read the first two letters from the "OwnerFile" column. Here the list: - bb: BBS - br: Bridgestone - du: Dunlop - en: Enkei - fa: Falken - oz: O.Z. Racing - ra: RAYS Engineering - sp: Speedline - yo: Yokohama --- PARTS GUIDE (WITH .INI MODIFICATIONS) --- This part is the same as the previous, but covers the values that can be modified only modifing the .ini of the your car. You can use also values that you can't apply in game, like a ultra low ride height of 20mm or brake power of 100. Every value have a minus before. Removing it may be corrupted cars. The only proofed is "240" for making a seventh gear. Scroll to "240" to see the first unmodifiable value in GT3gEDIT, the reverse gear ratio. 1) 240: reverse gear ratio 2) 244: first gear ratio 3) 248: second gear ratio 4) 252: third gear ratio 5) 256: fourth gear ratio 6) 260: fifth gear ratio 7) 264: sixth gear ratio 8) 268: seventh gear ratio (no car have one) 9) 272: Final Drive ratio 10) 276: Auto Setting 11) 280: VCD setting 12) 284: Front brakes power 13) 288: Rear brakes power 14) 292: Front downforce 15) 296: Rear downforce 16) 300: Turbo1 (don't touch these six turbo values, is unknown how them works) 17) 304: Turbo2 18) 308: Turbo3 19) 312: Turbo4 20) 316: Turbo5 21) 320: Turbo6 22) 324: Front camber 23) 328: Rear camber 24) 332: Front heihgt 25) 336: Rear heigh 26) 340: Front Toe 27) 344: Rear Toe 28) 348: Front springs 29) 352: Rear springs 30) 356: Front grip 31) 360: Rear grip 32) 364: Front bound (left suspension) 33) 368: Front bound (right suspension) 34) 372: Front rebound (left suspension) 35) 376: Front rebound (right suspension) 36) 380: Rear bound (left suspension) 37) 384: Rear bound (right suspension) 38) 388: Rear rebound (left suspension) 39) 392: Rear rebound (right suspension) 40) 396: Front stabilizer 41) 400: Rear stabilizer 42) 404: Front LSD Initial Torque 43) 408: Rear LSD Initial Torque (if an AYC is applied will modify also the power of it) 44) 412: Front LSD Acceleration 45) 416: Rear LSD Acceleration 46) 420: Front LSD Decelartion 47) 424: Rear LSD Acceleration 48) 428: Original Final Drive (is not sure what is, maybe only a reminder if you want the stock one and you don't remember the ratio) 49) 432: TCS 50) 436: 84 (unknown) 51) 440: Power Multiplier 52) 444: ASM 53) 448: 87 (unknown) 54) 452: 88 (unknown) 55) 456: 89 (unknown) 56) 460: 90 (unknown) 57) 464: fittment1 (unknown) 58) 468: fittment2 (unknown) 59) 472: fittment3 (unknown) 60) 476: travelmeter (odometer) 61) 480: oil1 (maybe how many kilometers before the oil warning turn on or the cost for an oil change) 62) 484: oil2 (same as above) 63) 488: dirtyness (how many the car is clean) 64) 492: 98 (unknown) 65) 496: 99 (unknown) 66) 500: 100 (unknown) 67) 504: 101 (unknown) 68) 508: 102 (unknown) 69) 512: carID (don't mess with it, you can break the garage. However is still untested) --- .INI VALUES --- Here I will explain the other values of a .ini. Actual data of the car starts at "128". However there is the game region, base type (car base in GT3gEDIT) and base name to the start of the .ini, plus car color and car type. Then the other values are: A) GameRegion: display the region of the savegame B) BaseType: the car's name in game files C) BaseName: the name of the car when in garage D) 8: car color E) 12: car type 1) 128: brakes 2) 132: brake controller 3) 136: chassis 4) 140: engine 5) 144: drivetrain & VCD 6) 148: transmission 7) 152: suspension 8) 156: LSD/AYC 9) 160: front tyres 10) 164: rear tyres 11) 168: 17 (unknown) 12) 172: weight reduction 13) 176: body & downforce 14) 180: polish 15) 184: balance 16) 188: displacement 17) 192: Computer 18) 196: N/A Tune 19) 200: turbo 20) 204: flywheel 21) 208: clutch 22) 212: driveshaft 23) 216: muffler 24) 220: intercooler 25) 224: ASM 26) 228: TCS 27) 232: wheels --- FUNNY TRANSMISSIONS --- Messing around with transmission ratios, you can obtain a multiple reverse gears. You don't need any particular transmission, just scroll to the ratio settings in the .ini and remove the minuses, but this time don't remove it from the reverse gear, just make sure that this ratio have a smaller value than the your last gear if you want extra gears (like seven or eight gears, but remember to install transmissions that can do this, a six gear one for Gran Turismo 3: A-Spec cars and the GT-R Concepts transmissions one for Gran Turismo Concepts cars). Now driving is practically impossible... And if you want a really silly transmission, make the reverse a forward gear removing the minus also from the value "240". --- WHEEL SHOP GUIDE --- Finally after some research I've found all of the rims of the wheel shop. I will divide per make and then for model. - BBS - 1) bbw001_s: silver 28 spoke 2) bbw002_s: gray 16 spoke 3) bbw003_s: silver 18 spoke 4) bbw004_g: spiderweb gold 5) bbw004_s: silver 24 spoke 6) bbw005_g: spiderweb gold and red center cap 7) bbw006_s: silver 20 spoke 8) bbw007_s: silver 22 spoke 9) bbw008_s: gray 18 spoke 10) bbw009_s: gray 16 spoke 11) bbw010_s: gray 10 spoke 12) bbw011_s: silver 20 spoke 13) bbw012_s: silver 24 spoke 14) bbw013_s: silver 18 spoke - BRIDGESTONE - 1) brw001_m: black 6 skinny spoke 2) brw001_s: black 6 medium spoke 3) brw002_s: silver 10 skinny spoke 4) brw003_s: silver 5 fat spoke 5) brw003_w: same as above - DUNLOP - 1) duw001_g: gold 20 spoke 2) duw001_s: silver 20 spoke 3) duw001_w: same as above 4) duw002_g: gold 5 fat spoke 5) duw002_s: silver 5 medium spoke 6) duw002_w: white 5 spoke and red center cap 7) duw003_c: black 5 fat spokes 8) duw003_m: gray 5 medium spoke 9) duw003_w: same as above - ENKEI - 1) enw001_s: silver inner circle 12 spoke 2) enw001_w: silver 12 skinny spoke 3) enw002_s: silver 7 skinny spoke 4) enw002_w: same as above 5) enw003_s: gray 5 skinny spoke 6) enw003_u: black inside, blue outer and 5 skinny spoke 7) enw003_w: silver 5 spoke 8) enw004_s: silver 3 skinny spoke 9) enw004_w: same as above 10) enw005_r: black inside, red outer and 5 skinny spoke 11) enw005_s: silver 7 skinny spoke 12) enw006_w: silver 5 skinny spoke 13) enw007_s: silver 15 spoke 14) enw008_s: ? 15) enw009_r: black inside, red outer and 8 spoke 16) enw009_s: black inside, silver outer and 8 spoke 17) enw009_w: silver X shaped 8 skinny spoke 18) enw010_b: black 8 spoke 19) enw010_r: red center, gray outer and 8 spoke 20) enw010_s: silver 8 spoke 21) enw010_w: same as above 22) enw011_b: black 8 spoke 23) enw011_r: red 8 spoke 24) enw011_s: silver 8 skinny spoke 25) enw011_w: same as above 26) enw011_y: copper 8 spoke 27) enw012_m: gray 3 split spokes 28) enw012_s: silver 3 split spokes 29) enw013_s: silver 6 medium spokes 30) enw014_s: same as above 31) enw014_w: silver 6 spoke 32) enw015_s: silver 5 medium spoke 33) enw016_b: black center, red outer and 7 spoke 34) enw016_s: silver 7 spoke 35) enw017_w: silver inner circle and 12 spoke 36) enw018_w: silver 12 skinny spoke 37) enw019_w: silver inner circle and 10 skinny spoke 38) enw020_w: silver 5 fat spoke 39) enw021_w: silver 6 medium spoke 40) enw022_w: silver 8 spoke 41) enw023_w: silver 10 spoke 42) enw024_w: chrome 8 fat spoke 43) enw025_b: black inner, silver outer and 10 spoke 44) enw025_r: red inside, gray outer and 10 spoke 45) enw025_w: silver 10 spoke - FALKEN - 1) faw001_w: silver 5 medium spokes 2) faw002_w: silver 5 spoke - OZ Racing - 1) will be added... The guide is over, good hybriding!