GT4 and the future

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DevilGTx
You ARE right, code_kev.
Except for the realistic part.
Remeber--it's Half-Life...it takes place in locations that don't exist...you fight monsters that don't exist...you shoot guns that don't exist.

Since you seem to be such a big fan of Ha;f_life 2, I have one question.
Have you played Far Cry?

well, you were talking about realistic graphics not settings...

p.s. far cry only made me cry when it practically melted my graphics card.
 
I have played far cry, while it looked GOB SMACKING, I didn't really like how it played :(. Still, WOW. Oh stalker oblivion lost also looks more realistic, some of those settings...wow is the only word I can use to sum it up. the buildings and vegetation especially, makes ya happy to own a pc. Yeah I did mean graphics by the way, GT4 is obviously a more realistic game then half life 2 lol :)


some nice stalker shots

http://www.stalker-game.com/download/gallery/screenshots/middle/sb_xray_44.jpg

http://www.stalker-game.com/download/gallery/screenshots/middle/sb_xray_53.jpg

http://www.stalker-game.com/download/gallery/screenshots/middle/sb_xray_41.jpg

and why not some hl2 ones :)

http://pcmedia.gamespy.com/pc/image/article/552/552906/half-life-2-20041001075443632.jpg

http://pcmedia.ign.com/pc/image/article/553/553768/half-life-2-20041004102153060.jpg

http://pcmedia.ign.com/pc/image/article/512/512580/half-life-2-200405081121344.jpg

oh yes :D

*kev being totally off topic*
 
>Effo_Nienforr_S
Yeah, love the Flight Sim idea! I remember thinking the same thing a while back. I suppose the main reason why this hasn't been done is all a question of the detail that you see at ground level. At the moment the grid that represents the real world terrain in Flight Sims isn't anything like as high resolution that exists in most racing games for a track (even the high res grids that you can pay to download). Obvoiusly, in a Flight Sim most of the time your thousands of feet up - so it looks fantastic from there - but driving along the surface of it would be a different matter... Not too far away technically I think. Even if you could get a maybe a 20 mile square section of real land that you could freely roam that would be a start, but would still take ages to model and add buildings etc. This is where editors and hobbyists come in; modelling there own localities to add real buildings to an existing satallite mapped terrain grid with basic textures - this already happens in the Flight Sim world. Maybe within the next 10 years.
 
>Listen up.
>Just to quell any doubts...
>PD started from the ground up on this game.

Hmmm, sorry, but I still disagree with the comment that it is 'completely' different. Despite what you may have read from PD about how they have rewritten the Driving model (and this I except), I'd still be willing to bet there is a lot of common code. I think this will particullary apply to the graphics rendering engine. Granted, there will be incremental improvements, optimisations and areas of rewriting here - but there will still be common code. If you know about software development, you will know one of the jobs of a programmer when writing new software is to recognise where not to 'throw the baby out with the bath water' and reuse what cannot be improved, or where starting from scratch would bring no discernable benefits compared with refining existing code. For example, a few weeks ago I was asked to produce a prototype piece of software for a presentation to a prospective customer (Windows platform, C++)- I managed to reuse about 60% of the code from another project I worked on over the last year - even though the project was for a completely different system and had a different look-and-feel.

You only have to look at the way the AI 'behaves' in GT4P, the camera panning and even the fact that they use the same music in places to know that PD have a tendency to this sort of thing - and who can blame them? The visual improvements that you see in GT4P (over 3) come from optimisations they have made to allow things like bigger textures to be used on the tracks and more poloygons and effects to be used on the cars. I'm not saying they haven't rewritten things that will bring about improvements that the 'user' will percieve, I'm just saying that there WILL be significant common code.

Don't get me wrong I'm am looking forward to GT4, and I will buy it; i just won't 'buy' the 'completely different' & 'total re-write from the ground up' theory.
 
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