GT4 as a Racing Pre-school For Me?

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Hi K2racer, how did you arrange that, I live in Belgium too and would enjoy the cahnce to take a spin around Zandvoort!
 
Okay... here we go... :)

That being said, and please take no offence at this, it is utterly idiotic to assume that GT4 or any other game, simulator or computer program can help prepare you in any way become a race car driver.
you wont become a real racing pro by playing GT4, i can assure you that. a video game is a video game.
anyone who is using this game as a stepping stone to racing or even driving is probably fooling themselves to some degree.
sorry, but thats the truth (according to me).
Well, I went directly from GT3 (not even GT4) to winning an autocross championship in my rookie year.

I had no prior RL experience at all. None. Nada.

I came home with a 3rd place trophy at my very first event. I beat several racers who had been doing this for years.

That's _NOT_ normal for someone with zero experience.

Before going out to the first event, I really wondered whether what I'd learned on GT would translate onto the RL track at all. I feared that it might actually make me worse because I'd have to unlearn and relearn everything. But no... it really did translate onto the track.

I expected to be last. I was _SHOCKED_ when I got that first trophy. I didn't see the championship trophy coming either... I had not been tracking the points since I had gotten only third or second place the entire year. I only came in first once. But... basically, I was consistently in the top three all year long. And in the end, I had the most points just because of consistent finishes. I had no idea until I saw in the schedule that I was supposed to go to an award cerimony!

I really can't understand why you guys are so absolutely certain that GT can not help with RL. I submit myself as living proof that it can.

Most of you seem to putting racing on such a high pedastle... as if it were completely unreachable by mere mortals or something. I keep trying to tell everyone that it's more accessable than that. Anyone with $10-40 to spare can go do it.


Now... if you guys think my claims are BS...

Let's get one thing clear here... I did not win a Formula One championship. I did not win a professional championship of any sort. This was an amateur racing series. I wasn't competing with the fastest drivers from around the planet. On the other hand, these guys ain't slow either. And some of them have multiple decades of experience under their belts. Fortunately for me, the really really fast guys were running in the heavily modified classes *whew*. I didn't have to face them. :)

I've shown you pictures of my car. I've shown you pictures of my car on the track. How bout this... video footage from my very first autocross event. It was available on DVD through the race organization. You can watch me spin out off the course... use my turn signals to indicate when I'm going to go around the hair pin like a total noob... and set a fast lap that takes the 3rd place trophy. All in the same day!

My first autocross videos


Okay... here's my advice for anyone who wants to use GT as practice for RL.

First, don't play it as a game. Play it as a simulator. That means avoiding the things which GT does not simulate. Most notably damage. No touching walls. No ramming or bouncing off of other cars. No running over curbs hard (just a little is okay, but anything steep will break the suspension in half in RL). No wheels in the grass at all. None of that funny business at all.

Turn off all driving aids. You won't be using them in RL. Use manual tranny only. Turn off music while you drive.

Turn off all the extra virtual gauges like the suggested gear indicator and the virtual map and all that. You don't have these gauges in RL. And your driving style must not rely on them.

Mostly practice time trials. See how fast your laps can get and see how consistent you can make your times. If you make contact with _anything_, stop the session. Turn off the game. You just crashed your RL car. Keep this in mind... it changes how you race. This is not a 'fear of death' thing. Part of racing is weighing risk against potential gains. It just won't do if your lack of fear of the wall leads you to hit it once every 20 laps. That is nowhere near reliable enough for RL.


Practice with the AI cars. People around here whine that it's impossible to get around them without contact, but that's not true. Interacting with the AI cars forces you onto alternative lines and into (very) late braking, and this is good stuff to learn. You need to have significant car control to be able to go side by side through a turn with the AI without any contact. Start with using roughly equivalent cars and work your way down to beating the AI without any contact using very inferior cars. You should be able to consistently win races starting from 6th place without having any contact with anything.

Avoid sliding and/or spinning your tires. GT does not provide a realistic simulation of tire wear (nor does it try to). In some ways, the tires wear much faster than RL. In other ways, they wear much slower. You should know that sports car tires wear _MUCH_ faster in RL than in GT when they are sliding. A powerful sports car like my vette can take a brand new set of street tires and turn them into corded slicks in only _30 seconds_ by spinning them on dry pavement. Sliding or spinning tires is very very bad. Sideways motoring is a no no. Drifting is good, sliding it is not. (And I mean real drifting, not the extreme sport thing)

Pick up some good books on racing and performance driving techniques. Learn from any source you can. The proper techniques are not instinctive. We're not born knowing them. And GT doesn't really teach them. But it's a good venue to practice them.

As soon as you are able, get out and do this stuff in RL! Seat time in GT is only a fraction as good as seat time in RL. It takes a lot of practice in GT to be the equivalent of a small amount of practice in RL. But on the other hand, seat time in GT is much easier to come by.

I have been practicing in GT for a very long time. And I've been studying racing techniques and all that. So it's not like I just got 'all golds in the license tests' and then immediately went out and started getting trophies in RL. I had done a HUGE amount of practice in GT. I'd been practicing on it off and on for years. I had an enormous amount of simulated experience under my belt. And it paid off.

But even a small amount of practice work with GT can help. One of my racer buddies sold his Celica GTS and bought an RX8. He was concerned about the move from FWD to RWD. He was nervous he would spin out and end up in a dangerous situation on the track. So I set up GT4, and we spent a couple of hours training him on the RX8 simulation in the game. Sure enough, he did have troubles spinning the thing out at first. But he caught on and got used to the shift pretty quickly. And then a couple of weeks later when we ran on the real course, he never so much as put a wheel off or had any troubles at all. And he did comment that the training time on GT4 had helped him make the transition so he never had a scary 'moment' on the track in RL.

do you know how it feels traveling 200+ MPH? sure I can drive average 220+ MPH on the superspeed way. do you think I can actually drive a F1 on the indy500 course? man it will scare the **** out of me
Are you sure you can drive an F1 in the game? I think when people are saying that since they can easily drive race cars in GT, that means it's not realistic because they couldn't drive one in RL... in fact, they're giving themselves too much credit. They really can't drive those cars in GT.

How many folks here can drive the Formula GT at full tilt around Cote de Azure for 60 laps without ever contacting a wall. I can't manage it, and I doubt anyone here can either.

If you can't manage that, then you can't really handle that car in GT. And you can't handle an F1 car in RL either.

- Skant
 
Mad Matt
Hi K2racer, how did you arrange that, I live in Belgium too and would enjoy the cahnce to take a spin around Zandvoort!

Short step off topic:

The former dutch racer Michael Bleekemolen, has a driving school; www.raceplanet.nl
There are several options there

New for this season is driving the 2005 model porsche around the circuit, the day for me also included driving formula renaults...(which was a great experience as well, more difficult than the Porsches)
 
Skant
....................

No ramming or bouncing off of other cars. No running over curbs hard (just a little is okay, but anything steep will break the suspension in half in RL). No wheels in the grass at all. ............

............Use manual tranny only.
...........Turn off all the extra virtual gauges like the gear indicator and the virtual map
.........Mostly practice time trials. .
....... Drifting is good, sliding it is not. .
.

- Skant

I have to agree with you there, Skant, doing this will make:
Gran Turismo a different game alltogether
and a you have a better chance of becoming a better driver.

I play it like this
 
Skant 👍 I was waiting for you to chime in on this one :)

Yep this is an awesome way to make GT more fun and competitive, not to mention challenging. On a side note, racing in the WRS here on GTP is a little counterproductive in this regard, since to be competitive you have to take advantage of the "game" aspect of GT.

I was racing a while back in the GT Championship in American Hall, driving a Camaro LM Race Car, and for some reason I was thrashing the AI pack around Seattle by 4-5 seconds a lap (Ford GT LM Race Car, Esperante, Oreca Viper, not slow cars). So I tried something: drive the track as I would in RL (to my knowledge and from watching many GT car cockpit videos). Much more cautious around turns, brake earlier, WOT later, almost zero tire squeal, basically everything Skant is saying. Not only did it feel much better, but suddenly my laptimes started to match the AI.

So this tells me that the AI in GT (or at least this race) is designed around the concept of RL racing, in that they are often much slower than you because they drive as they would in RL, rather than taking advantage of the game's shortcomings, such as no damage etc.

Sorry if that's a little OT, but I thought it was relevant.
 
Ooops.. reading my post this morning, I see I forgot to mention something important about practicing using GT. The sports tires in the game are _not_ sporty street tires. They are DOT legal racing tires (like Khumo Victoracers or V710). If you want to simulate your car with street tires on it, you need to use the N tires. The very best street tires on the market (like Michelin Pilot Sports, Goodyear Supercar, BFG KD's, etc) are roughly equivalent to N3, in my experience. More typical street tires are N1 or N2.

The way the car feels in the game changes as you select different grip levels of tires. So matching feel to RL requires correct tire selection. If you're practicing, learn on a variety of tires, but mostly the less sticky ones. And learning how to drive the car on yellow and red tires (worn out) is a good thing. You really aught to be able to drive the car on any type of tire, not just the sticky ones. Being able to dynamically match your speed to the level of grip you actually have is a valuable and necessary skill. Some days in RL, you go out there and the track is just plain greasy. GT doesn't model varying track conditions. The track is always in good shape and at a good temperature. But you can simulate this effect by choosing crappy tires.

I play Gran Turismo since GT1 came out, I have a license for 20 years now. I play GT4 and other racing games with the DFP.

Past wednesday (1st June 2005) I was able to drive a Porsche carrera 997, 325bhp, race tune for the first time in my life on "zandvoort" a former dutch Formula1 circuit.

It is nothing like a videogame. (and that was a pity, I hoped GT4 / enthusia would be closer)

The only thing these games might teach you :

racing lines
to be smooth to be quick

Have fun playing games though!
I am curious in what way(s) you found the RL experience to be different from the game.

My experience with me and my racer buddies is that some of them can play GT and drive in RL and some of them can not.

The issue seems to lie in speed sense. Some racers are very reliant on inertial senses, and they have great difficulty handling the game because there is no inertial sense possible. They end up always thinking they're going slower than they really are. And then they complain that the car doesn't handle as well as it should. My friend with the RX8 I mentioned above had a lot of difficulty with that. He got better as he spent time with it and started to get the feel for how fast he was really going. But initially, he felt the game wasn't very realistic at all. And the issue was that his speed sense in GT and his speed sense in RL were very different from eachother.

So a big part of it is getting your speed sense by visual and auditory clues to be on par and match up with your inertial 'seat of the pants' speed sense. If these are significantly different from eachother, you won't find GT to feel very realistic at all. But it's not because the physics are wrong, it's because your perception of your speed is wrong.

Playing GT increases your speed sense from visual and auditory clues, and I've found that to be a good benefit on the track. I can judge my speed in more ways than just relying on butt sense. :) And I feel that makes me a little more accurate.

The first time I went out and did an event, I was initially overwhelmed by the differences between GT and RL. Notice my inspired use of turn signals in those videos? One of the first things I discovered was how much the combination of adrenalin and resisting G forces threw off my control. I was so overwhelmed with the excitement that a lot of what I had learned on GT did not surface. Instead, I was discovering that it was rather easy to knock controls around like windshield wipers and turn signals. Oh... and you immediately appreciate the virtual driver's abilities with his feet! Manipulating the pedals in RL is maybe the greatest challenge for the driver, and you don't get a chance to practice that really in GT because of no clutch.

But... some of what I learned in GT did come through anyway. And as I went to more events, these other elements came under my control. I learned how to keep my cool (more or less) while my adrenalin was going nuts. I learned how to deal with the g forces. And I got much better on the pedals. As I got a grip on those parts which GT could not simulate because you're sitting on your couch... the experience got closer and closer to matching what it was like in GT.

I'm not making the claim that GT is just as good for practicing as RL... But the parts it does/can simulate it does quite well. And those are actually the most of what you need to learn. Keeping your inputs smooth and precise while resisting G forces is not so difficult to learn. I found it a little shocking at first, and it threw me off some... but it only took a few days for me to become used to it and uneffected.

Oh... and here's something else GT didn't prepare me for. I'm 6'2"... and at that first event I discovered that I can't fit into my vette with my helmet on! I ran the event with my head kinked to the side to find under the roof! _That_ was annoying. Later, another racer suggested removing my lower seat cushion when I raced, and that worked. No more kink in my neck! :)

For example if you need to brake 100m out from a corner in a given track in GT4 I would start at 120m in real life just to be on the safe side.
No way! I'd brake at 200m or even longer the first time. You must NOT actually place your safety on the assumption that the simulation is correct or nearly correct. Besides, you may find that there is something very wrong with your brakes. :crazy: Your car is always in fine shape in GT, but it could be sick in RL.

The former dutch racer Michael Bleekemolen, has a driving school; www.raceplanet.nl
There are several options there

New for this season is driving the 2005 model porsche around the circuit, the day for me also included driving formula renaults...(which was a great experience as well, more difficult than the Porsches)
That sounds like a lot of fun. :) I'll bet you had a blast! Was that your first time on a track? I really wonder what it's like to go zipping around a track in an unfamiliar car... sounds kinda scary. I've only done it in my own car. :)

Btw... for the guy who asked how one could arrange to run on that track... taking a driving school is only one way and that way is generally pretty expensive (worth it though). Car clubs and other organizations also rent out tracks and then sell track time to members and nonmembers. Typical costs (at least in the US) are between $150 and $300 or so for a day... the prices vary a lot by how famous the track is and what day of the week the event is held (weekends are $$$$).

- Skant
 
The main difference for me was not the sense of speed (best circuit to compare 'zandvoort'with is apricot hill), but it was the weight of the car and the way you feel that transfer.
Zandvoort is a circuit in the dunes by the sea, so not flat! I, of course went straight into a RUF that night to be able to compare the experience and the same in Enthusia. The weight transfer is better in Enthusia.

I just played and tested the method you describe (N-tyres, no tyre sounds, clean, smooth driving). Now it starts to feel like the drive in RL on the circuit.

I guess you just drive to fast to easy introducing understeer in the game, you do not do this IRL

It was alot of fun and expect to pay around 300euro for the day....(i was invited)
 
k2racer
I just played and tested the method you describe (N-tyres, no tyre sounds, clean, smooth driving). Now it starts to feel like the drive in RL on the circuit.

I guess you just drive to fast to easy introducing understeer in the game, you do not do this IRL
Ah. But can you see that this _is_ brought on by an error in your sense of speed? Nearly everyone goes too fast in GT. Without the inertial sense, it is the natural tendency. Slow down, and you'll start finding your lap times getting better than when you were going too fast. :) Maybe not right at first... you'll have to relearn driving in the game to some degree.



It was alot of fun and expect to pay around 300euro for the day....(i was invited)
That's a very fast track, isn't it? Sounds like a lot of fun. And for that little money _with_ training and in _rented race cars_? Wow. What a deal! I am very envious! That same type of full service arrangement is something more like $1000-2000 USD at Laguna Seca over here.

- Skant
 
skant
Practice with the AI cars. People around here whine that it's impossible to get around them without contact, but that's not true. Interacting with the AI cars forces you onto alternative lines and into (very) late braking, and this is good stuff to learn. You need to have significant car control to be able to go side by side through a turn with the AI without any contact. Start with using roughly equivalent cars and work your way down to beating the AI without any contact using very inferior cars. You should be able to consistently win races starting from 6th place without having any contact with anything.

While this can be done to good effect and it is a lot of fun, I have problems with it when looking back. To race close with the AI in this manner, I need to make great adjustments in my driving style, and I end up driving to suit them. In RL this is not the case. If you are on the inside of a driver around a corner, he might squeeze you a little, but he won't blindly slam into the side of you and push you off the track. They do in GT so you need to avoid them. Also, if you're in front coming into a corner, the AI cars seem to love to ram into the rear of your car with about an extra 50kph, again in real life a driver wouldn't do that. They'd either not hit you or pull to the side and go around.

What I'm saying is, you can race closely and competitvley with the AI, but you have to adjust your driving style so much to suit there's, is it worth it?... :)
 
ferrari_chris
While this can be done to good effect and it is a lot of fun, I have problems with it when looking back. To race close with the AI in this manner, I need to make great adjustments in my driving style, and I end up driving to suit them. In RL this is not the case. If you are on the inside of a driver around a corner, he might squeeze you a little, but he won't blindly slam into the side of you and push you off the track. They do in GT so you need to avoid them. Also, if you're in front coming into a corner, the AI cars seem to love to ram into the rear of your car with about an extra 50kph, again in real life a driver wouldn't do that. They'd either not hit you or pull to the side and go around.
Apparently, you have never watched a race with Max Papis. ;)

His last 'win' in the Speed GT series was achieved by doing the archtypical Gran Turismo ram on the leading Porsche from behind on the last lap of the race. He used his heavy Cadillac CSV to shove the Porsche into the wall so hard that they were barely able to rebuild that car before the next race in the season.

Now... I'm not saying that this is a legitimate part of racing. It's not. Those type of antics have made me a very anti-Max Papis fan. I think the guy is a menace and needs to be ejected. But... the point is, you can't assume that RL racers will try to avoid contact. Some of them view contact as part of the sport and think anyone who whines about that is a wuss.

And, alternatively, sometimes the other guy simply doesn't know you're there. And sometimes he won't give you space because he can't, for whatever reason. You can't assume that if you push him into a bad spot, he will still be able to keep his car under control. And if he loses control when you're right next to him, guess who's goin off the track with him?

What I'm saying is, you can race closely and competitvley with the AI, but you have to adjust your driving style so much to suit there's, is it worth it?... :)
The AI does seem to have a behavior to give you racing room under various circumstances. The notion that it will never stray from its predetermined path is a myth. But I do agree that it is very aggressive and may not always give you the space even at times when it should. It's not _nearly_ as bad about this as people on this forum suggest, but it could be better.

The thing is... when you're near another car in RL, you _do_ have to alter your driving style to interact with his. You are correct to point out that you have to do that when you're near the AI. And this is good practice.

You have to learn how to take lines through the turn besides the standard 'open' line you practiced a zillion times. You have to learn how to reduce collision risks... for instance, as you approach the braking point for the next turn, you don't place your nose right on leading car's butt. You offset to the inside so that you don't ram into him the moment he touches his brake pedal. Or you check up a bit so you have a suitable following distance to eat up on the way down.

If you're being followed by a car which is right on your butt, and you know that braking will make him plow into you... then there are two things for you to do. Offset your car to the inside of the turn (The AI will respond to this and move to the outside)... and brake very late.

Even better than practicing with the AI is practicing with your friends. Especially in the LAN mode. See if you can both be competitive and avoid contact with eachother at the same time. It's a lot harder than most people expect. And you may well find yourself wishing for the AI because it rams you less.

- Skant
 
Skant
Apparently, you have never watched a race with Max Papis. ;)

His last 'win' in the Speed GT series was achieved by doing the archtypical Gran Turismo ram on the leading Porsche from behind on the last lap of the race. He used his heavy Cadillac CSV to shove the Porsche into the wall so hard that they were barely able to rebuild that car before the next race in the season.

- Skant

Oh I saw that race, the GT3 driver was pissed all right, I think he gave the guy in the Cadillac the finger! well, I think it was an accident, but if I was the driver of the Cadillac, I wouln't be proud at all!

Gran Turismo has certainly increased my adapibility. I tried Live For Speed, a great simulation game on PC, for the first time with DFP. Whoa, after 30 minutes, I was able to drive the something-GT(RWD) on the only track for 6 laps without touching anything!(BTW I used Road_Normal tires all around), I was shocked! I never expected to learn it so fast! Although the car only had 150 HP, but the general rule of not-spining-out was obvious to me!

By the way, how do you turn off the gear indicator in GT?
 
There is a question I want to ask you, skant, and that is what if AI hits you when you are braking? Is it justified to brake in another line just to avoid that?
 
Look kid, stop thinking that GT4 or any other racing game will effectively teach you about real life driving and racing. I believe Skant is advocating that IF you have prior experience in real driving for some time and you understand the fundemental mechanics of driving to an extent that you are able to relate what is happening on a video game to real life, only then can GT4 actually assist you in somehow improving real life racing.

Even then, this does not come natuarally for everyone. I teach racing basic and advanced driving in my country where there are dozens of young drivers who are overenthusiastic to become a 'racer'. In actual fact, racing is a very diciplined sport that requires preparation and training with the right atitude and focus of the mental and physical senses.

Do not make the mistake that so called simulators will directly help you in becoming a racing driver.

Please do not take offence to what I said. I am only concerned and trying to help you out from my point of view.

Take my earlier suggestion and do go-karting. you are still young and in your country there are plenty of chances for a young driver to make it into the real racng scene unlike in Singapore. Chances are almost next to nothing without sponsorship.

Cheers!
 
skant
...for instance, as you approach the braking point for the next turn, you don't place your nose right on leading car's butt. You offset to the inside so that you don't ram into him the moment he touches his brake pedal. Or you check up a bit so you have a suitable following distance to eat up on the way down.

If you're being followed by a car which is right on your butt, and you know that braking will make him plow into you... then there are two things for you to do. Offset your car to the inside of the turn (The AI will respond to this and move to the outside)... and brake very late.

This is what I'm talking about, and NSX-R has mentioned it as well, in both cases here YOU have to adjust for the AI. If you're the leading or trailing car, you have to make allowances so there isn't contact. In RL it's not up to the one driver to make way for the other 12, 20, 30 or however many drivers on the track. Each driver has give and take and they exercise this accrodingly. Off the top of my haed I can't think of any situations where a leading driver moves to avoid the trailing car from ramming him from behind...

As for Max Papis ( :dunce: ) - I guess it's different when you don't have to pay to repair the car you're driving eh... ;)
 
hi all, i am a professional kart racer and a production class touring car race driver. personally i can say that Gran Turismo, from its very first installment, had helped me in my racing career. ive been playing GT for a long time before i started my first kart experience and what i can say is that GT did not make me look stupid on my first try of real race track, in fact it made me look impressive. I excelled on my 1st year in racing and i'm proud to say that i'm a product of the Gran Turismo Academy. Professionally, i use GT in teaching racing students. It is the first step in my racing school. I would be more confident to let a student who is a good GT driver drive my race cars, than a student who doesnt have any idea at all about GT, because that is the main point of the game- GT gives you an idea of what you're about to do. It has been observed also that those that are good in GT, even though they do not have any prior racing experience whatsoever, have a high learning curve. in just a few session they are able to adapt to the G-force and other factors and are ready to push themselves and the cars to the limit. Its is true that there are many factors involved in real racing, but it all goes down to data acquisition and data processing by the driver's brain. Your brain will easily adapt to the situation and will seek what is familiar. Driver feel and talent comes easy with a good GT player. It is amazing to find that the good GT players employ certain driving techniques they learned from the game, unaware of the name of such technique and the theories behind it.

Seat time in GT will a teach a driver the following:
1) the proper racing lines;
2) the theoretical braking points;
3) the turn in points, apex and acceleration points;
4) patience, while at the back of a slow car preparing to overtake
5) tactics, holding/blocking the racing line
6) countersteering/ catching the car from a possible spinout
7) avoiding an accident (the most important, it enables the driver to react correctly to an accident in front of him)
8) and many more, including what moves are possible and impossible, and what moves are downright stupid.

im on my 8th year of playing Gran Turismo. Ive used all kinds of racing wheels. the best of course is the DFP, i play GT4 almost all the time. My training with simulators has come to a point that the fine line between real racing and simulated racing is negligible. GT4 is a very good racing simulator, and so are the other racing games. Which ever your use, it doesnt matter as long as you use a simulator to substitute the real thing to make yourself mentally fit for racing. Physical fitness for racing is nothing if you are not mentally fit for racing.
 
Let me throw in my two cents. A friend of mine is an avid NASA/SCCA forum fiend. He has an RX-7 built to NASA Pro-7 specifications, however, he is considering making the move to Spec Miata. There's a larger field and the cars are easier to drive quickly.

In the SCCA forum, the fast east coast Spec Miata guys were saying they were the fastest drivers in the country. Naturally, the west coast guys were disputing it and saying they were the fastest in the country.

What did they do? The group decided that the east coast guys would come out to Laguna Seca (the home track of the west coast nonetheless) and would race for a weekend to settle the dispute.

In practice and in qualifying. the eastern drivers were setting faster lap times than the western drivers. As for the race results? The top western driver came in third, with the next one in fifth.

How did the top eastern drivers come to Laguna Seca and, without prior experience at the track, beat their western counterparts? One east coast driver admitted to buying a Miata in GT4, setting it up very similarly to his Spec Miata, using the Logitech Driving Force Pro and digitally driving on Laguna Seca for laps upon laps. He credits his gaming experience for racing and beating everyone else at a track he had no real life prior experience at.

I believe that all driving can make you a better driver whether it be: digital, real, arcade style, whether you use joysticks, buttons, steering wheels, street driving, track driving, etc. All of it is recorded into your brain as "dos" "don'ts" and "how tos."

If anyone asks you which racing school to take? Say "Yes." They'll look at you confused as if you didn't understand the question. What you're really saying is, "Yes, take as many driving schools as humanly possible. Every one will teach you something new, and every one will grant you seat time." Take Skip Barber, Justin Bell, hell, take one of those DMV defensive driving courses. They will all teach you, and in the world of driving, too much knowledge is never enough.

I drove my Rabbit GTi around Sears Point last year. I'm going to do it again this year. I used to work at a go-kart track so I impressed my driving instructor (had to start out in group 1 at a NASA HPDE) with my line. I can also heel-and-toe downshift in my car. In the very first session (mind you this is last August; pre-GT4) my instructor told me that we were going to have a very fun day because I was more advanced than other students he had taught. This year I plan on going back to Sears Point for another NASA HPDE. However, now I'm in group 2 so I can carry a passenger, and I have the 1976 Golf (Rabbit) GTi from Gran Turismo 4 to practice with. I am going to digitally recreate my '83 Rabbit from the '76 Rabbit in the game and drive it around Sears Point before my track day to get that much better.

For those of you who say you cannot equate digital driving to real life driving, think about it for more than just face value. Sure, in GT4 we don't get cars flipping through the air, or fenders crumpling when we strike a barricade. But think about the times you are driving cleanly. Times when walls and flipping aren't an issue anyway. GT4 is damn good and they can only get better the further down the GT line we go. Maybe by GT7 we'll have the real life physics modeled in? I'd be happy with a fuller car field and to have the customizations of cars get into details that 90% of the people would have a hard time understanding (cam choice, heads, exhaust diameters, choosing a .030" over bore for an engine, etc.)
 
Wow, guys, i am really pleased to here your real life driving experience improved with GT4, i mean i knew that helps, but it feels good to hear first hand from you guys... :sly:
All you who say "hey kids, do not think you are good in RL if you are good in GT", you are right, they can't be good imediatelly if they never drove a RL car, BUT it certainly helps, even though there is no G-force effect in your room chair, or feer effect, it surely helps, to know what line is good for taking a corner, when to break, how much to push the car, till the tire squeels, how to recover from small slide, and so on...
And others who mentioned GTR as the ultimate simulator... whell, i think they did a pretty good job of simulating FIA GT series, but, how many of you drive 1, 2 million dollar Ferrari especially set up, and tuned for the track...
For me, GT4 is better, because you see how REAL cars, like cars that many owns in RL, popular city cars, etc.. behave in RL...
I don't think that driving GTR will improve my driving of say GOLF 5 GTI, or BMW 3, it would surrelly have the opposite effect....
 
Just try some dead-serious simulations, they will get your "caution flags" up!
 
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