- 269
- klevrah
I decided to post a guide for people not familiar to how D1 comps run in GT5. This will answer all questions involved to help us all get the most out of our time.
How do I join a comp?
People run D1 comps on GT5 on any given day of the year. Some comps are spur of the moment/ fun competitions. Some official competitions require you to sign up prior to commencement. Some comps limit the power of the cars able to join etc.Have a look around you'll find there are plenty.
Joining a comp room. (manners)
When joining any room made for a D1 comp, you must ask, on arrival,
-if the comp is still joinable
-if you are allowed on the track
- If you're allowed to watch or is the competition a 16 player battle (meaning no room for spectators)
Some basic stuff you should know about.
Courtesy Roll or Speed Match: This is put in place to give everyone a fair run, cars that are faster must ease off the gas on takeoff to allow a slower car to position himself properly for tandem. This is something overlooked often.
Clipping points: These are places on the track that you must include on your run/pass to achieve maximum judge points. (e.g two tyres on rumble strip at apex). These (if any) will be described by the organizer of the comp.
Tandem rules-
LEAD CAR: His objective is simple, drift your best while hitting all the clipping points while maintaining speed & angle. He is not to be pressured by the following car.
FOLLOWING CAR: You are to mirror the lead cars line, Following as close as possible. Contact is a big NO NO. If there is contact you will most likely lose the run/ battle.
"Passing"- Some competitions allow and some don't. Here is some info that you might not know.
ALLOWED: if the driver of the following car can complete a successful pass, he is given the advantage of the run but it is no automatic win. The pass must be completed in a clean manner that does not interfere with the other cars line/ speed/ angle
NOT ALLOWED: No passing, simple.
Judging: It is advised that all judges type their vote so everyone can see. Some rooms are made for mic only but this can make deciding who won a tad harder.Some comps have judges vote after each run, and some comps have the judges vote after the entire battle between two people. For more info on judging and how it is conducted look [thread=4233713]here[/thread]
Any suggestions would be appreciated guy's.
How do I join a comp?
People run D1 comps on GT5 on any given day of the year. Some comps are spur of the moment/ fun competitions. Some official competitions require you to sign up prior to commencement. Some comps limit the power of the cars able to join etc.Have a look around you'll find there are plenty.
Joining a comp room. (manners)
When joining any room made for a D1 comp, you must ask, on arrival,
-if the comp is still joinable
-if you are allowed on the track
- If you're allowed to watch or is the competition a 16 player battle (meaning no room for spectators)
Some basic stuff you should know about.
Courtesy Roll or Speed Match: This is put in place to give everyone a fair run, cars that are faster must ease off the gas on takeoff to allow a slower car to position himself properly for tandem. This is something overlooked often.
Clipping points: These are places on the track that you must include on your run/pass to achieve maximum judge points. (e.g two tyres on rumble strip at apex). These (if any) will be described by the organizer of the comp.
Tandem rules-
LEAD CAR: His objective is simple, drift your best while hitting all the clipping points while maintaining speed & angle. He is not to be pressured by the following car.
FOLLOWING CAR: You are to mirror the lead cars line, Following as close as possible. Contact is a big NO NO. If there is contact you will most likely lose the run/ battle.
"Passing"- Some competitions allow and some don't. Here is some info that you might not know.
ALLOWED: if the driver of the following car can complete a successful pass, he is given the advantage of the run but it is no automatic win. The pass must be completed in a clean manner that does not interfere with the other cars line/ speed/ angle
NOT ALLOWED: No passing, simple.
Judging: It is advised that all judges type their vote so everyone can see. Some rooms are made for mic only but this can make deciding who won a tad harder.Some comps have judges vote after each run, and some comps have the judges vote after the entire battle between two people. For more info on judging and how it is conducted look [thread=4233713]here[/thread]
Any suggestions would be appreciated guy's.
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