GT5 Penalty System Rant

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worse thing is the way that if the closing speed is too great, it makes the car in front a ghost so there is no collision which means if there is a decent run off then the car behind can brake late enough for you to be a ghost be earlier enough to make the turn. So the penalites allow cheaters to pass even easier when they work out the best braking zone
 
Yeah, I was in a dirty shuffle with penalties :odd: on grand valley speedway, I was pushed off the road at the first hairpin so I was far away from the road and the pusher didn't get a penalty. Then, when I got back on the track, I got a 7 second collision penalty, then after I un-ghosted, I got a 30 second SHORTCUT penalty. How did I get a shortcut penalty if I was on the outer barriers?
 
GT5 penalty system isn't perfect but it's easily the best solution I've seen in online racing.👍

Are there games out there that do it better?
 
Digging up this thread to (hopefully) not create heat for starting a dupe thread and to express my anger towards the joke called the penalty system.

Doing some online racing on Spa (buautiful track) tonight, an the next host in line put penalties on weak as soon as he became host. Didnt think much of this until reaching the right-left-right after the long straight. Slightly overshot my breaking marker, and luckily didnt hit anyone. My only real option is to proceed through the tarmac inside (outside?) on the left hander, so I slow down to about 50km/h so not to gain an advantage. BAM!!! 10 second penalty. FOR WHAT?!?!? 3 cars passed me while I was on the inside bit BEFORE I got the penalty, everyone had bolted after I got it.

Pressing on and a couple of laps in, I get a slight nudge from someone in the breaking zone in the last couple of corners (he didnt get anything by the way) and once again, Ive overshot the breaking point and am on the tarmac bit again. So this time I go through even slower at 20 km/h, and guess what? Another 🤬 penalty; another 10 seconds for trying to regain my car after losing control.

Final Spa story, I was approaching Eau Rouge and had a faster car come up and slam into the back of me on the entry (once again, no penalty for him) and I got a five second penalty. What was a real kick down low was that I spun the car 180 degrees, and went backwards over the tarmac inside at the final bit of Eau Rouge at about 100 km/h or so. And then i get another 20 seconds of crap given to me.

God I hate the penalty system...
 
I was watching the main forum, when I was like "Wait... Didn't I make this thread like 3 months ago?" Turns out I did XD But yes, it still kinda sucks :P
 
The penalty system (sort of) works in public lobbies where very often "anything goes". But the system is far from perfect. When I held my own (private) club events, I simply turned them off and trusted people to do the right thing. Getting a 20 second penalty for 'corner cutting' when cleanly fighting side by side and just clipping a tire into the penalty zone, not to gain an advantage but trying to give room for both cars, is a deal breaker.
 
The penalty system is just horrible. You see people completely cutting chicanes and getting away with it and on the next turn you go a little wider due to understeer and get a penalty. Who thought of that?
 
i feel for the OP. but it is better to have a penalty system, otherwise it becomes a cutting and ramming fest.

i always have penalty owhen i host although i set it to weak since a 4.5 sec penalty slow down is enough of a deterent for most

that said i agree it does need some improvements
 
try to do High speed racing while raining with a full 16 players lobby. On the first corner every rear wheel drive car spins and stucks in the middle of the corner. Doing 280km/h+ with my rs6 it's completely difficult to turn around them. Guess what happens? You ram them and you get a penalty:) that's what I call fair
 
I wish the online was set at full blown damage and no ghost. Make it more like real racing. If you wreck you should pay the price...your fault or not. But that will never work with the idiots out there that play.
 
try to do High speed racing while raining with a full 16 players lobby. On the first corner every rear wheel drive car spins and stucks in the middle of the corner. Doing 280km/h+ with my rs6 it's completely difficult to turn around them. Guess what happens? You ram them and you get a penalty:) that's what I call fair



why i slow down in first corner, go wide and usually avoid pile up. done enough online races to have learned.
 
try to do High speed racing while raining with a full 16 players lobby. On the first corner every rear wheel drive car spins and stucks in the middle of the corner. Doing 280km/h+ with my rs6 it's completely difficult to turn around them. Guess what happens? You ram them and you get a penalty:) that's what I call fair


oops double post plz delete
 
So, last night I was racing Online in one of the few good lobbies there are to be found. It was a bunch of germans, we were racing 580 PP cars (On that note, the WedsSport Celica is an absolute BEAST!).

It was 5 laps on Nurb GP/F, penalties on Heavy, or whatever the high setting is called. 2nd lap. I'm in 4th out of 8. Schumacher S. Guy in 7th loses control of his Alfa 155 Race Car, and in true racing fashion, clips a wall, sending his car pretty much reversing back onto the track. Being in the middle of a turn, I have no chance to react, and hammer into him at 190something KPH. I proceed to get a 12 second speed penalty and massive damage to my car. Damage is fair enough, but penalty? C'mon PD!

I'm still trying to work out how the guy in 7th spinning off affected you in 4th?
 
I completely agree with the OP, penalties seems to be very unfair especially while they are set on "high".

In the last period, i'm doing a lot of nascar races on daytona and indy.

With penalties on, when you find a lapped guy, he is a ghost and you can go faster "entering inside" him, even faster instead then using "normal" drafting, preventing also accident while drafting that is part of the game...
 
I'm still trying to work out how the guy in 7th spinning off affected you in 4th?

Are you familiar with how the Schumacher S is laid out? If I say it was a very close race, you should work it out.
 
I am done with GT. I think this Penalty system is a mistake. I noticed some like it some don't, therefore is a free country, why is not an option. Anyway, I refuse to have this kind of "rules" on my games. Bye bye GT.
 
I hate it, I will never use it.

I think it is a very half 🤬 developed feature in the game. I used to think it was a cool thing to have set on weak. That opinion changed when I was hit by someone in the back end and I got back collision penalty.

Also on some tracks it is so poorly modeled that using a rumble strip will give you a short cut penalty.

Also the invisible car effect is one of the most unrealistic things I have ever seen in a game.

With that said, I will never use it nor be in a room with it.

JoeJusino
I am done with GT. I think this Penalty system is a mistake. I noticed some like it some don't, therefore is a free country, why is not an option. Anyway, I refuse to have this kind of "rules" on my games. Bye bye GT.
I wouldn't necessarily rage quit from the game in general because of this. Why not simply do what I do and not join a room with it on?
 
I hate it, I will never use it.

I think it is a very half 🤬 developed feature in the game. I used to think it was a cool thing to have set on weak. That opinion changed when I was hit by someone in the back end and I got back collision penalty.

Also on some tracks it is so poorly modeled that using a rumble strip will give you a short cut penalty.

Also the invisible car effect is one of the most unrealistic things I have ever seen in a game.

With that said, I will never use it nor be in a room with it.


I wouldn't necessarily rage quit from the game in general because of this. Why not simply do what I do and not join a room with it on?

Or allow you to short-cut the whole chicane altogether, which is the case in the current Seasonal TT at Monza. I could have all four tires on the Green patch on the other side of the rumbles and no Red lap. :crazy: When I seen it was possible to short-cut like that, I stopped participating in that event and went back to the WRS TT. :)
 
I absolutely loath the penalty system in GT5, it's always turned off in the online lobbies that I run. I'm just thankful that it can be turned off now! In GT5 Prologue it couldn't be, & that was a nightmare for me & many others.
 
The penalty system sucks!!! They should stick to one shortcut system (two wheels or portions thereof on or over (if airborne) the track is good, 3 or 4 wheels not on or over the track is not good. Use the whole wheel if you want, just be consistent and make it clearly defined. So simple, and yet so poorly done by PD.
 
Anyone wanna know a game that has better corner cutting detection? iRacing.

You get told to slow down if you receive an off-track infraction (1x) on the inside of a corner while going full speed (if I recall correctly). If you've spun off on the inside and slow down enough, the game can calculate you losing or gaining time based on your best lap time splits (I think) so if you come out of the inside slightly behind pace (keep in mind you're going slower already), you won't get told to slow down and will be allowed to proceed.

Does the PS3 just not have enough firepower to calculate if you're gaining or losing time on your best valid lap splits?

Also, one more thing: A lap should always be invalidated when more than half the car has gone off the racing surface.

On the exact note of the topic: I hate the penalty system. I got a collision penalty for hitting my normal braking marker with someone almost punting me in the rear. It infuriates me that this happened. The general rule is that it's the job of the overtaking driver (car behind) to initiate the pass cleanly, and at a certain point it becomes the responsibility of both drivers to stay clean. Two exceptions: Blocking and Brake Checking.

... This game really needs the penalty system to evaluate EVERYTHING that is going on near someone before issuing a penalty.

Either that or make the penalty system "no-fault" and give all involved drivers in a crash a collision penalty.
 
The penalty system sucks!!!.............XsnipX

:lol: Couldn't have put it better myself.

TBH - though, I'm talking about the Penalty System in the offline game, since I've haven't been Online yet - except in the last few days when I had to upgrade my game fully. I have to say that the first iteration of the game had a penalty system that really sucked - on so many occasions I quit the game and left the console because of the psychology behind the system (took the 'realism' away.)
The jump from Version 1. to the present Version was almost a quantum jump for me - I cannot believe how much the offline penalty system has improved.

The issue of Penalties, in themselves, of course is another issue - what racing behavior are we going to consider as Penalties? Obviously that is a movable feast depending on whether Online or Offline.

Meanwhile - I'm hoping to do a huge comparison test now between the two games, from Penalties, to the difference in the B-Spec Bots, etc, etc.
 
Does the PS3 just not have enough firepower to calculate if you're gaining or losing time on your best valid lap splits?

Also, one more thing: A lap should always be invalidated when more than half the car has gone off the racing surface.

Whether you are gaining on your splits or not should be irrelevant to the penalty system. A lap is either good or not, there is no middle ground.

And half the car off the racing surface bears no resemblence to real world racing. The GTP OLR seems to be the best comprimise for online or offline racing. Two wheels on the track surface at all times, curbs being part of the track. Not the big green curbs at Monza for example, but the standard, narrow, red/white curbs you see on most race tracks. A more conservative approach might be two wheels on the track, track defined as tarmac only, not curbs. Either way, as long as it's well defined and consistent, it will work.
 
GTP_CargoRatt
Or allow you to short-cut the whole chicane altogether, which is the case in the current Seasonal TT at Monza. I could have all four tires on the Green patch on the other side of the rumbles and no Red lap. :crazy: When I seen it was possible to short-cut like that, I stopped participating in that event and went back to the WRS TT. :)

I hear you on that.

That type of crap made a very honest racer get really upset. I am sure you know who I am referring to.
 
I hear you on that.

That type of crap made a very honest racer get really upset. I am sure you know who I am referring to.

Not really. Must have missed that rant. :lol: It sure as hell pissed me off though as I was really starting to have fun competing with some of the guys there running it until I accidentally ran all four wheels into the Green patch in one of the chicanes without getting a Red lap. After that, I started experimenting to see just how much you could cut the three chicanes there. Long story short, I was up by almost .500 on my ghost coming to the line before I purposely threw it into the wall because the lap was dirty as hell but no Red time. I run according to the WRS standards and that lap was dirty as hell according to how we run it there, which in my opinion, is the correct way. I just hope they have a better penalty system for GT6.
 
Remember couple years ago at the 24H of Le Mans when the Audi passed the Peugeot and a GT on the outside? It's allowed in real life but in GT you get a freaking penalty.
 
Remember couple years ago at the 24H of Le Mans when the Audi passed the Peugeot and a GT on the outside? It's allowed in real life but in GT you get a freaking penalty.

Yup exit of the Porsche curves,(a penalty in GT5)correct me if I'm wrong but I believe that was Benoit Treluyer.
 
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