GT5 Penalty System?

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What Penalty System do you want in GT5???


  • Total voters
    192
yes the simbin penalty system is good, V8 supercars(toca) was frustrating at times i can remember having to restart the race at bathurst so many times due the ai running into me at no fault of mine and damage was enough to restart at the first corner.
One thing they would really need to fix is the way you get hit from another car and it then feels like your on ice, it feels like the car has no weight like all traction disappears so in a way you get even more penalized as the victim due to the ice skating physics when hit
 
To prevent people to cut the turns and chicanes the grass/sand should be thicker so when you try to cut them you will be stuck.

Wall riding should be hardly penalized.
 
yes the simbin penalty system is good, V8 supercars(toca) was frustrating at times i can remember having to restart the race at bathurst so many times due the ai running into me at no fault of mine and damage was enough to restart at the first corner.
One thing they would really need to fix is the way you get hit from another car and it then feels like your on ice, it feels like the car has no weight like all traction disappears so in a way you get even more penalized as the victim due to the ice skating physics when hit

i span out in an F1 car yesterday on V8 Supercars 3, got back on the track, whack. Another car slammed into me side on, blew the wheels off. In another incident, a similar thing happened, i got a 20 sec penalty because the car ran into me. :ouch:
 
i span out in an F1 car yesterday on V8 Supercars 3, got back on the track, whack. Another car slammed into me side on, blew the wheels off. In another incident, a similar thing happened, i got a 20 sec penalty because the car ran into me. :ouch:

I'm no expert but I believe in most groups if you pull onto the track after having an off and get ran into... you probably shouldn't have pulled onto the track in front of other drivers... it's not their fault.
 
What we've got so far!

  1. Simbin penalty rules: i.e. a drive through ... .
  2. Damage: damage won't be a solution. AFAIK, damage is only cosmetic. There is no mechanical/electronic damage, so a driver is still capable of driving competitive with a damaged car. And AFAIK, only race cars have damage. So if you participate in an online race with only stock cars, and these cars don't have damage, in that case we need a penalty system.​
  3. License:
    ... I hope there is some kind of license system in future racing games. You need to earn your advanced license from driving carefully. And you might lose your advance license if you start to drive carelessly. Player games can be set with different licence requirements so you could choose what kind of players you would like to play with.
  4. Flag rules: I just came up with this. :D
The black flag



The solid black flag is used to summon a driver to the pits. It is usually used to punish a driver or team for disobeying the rules, but may also be used when a car is suffering a dangerous mechanical failure, such as a loose hood or dragging bumper, or even calling a driver to the pits when their radio is not working. The car number of the summoned driver is displayed in a designated place near the flagstand or occasionally on the flag itself. Black flags can be waved at all observation posts simultaneously to order all drivers to clear the track after the starter waves the red flag, often in the case of a serious accident.




Black flag with orange circle




A black flag with an orange disk in its center indicates that a car is being summoned to the pits due to mechanical problems that are interfering with the race, such as an oil, water, or fuel leak.​




The per-bend black/white flag




A diagonally-divided black-and-white flag is displayed with a car number to indicate a penalty for unsportsmanlike conduct. This flag can be displayed if a car tries to intentionally drive another car off the course, or if a driver gets out of his/her car and initiates an altercation with another driver.
Other administrators do not distinguish mechanical problems or unsportsmanlike conduct from rules violations.​



The white cross flag




Some leagues use a black flag with a white saltire. It is displayed with a car number if a driver ignores the other black flags for an extended period of time, and indicates that that car is no longer being scored. In NASCAR as well as the IRL, once this flag is displayed, the car is not scored again until it answers the black flag by pitting.

EDIT: if a driver doesn't comply, the game (GT5's AI) will take over and drives his/her car into the pit.
 
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any off-track driving (on all fours)... is instant penalty... and taking shortcuts like the on fuji at the chicane... and the one on suzuka after turn 1 is more extreme penalty.
 
Obviously, the GT5P penalty system needs some attention. When a car hits you and you get the penalty, that means there is a bug in the system. And why that single bug was not fixed within a week is ridiculously stupid.

Casual wall contact is not the same as riding the walls. In real life, at Daytona, it is common for cars to hip check the wall coming out of 2 and out of 4. Daytona has the ability to provide 3 wide racing IRL. In GT5P, that ain't gonna happen. Riding the high line is useless because of the penalty system giving false reads. Even car control does not lend itself to 3 wide or even consistent 2 wide racing.

If you have this casual contact you get a penalty. Cars forcing you into a wall or into a penalty zone, such as on Fuji, needs to be tweaked.

The Darlington Stripe is not the same as wall riding. PD needs to fix this per individual tracks when necessary.
 
ItÂ’s got to be a new system, if you have no penalty system it will just be mayhem, if they stay with exactly the same system as in Prologue, GT5 will not be the ultimate racing game. Most of the penalties I get are caused by other people racing illegitimately, for example the other day I was approaching the first corner on Fuji with a car behind catching up and he/she just sent his/her car into the side of mine at a speed which he/she would never of got round the corner without hitting me and I got a 5 second penalty and he/she didnÂ’t get anything.

I don't believe the developers will allow this major fault into GT5, so I agree with a lot of the posts that it needs refining but as there is supposed to be crash damage in GT5 that will help solve the problem, I really like ddl8's idea of paying credits to repair damage you have inflicted but I don't think that will be enough to stop some idiot ploughing into you on purpose.
 
IMO penalty systems will have imperfections no matter how they are, as long as you are racing in the public matchmaking service. When GT5 comes out I hope they have private races (as a bare minimum, there should be a lot more, clans, tourneys, etc.) that allow you to adjust the penalty system to your own liking.

I'd race only with friends, people I know will take the driving seriously, and turn on only shortcut penalties because I can trust they won't use my rear fender as brakes. TBH I'm terrified of what GT5's online community will turn out to be, with how popular that game is, it'll probably be full of maniacs more interested in viewing the quality of the damage system than actually racing properly. Those maniacs will ruin the penalty system no matter how it is implemented.
 
I think the speed penalty on the track is a stupid idea, if there is intentional contact you should be black flagged.Introduce stop & go penalties too.There is no penalty for scaping or hitting a wall in real life racing it's physical and it's mechanical.What rules apply with a false start ?.Yellow flags for telling drivers they are approaching an accident, blue flags for passing vehicles, white flag for last lap and the chequed flag, that is how it should be done.
 
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new penalty system:
DAMAGE.

takes care of it all, really.
going off course slows you down [possibly in gt5 - makes you lose control and crash] anyway.
and if that doesn't happen, then the ability to tun it off.
 
I think the penalty system for Time Trials is fine. Cut or ride a wall and the time won't count. 2 wheels on the pavement at all times.

Online Instant-Play is the only real issue when you think about it. If you join a private room (assuming private rooms are in the game), chances are you all respect each other and won't race unfairly. The group could boot or ban. Real damage and track cutting should be the only penalties.

For Instant-Play, a racer profile should be kept for the amount, severity and frequency of incidents. You get rated and similar ratings could be grouped together and/or have varying effects for each rating level while racing. Stop on the track or exceed 25mph in the wrong direction you are invisible, not just a ghost. A ghost is still a distraction to racers. Bumping and tapping are part of racing but should never force you off-line or accelerate/brake the car faster than it could by its own power. This could be cut-off at a certain speed, since this tactic is widely used for nascar.

Someone mentioned fines and damage repair. I definitely like that idea. Hopefully credits are difficult to come by (I like working for that super car - more rewarding) and damage repairs are costly. That should deter punters since they most likely do not take the game seriously enough to work for credits.

Problem is, too much of a penalty system will annoy casual gamers and hurt sales, DLC and future GT derivatives.

It's hard to find any multiplayer game where people are playing the game like everyone else wants them to. Balance really is very hard to come by.
 
If there is still a penalty system, I only want it to be for qualifying, and online RAMMING, (sorry for the caps) but it is just how I feel. I hate 'brushing' the wall as much as the next guy at Daytona, but these cars are hard to control at 200+MPH. Then after just barely touching the wall, you receive a 4 second penalty with only steering control, and you lose all throttle response, causing almost all fast cars to come to a skreetching halt about 3 seconds into your 4 second penalty. If there is 'in race' penalties, I want them to add time to my final total, instead of controling my car for a few seconds.
 
I have the answer for shortcuts!
Dirty tires. If everytime you took a shortcut your tires picked up dirt and debris, which consequently caused your car to handle worse for a period of time, until the dirt is layed down on the track and your tires go back to normal, people would be less likely to take shortcuts. Of course, the longer you go off the track, the more dirt you pick up and then the longer it takes for your tires to become clean again.

Couple this with accurate damage for wall riders etc and damage and flags (drive through and stop and go penalties) for punters and I think you'd have the perfect penalty system.
 
Someone mentioned fines and damage repair. I definitely like that idea. Hopefully credits are difficult to come by (I like working for that super car - more rewarding) and damage repairs are costly. That should deter punters since they most likely do not take the game seriously enough to work for credits.

Be careful what you wish for on that point. Those "punters" you speak of could very easily buy a couple cheap cars, ram all the supercars behind them when the race starts, and therefore piss off serious drivers while they themselves have no problem buying another cheap car.

I personally don't want to have to pay to repair my car after a race. That's crossing the line from realism to utter frustration.

I think it's important to keep in mind, when thinking about penalty systems, that no matter how the penalty system turns out, there will always be a couple idiots that find a way to ruin the game for everyone else. That's why I'll do my best to avoid public races, at least the beginner ones.
 
I think the penalty system in GT5P is great! I've never had any unfair penalties. You cut corners, hit other cars, you deserve a penalty. Fair and square!
 
I think we need a bit more tolerance. I have been often hit by other cars and I got the penalty.

Or complete new with penalty points. Lets say after 5 Points, you have to drive through the box. Also you can earn much less money for penalty points.

Or you collect penalty seconds, which are added to your Time. So if you are first and have 13 penalty seconds and the second one is 11 seconds behind you, it means that the second one is the winner.
 
Stupid (possible newbie) question on the GT5p system.

How can you get rammed off, but you get the penalty? This happens all the time and is the only part that really needs work. Nothing worse than losing a race, for no fault of your own.

The rest (although full of holes) at least is mostly fair.
 
When I get rammed by the Ai, I shouldn' t get a penalty. So if PD could look in to that issue.

Also, cut warnings would be nice. You could have 1 or 2 errors before you could have a drive through or a stop&go. Or perhaps an engine cut or speed limiter.
That would be far better then te one used in GT5P IMO 👍
 
Here is what all the F1 flags mean:

F1 Racing Flags

Chequered Flag



The race has finished - shown to the winner first and every driver thereafter. Despite the number of laps completed, the race is over for every competitor.




Red Flag



The race has been stopped either because a car is in a dangerous position or driving conditions have deteriorated sufficiently to stop the race.




Yellow Flag



Overtaking is prohibited due to danger ahead. A single waved yellow informs a driver to slow down whereas two waved flags warns the driver they must be prepared to stop.




Blue Flag



When shown, indicates that a faster car behind is waiting to overtake. Penalty points are incurred if the driver is shown the heading flag more than three times. F1 drivers are not required to make way for cars trying to overtake.




Black Flag



Show with the car's number to a driver for immediate return to the pits normally due to a rule infringement. Race disqualification normally follows this flag.




Red & Yellow Vertically Striped Flag



When shown indicates a slippery track due to water or oil.




Green Flag



The hazard is no longer there and racing can continue normally.




Black Flag With An Orange Disk



Shown with a car number to indicate immediate return to the pits due to mechanical problem.




White & Black Diagonal Halves Flag



Shown with a car number for unsportsman like conduct. A black flag may result if the warning is ignored.




White Flag



Warns of a slow moving, non-race vehicle on the track.

Hopefully mechanical damage is in the game so them flags can be used.
 
But what if you deliberately brake too early before the corner? Or you cut the line even you should not? Sometimes in the real world race, they need a committee to watch the replay many times and discuss whose fault is it. I agree the rules to determine the penalty can be improved. But I also think that no system can be perfect.

There is a big difference between real world race and gaming. In a game you won't be killed, so most people won't care about how they drive. They don't care if they slam into other people, or they don't care being slammed if that is what they have to do in order to stop other people's car. Sometimes I think of all the possibilities, all conditions of a race, all the rules they need to set for a better penalty system, and then I kind of forgive or understand why it is what it is now.

Sorry for poor English.
 
I voted new, GT5P's is awful and only subtracts from the game. However, in light of Prologue, I expect the penalty system to be FULLY defeatable in user created rooms and offline.

The new system should resemble real life ones as close as possible and be FAIR. I'm against issuing penalties mid course, as that can disrupt other drivers (and ghosting shouldn't exist anyway).
 
It seems like there are a lot of people in favour of having penalties only for repeated offenders.

If I was racing someone fairly for 20 minutes and then they straightlined the final chicane to beat me on the last lap, completely unpunished, I wouldn't be over the moon.

It's also annoying getting punished for a genuine mistake that cost me time anyway. Surely they could just have a system where if a car leaves the track, combined with an abnormally fast speed/time for that section of track, the player could receive a warning, once back on the track, to release the accelerator for x seconds, or face a black flag. Ergo: You leave the track and gain an advantage - you are penalised.

Oh and damage, blacklisting, private races etc.. should mostly solve player-on-player cheating.
 
No penalty system. Even in shortcuts, usually, if they were real, the car will lose control or get damaged with the jumps in grass, or simply stop with the sand. Not what happens now on Prologue, that the traction control magically activates (even deactivated in options menu) when you get out and can continue the race, returning to track, no sand stuck :yuck: Yes, this is all beacuse of making the competition "fair", equally for everyone and other things that says Kazunori, but I don't like it. Maybe Japan is an arcade country, but this is a simulation game, change your mind. Simply, make it real or give us that option!

Perhaps, if they think we need some penalty system, I'll suggest to copy Simbin, like someone said before, or some F1 flags.
 
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