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There is no "first". It'll get done in parallel with everything else, if they plan to do it, that is.
Looking at the evolution of past iterations, I'm not so sure about that. But okay.
There is no "first". It'll get done in parallel with everything else, if they plan to do it, that is.
Looking at the evolution of past iterations, I'm not so sure about that. But okay.
I have no idea what evidence you think you might be drawing from, but there is no way the physics guys will be sitting around twiddling their thumbs whist everyone else is fixing other stuff "first".
The physics have hardly evolved in so long. GT5 was a major step forward and there still is no real tire model. What Im saying is, PD as a group needs to fix stuff like AI and standard cars before they start worrying about wheel inertia. The physics people need to work on crash physics before they think about wheel inertia. They need to get a better suspension simulation before they worry about wheel inertia. What I'm saying is, PD need to prioritize well or else we'll have good wheel inertia but 800 standard cars still.
But what he is saying is the people doing physics are not the same people doing AI or car modelling.
The physics people need to work on crash physics before they think about wheel inertia.
My point is, if they're not going to completely fix everything with the physics, if they're not going to do a proper tire model, then there's certain things that I feel deserve a higher priority than the wheel inertia.
Part of the crash physics, yes.I would put wheel intertia first, it would be part of the crash physics anyway. Crashing is all about energy going this way and that, and the wheels, because of their inertia, serve as energy banks.
Wheel inertia isn't a little thing.
Yes I know. I'm also saying that there's other, more major flaws with the physics that need fixing first.
Wheel inertia specifically falls behind accurate torque steer and others is what I'm saying. Yes they could fix both of these things by doing an actual tire and suspension model, but this is PD. Lately known for not doing 100% of everything.
My point is, if they're not going to completely fix everything with the physics, if they're not going to do a proper tire model, then there's certain things that I feel deserve a higher priority than the wheel inertia.
What Im saying is, PD as a group needs to fix stuff like AI and standard cars before they start worrying about wheel inertia. The physics people need to work on crash physics before they think about wheel inertia.
You're not convinced that altering a global friction component in the physics model has wide ranging effects? I'm not saying it's smack you in the face obvious, I said it was subtle. Many such subtle omissions all add up to create what I called the "uncanny" effect; physics that are not convincingly real, but your brain still accepts it because it's a game. If the drag is not being applied to the wheels, how is that in any way a correct simulation?
For the wheels to stop immediately, either inertia is zero, or tyre grip is infinite - so it's pretty obvious what's happening. Modeling the inertia in wheels creates all sorts of subtle handling (and braking...) effects, especially through the force feedback (if it's being done properly).