GT5 Physics? Realistic?

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So i'm a avid LFS player, to this date I think it has the most realistic physics for a racing SIM so far.

I've spent time playing GT4 and GT5 prologue quite a bit and i've been disapointed with both. Even things such as left foot braking didnt work correctly as it would in LFS or real life.

I dont own a PS3 but i'm really considering it if GT5 is realistic! I really want to drive my own Legacy GT-B wagon around some famous tracks so bad and race other people online with it! :D
 
1.) Do you have a car?
2.) Do you have a license?
3.) if you answered positively on both, have you driven the vehicle you own within 9/10ths of it's full potential? If not, then you can't make a claim that LFS/GT5 etc etc are/aren't realistic..
 
The GT5 Time Trial is a step up physics wise. Still needs work, and PD are doing just that. LFS isn't all that real either, just a different flavour
Left foot braking does help stablise some of the hard to handle cars like the RUFs and Ford GT etc in Gt4 for sure.
Honestly, without left foot braking an old RUF is pretty impossible to keep under control on Nurburgring :)

Just remeber, GT5 is so much more though!!

Let me quote myself

I play all the major PC racing sims too and I think the GT5 Time trial compares well, and better the PC games in a few areas physics wise and loses out in some areas. But if you consider where PD has come from and where GT4 was, it's progressive

Physics in each game takes a while to get used to, but once you do they suddenly feel a certain smilarity for a funny reason, when it felt so alien when you first played it :)

Even in all these PC games they all feel different, so who is to say which is correct? I mean none of them really feel like real life.

I played GTR Evolution a fair bit a few weeks back, it feels pretty arcadey and simple compared to the GT5 Time trial so I'll leave it out. R-Factor has the same basic physics engine as it, and I'm not dedicated enough, hardcore and drawn to it enough to go fiddling under the bonnet like I would when it comes to modding other PC FPS and strategy games I love.
NetKar Pro feels very good, right up there with my best, but the cars are hard to relate too and I haven't played it in a few months so I'll leave it out

Now I have played LFS, iRacing and the GT5 Time Trial long enough to get a feel for each, and a week ago I played all 3 back to back.
LFS feels like the odd one out. iRacing and the GT5 TT feel pretty similar with a few differences


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Overall the reason why I like the GT5 Time trial the most, because it's the only game that gets me into the zone, locked into the screen like I did when I was churning out laps for 2-3 hour stints, where I really feel like I'm driving a car, banging up through the gears, the engine screaming, steering the car around. And I have good control and connection to the car.

I get that a bit in LFS, especially online. I haven't so far in iRacing, and I've done quite a few official Time Trail events, qualifying sessions and races. The steering feel and force feedback is the best of the bunch, so I don't know why, but something is not right. I never really feel like I'm fully in control of the car or it has much weight. The way it looks, the way it sounds and how it controls plays a part I guess. And the cars you get to drive, or lack of. I really like the debris and smoke effects they added recently though, much like what we have seen in GT5. It really adds to the feeling when you race - eye candy like this makes a difference for all the naysayers out there who poo poo eye candy....


The GT5 TT also seems to be the only game where the rate you apply the throttle makes a big difference, not just how much. It matters a little in iRacing, but not to the same degree. In LFS it doesn't seem to matter wether you mash the pedal quickly or wether you ease into it.
There is not only slip angles, but slip curves to work with.
At first I hated this and it felt alien, and I couldn't figure out why the car was losing control , but like I said before once you get used to the physics it feels second nature and I can read what the car is doing and make it dance.

As far as force feedback goes, you can turn off centre spring force, to make the PC games function like they should but you can't in the GT5 TT, so your stuck with good weight transfer effects (feels exactly like iRacing) and a few bumps, but everything else seems to be masked by the centering force. If you turn the FF up, you just get more centring force.
I can feel a bit of the natural wheel positioning when you over steer, but it's nowhere like as strong in LFS. Maybe LFS is exaggerated though. iRacing is somewhere between the 2.

Most PC games have canned FF to communicate grip, engine vibration, braking and other stuff etc, but a real life car doesn't work like that. You get that with the seat of pants feeling. iRacing has more realistic steering and FF effects, like a real car.
So GT5 TT is more inline with that, but feels somewhat vague and lacking some stuff. I can see the bumps in the cockpit, but I can't feel all those high frequency bumps like in iRacing, except for the major ones and going over curbs etc.
You can feel ABS pulsing in LFS through the wheel, which is pretty cool.

LFS has the best connected to road feeling, and that your actually driving something with air filled rubber tyres, but cars don't feel weighty, and the overall physics feels quite soft and doughy. Throttle response is pretty poor, and you never really feel the power and torque of the engines. I have used the LFS tweak tool to up the engines up to 500-600 hp, and it never feels like it.

GT TT feels like your driving on solid rubber tyres as opposed to air filled ones, but weight of car feeling is good.
Tyre model lacks acceleration grip, and has too much braking grip.
Best feeling of throttle response and screaming engine.

iRacing cars don't really feel heavy, or your driving on tyres to me like in LFS, but it models that skipping across the road surface, when the tyres don't bite properly extremely well. Engine sounds not so good. Tyres make as much noise as the GT5 TT as well :)

Like I said before, if PD improves the tyre model and force feedback, it's gonna be a sweet ride. And best overall package by far.
 
1.) Do you have a car?
2.) Do you have a license?
3.) if you answered positively on both, have you driven the vehicle you own within 9/10ths of it's full potential? If not, then you can't make a claim that LFS/GT5 etc etc are/aren't realistic..

Yes I do and I've tracked my car enough :)
 
I think LFS feels very solid to drive and the only other game I play is GT5P. Using a G25.
It doesn't feel all that bad, a little loose. But prologue is 2 years old now, the time trial felt alot better so I have no concern about how the full game will feel :)
With kaz now racing alot i'm sure they'll get it feeling right.
 
you've had the chance to play the TimeTrial did you not? They said that was a "taste of the all new physics system".
 
I think that the physics can't actually be realistic. They have to be made in a way that feel realistic when played with a controller or wheel. Devices that don't give us the kind of feedback that a real car would. Therefore they have to be "simulated" in a way to feel realistic, in turn making them unrealistic. Actually making all racing game physics unrealistic. But that's why all the games are "simulators".
 
So i'm a avid LFS player, to this date I think it has the most realistic physics for a racing SIM so far.

I've spent time playing GT4 and GT5 prologue quite a bit and i've been disapointed with both. Even things such as left foot braking didnt work correctly as it would in LFS or real life.

I dont own a PS3 but i'm really considering it if GT5 is realistic! I really want to drive my own Legacy GT-B wagon around some famous tracks so bad and race other people online with it! :D

First of all, LFS is outdated, sure its a GOOD sim, but not the best, it has many flaws with physics.. maybe play some iRacing (which is proven to be most realistic so far), and play the GT5 TT DEMO, you might think both have super close physics..
 
One thing that LFS does model better than in GT and iRacing is the clutch, transmission and tyre wear stuff

some of this is more tedious in the virtual world than needed though
GT5 will have tyre wear which depends on driving as well and temperature according to a visit to PD's office by a French mag
 
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Take the Ring for example. If it is actually modeled as well as we know it should be and cars are replicated as close to life as possible, then there is no way a slightly modded 370z should be running 7:19 at the ring.
 
I tried the TT demo and the main thing I find wrong with it, is the FFB is notchy and not very good compared to LFS. I think this makes them hard to compare properly. For me LFS more realistic, because it simulates all types of driving realistically. If you only like to drive fast around a track ,GT5 should be realistic enough for most people to enjoy and hopefully they will sort out the FFB for the final release.
 
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Take the Ring for example. If it is actually modeled as well as we know it should be and cars are replicated as close to life as possible, then there is no way a slightly modded 370z should be running 7:19 at the ring.

Where you seen that? I wanna take a look :)

I think Lukaz did it in 7:57 so it seems. As well I do not know if that is tunned 370z or not.

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Like every race car driver says when they compare GT to real life, in real life you can archive the same, you are just scared for the car and your life, in GT, you can just reset at any point. So fear factor really plays a big role.. on GT people practice 100,000s of times, in real life, you have few practices, not many get to practice 1,000s of times
 
Does GT5 TT feel 'real'.. IMO yes it does, lots of stuff going on, a bit of a handful at the limit, and quite fun..

Is it actually realistic to the real car, I doubt it, the car feels way too twitchy at times, and having plenty of time driving a normal 370z, in real life it's far less exciting..

Do I care? Not really, FM3 has supposedly very good physics calculations, and models tyres very well according to a lot of sources, but quite frankly it doesn't feel real, and in some ways can be a little 'boring' in comparison..

I'd say, don't worry about it, as long as it's good enough to have fun, and take real skill to master, that's all most will care about.
 
There's no doubt that the time trial is the closest GT yet, and I think it's on par with some of the better PC sims out there (I also hold nothing but disdain for the ISI sims...)

After having played GT5:P for so long recently, and then attempting the Targa Florio in GPL last night, I can see there's a huge difference in "involvement" in Prologue, (the TT is much better). For Example, my heel-and-toe had become really quite sloppy!

Mind you, there are few cars more involving than a magnesium-alloy open-wheeled monocoque with no downforce and tall cross-ply tyres with a highly-tuned engine mounted midship and driven through a Salisbury-type differential :scared:

By the way, LFS is expecting a huge tyre-model overhaul in the near future.
 
no other game even comes close compared to Iracing.

And we can´t really tell just how good the physics-engine is in GT5 because the only car we have driven is a 370Z..

We need som Enzos, WRC´s and a few Super GT´s to really know how good the physics engine is.
 
Where you seen that? I wanna take a look :)

I think Lukaz did it in 7:57 so it seems. As well I do not know if that is tunned 370z or not.

french final. One guy did a 7:21 the other 7:19.

Like every race car driver says when they compare GT to real life, in real life you can archive the same, you are just scared for the car and your life, in GT, you can just reset at any point. So fear factor really plays a big role.. on GT people practice 100,000s of times, in real life, you have few practices, not many get to practice 1,000s of times
You couldn't be more wrong. If you feel fear while racing, you don't belong on the track. Same goes for practice. People who run these cars for record times all have 1000's of laps under their belts.
 
french final. One guy did a 7:21 the other 7:19.


You couldn't be more wrong. If you feel fear while racing, you don't belong on the track. Same goes for practice. People who run these cars for record times all have 1000's of laps under their belts.

Not that many, and still many PRO drivers even fear.. There are so many pre race interviews where they ask a driver, and driver states that he only been on the race track a couple of times. If drivers had no fear, they would of crash every single race.
 
Not that many, and still many PRO drivers even fear.. There are so many pre race interviews where they ask a driver, and driver states that he only been on the race track a couple of times. If drivers had no fear, they would of crash every single race.

so they have no skill to get out of sticky situations? Seriously, to be a great racing driver, you have to be fearless.
 
No ****, but that doesn't mean great racing drivers don't feel fear!

There's that old quote from Sir Jackie Stewart, saying when he left for the 'ring, he used to take long look at his house before leaving - as though it might be the last time he saw it!

There's all this machismo these days, though. Jim Clark once said he'd be lying if he said he wasn't scared, but he went out there to race, and that's what he did.
 
players sometimes get scared while racing online or doing time trails (like myself),although it is not the fear of crashing and dying but the fear of crashing and not winning a race so although not completely the same but there is definatley a fear factor if there is the right motivation
 
Take the Ring for example. If it is actually modeled as well as we know it should be and cars are replicated as close to life as possible, then there is no way a slightly modded 370z should be running 7:19 at the ring.

If the tuned 370Z in the game is based on the same engine and setup as the Nissan GT4 race car then the time is quite comparable to what the actual tuned 370Z has done at the Nordschelife. At last year's 24 hours of Nurburgring, the fastest lap by a tuned 370Z around the full Nurburgring (25km as oppose to 20km in GT5 demo) course is 9:24 and that's in a race situation with hundreds of cars on the track. Just for comparison, a GT2 (I don't have a GT4 comparison) car around the full F1 track takes around 2 mins. In the 24 hours of Nurburgring, the race enters the Nordschleife course just before the turns heading to the last final straight.

Here's a clip from the 370Z running at the Nurburgring race:

[YOUTUBEHD]hMSVMt9Y0kA[/YOUTUBEHD]

I realise it's quite a different car- the one in the video is running at around 400ps and weighing 1250kg. It's much closer to a GT3 than a GT4 but the 7:19 in the game was also done in a TT mode without impeding car.
 
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This original argument is a bit pointless. LFS can't be compared to anything because it is not a complete game (S2 Alpha), neither is GT5 (which isn't even out yet!).

For me, so far, the best physics are found at iRacing and rFactor, although iRacing is definitely creeping up on the older sims.
 
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