GT5 Physics? Realistic?

  • Thread starter Thread starter Subaru_AWD
  • 82 comments
  • 9,918 views
Turn 10 excuses are ridiculous as i have the best wheel for the game and i still have to have steering buffer on. Also tyre grip is unrealistic in forza 3.
Turn 10 made a driving game that has a broad appeal. Get over it and enjoy your Enthusia. Besides, if realism is what you are after, why are you sat there with a toy steering wheel staring at a PC screen?
 
Besides, if realism is what you are after, why are you sat there with a toy steering wheel staring at a PC screen?

I actually to not have to stare a PC screen, i have nice 46" sony to stare.
Yes why would anyone want realistic simulation of cars you can never buy in real life? I will buy a real sports car when i have enough money but please save your insults.

PD says that they have the real driving simulator; i did not make up the fact that there even should be realistic driving game.
 
The closest I can get to GT5 Prologue's physics is Forza Motorsport 2. I don't know why though.
 
Anyone who is worred GT5:P and TT = GT5 final feel and physics should not worry anymore 👍

That was the indy time trial for the GT Academy comp. Was put together solely for that purpose and is no reflection of how the game will be. I got to the national finals and they had a few additional tracks to race on with those cars - Fuji, Daytona Road and then the TT from the demo - car felt a lot better. Other European regional finalists got to race on the Nürburgring the lucky sods although they did have an unrealistic drafting to contend with - such to the point that it was re-coded and removed for our final. The Irish finalist - Dan Collins fared very well at the GT Academy, Silverstone. He made it to the final 4. They drove(and raced) r35 gtr's, 370z's, race prepped 350z's, single seaters and karts - which makes nismoe sad he didn't get there
 
I have Kaido Racer 2 on PS2 (which is actually Kaido 3 in Japan) - only played with a controller so far and it feels weird. I will have to try it with a wheel, but I only played it for 1 stint after I got it 2nd hand and haven't touched it since, it was freaking boring and turgid looking, feels really arcadey, but we'll see with a wheel. It was nice that it had the Pulsar GTI-R :)

Anyway I was just talking about power oversteer with Enthusia. It feels better and more controllable than anything out there without being "arcadey". You can still spin out and become passenger in Enthusia, just like in the GT5 Time trial. Yeah it does have really laggy steering, but I'm just talking about basic power over steering feel and mechanics.

LFS feels less and less realistic to me each day, and doesn't feel that good anymore. It's just that a lot of other games are worse :)

I dont really know LFS can feel less realistic for u. since enthusia seems pretty tame after playing lots of kaido 3 and LFS.
Enthusia FR cars often oversteer too easily, but can't really be tuned for easy long drifting like rl cars. kaido and LFS cars can also oversteer easily depending on how you tune the suspension. I also find that after being used to Kaido and LFS, i can easily just brake jam in enthusia and not worry about spinning out, and have to brake harder to drift more, because of abs in all cars. If i drove the same way irl, lfs, or kaido, i would lock the brakes and spin before the corner or understeer.

http://www.youtube.com/watch?v=Q66G7pi6Ei4
you will never find oversteer or braking physics like this in Enthusia. The tires/brakes never wear out.

Enthusia's gameplay is just annoying: Too much luck required to unlock cars, punish you for switching cars, everything lvls up by itself without any choices at all.
 
Kaido feels floaty and canned, with a wheel, like your a hovercraft on the road. It's about as arcadey as you can get. When you drift you can maintain it without doing anything, like modulating the throttle and adjusting the wheel, maintaining momentum etc. The physics are very simple

As far as Enthusia goes, it has issues, but I'm just talking about the feel of the power oversteer. It feels real good to me, coming out of a turn, hitting the gas, and the rear coming around, and then letting go of the wheel to let it unwind and straighten out

LFS has way too much natural wheel positioning force when you oversteer, and the wheel will not straighten out, you have to force it there against the FFB. The car also feels very light. I do think LFS is somewhat overrated
 
So i'm a avid LFS player, to this date I think it has the most realistic physics for a racing SIM so far.

I've spent time playing GT4 and GT5 prologue quite a bit and i've been disapointed with both. Even things such as left foot braking didnt work correctly as it would in LFS or real life.

I dont own a PS3 but i'm really considering it if GT5 is realistic! I really want to drive my own Legacy GT-B wagon around some famous tracks so bad and race other people online with it! :D

I'm not an expert by any means but the PC racing sims seem to have much better physics based on feel of the car. Also, when I run off track in PC sims the grass does not act like ice as in GT5P.
 
Today I've been thinking (after a somewhat..."though" driving lesson) that the clutch in GT5P isn't very much realistic. There are a lot of things that happen when you don't use your clutch adequately in a car, and despite using my G27 clutch like an absolute brute cars run perfect. Also, the lack of grid starts make the use of the clutch even less realistic and needed as it actually is in real life.

Any thoughts? :D
 
I don't really get on with the clutch in GT5:P for standing starts, I just give it a bootful of throttle and drop the clutch, and then attempt to control the ensuing mayhem :D

I don't think the grass is like ice in GT5:P - are you confusing it with the Time Trial? It's grass was just awful... But understandably so ;)
 
lfs IS GREAT ;)

but..

no real cars
no real tracks

all cars provided by demo are just to easy to control :) Especially drifting in RWd thing it is just toooo easy.

Ofc i consider that all cars have racing setup

but simulation of car that don't exist isn't any more real that GT simulating with flaws some real car.

So far rFactor (mods ofc) and iRacing hold crown for me. They just do what LFS can't. Simulate real cars.... 💡
 
That famous Enthusia Physics video again. Note how the driver of the real car let's the wheel go to spin, Enthusia does this well from my experience with the game. Not many car games do that when you power oversteer due to all the gamey FFB. That steering wheel is a lot larger than your typical Logitech though :)

 
I don't really get on with the clutch in GT5:P for standing starts, I just give it a bootful of throttle and drop the clutch, and then attempt to control the ensuing mayhem :D

I don't think the grass is like ice in GT5:P - are you confusing it with the Time Trial? It's grass was just awful... But understandably so ;)

yeah, the clutch issue in any sim (I use the term loosely for GT5P at this time) can be difficult without the feedback we have from real cars or motorcycles of when the clutch is actually engaging.

No confusion here about the poor grass physics in GT5P, mate. The physics of the dirt, kitty litter,grass in GT5P is simply awful and only belongs in a child's game. These runoff areas are designed to slow a car down and in the GT5P they do not such thing.

Cheers! good luck with the clutch.
:)
 
lfs IS GREAT ;)

but..

no real cars
no real tracks

all cars provided by demo are just to easy to control :) Especially drifting in RWd thing it is just toooo easy.

Ofc i consider that all cars have racing setup

but simulation of car that don't exist isn't any more real that GT simulating with flaws some real car.

So far rFactor (mods ofc) and iRacing hold crown for me. They just do what LFS can't. Simulate real cars.... 💡

I really like LFS, but it seems to me that the sim is dying a slow death. It seems like I am finding fewer and fewer pilots online for racing?

I really want to try iRacing someday. Most simracers say that LFS has the best tire modeling of the sims. Does iRacing come close or surpass LFS in this regards?

Cheers!
 
Turn 10 made a driving game that has a broad appeal. Get over it and enjoy your Enthusia. Besides, if realism is what you are after, why are you sat there with a toy steering wheel staring at a PC screen?
I like racing sims (iRacing, etc...) mainly because track days in the U.S cost a lot without a group track day. Not to mention some of the tracks here have certain rules for convertibles like the s2000. Because of that I mainly autocross. Autocrosses are fun and cheap and thats what I do. However, I can't afford to do these 24/7 just like most people and enjoy sitting in the home racing without freezing or sweating my 'a' off sometimes. To each their own. BTW, Turn 10 'did' make a good game. I was obviously playing around in the other thread. Like many of my friends that own Forza 3, I too believe that nothing can top the GT series. Kaz just puts too much of himself into the game series... Honestly I hope nothing ever gets taking away from the GT series as it progresses.

Edit: Patrocles, I've never played LFS but iRacing is excellent as far as simulation is concerned.
 
Last edited:
Turn 10 made a driving game that has a broad appeal. Get over it and enjoy your Enthusia. Besides, if realism is what you are after, why are you sat there with a toy steering wheel staring at a PC screen?

So they succeeded at the broad appeal, which is utterly beside his point.

As for the rest: same reason people who like realistic sports games aren't out on a field playing it right now; same reason people who like realistic military sims don't just jump out and join the infantry. A lot of us drop decent coin on toy wheels and PC screens, as you so eloquently say, because realism doesn't = REALITY. In this context it equals the closest available approximation to reality without spending 10k + on a decent car, finding fifteen other like minded people with comparable vehicles any time we want, moving to a city with a track in it, and hoping not to die in a fatal accident every time we push the hell out of the car.

Sorry if that's a bit blunt, but it's perfectly reasonable to want a sim to be as realistic as it's possible for a sim to be. I find your counter argument to be incredibly shallow and very, very patronizing.
 
I really like LFS, but it seems to me that the sim is dying a slow death. It seems like I am finding fewer and fewer pilots online for racing?

I really want to try iRacing someday. Most simracers say that LFS has the best tire modeling of the sims. Does iRacing come close or surpass LFS in this regards?

Cheers!


iRacing has a very snappy model, once it slips chances are your gonna spin. Nothing like LFS in this regard. Getting a car sideways to scrub off speed is not happening. I find it hard to push the car hard in iRacing, I'm always tip toeing around the track. Not very satisfying for me
 
I've never played LFS but with iRacing, almost all the cars use racing slick except the Skippy F2000 which uses street radials. With racing slicks, there's no progressive break, once you lose it, your car will spin. I don't know which wheels you're using- I know a few people who use the DFGT and have a hard time modulating both the brake and the gas pedals in iRacing (and even in the GT TT demo) because the pedals are both short-throw and too sensitive. To those using DFGT, there's always the Squash-ball mods: http://www.lugnutsracing.com/pedals.php
 
Time for some choppin...

No confusion here about the poor grass physics in GT5P, mate. The physics of the dirt, kitty litter,grass in GT5P is simply awful and only belongs in a child's game. These runoff areas are designed to slow a car down and in the GT5P they do not such thing.
:)

On Suzuka, the gravel on the outside of turns (e.g. the first turn, 120R etc.) do slow you down...? At least they do on professional physics - on standard, there is little difference in grip etc. between the tarmac and off-track.

I really like LFS, but it seems to me that the sim is dying a slow death. It seems like I am finding fewer and fewer pilots online for racing?

I really want to try iRacing someday. Most simracers say that LFS has the best tire modeling of the sims. Does iRacing come close or surpass LFS in this regards?

Cheers!

iRacing has a very snappy model, once it slips chances are your gonna spin. Nothing like LFS in this regard. Getting a car sideways to scrub off speed is not happening. I find it hard to push the car hard in iRacing, I'm always tip toeing around the track. Not very satisfying for me

It's hard to say, in my opinion. I, like CoolColJ, have difficulty driving anywhere near the limit - but that's standard fare with high downforce, sticky slicky racers. Still, despite the excellent suspension and steering feel, the driving doesn't really do anything for me (unlike the Papy team's previous attempts).

I've never played LFS but with iRacing, almost all the cars use racing slick except the Skippy F2000 which uses street radials. With racing slicks, there's no progressive break, once you lose it, your car will spin. I don't know which wheels you're using- I know a few people who use the DFGT and have a hard time modulating both the brake and the gas pedals in iRacing (and even in the GT TT demo) because the pedals are both short-throw and too sensitive. To those using DFGT, there's always the Squash-ball mods: http://www.lugnutsracing.com/pedals.php

LFS is really easy to drive towards the limit (i.e. you are always aware of where it is), but it gets appropriately hairy on the limit, though controllable and predictable to some extent (varying from car to car) and I find it entertaining enough to just faff about in.
I also play GPL: no downforce, cross-ply tyres = mostly four-wheel drifting for optimum pace, with similar steering feel to iRacing, just less developed (e.g. no force when stationary, unless you're on a slope). The cars really do offer a completely different feel to modern racers, and I absolutely love it! :D
 
Back