It will likely rate higher than any of the racing games currently out.
9/10, 10/10 should be commonplace.
Personally so what?
This game and PD was pulled in all directions by various forces.
Simulation Purist wanted all the things they love about simulations, including realistic damage. Not because they are car wreckers though I sometimes wonder given the videos I've seen of some GTR2 races and iRacing. But some believe there should be visual penalty to slamming a wall at 150mph and that it should be visual like a real car, again simulations...
But this was mostly to show the PC Simulation crowd (a tiny niche market I might add) that a console game could compete on the realism scale.
But the level of detail in the game should be blamed for some initial missing content. Didn't Kaz say it took a month to render a car? I can fully understand why only 200 or so cars are available with full cockpits like you expect to find them if you got to sit in the actual car. I don't understand why you can't change the wheels on standard cars though, that's something that's always been in GT since GT3. Its going to pretty funny driving around your Civic SiR with stock wheels and 300hp, slammed to the ground...
I am more upset over that omission than anything else. Cockpit view a for those that like to drive that way, I personally don't, I could have done without all the detail inside the car.
Let's be honest you didn't buy GRID for the Cockpits and you didn't buy NFS Shift for Head Tracking. That's utter nonsense, you bought the games because you thought they were fun.
As I've said before, it would have been better if PD had just ratcheted up the resolution in GT4, added some current cars and release that with the PS3 at launch, it would been very effective pablum for the GT crowd.
Expectations were already too high, but by all accounts the game has exceeded expectations.