I do understand what you're saying, just couldn't resist.
I don't want the cars to sound like exterior view while in the car, but I think PD took sound samples from inside with all windows UP, which is why they sound so relatively poor.
Even if not realistic for racing, I'd prefer a "windows down" sound from inside the car, and bumper/roof cameras please.👍
Well that's just the issue, PD didn't record the interior at all (or if they did, they didn't use the recordings directly). You can tell this by the lack of intake and chassis noise (see
NVH) in the interior views. What they did is mic up the exhaust and "engine" and make the samples from those recordings, so they could use the same samples for all views, with a bit of filtering etc.
However, most cars are missing intake sound in GT5 (all the way back to GT2, actually) and this means the interior views (and external views when the car is approaching you, e.g. E90 M3) will sound very thin, given the intake tends to dominate there in real cars (race cars and road cars alike). That Murciélago is a great example, you can't confuse the wailing 6-into-1 exhausts for that excellent intake growl. The defining sound of the McLaren F1 is also its intake, made even better by the intake running above the driver's head, filling the cabin with that deep, guttural sound that we all love so much, but is sadly missing in GT.
The external sound is "better" because the exhaust dominates, or at least is louder in the mix, whilst in the interior the "engine" sound (with missing intake) dominates, so it tends to sound like all the pulleys, fans, pumps etc. bolted on the front of the engine. The other issue is the intake is only really audible when the throttle is open (enough), whilst the exhaust is always audible even at part throttle. Because many of the cars were recorded stationary, there's a possibility the throttle wasn't open enough in the lower revs for the intake to be audible in the recordings. However, the cars that were recorded on a dyno' show the same lack of intake (e.g. Audi R8), so it seems more like a systematic exclusion to me. Baffling, though it is.
The bass is there, but it's quite odd sometimes, like it's layered-in in the same way that some of the "detail" in the racing exhausts is. Other games use "phantom fundamental"-type techniques to (psycho-acoustically) simulate bass for those speakers that cannot produce low frequencies, but I'm not sure how good an effect that is or whether there are drawbacks on systems that
can reproduce those low frequencies. Volume is compensated for with dynamic range compression in GT5, try the "large theatre" setting for silly differences in sound levels - I know of no other racing game that attempts this kind of "realistic" dynamic range in the audio.