GT5 Sound - exterior is better

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Most if not all the cars i've driven sound far better when using the exterior view. The internal sounds are so muted and thin due to all the cars acoustic insulation and paneling etc. I'd love PD to have a quick option for switching audio to external, like you can with the camera. interior view with loud raw sounding exterior engine sound would be great. The exterior sound has so much more detail.
Surely that would be such an easy thing to implement- the sounds are already there.
 
:dunce:

So I'm guessing you would also like to sit in a trailer getting towed around by your car?

Of course it sounds different outside and behind, that's where the exhaust comes out!💡

By the way I'm not saying GT5's interior sounds are great, because the definitely need work... but to have the exterior sounds inside that just doesn't make sense! :)
 
I'm simply saying it because in my opinion, the exterior sounds are more pleasing than most of the whiny interior sounds. As for your trailer idea - sounds like fun! They would have to be premium trailers though.
 
Most if not all the cars i've driven sound far better when using the exterior view.
Captain-obvious-5-nobrain1.jpg
 
The cars also look better from the outside. I think we should have a smaller model of the car displayed in front of us in the interior view on the hood or dashboard. Should be easy to implement since we already have the models. :D
 
Yes, yes, it's obvious. But a simple quick audio/exterior/interior button in options would be great. That's all i'm saying!
I do understand what you're saying, just couldn't resist. :D

I don't want the cars to sound like exterior view while in the car, but I think PD took sound samples from inside with all windows UP, which is why they sound so relatively poor.
Even if not realistic for racing, I'd prefer a "windows down" sound from inside the car, and bumper/roof cameras please.👍
 
PD filter out too many dynamics from the incar view it's not realistic, at this point I doubt if they ever tried a Murcelago V12 on a track day or a Ferrari 430,458, Enzo etc. We are not talking about tuned Golfs or something, those supercars are incredibly loud. The interiors can filter out something but it can't mute it, no at all. We are talking about 110 decibels of loudness.

This is how a real Murcelago GT1 sounds (incar). Skip to 40 sec.
 
PD filter out too many dynamics from the incar view it's not realistic, at this point I doubt if they ever tried a Murcelago V12 on a track day or a Ferrari 430,458, Enzo etc. We are not talking about tuned Golfs or something, those supercars are incredibly loud. The interiors can filter out something but it can't mute it, no at all. We are talking about 110 decibels of loudness.

This is how a real Murcelago GT1 sounds (incar). Skip to 40 sec.


But that's a GT1 race car which means there are no sound deadening insulation like you would in a production Murcielago that's in GT5.
 
The loudness of different cars is a problem in sound design. You never crank up the volume to realistic levels because you will piss off your neighbors of wives. I believe this is why Gran Turismo sounds so weak in most cases.

Dan (the Forza guy) recently commented on ther design. The realism of the sounds may suffer in some cases because the loudness of the cars has to come through to the player even at lower speaker volumes.
 
The sound issue is something that really winds me up regarding these game reviewers etc judging GT5's sound.

They call it digital, say other games are more realistic yet I bet none of them have been in a high powered car. Sound instalation and transmission will pretty much deaden the exhaust sound, especially at the higher end of the RPM. God only knows what they would think if they were to ever get into a car with straight cut gears.

Yeah, I know its not a particularly nice sound but its a hell of alot closer to reality, than a sound taken from a microphone right behind an exhaust, then used no matter what view someone uses in-game.

The option that the op wants, im sure would have gotten better marks from these so called reviewers who know b*gger all about cars.
 
The sound issue is something that really winds me up regarding these game reviewers etc judging GT5's sound.

They call it digital, say other games are more realistic yet I bet none of them have been in a high powered car. Sound instalation and transmission will pretty much deaden the exhaust sound, especially at the higher end of the RPM. God only knows what they would think if they were to ever get into a car with straight cut gears.

Yeah, I know its not a particularly nice sound but its a hell of alot closer to reality, than a sound taken from a microphone right behind an exhaust, then used no matter what view someone uses in-game.

The option that the op wants, im sure would have gotten better marks from these so called reviewers who know b*gger all about cars.
I've yet to drive a car that sounds like a vacuum cleaner.
The thing GT misses in sound, is the bass of exhaust and intakes.

Some supercars are twice as loud as regular quiet passenger cars, yet that translates to nearly zilch in GT5, let alone the fact that the quieter passenger cars have more sound insulation than supercars.

When I can hear this I'll be happy.
 
I've yet to drive a car that sounds like a vacuum cleaner.
The thing GT misses in sound, is the bass of exhaust and intakes.

Some supercars are twice as loud as regular quiet passenger cars, yet that translates to nearly zilch in GT5, let alone the fact that the quieter passenger cars have more sound insulation than supercars.

When I can hear this I'll be happy.

GT5 does need to work a little bit on their bass levels, cant deny that. Took me ages to find a surround sound setting that worked well with the game. They also just need to raise the exhaust noise just a tad to help improve things.

Here is a good example though of an in-car sound of a straight cut gearbox (BMW touring cars are to the extreme), Get ready with some ear defenders.

 
If they simulate the actual volume proportionately, my neighbours will wake up from the F1 roar even when i set my volume to 1 (when I can hardly hear road legal cars).
My ears hurt even with earplugs and relatively long distance from the F1 cars. The cacophony they make can be heard 15km out. Been to Sepang and Singapore F1 races and the volume is indescribable. The F16 when flying low down produce less noise than F1s on a straight. Similarly, F430, Gallardo and many of the supercars are very very much louder than bread and butter car. Simulating the volume would invite angry neighbours if u can't reduce the volume in time
 
I do understand what you're saying, just couldn't resist. :D

I don't want the cars to sound like exterior view while in the car, but I think PD took sound samples from inside with all windows UP, which is why they sound so relatively poor.
Even if not realistic for racing, I'd prefer a "windows down" sound from inside the car, and bumper/roof cameras please.👍

Well that's just the issue, PD didn't record the interior at all (or if they did, they didn't use the recordings directly). You can tell this by the lack of intake and chassis noise (see NVH) in the interior views. What they did is mic up the exhaust and "engine" and make the samples from those recordings, so they could use the same samples for all views, with a bit of filtering etc.

However, most cars are missing intake sound in GT5 (all the way back to GT2, actually) and this means the interior views (and external views when the car is approaching you, e.g. E90 M3) will sound very thin, given the intake tends to dominate there in real cars (race cars and road cars alike). That Murciélago is a great example, you can't confuse the wailing 6-into-1 exhausts for that excellent intake growl. The defining sound of the McLaren F1 is also its intake, made even better by the intake running above the driver's head, filling the cabin with that deep, guttural sound that we all love so much, but is sadly missing in GT.

The external sound is "better" because the exhaust dominates, or at least is louder in the mix, whilst in the interior the "engine" sound (with missing intake) dominates, so it tends to sound like all the pulleys, fans, pumps etc. bolted on the front of the engine. The other issue is the intake is only really audible when the throttle is open (enough), whilst the exhaust is always audible even at part throttle. Because many of the cars were recorded stationary, there's a possibility the throttle wasn't open enough in the lower revs for the intake to be audible in the recordings. However, the cars that were recorded on a dyno' show the same lack of intake (e.g. Audi R8), so it seems more like a systematic exclusion to me. Baffling, though it is.

The bass is there, but it's quite odd sometimes, like it's layered-in in the same way that some of the "detail" in the racing exhausts is. Other games use "phantom fundamental"-type techniques to (psycho-acoustically) simulate bass for those speakers that cannot produce low frequencies, but I'm not sure how good an effect that is or whether there are drawbacks on systems that can reproduce those low frequencies. Volume is compensated for with dynamic range compression in GT5, try the "large theatre" setting for silly differences in sound levels - I know of no other racing game that attempts this kind of "realistic" dynamic range in the audio.
 
But that's a GT1 race car which means there are no sound deadening insulation like you would in a production Murcielago that's in GT5.

Have you ever heard a street Murcielago in real life? 110 decibels of V12 awesomeness. Videos aren't good enough to describe it. Do you really think that all the insulation stuff is enough to keep that quite as you heard in the game? Well I'm sorry but it does not sound like that. It's quiter than the GT1 but not that quite, they cutoff too much. And the engine doesn't "roar" properly when revving up even with chase cam. Not to mention when you add Weight Reduction stage 3 you remove insulation, but it still sounds the same.
 
I use bumpercam and the sound is still muted. Why wouldn't the bumpercam have bumpermic and sound more like the exterior view?
 
I use bumpercam and the sound is still muted. Why wouldn't the bumpercam have bumpermic and sound more like the exterior view?

Because the camera is positioned level with the driver's seat, so is between the axles, not on the bumper at all. You can tell this when you crash into stuff, and the front of the car is actually quite far forward of the camera.

Hence, the bumper cam uses a similar, if not identical, mix to the interior cam, just without some of the processing. This means the car's sound is still dominated by the "engine" sample, which is lacking in intake grunt, so it still sounds a bit "thin".
 
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