GT5 Tire Screeching

  • Thread starter Thread starter zod
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My Subaru Impreza, screeches tyres at 60kph around a corner, as does my rear wheel drive work van. And even less with a short sharp turn. Just your regular cheap street tyre.

next time look at the speed dial in car/racing game and I bet your going a whole lot faster than that

Now slicks shouldn't be screeching that much. It's a different typre of noise
 
On track days the noisiest guys are the classes running their street cars on street tires....they can be very screechy.....I run R Compound tires on my track cars and have a virtually noise free experience, save for the infrequent off track encounters....:guilty:
 
So it really looks like this extreme screeching comes from playing with a controller, too bad I can't test it for myself yet :(
Thats ok for me cause I wanted to buy a wheel anyway, but another thing I noticed was:
Are the screeching sounds in every car the same? I could not hear the difference (maybe it's just the fact that I forgot it after 6 months of not playing Prologue) in tire screeching, what would be pretty disappointing if its that way in the full version.
 
I believe you had one, but I don't believe you pushed it to its limits if there was barely any tire screeching.

Tires are going to squeal as they approach the limits of their traction. What you're hearing is the vibrations caused by the tire scrubbing across the tarmac, making thousands of tiny, tiny "hops" across the track surface as the surface of the tire flexes, breaks loose, slides, catches, flexes, breaks loose, slides, and catches over and over again several, several, seeeeveral times per second.

If your tires aren't making much noise, they aren't anywhere near their overall limit of traction.

Most BMW has a stability system wich can NOT be disconected at 100%. You can disconect about 80% of interference, but not disconect it. So you can't find the tyre limits because of that...
 
Not all tyres screech and not all road surfaces make tyres screech, added to that the temperature of said surface affects how much they screech, the purpose of the screeching in GT is to tell you what the tyres are doing in relation to the road, it isn't meant to be exactly what that tyre on that car on that surface will do.
 
Not all tyres screech and not all road surfaces make tyres screech, added to that the temperature of said surface affects how much they screech, the purpose of the screeching in GT is to tell you what the tyres are doing in relation to the road, it isn't meant to be exactly what that tyre on that car on that surface will do.

Well put 👍
 
Well put 👍

I agree with that, but that doesn't explain why some say that the tire screeching is more intense with a controller than with a wheel.

Maybe it just isn't true that its more intense with a controller, but as long as noone can prove that theory wrong I would say that PD did that because the Force Feedback with a wheel is already good enough, so you don't need the tire screeching for knowing that you lose traction.
 
zod
Yeah but in GT5 (at least in Prologue) it looks like every car has got the same annoying screeching sound, i had hoped that Polyphony would fix this but after that video it showed me that there is no difference to Prologue.

@Raitziger: Those vids show it even more clearly, you only hear the tires when drifting in real life, but in GT5P and in the Time Trial Demo you hear it on every minimal turn, that gets annoying pretty fast :/

You have the sound effect level adjustment in the sounds menu under options. The default level is 90 you can turn it down until you can't hear it. Or in my case I turn it up so that I can modulate my accelarator better on exits after the apex. It tells me if I'm on the gas too much and let off or put more if I am not hearing the tire screeching so I can pickup more speed. So it is a critical part of sim racing. If PD didn't put that in there it would be a big failure for them since we don't have the G-Froces to actually modulate the grip of the car. The force feedback helps but I would like to hear the screech first before the force feedback because by then it would be too late and you will need to make the steering correction and lose more time.
 
You have the sound effect level adjustment in the sounds menu under options. The default level is 90 you can turn it down until you can't hear it. Or in my case I turn it up so that I can modulate my accelarator better on exits after the apex. It tells me if I'm on the gas too much and let off or put more if I am not hearing the tire screeching so I can pickup more speed. So it is a critical part of sim racing. If PD didn't put that in there it would be a big failure for them since we don't have the G-Froces to actually modulate the grip of the car. The force feedback helps but I would like to hear the screech first before the force feedback because by then it would be too late and you will need to make the steering correction and lose more time.

Why would I turn down all of my sound effects and suffer through that just to get rid of something that sounds wrong to begin with??
 
Now that I think about it...
When I first started the TT I was screeching alot, and it annoyed me, But now I screech MUCH less, an I don't notice it, i have pretty average times but still... Do you screech haters hate it because you hear it all the time or is it the specific noise?
 
Why would I turn down all of my sound effects and suffer through that just to get rid of something that sounds wrong to begin with??

It dosen't sound wrong from the video from the other post. But if you don't want to turn down the sound effects setting you can always try ear plugs. :crazy:
 
Now that I think about it...
When I first started the TT I was screeching alot, and it annoyed me, But now I screech MUCH less, an I don't notice it, i have pretty average times but still... Do you screech haters hate it because you hear it all the time or is it the specific noise?

well i do think that the noise itself is excessive and overpowers other noises and is pretty annoying, but its more the screech under braking that gets me...

It dosen't sound wrong from the video from the other post. But if you don't want to turn down the sound effects setting you can always try ear plugs. :crazy:

so its not wrong to you that the tires screech like a banshee under braking when you are NOT locking up the wheels...

and that there seems to be ZERO difference to the sound between locked up wheels and not locked up wheels?? hmmm
 
On the demo I noticed that it's either screech on or screech off (copyright karate kid) no inbetween.
 
This has been, for me, the single biggest issue with this game. While improved from previous versions, it's still a horrible screeching sound that is not the same as any car I've heard or or off track.
 
I have a feeling PD did it this way to give us more info through sound... but I hope it gets better in gt5.
 
So, let me summaries what we've learned so far from this thread:
1) Screeching tires means we are driving off-limits and need to reduce power/breaks
2) Lap times during screeching is longer compared to "non-screeched laps"
3) Screeching sound is higher than real-life in order to indicated the grip-loss to the driver and let him aware that it need to be fixed (...since spin is close....)
4) Real life screeching might happen even if tires are still has grip, but in GT it's only when loosing grip because of (3)

Please correct me if I'm wrong
 
If you look at other 'sims'..

You get tyre 'scrub' first - This is a audible indication that the tyres are just approaching/at their peak friction and is much more friendly sound..

Then if you overwhelm the tyres further, tyres will screech, but this is dependant on surface/tyre compound, etc, etc, etc


The main difference is they (maybe artificially) play down the tyre squeal and seem to 'up' the scrub effect a bit..

To be fair this seems to work really well for these other games, and people never seem to complain..

The 'being just before peak friction (i.e. starting to scrub) is a massively relevant piece of audible feedback that really is required for a sim..
 
If you look at other 'sims'..

You get tyre 'scrub' first - This is a audible indication that the tyres are just approaching/at their peak friction and is much more friendly sound..

Then if you overwhelm the tyres further, tyres will screech, but this is dependant on surface/tyre compound, etc, etc, etc


The main difference is they (maybe artificially) play down the tyre squeal and seem to 'up' the scrub effect a bit..

To be fair this seems to work really well for these other games, and people never seem to complain..

The 'being just before peak friction (i.e. starting to scrub) is a massively relevant piece of audible feedback that really is required for a sim..

yeah i think you've got it....there needs to be a middle ground somewhere between no noise and full on screech...
 
If you look at other 'sims'..

You get tyre 'scrub' first - This is a audible indication that the tyres are just approaching/at their peak friction and is much more friendly sound..

Then if you overwhelm the tyres further, tyres will screech, but this is dependant on surface/tyre compound, etc, etc, etc


The main difference is they (maybe artificially) play down the tyre squeal and seem to 'up' the scrub effect a bit..

To be fair this seems to work really well for these other games, and people never seem to complain..

The 'being just before peak friction (i.e. starting to scrub) is a massively relevant piece of audible feedback that really is required for a sim..
Sounds plausible, and for me it's not so much the fact that they screech a lot (that's my fault!), the sound is just way too high pitched compared to most racing games.
 
I have no problem with the amount of screetching because it only happens when you are losing traction and pushing your car past it's limits. My problem is the actual sound of the tire noise... its always the same and this has been an issue for me since the original GT.

Speaking of sound; i hate the way GT5p's sound goes from 'idle' to 'revving'. its especially noticeable in the Ferrari F1 car... the Idle noise just fades out behind the revving sound, it doesn't sound very realistic at all and pretty lame if you asked me. overall the sound just doesn't do it, i dont hear that menacing exhaust note i wold normally hear from these cars, and when staying at a certain RPM its pretty obvious that its a tiny sample looping over, and over.
 
I think we'll all agree that there really shouldn't be this excessive screeching under normal braking though, right?

A: It just isn't a sound that is generated irl.
B: It's of no use at all as "information". I know I'm braking, I pressed the pedal. If I turn hard whilst braking there is no change in sound. If I could lock a wheel I would not notice it audibly.
 
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