GT5 Track textures (56K WARNING)

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I highly doubt:

[youtubehd]xK-0UlwidNM[/youtubehd]

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So do I... but it still stands, it's possible.

And more to my original point... do you think the same level of logic would be applied to GT around here? Is seriously doubt good enough if it's a negative about GT that is being talked about?

Do you seriously doubt Porsche will be in GT5?

Do you seriously doubt PD are making any huge changes from what we saw at GameCon before release?
 
Regardless of how I slant my posts addressing Forza, it only really matters if I post incorrect contradictory matter, like saying "The bots in GT5 won't ram you blindly like the bots in Forza do." Which the Forza bots do.

So do the GT5 bots as seen in the GamesCon video.

So what? I mean, it is funny, considering Dan Greenawalt is making the very same claims about F3's A.I. that he did about F2. Is it a deal breaker? No. Is it a point of contention with the Forza fans here? Yes, because their arguments are one sided and they ignore their own game's idiosyncrasies, and the blatant flatulence coming from T10 spokeshumans.

If you think that's funny, you should see how GT fans react to those people. GT fans are in the same position as them.

If F3 was pretty much the same game as GT5, then I would still have a bone to pick with Turn 10, because they couldn't even bother to spend the effort to come up with their own game. Which is exactly what they did with Forza to start with, they just basically stole Kazunori's entire concept. And they couldn't even bother with a thank you or any good words of appreciation. Especially now.

How would you come up with a realistic racing simulator? Any ideas? Honestly, this is stupid. That's like saying that every car on the road and car enthusiast should say thanks to Henry Ford, when I know of many, many people in this forum that constantly diss Ford with comments like "Fix Or Repair Daily".

And T10 isn't a copy of GT5, because as seen from the first game, it is very different. The concept may be the same according to you, but you must remember that everything has been stolen to death, so it isn't a very valid argument nowadays, is it? GT5 stole damage from Forza. Or did it not? If it has a livery editor, then it stole it from Forza. And if it didn't stole those things from Forza (which probably didn't), it stole it from somewhere else. Damage, livery editor, the GT game concept... they are all concepts.

That you think the game sucks it's one thing, and you are entitled to your opinion. That you post thoughts as facts, and things that are irrelevant to a discussion are entirely different things, and there is where you can be questioned. Do not confuse them.
 
So what do you think of the ridiculous pileup in the video recently fom gamecon? I have been told that videos mean nothing since the product is not released yet...
I already spoke about that in numerous posts. Just to reiterate, they're as brain dead as the bots in just about every racing game I've ever played. I've been rammed in GTR. But according to you, that's just fine.

So basically you harbor a deep dislike or even hatred for T10 for stealing from GT/PD... interesting...
Actually it's Microsoft, but yes, recently the people in Turn 10 have become reactionary tards. But definitely MS. Just talk to any Mac user for an outside opinion, or anyone using XP which upgraded their computer, at how much they enjoyed being locked out of it.

do you think this might make you unable to be truly objective?
No. Just read my posts for slanted substance, not slanted wording.

If T10 cranked out somethign seperate but equal do you think you could openly recognize it as such?
Sure, but I don't want to suffocate holding my breath for it...

If T10 surpassed GT in a undeniable fashion would you be happy at the results or feel more angry at their success?
Well, I've already praised them here on the boards for the livery editor, body modding and trainable drivatar - DARN IT!! Why did I SAY THAT?! Now I've ruined my perfect GT fanboy image you have of me...

BTW I seem to recall back in the Forza 1 days, some (or many) from Turn 10 openly said they were GT fans and GT is what inspired them to do what they are doing...
Boy, that didn't last long...

So do the GT5 bots as seen in the GamesCon video.
See my remarks above in this post.

If you think that's funny, you should see how GT fans react to those people. GT fans are in the same position as them.
Uhh... GT fans make things up about Forza??

How would you come up with a realistic racing simulator? Any ideas?
Well, frankly yes, I have a few. Well, three.

You could use the Toca model, but you could fashion it in such a way that it bears very little semblance to TRD. Toca's progression isn't exactly what I would consider ideal.

You could have a multi-license - or "no license" as with rFactor - style game in which you have a range of racing leagues, and you choose one and race out a season. And then keep going or pick another.

You could have something similar to the SCCA, which would give you the chance to play with sports cars. Unless the SCCA dislikes Microsoft as much as I do... but then you could do the "no license" fantasy game route.

And see? None of those really step on any other racing game's toes. That took about ten minutes of typing.

And T10 isn't a copy of GT5, because as seen from the first game, it is very different.
You'll have to spell this out pretty carefully...

GT5 stole damage from Forza. Or did it not? If it has a livery editor, then it stole it from Forza. And if it didn't stole those things from Forza (which probably didn't), it stole it from somewhere else. Damage, livery editor, the GT game concept... they are all concepts.
Last I checked, damage existed in our universe. And the same thing with car painting and race modding. Or maybe we aren't in the same universe...

That you think the game sucks it's one thing, and you are entitled to your opinion. That you post thoughts as facts, and things that are irrelevant to a discussion are entirely different things, and there is where you can be questioned. Do not confuse them.
Thank you for putting words in my mouth, like a true fanboy. ;)
 
I already spoke about that in numerous posts. Just to reiterate, they're as brain dead as the bots in just about every racing game I've ever played. I've been rammed in GTR. But according to you, that's just fine.

Well said... you didn't deny the existence of an issue, but you quickly deflected and diffused it by relating it the results of others... well done! Certainly it's better to dilute the value of an issue in comparison to those around than it is to address the issue on it's own merits.

But to be fair... I don't think I ever said it was fine (in fact I have noted how much that very issue frustrated me in Forza past) and certainly not with anything to do with GTR... might want to check your facts there lest you skew them...

Just talk to any Mac user for an outside opinion, or anyone using XP which upgraded their computer, at how much they enjoyed being locked out of it.

So your hatred isn't even limited to T10 but rather to MS? Is this possibly an inherited hatred? A sort of "Your father used to beat women and thus I dislike you" issue?

Very interesting... I think we are making progress!

Tell me more about this XP locking out issue... how does it make you feel to know people suffer from this? How do you feel about feeling that way?

BTW I work with computers for a living... I am unsure what XP lockout issue you are talking about...

No. Just read my posts for slanted substance, not slanted wording.

I wasn't talking about slanted substance, it was about the method of wording... why? I think I explained in a quite detailed (and long winded) manner a few posts back...

Sure, but I don't want to suffocate holding my breath for it...

I am detecting some of that hatred coming out again... almost as if you are trying to will T10 into some sort of failure...

Well, I've already praised them here on the boards for the livery editor, body modding and trainable drivatar - DARN IT!! Why did I SAY THAT?! Now I've ruined my perfect GT fanboy image you have of me...

Well I should have been more clear, I meant an across the board improvement. For example a game which so thoroughly surpased GT as to undeniably have set the bar for console racing sims?

Boy, that didn't last long...

Well in all fairness, looking up to someone at one point in time doesn't necessitate doing so forever... if their goal was to improve on GT and they feel they did, would you still expect them to look up?
 
So do I... but it still stands, it's possible.

And more to my original point... do you think the same level of logic would be applied to GT around here? Is seriously doubt good enough if it's a negative about GT that is being talked about?

Do you seriously doubt Porsche will be in GT5?

Do you seriously doubt PD are making any huge changes from what we saw at GameCon before release?
I don't understand your logic, I think you're mixing posibilities, even when they are highly improbable(excuses), with facts to give more credibility to your arguments.

Facts:
-F2 was initially planed with 12 cars but they could not achieve the target, same with 4xAA, real time reflections and motion blur.
-F3 will have 8 cars on track.
-GT5 will not have Porsches.
-GT5 GC demo was not definitive.
-F2 demo was not definitive.
-We know a lot more of the final F3 than the final GT5.
-All consoles have a limit and the developers have to deal with that, also different developers = different targets, different games and different talent.
-Forza series was the response of MS to the highly succesuful GT series, exists because that.
-Etc...

-Possibilities:
-T10 likes more the sun than weather changes and night.
-T10 likes more 8 cars than 40.
-T10 don't like Logitech Wheels.
-Next xbox will have a Forza game with more than 8 cars on track.
-PD not likes tiremarks and reverse lights.
-GT5 will have have weather changes, rain and day changes.
-GT5 will have a level of damage much more advanced than the GC demo.
-Etc...

Said that you can't change a fact with arguments, but you can discuss possibilities with facts and personal opinions.
 
I don't understand your logic, I think you're mixing posibilities, even when they are highly improbable(excuses), with facts to give more credibility to your arguments.

Facts:
-F2 was initially planed with 12 cars but they could not achieve the target, same with 4xAA, real time reflections and motion blur.

It's a fact that they don't have 12 cars, but is the reason you give a fact (they couldn't achive it) or just the most likely possibility?

-GT5 will not have Porsches.

Check out the porsche thread on the forum... lots are holding out that it's not indeed a fact.

The point I was trying to make is that you have to be careful what you call fact... Whether Forza 2 has 8 cars or not is not up for argument, but I don't tihnk anyone here knows for a fact why, although we can all be reasonably sure.

But when I brought up a while back the bevy of reasons AI in GT5 was shaping up to be just like all previous GT AI, it was shot down because no one can know that for a fact, regardless of how likely it is based on all the raesons I provided...
 
Deve, the reason some of us "shot down" your posts is because some of us have Prologue and actually race offline. With the bots. And see how they drive.

BTW, I don't have time to play shrink games with you. You can shrink someone else. :sly:
 
May I remind Davedander and Codename L that you are at a GT fansite/forum. Pointing out that there are GT fanboys here is like saying there is fish in the sea.

Since when was it illegal to be a fan of something anyway? and to think of that, since when is it illegal to do so on a forum/website designated for the game?
Ill proudly say that I'm a GT fan and will always be cause those childhood memories of GT2 are irreplaceable so no matter if the next installments of GT are crapboxes I'd still be a fan for the endless joy theyve given me over the years, not just judging on it's latest installment.

All this bickering is completely pointless in every way anyway, You are not gonna change the mind of someone by pointing out what YOU think are the games flaws when that person obviously has their own taste and preference.
 
Amazing how far I've got into this conversation, to the point of being called a fanboy for the first time. :cheers:

Thank you for putting words in my mouth, like a true fanboy. ;)

See my remarks above in this post.

So you are happy that GT is at the level of other games. If the other games sucked, and GT was at their level, you wouldn't matter. Or that's what I'm led to believe by this:

Tenacious D
Just to reiterate, they're as brain dead as the bots in just about every racing game I've ever played.

So if the other games where better when it comes to A.I., then you would matter. That doesn't make much sense to me.

Uhh... GT fans make things up about Forza??

Are you saying they don't? Anyways, that isn't what I was getting it. I meant that, if you find funny those claims, you should see how funny is when both sides clash in this forum, since I don't find much fun in a developer promising things, I find it sad. You wouldn't find it funny to see PD say something about GT that later doesn't become truth.

Well, frankly yes, I have a few. Well, three.

You could use the Toca model, but you could fashion it in such a way that it bears very little semblance to TRD. Toca's progression isn't exactly what I would consider ideal.

You could have a multi-license - or "no license" as with rFactor - style game in which you have a range of racing leagues, and you choose one and race out a season. And then keep going or pick another.

You could have something similar to the SCCA, which would give you the chance to play with sports cars. Unless the SCCA dislikes Microsoft as much as I do... but then you could do the "no license" fantasy game route.

And see? None of those really step on any other racing game's toes. That took about ten minutes of typing.

Except that you mentioned other racing games. The point is that you weren't supposed to mention racing games, that you made your own. That you are mentioning them makes those ten minutes of typing worthless, when you could have said "No, I can't think of any racing game that is not similar to another one, besides that it has cars and you can race them".

You'll have to spell this out pretty carefully...

Rare and exotic cars, damage, livery editor. Things that people have been asking (not including me) in this forum for the upcoming GT5. If that alone makes for a new and different GT5, then Forza could as well be considered a different game than GT. If it doesn't, why do you ask for those things?

My heart is with GT, and I have already said that PD should have never tried to do something which is obvious that cannot get right, like damage. I don't keep my hopes too high when it comes to this kind of thing, I don't like to be dissapointed. The fact alone that not every car will be the same in terms of damage or cockpit has already dissapointed me. It's an uncomplete game, however you see it.

Last I checked, damage existed in our universe. And the same thing with car painting and race modding. Or maybe we aren't in the same universe...

Car racing existed in the universe. Used car lots too. Car wash, oil change, all those existed. If they didn't, then the game would be fictious, something that wouldn't fit in a simulator.

Thank you for putting words in my mouth, like a true fanboy. ;)

Aren't you doing the same by calling me a fanboy?


Moving on...!


-GT5 will not have Porsches.

Not definitive, though highly unlike. Still, not definitive.

-GT5 GC demo was not definitive.

Right, because KY says so.

-Forza series was the response of MS to the highly succesuful GT series, exists because that.

I'm between two different interpretations here, the first one that Forza is a copy of GT, and the second one is that MS basically wanted to see how would they fare against PD. Guess which is the bashing interpretation?

-Possibilities:
-T10 likes more the sun than weather changes and night.

And GT5 otherwise just because KY said that they were working on it, right?

-T10 likes more 8 cars than 40.

40? Where did you came up with that number? :odd:

-T10 don't like Logitech Wheels.

Probably because, if it had a Logitech Wheel, then we would have Tenacious D jumping on it, saying that it stole it from GT. :rolleyes:

-PD not likes tiremarks and reverse lights.

Indeed a possibility, I wish they would change the last one.

-GT5 will have have weather changes, rain and day changes.

A possibility with the word "will" doesn't sound like a possibility to me, my friend.

-GT5 will have a level of damage much more advanced than the GC demo.

More advanced? Very possible. Much more advanced? I doubt it, as much as I doubt of Forza.




killanite
Since when was it illegal to be a fan of something anyway? and to think of that, since when is it illegal to do so on a forum/website designated for the game?

Never. But to be a fanboy is another thing.

killanite
Ill proudly say that I'm a GT fan and will always be cause those childhood memories of GT2 are irreplaceable so no matter if the next installments of GT are crapboxes I'd still be a fan for the endless joy theyve given me over the years, not just judging on it's latest installment.

Same here. But that doesn't mean a game doesn't have its flaws just because you like it. GT4's flaws don't matter to me, because it's just a great game that I forget completely about them. However, when I see someone criticizing the opposition, then I will gladly jump on to criticize the game that I love and play so much.



By the way, I'm interested to see where did Tenacious D came up with the fanboy designation which he is using to accuse me, especially when I write based in GT, take pictures based in GT, and post in a GT forum.
 
I'm just going to pick a few points here, because the rest are just too vague to address directly without going into generalities myself.

So if the other games where better when it comes to A.I., then you would matter. That doesn't make much sense to me.
Perhaps this will. I seem to have to repeat myself a lot here...

Other racing games are heralded as having far better A.I. than Gran Turismo. They point out things like:
  • Their bots don't ram the player.
  • Their bots yield to the player.
  • Their bots drive more like humans do.
Except they most certainly DO ram me. They DON'T yield to me that often, in fact in Ferrari Challenge, it almost seems like a trap because they give you all of a second or two to pass, and then they try to slam you off the road. And their bots DO NOT drive like anything but skillful little kids. In EVERY game I've played, the bots ram you, they don't yield, they slam right into you many times if you're stopped on the track.

The ONLY difference I'm aware of is that the behavior is just slightly different between every game, but the differences are VERY hard to quantify because NONE of them are particularly CONSISTENT. Now, I understand you come from South America, but SURELY this is clear to someone who has a good grasp of English as you do.

Except that you mentioned other racing games.
Yes, to contrast against them. Not to copy them. Besides, real life racing isn't a video game. The WRC and SCCA are real world leagues, not racing games. Yes, Toca is a racing game, but you can create a considerably different structure to it, so that it is no longer Toca.

Now, let's compare two games, shall we?

Gran Turismo
  • You begin with a certain amount of credits used to either buy a very potent sports car, or a lesser car you can enhance with performance modifications.
  • There are dealerships around the world which you can go to in order to buy a range of sport cars, highly tuned cars, exotic cars, drift cars, and flat out pro race cars.
  • There are tuning options in the game in which you can modify your car extensively with a number of performance parts of increasing capability and price, including tires.
  • You enter basic, short races with hopes of beating A.I. drivers in order to win credits and prize cars.
  • There is a ladder of progression where the tracks, cars and to an extent, bot A.I. become more challenging. The races become longer and rewards ever greater, both in credits and more powerful cars, though there are exceptions.
  • Winning a race series yields prize bonuses of additional credits and cars.
  • There are endurance races of various lengths.
  • There are progression points through the game such as 25% completion, 50% and 100% completion which reward you with additional cars.
  • In the last game of the series, new modes were added such as Photo Mode and trainable bots.

And Forza
  • You begin with a certain amount of credits used to either buy a very potent sports car, or a lesser car you can enhance with performance modifications.
  • There are dealerships around the world which you can go to in order to buy a range of sport cars, highly tuned cars, exotic cars, drift cars, and flat out pro race cars.
  • There are tuning options in the game in which you can modify your car extensively with a number of performance parts of increasing capability and price, including tires.
  • You enter basic, short races with hopes of beating A.I. drivers in order to win credits and prize cars.
  • There is a ladder of progression where the tracks, cars and to an extent, bot A.I. become more challenging. The races become longer and rewards ever greater, both in credits and more powerful cars, though there are exceptions.
  • Winning a race series yields prize bonuses of additional credits and cars.
  • There are endurance races of various lengths.
  • There are progression points through the game such as 25% completion, 50% and 100% completion which reward you with additional cars.
  • In the last game of the series, new modes were added such as Photo Mode and hire-able bots.

And there are darn few differences. GT1 and 2 had race mod with preset body kits and liveries. Forza has a choice of bodykits and user created liveries. GT2 and 4 offered used cars, which Forza doesn't. GT2 has partial mechanical damage, Forza has partial mechanical and visual damage. Gran Turismo is known for understeer in most cars, Forza for oversteer. Gran Turismo was unable to work online consistently because of the earlier technology of the Playstations, until now, while the PC-like XBoxes could. Gran Turismo is known to have an excellent music player set up with lots of options, Forza is very limited, however does offer user playlists in Forza 2. Gran Turismo is heralded for excellent, fun to watch replays, forza for poor replays. On the PS2, you can save any number of cars and replays, while even on a hard drive equipped XBox, you can't. Gran Turismo is famous for impeccable car and track modeling, while Forza is notorious for errors. Gran Turismo is renown for stability and a bug free game, while Forza is well known as requiring frequent patches, and some flaws are never addressed. Oh yes, and Forza 3 has a lovely rewind button.

However, none of those points above have a thing to do with gameplay or design, they are tangential. Can you name any game like these two?

Not Need For Speed. Not Toca. Not DiRT or GRID. Not GTR. Not Live For Speed. Not Burnout or Motorstorm. Not PGR. Maybe Sega GT, but it's been ages since I played it so I can't be sure.

You might as well face it. My post illustrates why Forza is still referred to as "Gran Forismo." It should be painfully clear.
 
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-GT5 will have have weather changes, rain and day changes.

Shouldn't this be a fact? it was already confirmed that gt5 will have night racing and changing weather?
 
Perhaps this will. I seem to have to repeat myself a lot here...

Other racing games are heralded as having far better A.I. than Gran Turismo. They point out things like:
  • Their bots don't ram the player.
  • Their bots yield to the player.
  • Their bots drive more like humans do.
Except they most certainly DO ram me. They DON'T yield to me that often, in fact in Ferrari Challenge, it almost seems like a trap because they give you all of a second or two to pass, and then they try to slam you off the road. And their bots DO NOT drive like anything but skillful little kids. In EVERY game I've played, the bots ram you, they don't yield, they slam right into you many times if you're stopped on the track.

The ONLY difference I'm aware of is that the behavior is just slightly different between every game, but the differences are VERY hard to quantify because NONE of them are particularly CONSISTENT.

Now, I understand you come from South America, but SURELY this is clear to someone who has a good grasp of English as you do.

You are one of the few people in the forum that say this, and I want to say "thanks for understanding" because it really means something to me that people know I'm not in position to understand each and every word they say. 👍

I understand everything that you are saying. My problem right now lies in that I made a simple question: Would you start caring about GT5 improving its A.I. (from what was shown in the demo. That is, if it isn't being improved right now) if other racing simulators had better and consistent A.I.?

That's all I'm asking, it's simple. It's a "Yes" or "No".


Yes, to contrast against them. Not to copy them. Besides, real life racing isn't a video game. The WRC and SCCA are real world leagues, not racing games. Yes, Toca is a racing game, but you can create a considerably different structure to it, so that it is no longer Toca.

Gran Turismo and Forza have similar structures, you are right, but you can't say Forza is a copy of Gran Turismo, since though they share similar structures, they are different games. Much like an Audi A3 and a Volkswagen Bora. The analogy does serve to illustrate my point (or so I want to think...).

Now, let's compare two games, shall we?

Gran Turismo
  • You begin with a certain amount of credits used to either buy a very potent sports car, or a lesser car you can enhance with performance modifications.
  • There are dealerships around the world which you can go to in order to buy a range of sport cars, highly tuned cars, exotic cars, drift cars, and flat out pro race cars.
  • There are tuning options in the game in which you can modify your car extensively with a number of performance parts of increasing capability and price, including tires.
  • You enter basic, short races with hopes of beating A.I. drivers in order to win credits and prize cars.
  • There is a ladder of progression where the tracks, cars and to an extent, bot A.I. become more challenging. The races become longer and rewards ever greater, both in credits and more powerful cars, though there are exceptions.
  • Winning a race series yields prize bonuses of additional credits and cars.
  • There are endurance races of various lengths.
  • There are progression points through the game such as 25% completion, 50% and 100% completion which reward you with additional cars.
  • In the last game of the series, new modes were added such as Photo Mode and trainable bots.

And Forza
  • You begin with a certain amount of credits used to either buy a very potent sports car, or a lesser car you can enhance with performance modifications.
  • There are dealerships around the world which you can go to in order to buy a range of sport cars, highly tuned cars, exotic cars, drift cars, and flat out pro race cars.
  • There are tuning options in the game in which you can modify your car extensively with a number of performance parts of increasing capability and price, including tires.
  • You enter basic, short races with hopes of beating A.I. drivers in order to win credits and prize cars.
  • There is a ladder of progression where the tracks, cars and to an extent, bot A.I. become more challenging. The races become longer and rewards ever greater, both in credits and more powerful cars, though there are exceptions.
  • Winning a race series yields prize bonuses of additional credits and cars.
  • There are endurance races of various lengths.
  • There are progression points through the game such as 25% completion, 50% and 100% completion which reward you with additional cars.
  • In the last game of the series, new modes were added such as Photo Mode and hire-able bots.

Interesting list. I will make my changes once I get through the following:

And there are darn few differences. GT1 and 2 had race mod with preset body kits and liveries.

Not very interesting, considering the "Race mod" was later replaced by a mere wing, and the liveries removed. Only thing that was missing was the slight weight reduction that came with the race modification. Before that, liveries couldn't be manipulated.

Forza has a choice of bodykits and user created liveries.

A much more improved version of the above. Of course, it takes away some points at it was a newer console.

GT2 and 4 offered used cars, which Forza doesn't.

Before you tell call me anything (if you are going to, that is, if not, I'm sorry), I will say that, if you tell them the basics of the used car lot to any person, they will say it isn't much impressive. These are the basics that make cars bought in the used car lots different from those bought in dealers:

- Usually cars that can't be won, or bought.
- Mileage. (Only radical jumps in mileage make any difference in the car's handling).
- Oil. (A few hp loss, nothing else.)
- The need to bough chassis refresh. (A small change in handling, that got pronounced if you drove the car more and more, but that wasn't restricted to used cars.)
- Used car lots rotated. 100 different weeks.

Basically, that is everything in GT4. Don't get me wrong, though I love used car lots, it isn't a big merit. Moreover, it is more of a pain in the 🤬 than anything else. :indiff:

GT2 has partial mechanical damage

What happened between GT2 and GT5? :odd:

Forza has partial mechanical and visual damage.

Every racing simulator has partial mechanical and visual damage. No manufacturer will allow cars to be completely destroyed.

It depends on the reader's interpretation of partial, but I think most will agree with me.

Gran Turismo is known to have an excellent music player set up with lots of options, Forza is very limited, however does offer user playlists in Forza 2.

Gran Turismo, excellent music player set up? :odd: Only songs I liked were "My favourite game" in GT2, and three or four songs in GT4, two of them classic.

Forza, very limited as you may say, offers a vast amount of possibilities with user playlists. I would call it a smart move. Why bother adding songs if people can add what they want?

Gran Turismo is heralded for excellent, fun to watch replays, forza for poor replays.

Forza is also notable for its ability to realistically model damage to cars, from both a cosmetic and a performance standpoint, Gran Turismo for the lack of damage (four games in a row).

If you have to ask me, I'd rather stick with damage than replays. I personally never bothered with replays, except when I take pictures, or when I'm bored.

On the PS2, you can save any number of cars and replays, while even on a hard drive equipped XBox, you can't.

More like hardware limitation than game limitation, right?

Gran Turismo is famous for impeccable car and track modeling, while Forza is notorious for errors.

I wouldn't call Gran Turismo's tracks and cars impeccables, it seems like you are making the game look better than it actually is, but overall, I agree with you. If there's something Gran Turismo is undoubtely better than Forza in, it is graphics.

Gran Turismo is renown for stability and a bug free game

You aren't certainly acquantainced with some bugs of the Gran Turismo series, are you?

while Forza is well known as requiring frequent patches, and some flaws are never addressed. Oh yes, and Forza 3 has a lovely rewind button.

Leaving aside the flaws it has, since Gran Turismo also has them... Livery editor, damage on all cars (over 400), over 100 tracks, the ability to create in-game videos and upload them to the Forza Motorsport website, a new single-player season mode will put the player through a completely personalized racing calendar that includes more than 200 different events, including Circuit, Oval, Drag, Drift, and Timed Events; no two calendars will be the same. Porsche, if you want to get picky.

You pointed out some things of Gran Turismo, I point out some things of the upcoming game (what we have been told). It isn't just a "lovely rewind button", as you call it. That, especifically, is one of the things that makes me doubt if there's a point discussing with you.

However, none of those points above have a thing to do with gameplay or design, they are tangential. Can you name any game like these two?

Not Need For Speed. Not Toca. Not DiRT or GRID. Not GTR. Not Live For Speed. Not Burnout or Motorstorm. Not PGR. Maybe Sega GT, but it's been ages since I played it so I can't be sure.

You might as well face it. My post illustrates why Forza is still referred to as "Gran Forismo." It should be painfully clear.

I think I have already proved you otherwise than Forza isn't "Gran Forismo", as you describe it (and honestly, it's the first time I have heard that denomination). Even if the game is a copy, why do you bother in criticizing a copy? That's one of the most interesting things here, and Devedander has posted something similar before. Some of you guys focus too much on other game's problems instead of focusing in GT's own.

One of the biggest problems with this conversation is the following: You take so little time to describe some of GT's features, that after I write "a lot", I look like a Forza fanboy, angry, who tries to makes his point, when it's not like that at all.
 
One of the biggest problems with this conversation is the following: You take so little time to describe some of GT's features
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I mean... seriously...
 
I mean... seriously... There's no point in arguing with you anymore. That's the second time you have done that. Thus, I'm led to believe that you are a fanboy, or that you are an idiot. Facts or opinions, I don't really care. I'm done here.
 
Right, because KY says so.
Because common sense... if I see a house with only 4 pillars, a door and a pallet of packet windows I know for a fact that this house is not finished.

I'm between two different interpretations here, the first one that Forza is a copy of GT, and the second one is that MS basically wanted to see how would they fare against PD. Guess which is the bashing interpretation?
You're missing the point of massive sales and great popularity = money

Is like the Lips response to Singstar games, or the Project Natal and Sony Motion Controller response to Wii success.

MS will never want to copy an ICO formula game or Little Big Planet.


And sorry but I'm tired of arguing why the earth is round, I leave it here. :indiff:
 
Gran Turismo and Forza have similar structures, you are right, but you can't say Forza is a copy of Gran Turismo, since though they share similar structures, they are different games. Much like an Audi A3 and a Volkswagen Bora. The analogy does serve to illustrate my point (or so I want to think...).

I'm sorry but thats a terrible analogy! No technology was shared here in an effort to cut costs. This is more like the Jaguar E-Type and Datsun 240z where a rival manufacturer 'loosely' copy's your design
 
Yeah, I thought someone would said that. In simple words, Forza is based on GT, but it takes a totally different path compared to it, appealing to other kind of gamers.
 
wow.. you guys spend your life arguing against each others.. :scared:

whats the point!? turn10 is making a very good job for Xbox players.. the game couldnt be better.. it looks amazing but...

GT5 > FORZA3
 
Yeah, I thought someone would said that. In simple words, Forza is based on GT, but it takes a totally different path compared to it, appealing to other kind of gamers.

Agreed. Also, it copies...or it is inspired by GT's overall style and presentation. In that regard I find the two the most similar.


Right, because KY says so.

Well, to be honest, it is like the Turn 10 guys saying that the cockpit view is fixed and is working in 60 fps now. No proof of that as far as I know, but we believe them. Because, why would they lie. So, not the best argument ever. :)



And Logitech wheels are not supported because of Microsoft. Not because Turn 10 doesn't like them. MS, for security reasons, does not allow some form (don't know all the details) of USB communication. That is the reason, I believe, we will not be able to save Forzas photomode pictures to external usb hard and flash disks. Good thing is, the T10 guys are providing a upload service.



Oh, and, that F3 Le Mans video is an older build I presume?
 
Well, to be honest, it is like the Turn 10 guys saying that the cockpit view is fixed and is working in 60 fps now. No proof of that as far as I know, but we believe them. Because, why would they lie. So, not the best argument ever. :)

Of course we believe them, we have nothing left to do. Personally, I trust more in Kazunori and PD than Turn 10, mainly because of Turn 10's attitude of "we are the best". But until I see both game's released, I won't call anything a fact. ;)

And Logitech wheels are not supported because of Microsoft. Not because Turn 10 doesn't like them. MS, for security reasons, does not allow some form (don't know all the details) of USB communication. That is the reason, I believe, we will not be able to save Forzas photomode pictures to external usb hard and flash disks. Good thing is, the T10 guys are providing a upload service.

Heh, they better be providing an upload service if they want to keep up with GT. :cheers: Besides, it also helps them to raise their level. 👍

Oh, and, that F3 Le Mans video is an older build I presume?

Are you asking me? :confused: I don't know. Some may tell you it is, some may not. I personally don't pay attention to it, until the game is released. I suggest you do the same, just to not get dissapointed (if you were thinking of buying the game, that is!).

I'm glad I can finally have some good conversation! 👍 :) :cheers:
 
Jesus Christ, i have never seen such long posts!! I cant wait till GT5 comes out so you lot can stop argueing and just embrace GT5 for the beautiful game it is.
 
Also it would be better if you took the discussion to the proper thread. You're really drifting away :)

But since I can't resist - Codename L has a very well thought opinion, which is almost identical to mine. Idea of both GT5 and FM3 is the same, but so what? As long as they're doing everything with they're own hands, what's wrong with that?
 
Holy crap.....and I thought the FM.net had some fanboys. GT has their own GT fanboys here too!

We still talking road textures?
 
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