GT5 vs GT4 visual comparison

  • Thread starter nylonsquid
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This is obviously subjective but I wanted to hear what you guys thought.

So I've been playing GT4 again (I skipped GT3) and what a game. But I wanted to point out some visual preferences that I have over to GT5P.

GT4 seems "cleaner" to me. I will try to explain myself and tell me if I'm making sense. The colors in GT4 are a little more muted and more significantly there's a bright feeling about the location and cars that makes it feel fun.

On the other hand, GT5P obviously has better technical graphical prowess but there are some things that take away from it. For starters it's pretty saturated with like primary colors. But what seems to bother me most is this bloom light reflection on cars and locations that take away from the details on the car. It creates a white wash reflection (on car bodies mostly that take away from the beautiful detail of the car) when the sun light is behind you and when you are facing the sun light the location gets more white and the cars get significantly darker.

Now I know the latter is a realistic effect of what a lens would do and the former light bloom on the cars bodies is an added effect though it is a tad over done in my eyes, these effects don't make the game look as appealing to me even with the jaw dropping car models.

There is some secret factor (spice) to GT4 that they nailed that gave it an umpf. My GT5P experience was great (realistic car driving) but bland (I guess some visual elements and a mundane campaign). What do you guys think? I know I'm being picky but GT forums are to discuss anything GT related right?

Also since I'm so picky, I want the GT4 menu sound effects, sparks from the cars when they're too low and scratch the road, and that beautiful blue hue color palette they sometimes show on GT5 replay trailers on Nurburgring. Anyone notice that?

Ok I talk lots.
 
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I see what you mean about the reflections, but it's only because the cars can't really get dirty in the game (GT5P, not GT5 - we've seen dust in the E3 trailer), and because GT4 doesn't have sharp textures. Otherwise, yes, GT5P was very bland, but it was their first real try at the PS3, and it's still on the previous game engine (Kaz said they were rebuilding from scratch), so it may be the culprit.

In the end, though, you're comparing a two year old game that was essentially an experiment to a full game which had been refined to perfection. Wait until GT5, and you'll change your mind, I guarantee it.
 
I have a question for you guys,I have a ps3 with 40gb hard drive and I have heard that you can play ps2 games on the ps3 by plugging in some kind of external hard drive,I don't want to create a thread about it so I thought rather just ask here,please drop in any answers.The real reason is that I want to play GT4.
 
I have a question for you guys,I have a ps3 with 40gb hard drive and I have heard that you can play ps2 games on the ps3 by plugging in some kind of external hard drive,I don't want to create a thread about it so I thought rather just ask here,please drop in any answers.The real reason is that I want to play GT4.

You have to have an early model of the PS3 to play PS2 games. The newer models aren't backwards compatable.

Just looking on Wikipedia, the 40GB PS3 (Regardless of region) Does not support backwards compatability. There is no 'add-on' or anything to enable it, the hardware required is not in the console. Best off just buying a refurbished PS2.
 
GT5:P is not GT5

we have not seen the real GT5

+1

I've played GT4 for the last 3-4 weeks straight, and have jumped back over to Prologue for the last few days. The differences for me are substantial. Prologue just beats it completely. And we haven't even seen the finished product yet.
 
The TT demo showed the PD are still tweaking the HDR. lighting, saturation, textures and AA for GT5. I usually turn the saturation down on my Sharp LCD TV on almost every console racing games (even GT4 which I'm running at 1080i). I do agree that developers do tend to go overboard with HDR especially for console games resulting in overblown highlights and crushed black. You might also want to find out if your TV/Monitor supports Full RGB before turning it on your PS3- if it doesn't, it could be the reason for losing details in the shadows. Apart from turning down the saturation, a few tweaks with your display- my Sharp Aquos allow for fine tuning of both saturation and hue- results in a much more natural balance even in Prologue.

4186388778_d015330ca3_o.jpg


Detail.jpg


4185715051_08651cfc9b_o.jpg


Detail.jpg
 
The TT demo showed the PD are still tweaking the HDR. lighting, saturation, textures and AA for GT5. I usually turn the saturation down on my Sharp LCD TV on almost every console racing games (even GT4 which I'm running at 1080i). I do agree that developers do tend to go overboard with HDR especially for console games resulting in overblown highlights and crushed black. You might also want to find out if your TV/Monitor supports Full RGB before turning it on your PS3- if it doesn't, it could be the reason for losing details in the shadows. Apart from turning down the saturation, a few tweaks with your display- my Sharp Aquos allow for fine tuning of both saturation and hue- results in a much more natural balance even in Prologue.

http://farm3.static.flickr.com/2656/4186388778_d015330ca3_o.jpg[/IMG ]

[IMG]http://www.cynamite.de/imgserver/bdb/82000/82078/Detail.jpg[/IMG ]

[IMG]http://farm3.static.flickr.com/2538/4185715051_08651cfc9b_o.jpg[/IMG ]

[IMG]http://www.cynamite.de/imgserver/bdb/82100/82100/Detail.jpg

Nice pics :) But why is a GTR racing a Citroen C4? :lol:
 
Nice pics :) But why is a GTR racing a Citroen C4? :lol:

GTR racing a C4?

Don't be silly.

Obviously the C4 has just blown past the Nissan, in a typically ballsy move around the outside. The nissan, of course, being the slower of the two, has taken the defensive line but hasn't seen the citroen coming! Just wait until the GTR driver arrives at the apex and BAM a C4 flies across his nose and off into the distance.
 
I had to set the EV to -2 in the Time Trial to reduce the blown highlights in the sky.
And inside the car the sky was blown out even more.

But if you remeber in the Nascar trailer, with the interior shots, the sky is no longer blown out
Doesn't look too saturated to me
gt5-nascar-incar.jpg
 
What's stranger up there is the GTR is up to Spoon and still in last place racing against those econoboxes.:lol:
 
GTR racing a C4?

Don't be silly.

Obviously the C4 has just blown past the Nissan, in a typically ballsy move around the outside. The nissan, of course, being the slower of the two, has taken the defensive line but hasn't seen the citroen coming! Just wait until the GTR driver arrives at the apex and BAM a C4 flies across his nose and off into the distance.

:lol:👍
 
The TT demo showed the PD are still tweaking the HDR. lighting, saturation, textures and AA for GT5. I usually turn the saturation down on my Sharp LCD TV on almost every console racing games (even GT4 which I'm running at 1080i). I do agree that developers do tend to go overboard with HDR especially for console games resulting in overblown highlights and crushed black. You might also want to find out if your TV/Monitor supports Full RGB before turning it on your PS3- if it doesn't, it could be the reason for losing details in the shadows. Apart from turning down the saturation, a few tweaks with your display- my Sharp Aquos allow for fine tuning of both saturation and hue- results in a much more natural balance even in Prologue.

4186388778_d015330ca3_o.jpg

Thanks. Helpful response. I did play GT TT but I guess at the time wasn't looking for the differences. I hope you're right as the Nissan pic you have looks great! Was this captured from your monitor? The AA is fantastic. Also what's HDR? High Density reflection? Yea developers nowadays use and abuse light reflection. It's like a new effect and they are showing it off to impress but they need to tone it down because in many cases it takes away from the visuals. Actually I really liked KZ3 graphics and I don't remember them overusing this effect much.

I assume my monitor has full RGB because it has an HDMi input. Am I wrong to assume this?
 
Wow some great advice about changing the hue and saturation on your TV but can anyone tell me how (I have a LG something LCD)

Oh and if it helps I have something called Av mode and I am setting it to off but can set it to Game mode .
 
Wow some great advice about changing the hue and saturation on your TV but can anyone tell me how (I have a LG something LCD)

Oh and if it helps I have something called Av mode and I am setting it to off but can set it to Game mode .

Just faff and use what's best for you! It's all very subjective stuff, though there may well be measurable differences.
 
Just faff and use what's best for you! It's all very subjective stuff, though there may well be measurable differences.

Ok thanks for the advice:tup: I'll just keep meddling with the display settings untill it looks better (or I ruin my TV :D)
 
Or better yet, use a PC monitor with your PS3, and then you can calibrate it with colour meter device so what you see is what you should see. All pro level monitors allow for that.

As for me I use an old Sony G520 triniton CRT monitor and it looks superb and accurate. LCD monitors have ways to go to get to this level of contrast
 
+1

I've played GT4 for the last 3-4 weeks straight, and have jumped back over to Prologue for the last few days. The differences for me are substantial. Prologue just beats it completely. And we haven't even seen the finished product yet.

+ 1 here. GT5P blows GT4 away visually. No matter how good it was and still is :sly:
 
+1

I've played GT4 for the last 3-4 weeks straight, and have jumped back over to Prologue for the last few days. The differences for me are substantial. Prologue just beats it completely. And we haven't even seen the finished product yet.

+1
Ditto. I played through GT4 during December-January because I was getting excited about GT5 (then it was speculated to be released sometime after 3/10 in the US). But when the delay came I still decided to buy a PS3. I picked up GT5:P with the system, and that game, despite its smaller package, blows away GT4 in every regard.
 
prologue looks better in every way and it's silly to even compare the two, much less boast gt4 is somehow the victor. Even comparing them on a standard television is just ridiculous
 
GT4 have better wheelspin (realistic, GT5P have artificial,same as Forza 2,3) and better sense of speed (best of all racing games i think). hmm and MUCH better 60fps replays...
 
GT4 have better wheelspin (realistic, GT5P have artificial,same as Forza 2,3) and better sense of speed (best of all racing games i think). hmm and MUCH better 60fps replays...

Yeah, I would trade any anti-aliasing addition for 30 more frames in GT5P replays too.

In terms of visuals GT5P beats GT4, but when it comes to game mechanicals and fun, not a chance. GT5P "GT" mode sucks, you can finish the game in a couple of days, even if you play just some few hours a day.
 
Yeah, I would trade any anti-aliasing addition for 30 more frames in GT5P replays too.

In terms of visuals GT5P beats GT4, but when it comes to game mechanicals and fun, not a chance. GT5P "GT" mode sucks, you can finish the game in a couple of days, even if you play just some few hours a day.

Anti-aliasing artifacts are MUCH less noticeble at 60fps than in 30fps.(and very noticeble on still images ;)))
I mean you don't need anti-aliasing if you have 60fps.
 
The motion blur added in GT5P replays makes it feel nicer, but if we could have 60fps and motion blur even better!

Looked better in the Time trial anyway, apart from low res textures and such, and GT5 proper will be even better
 
I vote for 24fps in replays, with motion blur approximating a 180° shutter. Lowering the saturation with 24p and it'll at times be seriously difficult to discern the difference between a GT5 replay and a movie. Won't happen though, just a silly dream from a hobby-cinematographer :)
 
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