GT5 vs GT5 Prologue - image quality, views

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The one in GT5P is from a much lower angle hence the almost straight shadow line and the reason why it is less jagged.
No. The reason it is less jagged is because GT5P has better shadows and everyone knows it. Kaz even admitted it, gave an explanation for it and stated outright that they were looking into it to see what PD's options are to clean them up.
 
GT5P still is probably one of the best looking racing game but in GT5 tracks and overall gfx are obviously better. However it is not polished. Spending time on 3D and other things din't help but they should have fixed some glitches before release
Sorry to say this as I love GT5 - but GT5:P may be better classed as the best sim race games so far. Personally I far prefer Dirt 2 for its looks as a racing game.
 
Those are the far more likely culprits. But overall it's best not to just guess and say things as if they are fact when you don't know... it confuses subjects a lot and one person who doesn't know saying it as fact can easily produce dozens of people repeating said incorrect fact all over the place for a long time at which point it almost becomes true by repetition and damages letimate conclusions.

I honestly don't know what your going on about. That never happens here.:rolleyes:
 
gt5fuji.jpg

gt5pfuji.jpg

fujicornergt5.jpg

fujicornergt5p.jpg

When you said GT5:P had better grass.... it doesn't, it looks untouched, unlike on GT5. On a real track, people may have gone wide and driven onto the grass, as you can see on one of the pics. It looks like everyone drove perfectly on GT5:P. At least they improved on that, however, GT5:P is the better looking game overall, but GT5 does NOT slack, maybe it is just being spoilt from GT5:P as if I was new and never played GT5:P, GT5's graphics will be absolutely mind boggling.
 
When you said GT5:P had better grass.... it doesn't, it looks untouched, unlike on GT5. On a real track, people may have gone wide and driven onto the grass, as you can see on one of the pics. It looks like everyone drove perfectly on GT5:P.

You're mistaken. I said GT5 has better trackside grass texture. I've said this twice as well that GT5 has improved here. I think the track texture is better in GT5P.

Fuji grass side textures are much more detailed in GT5.

This is before I even took the shot.

Pretty clear, but this kind of thing happens to me a lot.
 
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This is what I was talking about.

First, you quoted the other pics.

Second

When you said GT5:P had better grass.... it doesn't, it looks untouched, unlike on GT5. On a real track, people may have gone wide and driven onto the grass, as you can see on one of the pics. It looks like everyone drove perfectly on GT5:P.

rttv.jpg


This pic above ^^ is what you quoted and talked about clearly and suggested I said otherwise.

grsxz.jpg


Now you say its this? Nice try son. I'm not bothered anyway so don't feel bad.
 
If you really want to know GT HD has best textures of tracks and better trees. Eurogamer already did that analysis. GT5 has best lighting of all games, better tracks overall.


Sorry to say this as I love GT5 - but GT5:P may be better classed as the best sim race games so far. Personally I far prefer Dirt 2 for its looks as a racing game.

Dirt games are full of brown and yellow filter looks great but not look real at all 👎
 
I didn't read what ever criticisisms lie on page 2 but I have to say gt5 is nicer. It feels less generic and just a bit sharper. You only really notice it out of the corner of your eye but if you look closer you see slight differences. I slightly prefer the gt5 position as well.
In chromatics pictures up the top of this page I prefer the one on the right.
 
updated the OP with some videos

GT5 Prologue -
Has better overall image quality, better interior shadows and reflections.
Nice wind sound which enhances feeling of speed
Horrible and annoying tyre noises.

Physics feel terrible, a bit like skating on ice.

Watch in 720p for a better impression
http://www.youtube.com/watch?v=wBSXDeEKeU4



GT5 -
Has better sound, although the whine annoying and too loud IMO. Engine sounds nice down low, but gets a bit "chipmunked" up high.
The tyre sounds are better and have variations. The interior collison sound is horrible though. Lacks the wind noise :(

Better smoke and tyre marks.

The standard interior view is slightly higher and a little further back, I like the higher position but it doesn't feel as immersive as Prologue's cockpit view IMO. You can move the view closer, but it's too big a jump. Wish GT5 had a slider instead of presets

There is an overall more murky look and not quite as sharp. Seems darker too on the same settings.
Don't like the extra tinting on the glass. The shadows are more jagged inside the car, the reflection are more obvious and of lower quality, popup, lower res and and lower framerate than the rest of the game.

Really bad exterior shadow flickering and quality :/

You can see Texture LOD pop in on the replay with the green Sega Sammy Group overhead banner on the straight.

Physics are much better.

http://www.youtube.com/watch?v=sE18-zlseHw
 
The standard interior view is slightly higher and a little further back, I like the higher position but it doesn't feel as immersive as Prologue's cockpit view IMO. You can move the view closer, but it's too big a jump. Wish GT5 had a slider instead of presets

That the case for the Art Morrison but the Nissan GT-R position is virtually the same as GT5P and GT5 its ever so slightly further forward actually.
 
Has anyone noticed that if you use the cockpit view in GT5 and look around with the analog stick there is some kind of visible transition? The cockpit gets a bit darker as soon as you move the stick and gets back to normal as you release it. It looks weird and together with the new "Snap" feature it completely removes the smooth and precise feel it had in Prologue.
 
Small example of how much clearer GT5P is.

65004671.png
Did you take this form the framebuffer or with a capture card? Because I think that the overall bllurriness of GT5 is given by the horrible quincunx antialiasing that ruins every single PS3 game in which is used....
Take a look at these 2 pictures (quite big pictures...), don't look at the textures but focus on how the trees are horribly blurred by quincunx and the overall a loss of detail on PS3 pic:

360 (MSAA): http://images.eurogamer.net/assets/articles//a/9/1/3/9/5/9/Assassin_360_000.jpg.jpg

PS3 (quincunx): http://images.eurogamer.net/assets/articles//a/9/1/3/9/5/9/Assassin_PS3_000.jpg.jpg

In GT5 happens the same thing, blame quincunx and nvidia for this!! :D
 
Did you take this form the framebuffer or with a capture card? Because I think that the overall bllurriness of GT5 is given by the horrible quincunx antialiasing that ruins every single PS3 game in which is used....
Take a look at these 2 pictures (quite big pictures...), don't look at the textures but focus on how the trees are horribly blurred by quincunx and the overall a loss of detail on PS3 pic:

360 (MSAA): http://images.eurogamer.net/assets/articles//a/9/1/3/9/5/9/Assassin_360_000.jpg.jpg

PS3 (quincunx): http://images.eurogamer.net/assets/articles//a/9/1/3/9/5/9/Assassin_PS3_000.jpg.jpg

In GT5 happens the same thing, blame quincunx and nvidia for this!! :D

It's a 720p grab from the framebuffer.

According to the guys on B3D, 1280x720 is 4xAA for both GT5P/GT5. So no its not the quincunx. Looking at a few images I'd say it wasn't and other things have changed.

GT5 at 1080p (1280x1080) uses QAA where as GT5P at 1280x1080 is just 2XAA. You're right about 1080p upscale, as QAA would blur the frame. So any lower texture plus QAA would make it worse. I already know about the QAA and I'm using 720p. I need a debugged PS3 to grab 1080p.

Killzone 2 used QAA and its quite blurry. I prefer 2xAA/4XAA or multisample. GT5P has that visual pop with 2XAA in 1280x1080.

I've not seen MLAA in GOW3 in person but its supposed to be good and better than the guys who I think first started it on PS3 with Saboteur.
 
Good thread. While I agree that overanalysing isn't always beneficial, I'm still very interested in IQ comparisons as a predominant PC gamer.

To me GT5 does have more of a blurry look which is somewhat noticable. However, the dynamic shadows and overall lighting is very realistic despite the low resolution of said shadows. In Photomode and with many instances in replays, GT5 looks much more realistic than GT5P.

On top of this GT5 looks a bit more vibrant. Maybe it's just the track selection, but one thing previous GT's have lacked is a vibrant pallete. GT5 has managed to add a vibrant pallete while looking more realistic than GT5P in the process, less detailed yes, but overall more realistic IMO. Increasing the overall look of realism while having the colour pallete be more saturated is quite a feat, as generally oversaturated colours give a much less realistic look than undersaturated colours.
 
It's a 720p grab from the framebuffer.

According to the guys on B3D, 1280x720 is 4xAA for both GT5P/GT5. So no its not the quincunx. Looking at a few images I'd say it wasn't and other things have changed.

GT5 at 1080p (1280x1080) uses QAA where as GT5P at 1280x1080 is just 2XAA. You're right about 1080p upscale, as QAA would blur the frame. So any lower texture plus QAA would make it worse. I already know about the QAA and I'm using 720p. I need a debugged PS3 to grab 1080p.

Killzone 2 used QAA and its quite blurry. I prefer 2xAA/4XAA or multisample. GT5P has that visual pop with 2XAA in 1280x1080.

I've not seen MLAA in GOW3 in person but its supposed to be good and better than the guys who I think first started it on PS3 with Saboteur.
Yeah 720p doesn't use quincunx, sheeeez for the first time I thought I was right :D And MLAA is stunning, buy GOW3 if you can, it's graphically amazing... well the plot not so much...

Going back to GT5, I don't really get why the game looks so blurry.... if it's not quincunx and not the overscaling (a mix that visually killed RDR on ps3...) I can't really get what PD did here.... maybe they lowered the LOD resolution?
 
Yeah 720p doesn't use quincunx, sheeeez for the first time I thought I was right :D And MLAA is stunning, buy GOW3 if you can, it's graphically amazing... well the plot not so much...

Going back to GT5, I don't really get why the game looks so blurry.... if it's not quincunx and not the overscaling (a mix that visually killed RDR on ps3...) I can't really get what PD did here.... maybe they lowered the LOD resolution?

I think they've just changed and toned textures down or perhaps some other filter in 720p. 1080p output is the real killer with QAA so its worth mentioning again. I and suspect most of us here play in 1080p.

The flickering on the self-shadowing spoils it as well. My car in the replay looks like a zebra pattern flashing on off spread over the back of the car.

The railings at London have changed from solid to a noisy dithered look. More fuzz for the eyes.
 

You can see here also how muddy the green is here.

I was going to quote Fusion about him saying GT5 being more vibrant and post pics of Fuji in GT5P looking much better and more vibrant but the videodoubler video shows exactly what I see.

On top of this GT5 looks a bit more vibrant. Maybe it's just the track selection, but one thing previous GT's have lacked is a vibrant pallete. GT5 has managed to add a vibrant pallete while looking more realistic than GT5P in the process, less detailed yes, but overall more realistic IMO. Increasing the overall look of realism while having the colour pallete be more saturated is quite a feat, as generally oversaturated colours give a much less realistic look than undersaturated colours.

This could be true for other tracks but looking at my captures its the other way round for Fuji.
 
Well GT5P had less of a strain visually as it had like 70 cars? and 5 tracks? To put all of the content PD have done with GT5 you have to take a hit somewhere, and they chose visually.

That is somewhat inaccurate.

The number of tracks and number of cars has nothing to do with performance. The only time these two factors would adversely affect performance is if more was being shown on screen. The "amount" of content a game has will have zero effect on performance if it isn't all being loaded on screen during gameplay. The only thing that would effect performace if both had the same content being shown visually, would be content that is not "visible", i.e., the cpu cycles needed to compute physics, etc..

Perhaps GT5 has better physics than GT5P and the "cost" to implement these physics meant making a sacrafice somewhere else.
 
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You can see the difference in texture and image sharpness here. The road and fences on the left especially.
The LOD on the bottom part of the fence is more aggressive in GT5 as well.
Is GT5 actually rendered at a lower res and scaled up (720p used here) ?
Or PD is using some "cheap" filtering?
f8kiT.jpg

J1a1M.jpg
 
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You can see the difference in texture and image sharpness here. The road and fences on the left especially
Is GT5 actually rendered at a lower res and scaled up (720p used here) ?
Or PD is using some "cheap" filtering?
f8kiT.jpg

J1a1M.jpg

change the display setting to flicker reduction , then you will get something look much cleaner like in gt5 prologue.

i have not play the game at any other setting the flicker reduction, the game look just much sharper without the temporary AA, which is enabled with sharpen and normal display setting.

hope this help, altho i am not too sure why did PD pick on normal as default , since it is not the best looking one to me at least.

you guys need to try out FLicker reduction setting, it disable Tempoary AA, and the game will looks much much much sharper
 
You can see the difference in texture and image sharpness here. The road and fences on the left especially.
The LOD on the bottom part of the fence is more aggressive in GT5 as well.
Is GT5 actually rendered at a lower res and scaled up (720p used here) ?
Or PD is using some "cheap" filtering?
f8kiT.jpg

J1a1M.jpg

Try Flicker reduction in display setting in gt5 option.

by doing this you will be disabling the temporary AA effect which is enabled in NOrmal and Sharpen setting.

And the game will look so much cleaner.

i am not sure why did PD use normal as default setting.
 
To me, looks like in GT5 the dust came over the white tint and that's why it's not so clear.
 
Perhaps GT5 has better physics than GT5P and the "cost" to implement these physics meant making a sacrafice somewhere else.
And better sound, and better smoke, and real time damage, and more effects(backfire, sparks, out of track particles, tiremarks, reverse lights, dirt tires, dirt cars, brake disc glow), and dynamic time with real time shadows, and weather, and more features(high and low beams, wiper animation, horn sound, underside modelling, telemetry recording, etc).

All that eats resources.

You can see the difference in texture and image sharpness here. The road and fences on the left especially.
The LOD on the bottom part of the fence is more aggressive in GT5 as well.
Is GT5 actually rendered at a lower res and scaled up (720p used here) ?
Or PD is using some "cheap" filtering?
You mean a different value of anisotropic filtering?
 
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