- 1,264
- coming soon
- Tezuka18
does anyone have any info about this?
I believe physics in GT5 is running 360fps. That was said sometime in last year.
With the next generation of technology almost upon us, how do you hope to use that to push the envelope of the driving genre?
Kazunori: Let's take the category of car physics: currently in GT4 on the PS2, the calculations for car physics are done sixty times a second, the same as the framerate. But with the next generation coming and higher specifications, we think this could change to 300 times per second or even 600 times per second.
Those changes will be significant in how players relate to car physics, car simulation and feedback. link
He says Polyphony is already experimenting with running its current physics simulation at many more cycles per second -- 300 or 600, compared to 60 in GT4 -- and getting impressive results in the process, but current hardware can't handle that and draw a good-looking game at the same time. link
"The PlayStation 3 is the first piece of hardware allowing photo-realistic computer graphics, and is the first game hardware that can perform calculations for physics simulation to the level of our satisfaction."link