Assetto Corsa PC Mods General DiscussionPC 

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(Not gonna quote the whole post lmao) So if I'm getting my wires crossed somewhere, what would you call it when DLSS blurs out when in motion/panning the camera around (Borderlands 4 which was mentioned specifically seems to be really bad about this), that's the phenomenon I was referring to specifically, which I thought was under the umbrella of temporal instability?
No worries, you're correct that this is the case with many UE5 games. It is temporally unstable - though not due to DLSS itself, but rather the poor programming underneath.

So this is the example I had in the addendum, and it's because DLSS only really stays temporally stable at a sufficiently high base resolution and frame rate.

Borderlands 4 is so laughably unoptimized that in order to get anywhere near decent performance, you need to run at a very low resolution on pretty much any card, all to get an extremely disappointing frame rate. I vaguely remember you having a 3090 Ti, or something like that - you're in for a bad time with BL4. You're pretty much doomed for a soupy experience on such a weak card (/sarcasm).

4K DLAA is out of the question, even on a 5090 at high settings - you'd even be looking at a sub-60 FPS experience in that case. And, once again, the frame rate is way too low - meaning that the temporal aspect of DLSS/DLAA is not getting enough data to accurately estimate edges to anti-alias. And thus, the result is blur/temporal inaccuracy - a totally ridiculous pox on a game with such a cartoonish aesthetic.

Add on to this the fact that Borderlands 4 is an absurd deferred-rendered UE5 abomination (the lighting in particular is a joke), and the blur is almost inevitable.

This is exactly why DLSS/DLAA cannot be leaned on as a crutch like these stupid companies think it can be. It is a supplementary solution and a great one at that, not a foundational graphical building block.

But its rampant misuse in modern big-budget games gives off the impression on social media that DLSS is some sort of corporate bugbear, crafted in Andrew Wilson/Strauss Zelnick's torture dungeons below EA/Rockstar/Activision HQ. It is very much not that - it has merely been co-opted.



Point being though - AC was not developed with this mentality, and already runs at high frame rates on hardware scaling back 8+ years - so, in theory, if implemented properly, this is exactly that supplementary solution in AC's case. It can provide a considerable boost to fidelity in motion, and with extra headroom from upscaling, can even introduce the possibility of adding things like bonus ExtraFX/Dynamic Light effects that were previously too GPU-heavy.


Tolerance thresholds are subjective, of course, due to personal preferences, screen sizes and refresh rates, etc. - but as I said, I always target a frame rate of 90+ FPS with DLSS - with DLAA or Quality or Balanced at 4K - and Quality only at 1440p or 1080p. This gets me a very clear image in pretty much all use cases.
 
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F1 1976 Ferrari 312T2 and Mclaren M23 by Cimmerian_Iter
  • Models from Codemaster for the Ferrari, and mix of Forza/Codemaster for Mclaren.
  • Engine sound from F1 2019 by Kriistian
  • Physics by Biimon
I loved the Rush movie and wanted to have these 2 cars ingame, and also wanted to experiment having the engine sounds of F1 2019 converted in AC. This is by no means up to the standard of my other mods as this one is purely made out in my spare spare spare time, meaning few hours.

0.5 for now, will fix bugs if any. Also if you have much better pics than the steam decks one I put in the mod page feel free to send it to me so i can add it to the mod page

DOWNLOAD
Good Evening

Wow what a pair of cars, well done sir bringing these to AC. I just tried to McLaren and it is brilliant, I love it, but as you can see from the attached images the cars wheels are not touching the ground, please fix, I ran the car using the Spielberg 1977 by Zwiss 2.5 track.

Regards

Mark
 

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The Porsche 718 Cayman e-Performance we have at home:

A new data set, extension and skins for the Guerilla Mods Cayman RSR to turn it into an electric boat of a GT car.

Credit to Guerilla Mods and Ceky Performance for the original files. This is not a complete car, just files to turn this weird fictional Cayman into the car it's based on.

Thank you and hopefully someone can enjoy this weekend project of mine lol.

View attachment 1525024View attachment 1525027
why do u credit Ceky performance on this car , I ve done the exterior model from scratch ... it was never meants to be electric
 
why do u credit Ceky performance on this car , I ve done the exterior model from scratch ... it was never meants to be electric
It uses some data from his Mission R mod. Also it's not a complete car mod, just an optional data folder for your/GUE's car.
 
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View attachment 1524901
F1 1976 Ferrari 312T2 and Mclaren M23 by Cimmerian_Iter
  • Models from Codemaster for the Ferrari, and mix of Forza/Codemaster for Mclaren.
  • Engine sound from F1 2019 by Kriistian
  • Physics by Biimon
I loved the Rush movie and wanted to have these 2 cars ingame, and also wanted to experiment having the engine sounds of F1 2019 converted in AC. This is by no means up to the standard of my other mods as this one is purely made out in my spare spare spare time, meaning few hours.

0.5 for now, will fix bugs if any. Also if you have much better pics than the steam decks one I put in the mod page feel free to send it to me so i can add it to the mod page

DOWNLOAD
Good Evening
Ferrari 312

Car looks great drives really well but upon entering the pits at the start the car is moving by its self rolling backwards and there is no engine sound in F3 view or F5 view but there is engine sound in F1 view. In the pits you have to sit with your foor on the break to stop it moving by its self.

Regards

Mark
 
Good Evening
Ferrari 312

Car looks great drives really well but upon entering the pits at the start the car is moving by its self rolling backwards and there is no engine sound in F3 view or F5 view but there is engine sound in F1 view. In the pits you have to sit with your foor on the break to stop it moving by its self.

Regards

Mark
Noted,

For the ferrari i packed the wrong sound engine, this one has only internal view sounds, this is an oversight from my side and will fix it next time. But the ferrari behavior I don't understand what you mean. Can you record a video to show what you're talking about?


Mclaren will be updated to fix the wheels hanging.
 
Noted,

For the ferrari i packed the wrong sound engine, this one has only internal view sounds, this is an oversight from my side and will fix it next time. But the ferrari behavior I don't understand what you mean. Can you record a video to show what you're talking about?


Mclaren will be updated to fix the wheels hanging.
Ferrari 312 it appears to only do it on the Spielberg 1977 track it rolls backwards by its self before you enter the cockpit as soon as you enter the car you have to sit with your foot on the break to stop it moving.

Mark
 
It uses some data from his Mission R mod. Also it's not a complete car mod, just an optional data folder for your/GUE's car.
thank you for your disrespect !

" this weird fictional Cayman into the car it's based on. "

As original author of the car , i create the car like I want , and i don t regret to transform one useless electric car into a proper track car !

This weird mod like you call was a choice to do the ultimate cayman track car , not one electric boring one
 
thank you for your disrespect !

" this weird fictional Cayman into the car it's based on. "

As original author of the car , i create the car like I want , and i don t regret to transform one useless electric car into a proper track car !

This weird mod like you call was a choice to do the ultimate cayman track car , not one electric boring one
I personally don't care what you think of the real car or not. You can have whatever opinion you'd like of it.

Again I’m not giving anyone your mod or redistributing it, just giving the option to download my dumb weekend project for people who already bought it and want to try something closer to the real car it was based on.

I personally believe this post falls under transformative fair use, but if you want it removed then you are within your rights to take it up with a moderator.

If you guys sell edited Kunos models for real money then I should have no issues posting this completely optional file.

(I tell people to support the original authors (you) in the disclaimers and description, and honestly that's being nice considering the above is borderline illegal in most places. You’re honestly very lucky Kunos doesn’t care at all about their assets being yoinked for profit.)
 
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I personally don't care what you think of the real car or not. You can have whatever opinion you'd like of it.

Again I’m not giving anyone your mod or redistributing it, just giving the option to download my dumb weekend project for people who already bought it and want to try something closer to the real car it was based on.

I personally believe this post falls under transformative fair use, but if you want it removed then you are within your rights to take it up with a moderator.

If you guys sell edited Kunos models for real money then I should have no issues posting this.

(I tell people to support the original authors (you) in the disclaimers and description, and honestly that's being nice considering the above is borderline illegal in most places. You’re honestly very lucky Kunos doesn’t care at all about their assets being yoinked for profit.)
for profit ?

What is charged on the patreon is a donation for supporters , first , ( yes some guys appreciate my models ... )

2nd what about my 150 -200 hours spend on the 3D model ?
What about the time invested on sound , textures and skins , physiks

it is not crystal clear as a respectfull RSS or vrc group , yes

but don t talk about profit when this all was charged 3 dollars for even free cars , all gt4 s are free and some are scratch so yes please go on ...


makes no sens to continu talking with you

you first took a mod without asking the creator
you call it " a weird fictional mod " to don t call it **** ....
then u copy paste data from another guy , ceki perf i presume
u deleted logo from original group on skin and put it on your car done



don´ t come here with lessons please ...

your behaviour and your communication was not good at this point
 
for profit ?

What is charged on the patreon is a donation for supporters , first , ( yes some guys appreciate my models ... )

2nd what about my 150 -200 hours spend on the 3D model ?
What about the time invested on sound , textures and skins , physiks

it is not crystal clear as a respectfull RSS or vrc group , yes

but don t talk about profit when this all was charged 3 dollars for even free cars , all gt4 s are free and some are scratch so yes please go on ...


makes no sens to continu talking with you

you first took a mod without asking the creator
you call it " a weird fictional mod " to don t call it **** ....
then u copy paste data from another guy , ceki perf i presume
u deleted logo from original group on skin and put it on your car done



don´ t come here with lessons please ...

your behaviour and your communication was not good at this point
I will concede your GT4 cars are free but all of the other cars are behind a paywall and the majority of them are ripped from ACC.

Again I’m not looking for profit or clout, I just posted it because I thought it was fun. If you want my post taken down then report it and speak to a moderator. If it gets taken down then I respect the outcome and admit I was in the wrong.

I apologize if you find it harsh and disrespectful to the original intent of your mod, but my admittedly crappy file replacement isn’t your original mod or model and until such a decision is made I argue fair use for my post.
 
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X90
No worries, you're correct that this is the case with many UE5 games. It is temporally unstable - though not due to DLSS itself, but rather the poor programming underneath.
I need to start watching Threat Interactive it seems. Many years back before I ever modded Assetto I was using some Nvidia Inspector settings to throw some pretty trick AA options on Assetto and in my memory nothing looks as good as that did, but it doesn't seem to work with CSP so I reset the profile long ago and I tried playing with it again last night and CSP still seems to not allow it to work so I abandoned that, DLAA and GSR 2 have the slightest edge shimmer for me which is why I figured I would try the old inspector AA again but it's possible this slight DLAA imperfection could be because I just let CSP automatically grab whatever DLLs it wanted to, I did not try the specific version numbers mentioned a page or two ago. I could just be chasing a dragon here but since the Nvidia Inspector settings don't seem to take correctly there's no way of actually confirming that right now, I'm sure somebody has figured out what needs to be done to ensure compatibility for that but I don't feel like actively digging for it right now.
 
I'm keeping my fingers crossed for Trial Mountain GT7 by the one who did Grand Valley GT7.
And Rome Night too...🤞

The latest version is

BTCC Mod V2.1​

Okay After a good search, I managed to find and create a playable grid for WTCR and BTCC mods. I used a mix of mods from Tommy78, Shaun Clarke (RIP), and others. But I really need to know if it would be prudent for someone to create a cleaner animation for BTCC v2.1, available for free on their website...
 
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Okay After a good search, I managed to find and create a playable grid for WTCR and BTCC mods. I used a mix of mods from Tommy78, Shaun Clarke (RIP), and others. But I really need to know if it would be prudent for someone to create a cleaner animation for BTCC v2.1, available for free on their website...
Take a look at maki123 and delpinsky mod. It's very old, but at the time, it was the gold standard. It's 2018 season, but these are good cars, well balanced, with solid competitive ai:

WTCR 2020 SKIN PACK (0.5)
http://lr19skins.simplesite.com/446236599

WTCR 2018 v3.0 by Maki123 Delpinsky

New LODs for WTCR 3.0 pack (for better ingame performance)
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1972#post-13294790

TCR cars by The Rollovers (3 cars needed: tcr_alfa_romeo_giulietta_veloce, tcr_lync_co_03, tcr_renault_megane_rs)
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-2376#post-13387667
 
WSC69 Closed Beta Test sign-up

Hello all,

Today I'd like to offer the AC community the exclusive opportunity to become a closed beta tester for the upcoming WSC69 pack.

Since production of the highly anticipated pack has reached a relatively comprehensive state, we are looking to now gather feedback from the community on what needs to be improved, changed, added or fixed before release. With your help, we can ensure a spotless release so the content is fully functional for both online and offline racing.

Interested? Apply for the closed beta HERE.

Applicants will be sorted and handpicked for the closed beta after sign-ups close in 7 days.

Screenshot_wsc_porsche_908_k_spyder_ks_silverstone1967_28-7-122-16-12-18.webp
 
Regarding all this dlss talk.. i was a doubter and i found it made a big improvement to antialiasing in my AC when i tried it, the game graphics are the crispest and nicest i have ever got. not "game changer", but a close to it, a definite improvement, better than trying endless amounts of PPFs.
The thread seems filled with certain haters of this feature who probably have not tried it on their AC? And i wonder why? my first thought was what i once believed dlss was for, for only frame generation while losing quality, while this is NOT what the end result is.
For me and others, the addition to csp has done 2 things... 1st is i can run tracks and cars where my system previously suffered, now with far more FPS with barely any noticable image loss. 2nd, i can run dlaa at 100% and the game looks better with no discernable FPS loss compared to msaa etc. So why hate on something that works???
P.S. i only just realised dlss is for rtx cards, so i guess people with old 1060-1080 cards will get no benefit, which at least one of the doubter commentators runs.
 
Take a look at maki123 and delpinsky mod. It's very old, but at the time, it was the gold standard. It's 2018 season, but these are good cars, well balanced, with solid competitive ai:
Take a look at maki123 and delpinsky mod. It's very old, but at the time, it was the gold standard. It's 2018 season, but these are good cars, well balanced, with solid competitive ai:
Okay Thank you, I had already checked, but the links are offline. I mentioned animations for wipers for Shaun's BTCC, and also for TCR (since Alpha Delpinsky already has them). Those LODs are also interesting. If by any chance, send them to me in a DM.
 
Regarding all this dlss talk.. i was a doubter and i found it made a big improvement to antialiasing in my AC when i tried it, the game graphics are the crispest and nicest i have ever got. not "game changer", but a close to it, a definite improvement, better than trying endless amounts of PPFs.
The thread seems filled with certain haters of this feature who probably have not tried it on their AC? And i wonder why? my first thought was what i once believed dlss was for, for only frame generation while losing quality, while this is NOT what the end result is.
For me and others, the addition to csp has done 2 things... 1st is i can run tracks and cars where my system previously suffered, now with far more FPS with barely any noticable image loss. 2nd, i can run dlaa at 100% and the game looks better with no discernable FPS loss compared to msaa etc. So why hate on something that works???
P.S. i only just realised dlss is for rtx cards, so i guess people with old 1060-1080 cards will get no benefit, which at least one of the doubter commentators runs.
@kpcart : Thanks for this, here on RTX 4070 Super and still figuring out (me quite a noob on this matter), so tell me; how can I set this up properly (am on 4K native, currently with 2x SGSSAA + MSAA 2x and no PPF). Looks fantastic already and can keep ~116 FPS (capped) with at least 21 oponents in weekends. Tell me what to do EXACTLY (I followed P. BOESE instructions, but to no avail unfortunately) and I may well be one of those using DLAA from here onwards. Thank you in adcance.
 
Another month, another update. Figured out how to check how many entries each update includes, So happy to say that this "little" update comes with over 700 liveries archived. As usual massive thanks to everyone that has used the comment feature and help me fill out incorrect stuff and missing liveries. There are still some that i have not gone trough or simply ignored due to lacking any information, Specifically comments that directs me to Facebook or just simply not including sources. As mentioned in the read before page while i do support piracy in general, I don't want the spreadsheet to be used to direct people to stolen liveries. Even if i think that paying for liveries are a bit dumb.

Link as usual: here

In the meantime, Here is an BMW M4 GT4 Evo & Aston Martin Vantage GT4 Evo from PMR & AutoMobileService2...with bits from the iWallet car(try and figure what parts xd)
Link to the cars can be found in the "Michelin Pilot Challenge" page.
Another month, Another update.

375 liveries archived this month. A lot less than previous month but i got a bit busy with irl work now that the racing season is starting back up.


No new cars this month.

As usual, Cheers to everyone that continues using the comment feature. To help fix or fill in gaps that are missing. I might be open to have someone help with it in the future and give them editorial rights to fill out the forms quicker etc.


Link here: Spreadsheet
 
My 2 cents: Move the DLSS somewhere else. Not interested at all. Why are y'all against having a separate place where you can discuss it ad nauseum? It's obviously a big enough topic to have it's own thread.
 
I'm looking for volunteers who's willing to help me with Gran Turismo Sport model conversion
I have the base raw model .obj
 
Released : Audi RS2 Touringcar (Fictional)

Author:F302

3D Model Car :The Crew2

Texture Update : F302 (rework)

3d work: F302

Template includ.



I hope u enjoy the Carps : send feedback ,bugs ,missing things

tested on 0.3.0-preview140

PP filer PURELIFE EVO GT



have fun!



To install, move folders to "...\SteamApps\common\assettocorsa" or simplydrag'n'drop archive to Content Manager



https://mega.nz/file/xTcE3RiC#4r6T2l0Skyql1r4aW9hfU4pFn6n9IUxD9RyYsVj-_xo


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Interesting point. How does the central mirror in the cabin show the road behind you if there is an opaque partition behind you?
 
Happy April Fools Day, I'm here to console you after kicking yourself for falling for something dumb. Please enjoy this VRC TA2 Skin Pack. Included the PSD template I used for all of these so if you want to create more skins using the same series stickers and wotnot


TA2 Skin Pack.webp
 

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How does the central mirror in the cabin show the road behind you if there is an opaque partition behind you?
Activating the "Monitor" option in the Car Mirror app. Since the car is fictional, you can imagine that have a rear camera mirror buyed in Aliexpress.
...Oh nooo....
Pump up the pressure, you're going to come off the tire on the first corner. (These cheap knock-off rims from AliExpress are going to give us a nasty surprise someday... 🙄)
 
@JK1977
@24H

I forgot to include the details of the changes made in data.acd.

Here they are:
aero.ini change version
ai.ini update GEARS
brakes.ini change version and add TEMPS
cameras.ini EXTERNAL_SOUND=0 for CAMERA 0 and 1
digital_instruments.ini change RPM and BLINK SWITCH
drivetrain.ini update AUTO_SHIFTER
engine.ini update LIMITER and WASTEGATE
power.lut update
suspensions.ini update

I'm attaching the zip file again
 

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