GT6 "80% finished", GT7 expected in "a year or two" + other info

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machschnel
When do they start actually producing GT6 discs? A month, two months out from release date?

When they say that the game had "gone gold", I think, like what Rockstar says before they release their games.
 
If we see GT7 on store shelves by the end of 2015, I will eat my Lewis Hamilton hat. 2016 is more realistic. PD doesn't get anything done in just two years between releases. Heck, GT6 will be three years from GT5 and that's on the same platform.

I'll take that bet. I've been saying all along, Christmas 2015. I don't think the leap from console to console is that big and much of the content is already in the can so to speak. I think they'll be really anxious to get into the new console early on and the pressure might be on from Sony to get their top grossing game franchise out of the box as soon as possible. Remember too there is some potential competition out there in PCars. A good early release that sells a million or two units will be enough encouragement for them to go whole hog with PCars2 and with a bigger budget and without the limitations of 15 years of legacy limiting their creative juices, who know what they'll create. PD will have to respond and no way Sony will wait 4 or 5 years for that.
 
People in here can be skeptics if they want- freedom of speech on the internet. I, however, am downright psyched. I am amassing material for my home made cockpit and am more than ready to forgive GT6's "sins" if it's not perfect. It'll still be great.

And by the way, cool damage modeling is a HUGE reason why Forza 4 online play is unbearable. The little kiddies love it. You can't escape crashing noobs. I'm with Kaz on this.
 
And by the way, cool damage modeling is a HUGE reason why Forza 4 online play is unbearable. The little kiddies love it. You can't escape crashing noobs. I'm with Kaz on this.

So why do I get rear ended in the first turn regularly in GT5? Could it be that people are idiots regardless off the damage model?
 
I think 80% is a figure chosen solely to balance the alleviation of fears that it won't be finished on time, with fears that not enough will be improved from the Academy demo. ie. Lower: breeds time management fears, higher: breeds lack of change fears. I doubt it has any bearing on the reality.
 
Funny how some here THINK they know were the game is at Kaz's 80% estimation.
Your not game developers,you have NO IDEA were PD are with GT6 at the moment.
Hilarious.

*cough* me? *cough cough* ^^ I think they could(should) be anywhere from 90%-97% to the release build. Kaz definitely low balled it... but if it is seriously at 80% Lets welcome PD into the wonderful world of double shifts.

Edit: Didn't realize that i double posted. :|
 
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When they say that the game had "gone gold", I think, like what Rockstar says before they release their games.

Yeah, going gold is when all release disk code is finished and production starts. It's usually amonth or two before release, which is why the 80% thing has me worried. Not a lot of time to finish that 20%, though they could always just drop a release day patch.
 
It was a joke :)
I know, which is why I pointed out I understood what you mean. :P


Yeah, going gold is when all release disk code is finished and production starts. It's usually amonth or two before release, which is why the 80% thing has me worried. Not a lot of time to finish that 20%, though they could always just drop a release day patch.
What if Kaz was hoping they could achieve every goal they set out to complete, but the game ends up only being 95% of that? What if the new way of generating sounds and AI breakthrough are apart of that figure? What if when he said that the team are working on having 100x100km "Course Maker" layouts, but might turn out to only be 50x50km, figures into that "80% complete" estimate? There's about two months left before they have to officially end development on the release version of GT6, so what if they still need to fully model some cars, which still take about six months to complete, and tracks (like Goodwood's rally track, and maybe even Bathurst) to complete?

We wouldn't know anything about what he had in mind from the start, plus we know even less about GT6 than what we did about GT5 before it released. What if Pikes Peak (old and new) is the reason why it wasn't in GT5 and he meant to release them both at the same time? How likely would that be? How the hell should I know :D.

I re-edited that reply a bunch of times before stopping.
 
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A quick question for the people saying GT5.5, what makes GT6 so similar to GT5? if you think about it, GT6 is actually a lot different, but answer the question first, i'm just curious to know what is the main reason.
 
GT6 is at 80%? So in other words they just started? Becourse lets face it. Those 80% will consist of GT5, the other 20% is some interface changes and a few new cars, tracks and stuff :P
Just couldn't resist lol.

On a more serious note, i am curious as to see what GT6 brings. I sincerely hope the standard cars will be of better quality, becourse as of now many are to cry off.
 
Doubt anyone can answer that ... no one has ever played the full game yet ...

Exactly what i'm talking about, GT6 has a new engine and the sounds will be updated or available at launch, so you can't complain about those too, we don't know how standards looks so we can't say anything, damage in GT5 was enough, i rarely crash anyway so it's not a problem unless you can't drive a car, you'll care about damage, people need to wait to judge, GT6 looks very promising, GT5 did aswell but made bad use of the 1,000 cars, i hope GT6 has the longest GT mode in the series since it has the most cars, it should (my opinion.)
 
GT6 is at 80%? So in other words they just started? Becourse lets face it. Those 80% will consist of GT5, the other 20% is some interface changes and a few new cars, tracks and stuff :P
Just couldn't resist lol.

On a more serious note, i am curious as to see what GT6 brings. I sincerely hope the standard cars will be of better quality, becourse as of now many are to cry off.

:sly: I see what you did there.
 
A quick question for the people saying GT5.5, what makes GT6 so similar to GT5? if you think about it, GT6 is actually a lot different, but answer the question first, i'm just curious to know what is the main reason.

I honestly think that if there weren't so many people (including myself), massively disappointed with GT5, there would not be the GT5.5 talk. If you're happy, you're happy, and happy to have more happy.
 
I gues it is becourse becourse PD has shows that atleast from my point of view they start to take quantity over quality quite serious with GT5. So that makes me anxious about GT6.
Mind you i will still buy it. But i just hope it will be better then GT5 in many ways
 
Jordan
Was there any particular reason*GT6*was chosen not to be launched on the PS4?
Jim Ryan
“It goes back to a point I made earlier – there is definitely a lot of unfinished business on the PS3, and I urge you take a look back at the iterations of GT and GT2 side-by-side; the difference is amazing. You’ll see a similar step change between GT5 and GT6

This is the quote i'm clinging to.

80% complete sounds about right. That's 10% work per month till release.

If the step is really as significant as Jim says, i'll be very impressed.

Jordan
Was it a*conscious*decision to announce GT6 only a few months before its release, unlike GT5? It seemed as if GT5*was announced years and years before it was released, this feels more like ‘we’ve announced it and it’s coming soon.’
Jim Ryan
“I think as time passes all developers and publishers get better at these things and learn from past experiences. Announcing a date and having it slip is definitely not something that we want to happen, either on the developer’s side, the publisher’s side, or the consumer’s side.

No delays expected, everything's on course for Dec 6th.

A little less pre-judgement needs to be exercised, a case needs ALL evidence to be reviewed before a sentence is passed.
 
The question is if he thinks GT5 was 100% done at release date.


I'm not sure if there is a "The question", if Kaz is answering it.

I believe your's is a good one, however I think most of us as well as Kaz, already know the answer to it.

Therefore, better yet is the question; is PD getting ready to repeat their most recent history?

From all that has transpired since the developement and release of GT5, my guess is no.

But it still makes you wonder.
 
A little less pre-judgement needs to be exercised, a case needs ALL evidence to be reviewed before a sentence is passed.

Except that it's still a personal thing. Some people place more weight on the quotes from Kaz and other PD and Sony staff talking about all the things they've addressed. Others place more weight on their last major demonstrated work (GT5) and/or the various demos.

Frankly, there's enough evidence floating around to come to pretty much any conclusion ranging from "GT6 is going to be a revolutionary game that changes the way racing games are played" to "GT6 is going to be the death knell of the Gran Turismo series".
 
Yes, yes, we can kid ourselves that there is "evidence" of what GT6 "will be", but what Nurburgthing was saying is that there's no (available) evidence of what GT6 actually is. Yet.
 
"It's something that I get asked in every interview," he replied. "It's really hard to give an accurate answer to that. The basic components are already complete, so overall I'd have to say about 80 percent. The physics engine, the steering controls; those parts of the user interface are things that we fine tune-right up to the very end. Things like the game modes; I can say that those are complete."

Steering controls? So what do you guys think what changes the steering controls they works for?
 
"It's something that I get asked in every interview," he replied. "It's really hard to give an accurate answer to that. The basic components are already complete, so overall I'd have to say about 80 percent. The physics engine, the steering controls; those parts of the user interface are things that we fine tune-right up to the very end. Things like the game modes; I can say that those are complete."

Steering controls? So what do you guys think what changes the steering controls they works for?

Hopefully there will be options. I never liked the feel of GT5 with a wheel.
 
Hopefully there will be options. I never liked the feel of GT5 with a wheel.

That's how I feel about ToCA (PS2), GRID, Shift 1&2, NASCAR The Game 2011, NASCAR 2009, Ferrari Challenge, and F1 2012. Having a plethora of settings to try to customize the feel to my own liking makes it a big mess instead; to the point of not wanting to play those games and regret buying them. None of them feel right. GT5 & GT5p doesn't have 10 different settings. It just feels right.

I suppose the wheel we use makes a difference. My old DFP was like playing tug-of-war with a Bowflex. The G25 was better. The Fanatec GT3rs v2 was better. While the T500 is much better.

I don't have a computer capable of properly running a PC sim and I'm not gonna pay through the nose for iRacing. All I have to go by is console racing.
 
That's how I feel about ToCA (PS2), GRID, Shift 1&2, NASCAR The Game 2011, NASCAR 2009, Ferrari Challenge, and F1 2012. Having a plethora of settings to try to customize the feel to my own liking makes it a big mess instead; to the point of not wanting to play those games and regret buying them. None of them feel right. GT5 & GT5p doesn't have 10 different settings. It just feels right.

I suppose the wheel we use makes a difference. My old DFP was like playing tug-of-war with a Bowflex. The G25 was better. The Fanatec GT3rs v2 was better. While the T500 is much better.

I don't have a computer capable of properly running a PC sim and I'm not gonna pay through the nose for iRacing. All I have to go by is console racing.

I don't see why any of the things you said justifies not having options. Options are good, being forced to what somebody else thinks is good for you is not. if you don't like fiddling around you can go with the default settings.
 
I don't see why any of the things you said means we shouldn't have options. Options are good, if you don't like fiddling around go with the default settings.

That's generally where I start. Then I start tweaking, then I get frustrated because it still doesn't simply feel "right". There are no adjustments in any game that can make a DFP feel like a T500.

With PD, the steering feel changes from car to car. The other games I mentioned, that steering feeling stays the same in any car you're in.

You shouldn't be expecting the Tank Car or the Samba Bus to feel like at DTM race car or an F1 car. If you can find the magic spot to make those other games feel good, COOL! I can't.
 
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That's how I feel about ToCA (PS2), GRID, Shift 1&2, NASCAR The Game 2011, NASCAR 2009, Ferrari Challenge, and F1 2012.

That's generally where I start. Then I start tweaking, then I get frustrated because it still doesn't simply feel "right". There are no adjustments in any game that can make a DFP feel like a T500.

With PD, the steering feel changes from car to car. The other games I mentioned, that steering feeling stays the same in any car you're in.

You shouldn't be expecting the Tank Car or the Samba Bus to feel like at DTM race car or an F1 car. If you can find the magic spot to make those other games feel good, COOL! I can't.

You've listed two NASCAR games and an F1 game. Are you surprised that all the cars in those feel the same?

Ferrari Challenge I don't remember all the cars feeling the same. But I haven't played in a long time. I don't particularly remember there being adjustments either, but then I never looked.

But anyway, the point is that it's not the options that is ruining those games for you, it's the dodgy default settings. There's maybe an argument to be made that having adjustable settings means that the devs don't put as much effort into finding a really solid set of default settings because they know that the player can adjust. But really, nothing is going to be perfect for every wheel and every player.

The perfect game has great default settings AND options to adjust if necessary.

Myself, I don't think removing the availability of options necessarily gets you a better set of defaults. I think it just traps you with no escape if the defaults suck.

Yes, yes, we can kid ourselves that there is "evidence" of what GT6 "will be", but what Nurburgthing was saying is that there's no (available) evidence of what GT6 actually is. Yet.

Well, depending on how you feel about demos there is. But that way lies the placeholder argument, so I'm not even going there. ;)
 
Well, depending on how you feel about demos there is. But that way lies the placeholder argument, so I'm not even going there. ;)

I would use the term 'demo' very loosely. It was more of a 'hint of things to come' or a 'taster'.

TGS is coming and PD are holding a stage presentation so we'll see what that holds.

All I care about right now is GTA V.
 
One thing I hope is GT7 will have remodeled tracks and cars. Or it might be like GTHD again where there idea was first to make a game which was GT4 running on the PS3. Will we see this method again, or will we see remodeled stuff. If not it will seem quite embarrassing. Forza, NFS and Drive Club will have next gen modeled cars and tracks, while GT7 will be the same as GT6 but in 1080p.
 
One thing I hope is GT7 will have remodeled tracks and cars. Or it might be like GTHD again where there idea was first to make a game which was GT4 running on the PS3. Will we see this method again, or will we see remodeled stuff. If not it will seem quite embarrassing. Forza, NFS and Drive Club will have next gen modeled cars and tracks, while GT7 will be the same as GT6 but in 1080p.

Kaz has said that the premium cars are already next-gen quality.
 
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