GT6 physics: Less grip, more gravity?

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Kaaosherra
These are my first major impressions of the new physics.

1. The cars feel heavier. A lot less floaty. They slam back to the road when you hop a curb. On cars where you see the suspension working, it looks realistic. Maybe this is why PD made the moon missions, to show off their new gravity model?

2. Less grip! Yes! This is what I was hoping for. One reason I eventually preferred Forza 4 over GT5 was the physics, and even more, the way you got to experience them because there was less grip overall. The unrealistic super grip of GT5, GT4 etc. seems to be less so in GT6. I just drove the Lexus "DTM" car on RHs with full downforce, and it felt as unruly as a C-Prototype did in GT5. In GT5, a DTM-style car with full downforce would stick to the road like a train to a track but not so in GT6.

What do you think?
 
These are my first major impressions of the new physics.

1. The cars feel heavier. A lot less floaty. They slam back to the road when you hop a curb. On cars where you see the suspension working, it looks realistic. Maybe this is why PD made the moon missions, to show off their new gravity model?

2. Less grip! Yes! This is what I was hoping for. One reason I eventually preferred Forza 4 over GT5 was the physics, and even more, the way you got to experience them because there was less grip overall. The unrealistic super grip of GT5, GT4 etc. seems to be less so in GT6. I just drove the Lexus "DTM" car on RHs with full downforce, and it felt as unruly as a C-Prototype did in GT5. In GT5, a DTM-style car with full downforce would stick to the road like a train to a track but not so in GT6.

What do you think?
"Maybe this is why PD made the moon missions, to show off their new gravity model?"

What came first, the stars, or the gravitational realism? :lol:
 
Sounds great to me. I too hated the unrealistic levels of grip in GT5, & especially the awful offline physics before they updated them.
 
Hmm... Now I'm wondering if I can still make a rollover Fiat Panda. That was great fun.
It's now easier to roll over cars even with comfort tires, especially if you hit curbs at a certain speed and angle.
This one on Autumn Ring (full) especially it's quite dangerous.

yCVBI3ql.jpg

http://i.imgur.com/yCVBI3q.jpg

The only thing is that cars still seem to behave like empty boxes while rolling over, and that there's seemingly no consequence at all when that happens.
It looks like there's still some kind of hidden assist which helps the car land on its wheels most of the time.
 
Personally I'm loving the new handling/physics and the game in general. I came home from my Xmas work do (which was crap by the way!!), fired up GT6 thinking I would get the mundane and boring bits out of the way using the trusty DS3 and 2 hours later I'm still playing it. When GT5 came out and I played it for the first time I went to bed really disappointed but with GT6 this ain't the case. I'm wrapped with the way the game plays and the way the cars handle and feel, and quite frankly surprised at how smoothly the game runs on 8 year old hardware. Yes there's the odd frame rate dip on replays but ****, I can live with that. I'll fire the game up tomorrow and get stuck in with my Fanatec CSR to see how she really feels with a wheel setup but can already say that it's a pretty decent step up over GT5.
 
Here is what Eurogamer said: "Playing through a good wheel - and a fair number are supported, with Fanatecs, Logitechs and Thrustmasters all applying themselves well in our experience - places Polyphony's handling model on a par with more serious-minded PC sims such as iRacing and rFactor."

That doesn't sound too bad. :)
 
I'm agree, the new phisics model feels a lot better, more realistic. Cars feels heavier, less grip but when you start to lost grip it seems to gives you more feeling, it's like more natural and comfortable. The suspension model works way far better, you feel it when you brake, when you turn, and also it's very easy to roll over a car.

I've tested about 5 or 6 different cars, and all of them liked me a lot, really good and funny feelings. The KTM xBow was the only one that seems to be a little more difficult, tends to slip the rear easily on braking, it needs some setup.
 
Here is what Eurogamer said: "Playing through a good wheel - and a fair number are supported, with Fanatecs, Logitechs and Thrustmasters all applying themselves well in our experience - places Polyphony's handling model on a par with more serious-minded PC sims such as iRacing and rFactor."

That doesn't sound too bad. :)


Eat cha heart out FM5 :O
 
Is there still brake release oversteer? (the rear of the car swing round as you release the brake whilst turning and trail braking)
 
I'm agree, the new phisics model feels a lot better, more realistic. Cars feels heavier, less grip but when you start to lost grip it seems to gives you more feeling, it's like more natural and comfortable. The suspension model works way far better, you feel it when you brake, when you turn, and also it's very easy to roll over a car.

I've tested about 5 or 6 different cars, and all of them liked me a lot, really good and funny feelings. The KTM xBow was the only one that seems to be a little more difficult, tends to slip the rear easily on braking, it needs some setup.

So far I didn't test too many cars. But so far my impression is high powered roadcars are far easier to drive now on their stock tyres. The griploss happens much more controllable, smoother. If anything I'd say there is more grip, not less. But it feels great!
 
Is there still brake release oversteer? (the rear of the car swing round as you release the brake whilst turning and trail braking)
No, I was trying to do that the first time I play it and only got understeer, you realy have to be careful on corner entry, to hot and you will go wide for sure... But when you get it right you can realy control the accelaration on exit and feel the back trying to oversteer, very smooth feel and none of that snap oversteer of GT5, that on road cars with Regular tires, racing car on racing tires it´s a all new story, they are like princess now, treat them right and you might get someting, treat them wrong and you will be on yours knees before you evan realise what has happened.
Did you remenber Allen Simonsen crash, I´ve had the exact same reaction from race cars (R18 and Megane Trophy) 👍
 
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The biggest problem with GT5 was that they didn't really take into account weight of cars, how it influences grip, bumps and how they influence grip, and aerodynamics.

For example a light 600kg car would corner like it was on rails on racing soft and be completely stable at high speed. This is not the case in real life. There is a complex balance where sometimes having a heavier car is more beneficial to going faster. A Light car would almost fly of the road if it hit a bump or big crosswindws whilst cornering in real life.

Did they fix this in GT6 or is lightness still king?
 
I also love the new physics model. You can feel the car's weight. When you go uphill powerfull cars start to spin.
But it's harder to drift than in GT5. But I really love the new physics. You have more feel about the car, it's easier to feel the car loose its grip. It's so much more intense!

Good news: It's easier to make a car flip. :D
I didn't even tried to but I hit a bumb and me and my corvette were on our back. :D
 
It's now easier to roll over cars even with comfort tires, especially if you hit curbs at a certain speed and angle.
This one on Autumn Ring (full) especially it's quite dangerous.

yCVBI3ql.jpg

http://i.imgur.com/yCVBI3q.jpg

The only thing is that cars still seem to behave like empty boxes while rolling over, and that there's seemingly no consequence at all when that happens.
It looks like there's still some kind of hidden assist which helps the car land on its wheels most of the time.

Agreed. :lol:

1493061_10202014795524163_1448446065_n.jpg
 
With a lot of power racing slicks are very touchy. They have nice grip up to the point they don't, and at that point they let go brutally.

From what it seems they've modeled that quite well, which is nice.
 
I have only played gt5 and fm4, I have a Fanatec gt2.
And I did not like physics GT5I have not played in GT6, fm5 and Asseto Corsa, but some players on the forums accuse gt6, is "that GT6, much worse feeling than Asset Corsa"
What they mean? Some people confuse the quality of the physical model and the quality of feedback on the steering wheel?
s it physical model GT6, which has experienced tremendous progress in comparison with GT5 is worse than Asseto Corsa?Deformation of the tire model is worse because of the small processing power the PS3?Or do these people mean feedback steering wheel?

And what better physics Asseto Corsa, GT6, or FM5 on trustmaster TX?
 
It definitely feels different in drifting. Decided to have a go with the stock GT500 given as well as the Corvette C7 Anniversary edition. Tried the C7 first as I was...somewhat used to it after GT5. The levels of grip feels different, but in a good way. However, it's gonna take some time for me to get used to the way the cars shift their weight. More realistic I'm guessing, but definitely different from GT5.
 

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