GT6 Ruthless AI

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I see a lot of talk about the obvious rubber banding that is going on in GT6. But I haven't seen anyone mention the ruthless nature of the AI yet.
I think it goes hand in hand, somehow.
The last two events I did was the GT500 Championship and the GT3 Championship. In both cases, and in every single race entered, there as a point where one of the AI literally forced me off the road from behind.
It wasn't a matter of IF. It was a clear case of WHEN.
The pattern became obvious. Laps 1 and 2 and possibly 3, the AI are ruthless. Then, in laps 4 and 5, they go for a picnic.
The only time this did not happen was when I literally sat in position 16 for the entire race.
I did this in the GT500 series at the Nurburgring. When I checked the lap times of the leader they were between 1:31 and 1:36.
When I went back and was actually racing for the lead, they would go as low as 1:26. Until the last two laps, obviously.
Similar situation in the GT3 class. However, there was one occasion that they didn't slow down in the end.
At the start of the Nurburgring race in GT3 I was able to squeeze through (cleanly, by some miracle) and come out in position 4 after the first turn of the race. By the end of lap 1 I had managed to get into second. And by mid lap 2 I was in the lead.
So I took this opportunity to see how the AI would deal with the situation.
The entirety of lap 3 the AI was less than a second back from me. And I could see in the rear view mirror that he was driving a little sloppy. On the long straights he had room to overtake but never did.
Then, lap 4 and all of a sudden he finds some nitrous. Right up my arse in the blink of an eye and I knew exactly what was coming next. Sure enough, I lose him from my rear view mirror and the next thing you know, I'm starting to spin.
Somehow I managed to regain control quickly and keep going. Within two corners I'm back in the lead and stay there for the rest of the race.
However, for the rest of lap 4 and definitely for the last lap, the AI was right there with me. He didn't slow down the usual 6-8 seconds that was customary if I wasn't already in the lead.

Anyway, this wasn't supposed to be about the rubber banding issue, but about the ruthless nature of the AI. In all my time with GT5 I was spun out by the AI maybe 4 or 5 times. In GT6, It's expected every race.
My question.....
Is this some attempt to force us to use the new Blind Side indicator?
I mean, really! All I really want to do it finish a race cleanly. I don't even care if I win first at this point. But I have yet to achieve this because, at some point, one of the bastards will nudge me off the track!
 
I'm noticing this issue more as I progress through the game. The Nissan GT-R challenge mission race at Silverstone is a prime example. I would pass the A.I. car by turn 3, and immediately after, the A.I. driver remains on your tail for the rest of the lap. I would have to use the rearview and be very careful with my braking on the last sections of the track to prevent a hard (and very purposeful) bump from behind that would send me spinning.
 
I'm constantly getting spun by AI trying to pass on the inside when I use a many-classes-lower car that doesn't walk the competition with ease, and I've also experienced the GT3 Championship ramming.
 
I've found that as long as I get by them quickly and cleanly, (quickly being a critical part of it), they don't usually bother me any more. But if I "idle" next to them for any amount of time, they seem to focus in on me and will battle until I've completely cleared what I'd call their "zone of competition", an area in front, in back and around them in which they seem to react very different than the normal follow-the-herd AI behavior. I kinda like it to tell you the truth. Sometimes I go by real slowly just to generate some fight :D

As for "rubber banding" I'm not sure what's meant by that, but if you're referring to how they seem to have unlimited acceleration in some events (20 car lengths back, you're going full tilt in 5th or 6th gear down a straight and suddenly they're racing up to bump you), I wonder if they're using Nitrous boost, since their acceleration reminds me of its affect.
 
Yeah I noticed this as well, I quite like the ruthless AI, more so than the easy AI. I also noticed that even though I upgraded my car a little, the AI was faster down the straight in a few races, so they must have some upgrades as well.
 
Or the mission where you race the Dino against a 458. He can push and shove all he likes in his fancy 458 but if you slightly bump into him ( and I really mean slightly ) you're disqualified...
 
For the Dino race I found the driving tips useless, I knocked almost 3 seconds off of the gold time by throwing that little car around the track. Also try blocking, he'll bump you for a little extra speed and you won't get a DQ.
 
Well, the community asked for a more aggressive AI, so it appears (at least at times) in the higher levels they obliged. I've found a swift shunt will be given back if I've misjudged something and tapped them (at most levels) if their car is capable of doing so. They seem to have a temperament... which in my opinion is awesome.
 
Well, the community asked for a more aggressive AI, so it appears (at least at times) in the higher levels they obliged. I've found a swift shunt will be given back if I've misjudged something and tapped them (at most levels) if their car is capable of doing so. They seem to have a temperament... which in my opinion is awesome.
I don't mind some aggressive racing, as long as it goes both ways. That being said, it's a good thing that you only get DQ'ed in the mission races, so you can still "return the favour" in normal career races.
All in all I'm happy with the revamped AI
 
PD did listen to the community forums for people demanding for more aggressive or tougher AI on the track from what i have read.
 
It's not ruthless AI. It's blind AI. The AI blindly follows the driving line no matter what's on the road. Oh you're heavily braking for the hairpin? I don't see you! Let me just follow that blue line...oh you're gone!
 
I'm so pissed about the AI spinning me. Its almost as if they are doing a PIT maneuver on me. Like mentioned above, it seems to happen more when I am side by side, and going for the take. I cannot remember this happening much to me in GT5.

AA
 
It's not ruthless AI. It's blind AI. The AI blindly follows the driving line no matter what's on the road. Oh you're heavily braking for the hairpin? I don't see you! Let me just follow that blue line...oh you're gone!
I'd like to know what game you're playing. I've seen the AI blocking, weaving off line, etc.
 
The AI aren't more aggressive in GT6, they just simply drive in a pre-determined line and if you happen to be in their way, that's when they bump into you. I've been spun more times than I can count when passing cleanly into a corner, only to have the AI do what they are supposed to do, run their line. If the AI reacted to the players of the game it would be much better. It's pretty pathetic how the AI are in GT6.
 
Yup they're not agressive, they just aren't aware of the player being on their rail/line and so plough on through regardless. GT AI, retarded as ever.
 
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The ruthless ai can be a pain, but it is so so much more fun than GT5's lifeless, ducks-in-a-row ai.

In GT5 as soon as you got up level with the ai, the ai driver would appear to faint with shock and drop so far back you had the impression they were off on early retirement.
 
If they can put ruthless ai in the game can't they do it without them tipping me round when i pass them? I drive around them using (what i loosely describe as) skill and they just clip the rear corner of my Mustang sending me into a spin, it's more than a little frustrating it's damn annoying. I dare say if it were the other way around, in a seasonal there would probably be a penalty of at least 10 seconds.... :)
 
There is also an option to set the AI to more or less aggressive. I don't know if it makes that much difference though.
 
The AI is not hard, just are dumb and unstoppable... It's almost impossible made them spin even crashing'em very hard.
Also, in the rollin' starts, all the grid is made of blockers and the "rabbit" is in poleposition. It's pretty more difficult than GT5, I like that part, but the AI is not more clever nor faster nor more agressive.
 
It's not ruthless AI. It's blind AI. The AI blindly follows the driving line no matter what's on the road. Oh you're heavily braking for the hairpin? I don't see you! Let me just follow that blue line...oh you're gone!

This. And I also came to believe all that swerving on straits etc. is just to make you believe they would fight you. The slow line into the corner? Well, they wouldn't see you coming trying that textbook pass breaking inside, so they simulate their part every corner just in case.
 
I don't know if I would call them ruthless, but the AI are certainly more "boneheaded" than they should be. I don't understand why in 2013 Kaz would release a racing/driving simulator with such "ancient" chase the fox races with the AI. It's bad enough that just about every race might as well have "Sprint Edition" as part of the title. It's just as annoying dealing with the boneheaded AI as it is starting every race dead last and having so few laps to get to 1st place.

I drive with all assists off. While playing yesterday I got curious about how the AI's programming is in relation to the racing line (so I turned it on). WOW! Yeah.., that proved to me the AI was boneheaded for sure. Typically you often find complaints that deal with AI that's "line driven" (meaning they stick to racing line and will go through anything or anyone to get back on it). However.., the AI in GT6 will literally come OFF the racing line to do several things. Here's what I've seen them do as they come off the line when you (or should say when I) approach.

1-Flat out intentionally RAM you.
2-Illegally BLOCK you from passing (which is funny because Kaz is supposed to have a great deal of experience behind the wheel and on the track, and should know this is not acceptable).
3-Non stop brake checking.

Not to forget the very obvious "rubber-banding". I've had the AI try and wreck me, but was able to counter the AI's attempt. This resulted in the AI falling behind, BUT "it's a Christmas miracle" that same car has suddenly closed an impossible gap and is just about on me again. I also do not think it's the AI using Nitrous (as some have suggested). It's just classic old school AI rubber-banding.
 
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My example is in race 4 of the X1 14' junior championship. I was in the final lap and last corner before the finish line leading in first place and BOOM pitted sent spinning and got dead last place.
 
I had a good laugh while doing some of the Kart races. The AI were literally "cutting corners" to overtake me. Not just a little cut either, but a solid "all 4's" corner cut.
 
The same thing has happened to me, especially since I provoke the AI by trying to pit maneuver them or shove them into the sand or ram into the back of them while entering a corner. Thus, they retaliate and when I pass them on the outside of a turn or on a straight, they pit maneuver me and spin me out.
 
I'm noticing this issue more as I progress through the game. The Nissan GT-R challenge mission race at Silverstone is a prime example. I would pass the A.I. car by turn 3, and immediately after, the A.I. driver remains on your tail for the rest of the lap. I would have to use the rearview and be very careful with my braking on the last sections of the track to prevent a hard (and very purposeful) bump from behind that would send me spinning.
the corvette one is the worst at willow springs your in a stingray and there in a c5 zo6 you can pass them buy turn 3 but by the end of the back straight there right up your bumber its madness
 
Those driving missions are programmed like that. They let you pass and then pressure you for the remainder of the lap. Quite refreshing tbh, usually you overtake a car and it brakes when its at the side of you and you never see it again.

Ive not noticed any rubber band effect in career mode and I've played it all the way through. If im faster i pull away and if im slower they pull away. I personally believe the AI acts like the b spec drivers do. If they're in a group they remain aggressive but as the race carries on and the field spread the AI turn into nervous wrecks. I played GT3 yesterday on the ps2 and i find it hard to believe how far backwards the programming of the AI has gone!!
 
If you make the AI aggressiveness for arcade to 10, the AI's stupid. They would ram you and push you out of the way if your on the driving line that they follow. It's quite annoying.
 
Ran out of fuel at Willow Springs, about 1/3 of the way round the last lap. ALL of the AI cars promptly slowed down to 50mph, as I did, allowing me to hold my position. Very considerate of them I thought.
 
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