GT6 vs Forza Motorsport 6 Car Selection. Which is most appealing?

Which game offers best car selection?


  • Total voters
    235
Have you played GT ?
The way I see it GT has more options in tuning or restricting cars to a lower PP add ballast, different tyre compounds etc etc

GT has ballast, and 9 tyre compounds.
Forza has tyre pressures, engine swaps, drivetrain swaps, greater granularity of upgrades (ignition, intake, etc), greater variation in bodykits and visual upgrades, and probably more stuff that I'm forgetting.

Tell me more about how GT has more options in tuning again?

TBH we're all entitled to our own opinions in what we like and dislike it would be a boring world if we all liked the same thing.

It's not about like or dislike. You can like whatever you want, but Forza objectively offers greater freedom in tuning than Gran Turismo does. And that's without getting into the fact that there are several tuning parameters in GT that don't work anything like their real life counterparts, or are just flat out borked.

You can like GT all you want, but you're flat out wrong when you say that GT has more options in tuning.
 
Forza easily.

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A list that includes cars like these would make even the most staunch GT fans weep. Plus they're all premium and can be personalised in Forza's livery editor.
I thought about it and looked at the pics every day man and I am desperate to buy Forza 6,BUT I rather wait for Horizon 3 and Forza 7 just because it will be really filled with content and greatness on both games. So @AudiMan2011 great list. 👍
 
Yes and I'll wait for GT 50 for the "true experience" of GT. :sly:
In the time where cars like Chapparal 2X and Tomahawk X are very common.

And its fastest car is Red Bull X2222 which cant be measured by Kph anymore, but mach 10, 11, 12, and so on, enough to make entire pigs fly.

Also in Forza 20 we can now finally decorate our engine bays with stickers and interiors with Hula Hoop Statue and a water bed.
 
In the time where cars like Chapparal 2X and Tomahawk X are very common.

And its fastest car is Red Bull X2222 which cant be measured by Kph anymore, but mach 10, 11, 12, and so on, enough to make entire pigs fly.

Also in Forza 20 we can now finally decorate our engine bays with stickers and interiors with Hula Hoop Statue and a water bed.
Yes mate. All those things for GT 50 and Forza 20. The possibilities are endless and we get to finally drive this thing in Forza for sure.
forza_warthog.jpg
 
Just a bit of a reminder, a car upgrade is different than tuning. Just saying.
What does that add to the subject, though? I'm not sure anyone was getting that confused in the first place. Even taking that into consideration, I'm still not understanding how @JDM Jeff is saying Forza is more restricted than GT.
 
GT6 version should be better and looks more fun to drive compared to that. No LRV driving on moon too. GT6 also now has the crazy SRT Tomahawk X.
LRV was fun for 2 minutes then became boring.

Maybe we would actually have GT6 and not GT5.5 if they didn't spend countless days on a rather pointless feature?

If you could drive normal cars on the moon (like dem sexy haxxors) or even race the LRV on the moon against other LRV it might be worth it, but as it is I consider a waste of resources when you could have spent that time on more cars/tracks, fixing sounds, etc.

Hell, I wouldn't be surprised if they have been messing around with the moon physics since before GT5.
 
LRV was fun for 2 minutes then became boring.

Maybe we would actually have GT6 and not GT5.5 if they didn't spend countless days on a rather pointless feature?

If you could drive normal cars on the moon (like dem sexy haxxors) or even race the LRV on the moon against other LRV it might be worth it, but as it is I consider a waste of resources when you could have spent that time on more cars/tracks, fixing sounds, etc.

Hell, I wouldn't be surprised if they have been messing around with the moon physics since before GT5.
Funnest part of the game IMO although would have been better if you could race with others and also if course maker update comes, then creating your own raceable course on the moon would have made it even more awesome. So much potential, hope they realise it in a future game update or in next GT game.
 
Have you played GT ?
The way I see it GT has more options in tuning or restricting cars to a lower PP add ballast, different tyre compounds etc etc
In Forza it just feels limited to what you can do to your cars, but hey that's my opinion.
And yes I did have Forza games but just lost all interest when 5 came out, for me that was a huge disappointment.

TBH we're all entitled to our own opinions in what we like and dislike it would be a boring world if we all liked the same thing.

You like Forza then so be it.

I'll just leave it at that.

Yes, I've been playing GT ever since the PS1 and I own all six games in the series.

I just don't understand how you can think Forza is more limited when it allows you to upgrade more individual components of a car, each at different levels of performance (street, sport, racing parts), change a car's drivetrain, swaps its engine, and add turbos/superchargers to cars that don't normally have them. Forza also has different tire compounds, as well as drag tires. You can also change tire width. As far as making setting adjustments, Forza allows just as much freedom as GT, although you can change a few additional things like tire pressure and brake pressure.

Really, the only things GT has over Forza tuning-wise that's worth mentioning is nitrous, but that really pales in comparison to what to all of the things Forza allows you to do to your car.

Just a bit of a reminder, a car upgrade is different than tuning. Just saying.

How are car upgrades not a part of tuning?
 
In my opinion, Forza 6 have a eclectic list. I played all GT series and now I'm just thinking about buy a new gen console, but watching Forza gameplays makes me think about give up PS4 and Gran Turismo. I think GT really needs deep changes in many aspects but the car list, to me, need to be completely rethought. I can't see no advantage GT6 have more than 1000 cars if there's dozens versions of Skylines and NSX's and GT-3000's, when just two or three are premium. GT6 was a big step bringing less JDM models and some European classics and American muscle-cars, but still there's some inconsistencies.
 
FM6 clearly has the rangier variety. GT6 does have variety and some "oddball" cars here and there but no matter what the reason for it there is no doubting the huge bias towards 80s and 90s Japanese cars. Forza still has some apparant biases, you couldn't really avoid it with that many cars, but overall the balance is far better, with a much better spread across both age and manufacturer.
 
FM6 clearly has the rangier variety. GT6 does have variety and some "oddball" cars here and there but no matter what the reason for it there is no doubting the huge bias towards 80s and 90s Japanese cars. Forza still has some apparant biases, you couldn't really avoid it with that many cars, but overall the balance is far better, with a much better spread across both age and manufacturer.

Yes we know GT has a bias toward 80s & 90s Japanese cars (well, probably because it's produced in Japan), but can you elaborate on how FM6 has more range to you? How about some examples of what you think are considered "oddballs" in GT6? And be more specific about Forza's apparent biases and overall better balance across both age and manufacturer. Not trying to be difficult, but how about some more details?
 
Yes, I've been playing GT ever since the PS1 and I own all six games in the series.

I just don't understand how you can think Forza is more limited when it allows you to upgrade more individual components of a car, each at different levels of performance (street, sport, racing parts), change a car's drivetrain, swaps its engine, and add turbos/superchargers to cars that don't normally have them. Forza also has different tire compounds, as well as drag tires. You can also change tire width. As far as making setting adjustments, Forza allows just as much freedom as GT, although you can change a few additional things like tire pressure and brake pressure.

Really, the only things GT has over Forza tuning-wise that's worth mentioning is nitrous, but that really pales in comparison to what to all of the things Forza allows you to do to your car.



How are car upgrades not a part of tuning?
I have to agree with JDM Jeff on this one, and I defiantly understand what you are saying while Forza has more aftermarket parts GT lets me do better overall tuning. I am not a big fan on having to take off parts to restrict Horsepower etc. As for which game has the better car list, it's a tie. I personally like GT cars selection, but Forza has some new cars that are extremely attractive.
 
Yes we know GT has a bias toward 80s & 90s Japanese cars (well, probably because it's produced in Japan), but can you elaborate on how FM6 has more range to you? How about some examples of what you think are considered "oddballs" in GT6? And be more specific about Forza's apparent biases and overall better balance across both age and manufacturer. Not trying to be difficult, but how about some more details?

Not sure why you only want to dissect my post and not any other but ok.

The range FM6 has is across the whole spectrum. From the 50s to the present you have a decent selection for each decade, with no strong bias towards one decade.

Using this - http://myforzagarage.com/fm6/ I can quickly see the numbers are:

50s - 15
60s - 52
70s - 38
80s - 37
90s - 71
00s - 73
10s - 202

That 10s number is deceptive however because it includes many livery dupes, like the Formula E cars, Indy Cars etc. I don't know what the "true" number is but I'd hazard a guess it's not that much higher than the rest. So yes, there is still bias, but it's not huge and it's also a bias that makes more sense. Most people want to drive current/recent models, or models they've not driven before. You don't get this from GT6. You get 600 odd cars that a) all come from the same two decades and b) we've been driving since 2004.

When it comes to race cars again overall, I think FM6 edges it. There are only 101 of them but they cover a huge range, and fill more holes than the GT6 list does IMO. You've got the modern GT3 and LMP line-up,

Someone with more time and inclination should create some graphs and pie charts for both games but on the face of it I definitely see overall better variety and freshness to the FM6 list, even if it's significantly smaller in number overall.
 
Maybe the only real way to compare them is directly, manufacturer vs manufacturer. I don't have the time to do them all, but let's start with...

Audi

Totals:

FM6 - 27
GT6 - 39

FM6:

1983 Sport quattro
1989 #4 Audi 90 quattro IMSA GTO
1995 RS 2 Avant
2001 RS 4 Avant
2003 RS 6
2004 S4
2004 #5 Audi Sport Japan Team Goh R8
2006 RS 4
2006 #2 Audi Sport North America R8
2009 RS 6
2010 TT RS Coupe
2011 RS 3 Sportback
2011 RS 5 Coupe
2011 #2 Audi Sport Team Joest R15++ TDI
2012 #1 Audi Sport Team Joest R18 e-tron quattro
2013 RS 4 Avant
2013 RS 7 Sportback
2013 Team Forza RS 7 Sportback
2013 R8 Coupe V10 plus 5.2 FSI quattro
2013 Team Forza R8 Coupe V10 plus 5.2 FSI quattro
2014 #67 Rotek Racing S3 Saloon
2014 #45 Flying Lizard Motorsports R8 LMS Ultra
2014 #2 Audi Team Joest R18 e-tron quattro
2015 S1
2015 S3 Sedan
2015 TTS Coupe
2015 RS 6 Avant

GT6:

1937 Auto Union V16 Type C Streamline
1982 quattro
1986 quattro S1 Rally Car
1987 quattro S1 Pikes Peak
1998 S4
2000 TT Coupe 1.8T quattro
2001 RS 4
2001 R8 Race Car
2002 A2 1.4
2002 S3
2002 RS 6 Avant
2002 RS 6
2002 Abt Audi TT-R
2003 TT Coupe 3.2 quattro
2003 A3 3.2 quattro
2003 S4
2003 Pikes Peak quattro
2003 Nuvolari quattro
2003 Le Mans quattro
2004 A4 Touring Car
2005 R8 (Audi PlayStation Team ORECA)
2006 R10 TDI
2007 TT Coupe 3.2 quattro
2007 R8 4.2 FSI R tronic
2008 RS 6 Avant
2009 TTS Coupe
2009 R8 5.2 FSI quattro
2009 R8 LMS
2009 R8 LMS (Team PlayStation)
2010 R8 LMS - Team Oreca
2011 R18 TDI (Audi Sport Team Joest)
2011 R18 TDI Prototype
2012 R8 LMS ultra
2012 R8 LMS ultra (Audi Sport Team Phoenix)
0000 R8 5.2 FSI quattro Chrome Line
0000 R10 TDI Stealth Model

Which wins?
 
Yes we know GT has a bias toward 80s & 90s Japanese cars (well, probably because it's produced in Japan), but can you elaborate on how FM6 has more range to you? How about some examples of what you think are considered "oddballs" in GT6? And be more specific about Forza's apparent biases and overall better balance across both age and manufacturer. Not trying to be difficult, but how about some more details?
Maybe the only real way to compare them is directly, manufacturer vs manufacturer. I don't have the time to do them all, but let's start with...

Audi

Totals:

FM6 - 27
GT6 - 39

*snip!*
If I may add something, guys: ;)
Forza, hands down. Let me put it this way: the names MX-5, RX-7, RX-8, Skyline, S2000, NSX, Impreza and Lancer make for a total of 25 models in Forza 6. In GT6 it's whopping 243 models, which is just over half of Forza 6's complete car roster (478). Hell, Forza Horizon 2 doesn't even have 243 cars on its list, and look how varied it is.

Yes, I understand different generations, years and possible racing versions. But I honestly think GT6 has far too many unnecessary cars. It particularly shows in Mazda's dealership when you set your view to 'PP - low to high'. On pages 2-5, which can show you 80 cars at total, only 9 rides aren't Miatas :indiff:

With all respect, GT6's car list just doesn't cut it for me when I compare it to F6's.
^NOTE: Not sure if this is still accurate for Forza, but you get the point.
 
Maybe the only real way to compare them is directly, manufacturer vs manufacturer. I don't have the time to do them all, but let's start with...

Audi

Totals:

FM6 - 27
GT6 - 39

FM6:

1983 Sport quattro
1989 #4 Audi 90 quattro IMSA GTO
1995 RS 2 Avant
2001 RS 4 Avant
2003 RS 6
2004 S4
2004 #5 Audi Sport Japan Team Goh R8
2006 RS 4
2006 #2 Audi Sport North America R8
2009 RS 6
2010 TT RS Coupe
2011 RS 3 Sportback
2011 RS 5 Coupe
2011 #2 Audi Sport Team Joest R15++ TDI
2012 #1 Audi Sport Team Joest R18 e-tron quattro
2013 RS 4 Avant
2013 RS 7 Sportback
2013 Team Forza RS 7 Sportback
2013 R8 Coupe V10 plus 5.2 FSI quattro
2013 Team Forza R8 Coupe V10 plus 5.2 FSI quattro
2014 #67 Rotek Racing S3 Saloon
2014 #45 Flying Lizard Motorsports R8 LMS Ultra
2014 #2 Audi Team Joest R18 e-tron quattro
2015 S1
2015 S3 Sedan
2015 TTS Coupe
2015 RS 6 Avant

GT6:

1937 Auto Union V16 Type C Streamline
1982 quattro
1986 quattro S1 Rally Car
1987 quattro S1 Pikes Peak
1998 S4
2000 TT Coupe 1.8T quattro
2001 RS 4
2001 R8 Race Car
2002 A2 1.4
2002 S3
2002 RS 6 Avant
2002 RS 6
2002 Abt Audi TT-R
2003 TT Coupe 3.2 quattro
2003 A3 3.2 quattro
2003 S4
2003 Pikes Peak quattro
2003 Nuvolari quattro
2003 Le Mans quattro
2004 A4 Touring Car
2005 R8 (Audi PlayStation Team ORECA)
2006 R10 TDI
2007 TT Coupe 3.2 quattro
2007 R8 4.2 FSI R tronic
2008 RS 6 Avant
2009 TTS Coupe
2009 R8 5.2 FSI quattro
2009 R8 LMS
2009 R8 LMS (Team PlayStation)
2010 R8 LMS - Team Oreca
2011 R18 TDI (Audi Sport Team Joest)
2011 R18 TDI Prototype
2012 R8 LMS ultra
2012 R8 LMS ultra (Audi Sport Team Phoenix)
0000 R8 5.2 FSI quattro Chrome Line
0000 R10 TDI Stealth Model

Which wins?


Other than GT has their standard models, I'd say it's a draw. True, FM6 has a few more late models so I'd give them the edge with Audi.

Not sure why you only want to dissect my post and not any other but ok.

Probably luck of the draw. You seem to have 20x the posts as most everyone else.
 
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Not really close to be honest and I'm a PS and Xbox owner. GT used to be the dog's gonads but they've long since been surpassed by Forza. Better quality cars, all of the same high standard, all with cockpit view, all available to view in Forzavista, much better AI, better whether effects and a far more exciting Career mode. Customization options are far greater (if that's your thing) and DLC is fresh, regular and plentiful with no fantasy cars.
 
Not really close to be honest and I'm a PS and Xbox owner. GT used to be the dog's gonads but they've long since been surpassed by Forza. Better quality cars, all of the same high standard, all with cockpit view, all available to view in Forzavista, much better AI, better whether effects and a far more exciting Career mode. Customization options are far greater (if that's your thing) and DLC is fresh, regular and plentiful with no fantasy cars.
Well, there's the Chryslus Rocket.
Screenshot_2015-11-04_13.13.01.0.png
 
This scarcely needs a comparison.

I remember back in 2013 I was excited about GT6 because it was the 1st game with the new C7 Corvette.

And thats pretty much it. GT6 is basically the GT4 and GT5 catalogue with a handful of new cars.

Also you can look at the DLC credits packages to see how 'commerical' GT6 is.

Compare to Forza 6. Sure their stuff is VERY commerical. It cost me $40 to get the season pass. This is expensive. However you pay a lot, you get a LOT.

Every month you get stuff. 99% of the cars are high quality.

The tuning/upgrades options are better.

You want a Honda Accord RWD with an LS1 V8? You got it.

You want a 4WD twin turbo Corvette? You got it.

I feel that at the least, Turn 10 listen to their customers and try to give them what they ask for in a limited capacity.

To me its a failure of PD to commericalise their product.

Make me pay for more cars more tracks. They dont.
 
Just nitpicking now lol.

If we're really nitpicking, that thing isn't even in FM6 yet ;). It's no different to the VGT's for me, though.

Also nitpicking: @Samus' Audi list has the Auto Union listed in GT, but T10 has kept Auto Union listed as their own make in FM6, so the Type C would bump the count up to 28. Or knock GT6's number down to 36, I suppose.
 
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