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- Cambridgeshire
- gcooley66
Woah... alien lobbiesbut I'd need to get to 1:39.1** to be on the first couple of rows![]()
Woah... alien lobbiesbut I'd need to get to 1:39.1** to be on the first couple of rows![]()
That week was a grid start (I have a couple replays saved); I honestly don't recall the tires.But that week (awesome combo by the way) was a rolling start on sport tyres and this one seems to be a grid one on racing hards.
This will be a new combo imo.
For you bud I think you have to run the meta car and all going through T1 and the chicane really consistent and quick.I keep going backwards in the NSX at the start (I'm generally starting 10th-12th) then generally pick up a few places due crashes - could do with an extra couple of laps on B (as always). NSX runners out the front have won a few that I've been in, but I'd need to get to 1:39.1** to be on the first couple of rows
I prefer the reverse version of this circuit - the chicane is a bit easier (I think) though it's been a while since it was used on a Daily - unless I've been on hols and missed it
Cockpit feels always slower, and in VR it depends on a car. Mostly drive RSR and moving to M6 seat that is faaaar back towards "rear seats" and more center, everything feels slow motion.I've been watching a few VR replays on YT and definitely think that it's a much better way to position the car (micro corrections, coasting better)
But one thing that struck me from watching the replays is the sense of speed is so so different to my bumper cam, does it feel "slower" ie you have more time in VR?
911 can take the race easily without losing too much time due to tyre wear. Just need to be smooth in the 3-4 long right hand turns. That is fast AND saves tyres.Both strategies works this week.
If you get stuck in a traffic jam early in the race with slower cars ahead, the best strategy is to pit inmediatly (no tyre change) to get some clean air.
If you have a similar pace with the rest of the pack, I preffer to change tyres at the middle of the race because Im not very good saving tyres.
It also depends on what car are you racing and your driving style.
The RS01 can make a stint of 10 laps in a much better shape that the 911 for example.
I would say that it feels less frenetic. Perhaps it does feel slower but as you perceive you have more time to plan and position, but obviously it is not slower; I'm driving as fast or faster than I was in my 2D days. But the way the world is presented around you in a 1:1 viewport rather than a small telly screen, gives your brain the depth perception and I think the speed to react that you don't get in 2d.
Watching YT replays doesn't do it justice.
EDIT:
On a slightly different subject I watched this video
earlier in the week and made changes to my controller settings that appeared to improve my driving of the Huracàn as well. The video has a super annoying AI voice and generated clips but in short:
I also upped my brake force settings for my V2 pedals from 65 to 70 so I reduced the chance of over powering the brakes and sliding out. As to the actual wheel settings I left those as-is as I pretty much love them. May not be the most sensitive settings but they feel realistic to me and I'm used to them. Happy to share later if anyone is interested (though I know wheel settings are very personal preferences).
- Switch vibration off
- Set controller steering sensitivity to 10
- Set force feedback sensitive to 1
- and for my DD GT Pro at 8NM with a 330mm RS wheel I run max torque at 7.
To my style (I balance and turn the car on pedals, not gears as meta) it seems if you have more weight at the rear you put BB rear, as there is more braking power needed/used where there is more weight on the wheels. If you put too much BB to front the front wheels try to lock / get over loaded and start understeering. This does only apply until you lose grip. Once you lose grip from rear and have rear break balance you are in trouble.Typically I put the BB forward on everything.
I want the car to stop and turn on the pedal. And that is my style, it reigns in some of the understeer/snap over steer.
For FR cars it's either neutral or I'll adjust one or 2 clicks either way.
But I'm very much about getting my braking done, and bleed of before the apex. I think some of the more "dynamic" cars and "dynamic" driving styles probably get some benefit from having the rear brake.
But pick the balance that works for your style.
Mine is I like to brake hard and bleed into a corner. Others like to coast/brake late and turn hard it's just a driving style preference. It's definitely not a lap time game changer.
That would still be my favourite update. TQ separately for each car and you take the grid with the qt you have with the car you enter the race with. Would make everything that much more strategic.I genuinely think people need to drive the cars they are fastest in.
Leader board and lobbies full of Lambos
View attachment 1403736
View attachment 1403739
I just don't understand, the Lambo is fast out of corners and mid range but everywhere else it's deficient 🤷♂️
Cant you see the tires in reply if you turn the race info on?That week was a grid start (I have a couple replays saved); I honestly don't recall the tires.
View attachment 1403796
Yes but I used a capture card to record the replay and save it on my computer. I do not have it in game anymore, unfortunately.Cant you see the tires in reply if you turn the race info on?
Well, obviously is a matter of driving styles.911 can take the race easily without losing too much time due to tyre wear. Just need to be smooth in the 3-4 long right hand turns. That is fast AND saves tyres.
It doesn't work in the real physics as that's why we have bigger discs and more pots per caliper at the front. Gravity and inertia combined with suspension compression that is why you want the brakes at the front, at full braking force the G force at the front even in a RR car will be much more than you can generate with rear "dragging" brakes.To my style (I balance and turn the car on pedals, not gears as meta) it seems if you have more weight at the rear you put BB rear, as there is more braking power needed/used where there is more weight on the wheels. If you put too much BB to front the front wheels try to lock / get over loaded and start understeering. This does only apply until you lose grip. Once you lose grip from rear and have rear break balance you are in trouble.
That is technique rather a balance issue, the rear bias is controlling one behaviour (think like stability control or abs) which is probably reinforcing driving the same way.I'm far from being a pro with brake balance but here is my take. While playing GTS, I never really bother with brake balance. In GT7, different physic and all, I started following recommendation from other player on specific car.
Since the new update, I try to figure out myself what works best for me. What I am looking for is the behavior of the car at the brake release + turn in moment.
- If I start turning and still not done with the braking, some car will lock and understeer big time. Then I move BB toward the back.
- If the car become all out of shape and the and the back want to overtake the front, I move BB to the front.
I'm on controller by the way and I still in the process of smoothing my brake release. I used to release the brake like a on/off switch and some cars really don't like that, so I try to go around my lack of skill with the BB.
That's the only thing I'm sure about. I'm just happy to be "average weak" instead of "absolute weak".we are probably the weaker part of the equation.
That is why we play to get better, have a beer and have fun and try not to murder peeps in the process 🤣🍷That's the only thing I'm sure about. I'm just happy to be "average weak" instead of "absolute weak".![]()
Ofcourse basically all cars have front biaset brakes due to weight transfer. Not like 0-balance is even remotely 50:50 braking force. Balance just moves it MORE front/back. By more weight i mean if there is more weight in the rear which means also more added weight on rear tires vs front tires, then i move balance rear, as the rear tires bite more than the fronts vs original balance.It doesn't work in the real physics as that's why we have bigger discs and more pots per caliper at the front. Gravity and inertia combined with suspension compression that is why you want the brakes at the front, at full braking force the G force at the front even in a RR car will be much more than you can generate with rear "dragging" brakes.
There is some reasons for rear BB like a more stable geometry/chassis profile which can aid feel at the cost of out right performance. In game and real life all of the porkers I've had are front brake biased.
But that's what I'm saying, when you brake the inertia of the weight at the back pushes forwards, the front compresses which gives you more grip (to a limit)Ofcourse basically all cars have front biaset brakes due to weight transfer. Not like 0-balance is even remotely 50:50 braking force. Balance just moves it MORE front/back. By more weight i mean if there is more weight in the rear which means also more added weight on rear tires vs front tires, then i move balance rear, as the rear tires bite more than the fronts vs original balance.
That was my problem earlier too. The front left tire died at lap 10. Then i found just a bit smoother braking and turn-in line to these fast long right turns, and now i have something like 30% on FL -tire at the end. Just enough to not loose pace.Well, obviously is a matter of driving styles.
In my case, with the no tyre change strat the pace on the last 2 laps is terrible and I find so hard to defend last lap against the ones who changed tyres.
These modern circuits are so confusing with all the options 🤪
Bring back the old days where it's a road and a line of trees on both sides!
I'm a loser and it was my fault 🤷♂️
I'm a loser and it was my fault 🤷♂️
I've had the same, I have fibre so I know it's PSN/GT but it's also a nations week/weekend and the update is gonna be announced next week so I'd imagine infrastructure work is going on (moving large files around, updating the server pool etc)Is anyone else experiencing some proper lag this week? I've been trying B but the rest of the grid are just jerking all over the place.
Ah good to know thanks. On the upshot, I found my PS5 was only connecting at 2.4ghz not 5 so rectified that. Silver linings and that.I've had the same, I have fibre so I know it's PSN/GT but it's also a nations week/weekend and the update is gonna be announced next week so I'd imagine infrastructure work is going on (moving large files around, updating the server pool etc)