GT7 Daily Race Discussion

  • Thread starter Pigems
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In VR look left and right, your mind will do all the calculations and muscle memory will take over.

For the first few drives/races I spent a lot of time looking round the cockpit because it’s viscerally next level.

Once you load that ghost up and start lapping its not a thing, it’s translating those braking markers to a different perspective and it’s easy and natural.

@Tidgney doesn’t enjoy VR as much but he is a top end driver for the rest of us I think it’s a layer to the game that we’ve played for 25+ years and this is what it always should have been.
 
OMG! I think for the 1st time in about 6 months, I had a positive result at the NBR Daily!!!! 🥳🥳

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Mixed night at NGP, managed a few podiums but also had a few races where I was pushed off or binned it.

My strong qualy time is a bit of a lie on my resume, I can't quite maintain the pace in race trim, I'm close but not quite there. I've lost confidence entering the final chicane and am losing half a second there, need to discover the best line. The Nissan allows one to get wonderful exits as it tucks it's nose in so well but the G70 is much stronger in a straight line.

Decided to go with a 1980s aussie touring car theme, the great George Fury who flew the Nissan flag back then and introduced us to those silly turbo charged engines that blew up every second race, that'll never catch on.

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Managed to shave 2 lil tenths at Glen to a '20.4. In a series of sweaty 16 laps I've got penalties every 2 laps... I know it's normal, especially if you start to push the envelope, but with this R34 the track seems tighter than usual. I don't get all those penalties on gr3 or gr4. Ideal remains still at '20.1, so it's possible that this may be my limit there.
 
Impressive mate, I think my Achilles heel is the first turn, I can’t seem to get on the power fast enough without slipping off the track.
Haven't had time to go back and try yet but @newmedia_dev mentioned T1 being a 4th gear turn (thanks for that!). I've spent more time rage clutching the controller after blowing over the kerb than I'd like to admit so eager to try it one gear up. Only thing to try after that is throttle control -vs- Hulk smash on the trigger, lol. :cheers:
 
I'm using -3 BB on the G70, and -2 in the gt-r
😁 I’m using the R34 on Race A 😉
Haven't had time to go back and try yet but @newmedia_dev mentioned T1 being a 4th gear turn (thanks for that!). I've spent more time rage clutching the controller after blowing over the kerb than I'd like to admit so eager to try it one gear up. Only thing to try after that is throttle control -vs- Hulk smash on the trigger, lol. :cheers:
I’m torn between braking earlier and turning further in but I think there’s a good 2-3 tenths waiting for me there! I’m actually 3 wins out of 3, almost got beat earlier and this chap got a pen second to last corner 😱
T1 for me is downshift and brake in 3rd. Then as you start to turn in, upshift to 4th and power out before the apex.
Need to try something different so I’ll give this a go, I can just feel myself taking wayyyyy too long to get on the power
 
Impressive mate, I think my Achilles heel is the first turn, I can’t seem to get on the power fast enough without slipping off the track.
The 300 m board is the braking marker. The timing is the following (for me at least): hit the bake when at about 5/10 m from the board in order to have the brake at 100% exactly when the board is alongside the car.
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I downshift to 3rd and start to release gradually the brake where the tyre's groove line "turn" toward the apex.
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Ar 20/25 m from apex brake is already totally released.
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At that point 4th gear in (always before hitting the apex at ar 115/120 km/h) and flat out.
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Actually I'm forcing a bit the car entering the corners in general. It's because i make slide the car a bit on the 4 wheels (kinda old school F1 technique) to mitigate understeer. That helps to point the car towards the apex more easely keeping anyway the momentum to maximise the acceleration out of corners.

Edit: I added some pictures to better understand input's timing.
 
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The 300 m board is the braking marker. The timing is the following (for me at least): hit the bake when at about 5/10 m from the board in order to have the brake at 100% exactly when the board is alongside the car.
I downshift to 3rd and start to release gradually the brake where the tyre's groove line "turn" toward the apex. Ar 20/25 m from apex brake is already totally released. At that point 4th gear in (always before hitting the apex at ar 115/120 km/h) and flat out. Actually I'm forcing a bit the car entering the corners in general. It's because i make slide the car a bit on the 4 wheels (kinda old school F1 technique) to mitigate understeer. That helps to point the car towards the apex more easely keeping anyway the momentum to maximise the acceleration out of corners.
Thanks buddy that’s super helpful! I’ll try some of this later on,
 
T
Just don't understand how I'm losing so much time on race C. I'm on a 1:31.2 with the Lancer. Everyone seems to take the first corner really wide with their ghosts and yet never seemed to get penalties, me on the other hand. Sigh.
Try not to accelerate, when your on the same line with the ghost. The penalty system for track limits is "considering" if you gained an advantage. Best seen on road to Atlanta with the yellow and blue curbs
 
In addition to this the game needs to up its game on actually teaching people to drive and race AI/Humans it doesn’t matter.

The whole beyond the apex magazine should be baked in to the learning to drive structure.

The whole chase the rabbit thing exacerbates it not by being last but the illusion you are really far back cause people to “rush” then they have programmed the AI to do really unrealistic things deliberately like poor braking or deliberately slow in specific sections/corners.

The player is conditioned to make these dubious overtakes and doesn’t learn restraint or thinking further down the road, this is where you get the AI turning in to you etc which then creates this feeling of it’s really bad and trying to kill people etc.

I bet if in single player CRB worked the opposite way round in that you don’t get any credits if you aren’t clean, you’d incentivise a different behaviour and approach to the races.

Also the difficulty needs to increase but alongside better race formats.

It’s not a long journey to start with the Aqua and then be racing GR1/2/3 cars in a daily and their solution to this is ghosting and in some cases it makes a lot of sense but the over ghosting in the earlier DR again conditions the behaviour that the cars aren’t real and the people the other side of them aren’t real with emotion and ability etc etc
I agree 100%. I've been hanging out in custom sophy races lately because there's so much potential.

I have them set up like Sport mode. Short cut penalties, collision penalties, damage, etc. If they kept the rules of play consistent across the game, it would be better for everyone. Fine, at the lower levels, no penalties. Let people driving Aqua's learn the basics of driving a car.

But, before you are unleashed online, you should have ot experience the online game play in single player. It good game design. Not to mention that it's more authentic to being on a race track. I can't slam into people during a track day! You can't have a collision or take a shortcut and expect to get away with it. It is a way to incentivize proper competition.
 
@Voodoovaj its a shame all the tutorial went in to the cafe structure and hiding all the knowledge in a hidden in game magazine tutorial!


Yeay I did a thing….

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Lap in VR



Edit: optimums are now in the .6s but there are too many corners where the acceleration and wheel slip have to be perfect to go chasing for them, the chicane is so hit and miss with the bounce it’s hard to commit fast to it and ruin a lap as it’s a long “gr4” lap
 
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The one thing I’m noticing this week in race A is that I haven’t come across any DR A drivers or A+ which is usually the case on race A, I’ve played late evening, early morning and lunch time and I’ve poled each one with my 1.20.9xx at high B DR and mid B SR, shared some videos which has penalty chaos and fortunate wins.

Also my choice of livery for the week

@newmedia_dev that looks ace, nurbs isn’t my greatest track so happy to leave it but it does look awesome in VR, 👍




 

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@Voodoovaj its a shame all the tutorial went in to the cafe structure and hiding all the knowledge in a hidden in game magazine tutorial!


Yeay I did a thing….

View attachment 1467028

Lap in VR



Edit: optimums are now in the .6s but there are too many corners where the acceleration and wheel slip have to be perfect to go chasing for them, the chicane is so hit and miss with the bounce it’s hard to commit fast to it and ruin a lap as it’s a long “gr4” lap

Right you can hide anything in a book and nobody will read it!
 
@Voodoovaj its a shame all the tutorial went in to the cafe structure and hiding all the knowledge in a hidden in game magazine tutorial!


Yeay I did a thing….

View attachment 1467028

Lap in VR



Edit: optimums are now in the .6s but there are too many corners where the acceleration and wheel slip have to be perfect to go chasing for them, the chicane is so hit and miss with the bounce it’s hard to commit fast to it and ruin a lap as it’s a long “gr4” lap

Ouuuf that is hustling.
 
The one thing I’m noticing this week in race A is that I haven’t come across any DR A drivers or A+ which is usually the case on race A, I’ve played late evening, early morning and lunch time and I’ve poled each one with my 1.20.9xx at high B DR and mid B SR, shared some videos which has penalty chaos and fortunate wins.

Also my choice of livery for the week

@newmedia_dev that looks ace, nurbs isn’t my greatest track so happy to leave it but it does look awesome in VR, 👍





Wonder if that just means there are enough drivers to keep filling grids of equal players. I had thought/assumed the 'mixing' of DR levels was caused/necessitated by driver availability.
 
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