GT7 HUD

GT7 HUDMisc  1.2.0

  • Thread starter Thread starter Inori GC
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Working on an UI Popup when you overtake a car, mildly inspired by GT7's implementation, using the preview image of the skin. Still needs a bit of work, though, as it's a bit taxing on performance right now, and it sometimes triggers on its own.

 
Working on an UI Popup when you overtake a car, mildly inspired by GT7's implementation, using the preview image of the skin. Still needs a bit of work, though, as it's a bit taxing on performance right now, and it sometimes triggers on its own.


Hello, nice to hear from you again. Sorry i just open the forum just now. Your new feature is really interesting
 
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In case some one is having the "too dark icons" in the map/track map/radar for GT7 HUD (probably because of Pure LCS), you can fix it by changing a line in these two files: screens\multi_function_display_hud.lua screens\map_hud.lua
render.quad(c1, c2, c3, c4, rgbm.colors.white, arrowTexture) -change this to-> render.quad(c1, c2, c3, c4, rgbm(2.4, 2.4, 2.4, 1), arrowTexture)

1771965957091.webp


(you can play with the numbers to get your desired brightness)
 
Last edited:
View attachment 1515747

In case some one is having the "too dark icons" in the map/track map/radar for GT7 HUD (probably because of Pure LCS), you can fix it by changing a line in these two files: screens\multi_function_display_hud.lua screens\map_hud.lua
render.quad(c1, c2, c3, c4, rgbm.colors.white, arrowTexture) -change this to-> render.quad(c1, c2, c3, c4, rgbm(2.4, 2.4, 2.4, 1), arrowTexture)

View attachment 1515748

(you can play with the numbers to get your desired brightness)
Nice job! That's a thing I wanted to get on fixing but I couldn't get Pure LCS to work.

Great to see more people working on this HUD app :)
 
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