GT7 needs to be groundbreaking...

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N24_VANTAGE
Been getting back into GT6 the past few days and it's left me wondering what PD will do to gain back some of the fans who may have left, keep the existing loyal fanbase and attract new fans to what is now recognised as a genuine marketing tool for car makers. I have my concerns that in PDs quest for absolute perfection they are loosing site of what is essentially a game. I've grown up with GT since I was old enough to pick a controller (I'm 28) and I think I've nailed the problem PD has I'd like to know if you guys agree or if it's just me...

I've found it hard to get into GT5/6 and at first I thought this was because I'm getting older and less interested in the game. However, they both lack that immersive experience that was so rich in GT2/3. I think this is mainly down to the career mode and it's general lack of events and imagination. The GT mode is the heart and soul of GT imo, it is where a lot of the fun is and no matter how rubbish the AI is, or how many cars or tracks you have, this is where it has to be great. I long list of varied events, taking in all walks of life... I fondly remember the old Rome 45min Enduro in my Motorsport Elise from GT2.

Maybe the gaming industry has moved on and now all people want is a quick 2-3 lap race and that's it? I don't know the answer to that, but it know that having a great career mode is what I enjoyed most about GT.

More recently I have discovered the joys of using a wheel with the game which has helped open a new dimension for me, but we also seem to have a distinct lack of modern machinery in recent games. It's all well having over a 1000 cars, but when half are duplicates of MX5s and Skylines, you do feel abit cheated at the claim. I can forgive standard cars, but that's starting to look silly when you see how beautiful Project Cars is... So where are the Mclaren P1s, Focus RS and old hags like premium Supras etc... Personally, I'd rather they put time and effort into these areas than making Vision GT cars.

Anyway, wanted to get that off my chest. What PD is doing well imo, are things like the tracks and their level of detail is awesome, the the physics remain a good blend of realism and user friendliness. I would just say they do need to adjust some of the physics for front wheel drive cars though because it's borderline impossible to get them to lift off oversteer haha...

Thoughts guys?
 
Been getting back into GT6 the past few days and it's left me wondering what PD will do to gain back some of the fans who may have left, keep the existing loyal fanbase and attract new fans to what is now recognised as a genuine marketing tool for car makers. I have my concerns that in PDs quest for absolute perfection they are loosing site of what is essentially a game. I've grown up with GT since I was old enough to pick a controller (I'm 28) and I think I've nailed the problem PD has I'd like to know if you guys agree or if it's just me...

I've found it hard to get into GT5/6 and at first I thought this was because I'm getting older and less interested in the game. However, they both lack that immersive experience that was so rich in GT2/3. I think this is mainly down to the career mode and it's general lack of events and imagination. The GT mode is the heart and soul of GT imo, it is where a lot of the fun is and no matter how rubbish the AI is, or how many cars or tracks you have, this is where it has to be great. I long list of varied events, taking in all walks of life... I fondly remember the old Rome 45min Enduro in my Motorsport Elise from GT2.

Maybe the gaming industry has moved on and now all people want is a quick 2-3 lap race and that's it? I don't know the answer to that, but it know that having a great career mode is what I enjoyed most about GT.

More recently I have discovered the joys of using a wheel with the game which has helped open a new dimension for me, but we also seem to have a distinct lack of modern machinery in recent games. It's all well having over a 1000 cars, but when half are duplicates of MX5s and Skylines, you do feel abit cheated at the claim. I can forgive standard cars, but that's starting to look silly when you see how beautiful Project Cars is... So where are the Mclaren P1s, Focus RS and old hags like premium Supras etc... Personally, I'd rather they put time and effort into these areas than making Vision GT cars.

Anyway, wanted to get that off my chest. What PD is doing well imo, are things like the tracks and their level of detail is awesome, the the physics remain a good blend of realism and user friendliness. I would just say they do need to adjust some of the physics for front wheel drive cars though because it's borderline impossible to get them to lift off oversteer haha...

Thoughts guys?

I'll just say this, and I've said it before but it went something like "you don't want to be behind the trend you want to make the trend" something like that.

The first bold part I can absolutely agree with except problem now is it's no longer 1999. You or PD can't get by with 6 cars, or better yet you can't get by with crappy A.I. Even though I've never experience GT1 or GT2 (I'm 25 btw) still there was a time and place for it, but now it's long since gone. So with the A.I they must step there game up in a bold way.

As for the second part the tracks I wholeheartedly disagree with now more than ever. The city tracks were okay, but I still remember to this day the reason I gave up GT6(yes literally gave up) during a seasonal event at a circuit started with an A think it's called Ascari or something. I remember it being so DRY! Same with some of the other tracks like Willow Springs, and I even complained about it many of times, but moving on from that after playing games that either not long ago come out GAS(Grid AutoSport) or other games even older than GT6 and even GT5 (Grid(original), F1 2012, DiRT 3, and even NFS etc.) Yeah it's just not even the same not even close in fact looking at Forza 5 vs Grid Autosport makes it worse I'm about to link a video in fact.



Between the time of 2:00 and believe 2:30 there is an extreme difference just to save some time for you whenever you see the crowd acting dynamically(moving doing other things etc) that's GRID if it looks like cardboard cutout that's Forza 5 (Where they don't move etc seem to just stare in space).

No disrespect to Forza, but to me when demoing Forza it looked better than GT6 by far, and it wasn't close seeing that video just threw a monkey wrench into it all.


People say "When you're racing that stuff doesn't matter etc", I'm just going to say that's a lie at least for me it is. Watching some GAS previews/hands on it's cool to see all the hot air balloons in the sky on certain tracks and even the helicopter flying around along with release of balloons on one track. This is the kind of stuff GT7 is going to have to surpass which an extremely TALL order. About the only thing I remember from GT5/6 was the blimp on Trail Mountain and Fireworks in that one area.

Last time I was immersed(or GT Blew my mind) with a GT game was GT4 racing Costa Arria I forget the tracks name, even Grand Canyon felt real, and after playing certain games GT just pales in comparison. That's why I've been urging people to play other games just in case GT7 does disappoint.

I know of the controversy about GAS Interior view it does suck I'll agree, but honestly unlike GT it was about the only thing I could see that was wrong. I mean even listening to it now one thing I notice is that you can hear cars still racing in far distances even Forza 5 sounds like you can't, and someone else also mentioned the fact think this was JohnnyPenso or misterdog you could actually see flies in the game YES! flies(not much I know, but just the thought of that is kinda crazy).
 
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My thoughts are this:

Though I've got faith in PD, they need to pull their socks up. The likes of Forza 6, Project CARS and Assetto Corsa (If you're into PC gaming) I think will scare them back into shape because it's good competition.

In my eyes they've fallen victim to Quantity over Quality, the PS3 was a huge limiting factor and Kaz only acting now towards increasing employee numbers to tackle everything. GT5 and GT6 lack the charm and fun of the PS1 and PS2 titles, the fun charm can be brought back along with new stuff but PD needs to be wise here.

At this point for the PS4, it's either they put up or shut up.

Good things can happen though
 
I think GT7 will be pretty incredible.

Gran Turismo 6 was good but it felt more like a Prologue than a brand new full game. From what it looks like PD released this title so they had something fresh to update and keep people interested whilst we wait for GT7. I like to think of it as a demo, they only released around 6 new tracks by default with the game, which isn't many considering it was released 3 years after GT5. We got a good amount of new cars though, but I like to think this isn't all they had available, maybe they are holding off on things for GT7, it just feels that way with the minor updates and the like, they have to be doing something every day.

PD do not hold back when it comes to graphics, so much that they often push the hardware too far and end up making their game look worse in the process. With the new capabilities of the PS4, this shouldn't be a problem and I think they will easy match up to the graphical quality of other notable racing titles out there at the minute. However, in order to do this, they need to ditch the standard cars. I mean, I love them, it gives us so many obscure cars to try out and whilst the physics of these cars are calculated accordingly, the poor visuals will really hold PD back when put against the revolutionary graphical quality expected of them and other racing games on the PS4 system. If they can make all the standard cars on a semi-premium level, then it would be fine. But those PS2 textures have to go.

The same applies for the tracks, classics like Trial Mountain and Deep Forest are great fun but they look terrible, they need to give these old tracks the same treatment some of the more notable standards have been getting. Whilst it is obviously a bigger undertaking, it is very important that they show consistency in the graphical quality. I'm not one to complain about graphics as I stand by the fact that better graphics don't make a better game. Though for the sake of PD and its reputation, especially in this competitive environment, they need to do something.

The sounds, as I've said before, I expect will get better. With PD confirming they are looking for sound workers and the amazing sound quality of recent cars such as the Mazda LM55 VGT, its clear they are stepping their game up and listening to one of the more prominent criticisms.

They also need to make the license tests and driving missions incredibly difficult again, I was pretty sad when I saw how easy they were in GT6 and GT5. PD should not give in and make these things easy for the casual gamer, they should be easy to bronze, but to gold, you should have to drive and practice like mad. Adding rare car rewards for all gold medals is encouraging for the this kind of thing, which was commonplace in GT4. PD made a mistake of tying the license tests to the career, it made them really easy as PD want to make sure everyone can progress through the career mode with ease. Still, at least they haven't implemented crap like a rewind feature, nothing screams casual gamer more than that.

I also hope they bring back the dealership menu's of GT5, remember the elegant music and the full screen view you got of the car, it felt so polished. With GT6 its that white screen with a small view of the car in the corner, though this may be due to hardware limitations, its just a small thing I didn't like. Generally I didn't like anything in terms of the menu design in GT6, whilst everything was faster, I miss the old map feature they had in GT4, where all the events were at different places, that was really neat and gave a better sense of accomplishment as you ticked off each section of events, ranging from easy to hard to the downright impossible yet totally awesome driving missions.

Gran Turismo 5 Prologue was one of my favourites of the more recent GT games, everything was really polished, it didn't have the graphical and shadow issues of GT5, all the tracks were new and looked great and all the cars were Premium, and even though the car count wasn't huge, it was enjoyable.

008.jpg
So clean!

Gran Turismo 6 has like 500 Premium cars or so now, presuming they added another 200 to GT7 in the same way they did with GT6, that would be 700. Seven hundred fully modelled cars, that's near what GT4 had in standard cars, do they really need all the extra standard cars to go along with that? If PD do keep the standard cars, please make a separate dealership for them, there's multiple reasons for that...

Just some opinions and random chat from Slothy.
 
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I think GT7 will be pretty incredible.

Gran Turismo 6 was good but it felt more like a Prologue than a brand new full game. From what it looks like PD released this title so they had something fresh to update and keep people interested whilst we wait for GT7. I like to think of it as a demo, they only released around 6 new tracks by default with the game, which isn't many considering it was released 3 years after GT5. We got a good amount of new cars though, but I like to think this isn't all they had available, maybe they are holding off on things for GT7, it just feels that way with the minor updates and the like, they have to be doing something every day.

PD do not hold back when it comes to graphics, so much that they often push the hardware too far and end up making their game look worse in the process. With the new capabilities of the PS4, this shouldn't be a problem and I think they will easy match up to the graphical quality of other notable racing titles out there at the minute. However, in order to do this, they need to ditch the standard cars. I mean, I love them, it gives us so many obscure cars to try out and whilst the physics of these cars are calculated accordingly, the poor visuals will really hold PD back when put against the revolutionary graphical quality expected of them and other racing games on the PS4 system. If they can make all the standard cars on a semi-premium level, then it would be fine. But those PS2 textures have to go.

The same applies for the tracks, classics like Trial Mountain and Deep Forest are great fun but they look terrible, they need to give these old tracks the same treatment some of the more notable standards have been getting. Whilst it is obviously a bigger undertaking, it is very important that they show consistency in the graphical quality. I'm not one to complain about graphics as I stand by the fact that better graphics don't make a better game. Though for the sake of PD and its reputation, especially in this competitive environment, they need to do something.

Every time someone says this GT6 is a demo I'm reminded of how the **** did I spend $60 on a demo, and want to rip my head off. Either that or eat Tacos.............mmmmmmm Tacos!
 
We must not create too much expectations, but I believe that GT7 will be greater than GT6:

GT6 has introduced more features, more tracks like Senna Tribute, Red Bull Ring, Goodwood Festival of Speed...

To be honest, PD hasn't regarded our wishlists, our revoltations very often, specially the qualities and duplicates. I fully understand that the PS3 hardware system is limited and PD can't put anymore features because of PS3 hardware's capacity. But I want more features to appear in GT7.

Regarding to quality of cars and tracks, in GT5, +200 cars are premium. Now in GT6, we have almost 500 cars converted to premium, plus +150 cars converted to semi-premium. So, without standards would be +650 cars like GT2. PD doesn't throw away the standard cars because they have realized that they didn't do the right thing on throwing away the GT2 models for GT3 A-spec. And since then, PD hadn't thrown away the standard cars. They said the following:

"We doubt that we'll throw away the standard cars. Each car has its own fans, so we'll hang them up on archive and they might become a premium as it become available".

I fully understand that it takes 6 months to model a car with full detailed interior and exterior, but I would like to see all cars converted to the premium. In my opinion, the standard cars must not be thrown away.

For the tracks, the tracks must not be thrown away, especially the Trial Mountain and Deep Forest... But they also need an remodelling like Apricot Hill was remodelled for GT6.

Well, for the sounds, the sounds should be closer to the real ones, not an generic sound. For example, an ruined sound for 5 Maxi Turbo:

Real sound:


I couldn't find a GT6 sound for this Renault, but the Renault R5 Rallye has an generic GT sound in GT6.

Well, the duplicates and trim editions should stay in GT7, but they must go to Trim Options instead of counting as a car twice.

@JASON_ROCKS1998 and I are currently working on GT7 car wish list. I opened the Trims Section.

https://docs.google.com/spreadsheet...vu9C7VMghxbRZcSYvOq99tgkw/edit#gid=1482145632

I hope that PD can fullfil and satisfy us in GT7. That's all I have to say.

Good luck PD. 👍
 
GT6 was and is a ground breaking game. First time ever in a game:

1. Driving on the moon.
2. Goodwood Festival of Speed (AFAIK).
3. VGT Project.
4. FIA Partnership (coming soon according to Kaz).

GT7 doesn't need to be a groundbreaking game. There I said it:lol: IMO what it needs to do is do what other games do better and incorporate that into the GT franchise and combined with it's massive content, it could literally own the console racing genre completely, at least the PS version of it. In terms of graphics, there is very little new ground to break IMO. Great work is already being done on the PS4 that is hard to tell from reality and once you get to this level, how much further do you think it can go?

gtp_14-png.250274

RUF_RT12R_1377006470.jpg


PD will no longer have a clear advantage visually, all the PS4/next gen/pc games will be stunning from here forward, the gains that will be made now will be in immersiveness, in gameplay, in simulating reality as close as possible. Currently other games do this better IMO.

Grid Autosport - tops GT in terms of racing atmosphere around the track + more competitive AI + practice + qualifying + race.

Forza - livery editor and better customization.

PC Sims - far better FFB through the wheel + physics, making each car feel unique and alive at the same time. Take the same car in AC and GT6, drive the same track and it's like a whole different experience. Tracks are far more accurately modeled in PC sims as well, IMO anyway, you can feel all the little bumps and undulations that you just can't feel in GT for the most part. Tuning that actually works and works like the real world. Some PC AI might convince you you're racing real people.

Throw in the above and some unique GT features like the promised track maker, VGT's, FIA partnership, and you have a pretty much unbeatable combination.
 
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