GT7 + PSVR2 successful! But no other Racing Games on PSVR2 announced?

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Would you like to see more Racing Sims/Games on PSVR2 ?


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PferdeStarke
With most #VR #YouTubers giving #GT7 the highest ranking for games on #PSVR2. Considering there are close to 30 games out already if I'm not mistaken.
Also most of these reviewers in the #VRCommunity aren't racing game fans. Still they chose GT7 in PSVR2 as the best game/experience over games like Horizon CoTM, RE8 VR, The Walking Dead: Saints & Sinners 2 (Retribution) and many other PSVR2 titles..

Then why haven't other #RacingGames not yet announced #PSVR2 update?
Games like Assetto Corsa Competizione / DiRT Rally 2 / F1 2022 have official PCVR support, but no love for PSVR2.. I don't get it.. I'm not saying release it now, but there's been no announcements / interest from these devs also..?

What do you guys think?
 
First I will address your list:

ACC: Forget about it. Unreal Engine uses a rendering method that puts a lot of strain on VR. Even with a top PC ACC is difficult to get decent visuals at a high, stable frame rate. Plus, the console port is not even made by Kunos. We will not see PS VR2 support for ACC. I would put money on that.

DR2.0: The game is four years old. It will not be getting any updates, especially with the new EA WRC title close to launch.

F1 22: Same as above, the game about to be eclipsed by a new release.

I agree that GT7 is a stellar VR implementation and has set a new bar for console VR racing. However, there are not many titles in the pipeline for now. Here are my predictions for a few of them.

F1 23: Already announced with PCVR support but nothing for PS VR2. I doubt we will see this game on console in VR. Rumors say they will change to a new game engine for 24. I see PS VR2 support for that one more of a possibility than F1 23.

WRC 23: We really don't know anything about this game. There are rumors of a game engine switch from EGO to UE or DICE. Although DR1 had PSVR support, remember that DR2.0 was launched without even PCVR support and it was many, many months until it was implemented properly. I see this one as a total unknown. It could go either way but personally I am not optimistic for PS VR2 support at launch.

Test Drive Solar Crown: The KT Engine does not do VR (for now) so I doubt we will see console VR in this title, especially with the game being delayed constantly and after seeing how they botched and abandoned WRC Generations.

AC2: This is expected next year and we know Kunos is not using UE for this, rather an in-house engine. I think chances are good for this one to get PS VR2 support.

GTR Revival: We know very little about this game. Ian Bell lost his Madness Engine to EA and it's one of the best for VR (see PC2 and AMS2). I am sure whatever new engine he comes up with will be similarly easy on VR. So if this game ever comes out, I see a good chance for PS VR2 support.

Of course, a lot depends on the installed user base. No one is going to develop VR racing games for PS VR2 with only a million headsets out there. If PS VR2 sales have a strong year and get to the 4/5 million mark, and hopefully to ten million in the medium term, that could change things. But honestly I don't see much happening this year beyond GT7. I would love to be wrong about this.

Oh, and #NoVRnoBuy.
 
This is so indepth and very well written.. A very educating and intelligent reply.. I am a console gamer and a mac user since 15 years now. So going back to windows / pc is out of question for me. So PCVR / Sim Racing for me is not possible. With PS5 showing potential for "Sim Racing" with Direct Drive Wheels and botched motion rig support and with PSVR2 getting rave reviews for GT7, I am very hopeful. But as you said, more PSVR2 units need to sell for devs to convince their hardwork for it.

First I will address your list:

ACC: Forget about it. Unreal Engine uses a rendering method that puts a lot of strain on VR. Even with a top PC ACC is difficult to get decent visuals at a high, stable frame rate. Plus, the console port is not even made by Kunos. We will not see PS VR2 support for ACC. I would put money on that.

DR2.0: The game is four years old. It will not be getting any updates, especially with the new EA WRC title close to launch.

F1 22: Same as above, the game about to be eclipsed by a new release.

I agree that GT7 is a stellar VR implementation and has set a new bar for console VR racing. However, there are not many titles in the pipeline for now. Here are my predictions for a few of them.

F1 23: Already announced with PCVR support but nothing for PS VR2. I doubt we will see this game on console in VR. Rumors say they will change to a new game engine for 24. I see PS VR2 support for that one more of a possibility than F1 23.

WRC 23: We really don't know anything about this game. There are rumors of a game engine switch from EGO to UE or DICE. Although DR1 had PSVR support, remember that DR2.0 was launched without even PCVR support and it was many, many months until it was implemented properly. I see this one as a total unknown. It could go either way but personally I am not optimistic for PS VR2 support at launch.

Test Drive Solar Crown: The KT Engine does not do VR (for now) so I doubt we will see console VR in this title, especially with the game being delayed constantly and after seeing how they botched and abandoned WRC Generations.

AC2: This is expected next year and we know Kunos is not using UE for this, rather an in-house engine. I think chances are good for this one to get PS VR2 support.

GTR Revival: We know very little about this game. Ian Bell lost his Madness Engine to EA and it's one of the best for VR (see PC2 and AMS2). I am sure whatever new engine he comes up with will be similarly easy on VR. So if this game ever comes out, I see a good chance for PS VR2 support.

Of course, a lot depends on the installed user base. No one is going to develop VR racing games for PS VR2 with only a million headsets out there. If PS VR2 sales have a strong year and get to the 4/5 million mark, and hopefully to ten million in the medium term, that could change things. But honestly I don't see much happening this year beyond GT7. I would love to be wrong about this.

Oh, and #NoVRnoBuy.
 
Sure but I wouldn't play them. Playing more than one racing game messes with my intuitive grasp of their physics. Only Gran Turismo really scratches my racing itch.
 
I am still wondering is GRID Legends for PSVR2 and PCVR possible. The game was made in full VR for Oculus Quest it was horrible but the platform isn't powerhouse so no surprise here. It release very closed to PSVR2 launch. They optimized this for oculus quest so there is probably no problems to run it on much more powerful PS5 with much better visuals + they could release it alongside PCVR support for additional player count.
BUT!
Sales wasn't too good for GRID Legends, and game just had it's last DLC from season pass so I guess they dropped support for it. It's a shame becuase in VR this could be great arcade racer with visuals of PS5 version it could be something like Driveclub VR done again and right. Let's hope codies will surprise us here with the last great VR patch. I would pay for this actually if they release it as payed Add-on (just like DR 1.0). On the other hand... This could be another way to interest even niche market to bump up additional sales for GRID series.

As for another titles @Pfei did wrote this perfectly. There is nothing to add actually. Maybe I wouldn't be so pessimistic about F1 23. I think that Codies did add PCVR for F1 22 just to make "first iteration" of it to improve in F1 23. Adding additional PSVR2 support would be additional marketing tool for botch PSVR2 and F1 23. That would be perfect timing before hype for freshly released headset cools down. I think this could be a last stand for PSVR2 version of F1 game beacuse new engine could be much more resource heavy and PS5 could have problems with supporting VR version of it.
I also hope that WRC 23 will support VR, but this would be first Codies entry in the series, they will probably focus on other parts of the game instead of VR suppor even on PC. So this could end up differently.
 
I am still wondering is GRID Legends for PSVR2 and PCVR possible. The game was made in full VR for Oculus Quest it was horrible but the platform isn't powerhouse so no surprise here. It release very closed to PSVR2 launch. They optimized this for oculus quest so there is probably no problems to run it on much more powerful PS5 with much better visuals + they could release it alongside PCVR support for additional player count.
BUT!
Sales wasn't too good for GRID Legends, and game just had it's last DLC from season pass so I guess they dropped support for it. It's a shame becuase in VR this could be great arcade racer with visuals of PS5 version it could be something like Driveclub VR done again and right. Let's hope codies will surprise us here with the last great VR patch. I would pay for this actually if they release it as payed Add-on (just like DR 1.0). On the other hand... This could be another way to interest even niche market to bump up additional sales for GRID series.

As for another titles @Pfei did wrote this perfectly. There is nothing to add actually. Maybe I wouldn't be so pessimistic about F1 23. I think that Codies did add PCVR for F1 22 just to make "first iteration" of it to improve in F1 23. Adding additional PSVR2 support would be additional marketing tool for botch PSVR2 and F1 23. That would be perfect timing before hype for freshly released headset cools down. I think this could be a last stand for PSVR2 version of F1 game beacuse new engine could be much more resource heavy and PS5 could have problems with supporting VR version of it.
I also hope that WRC 23 will support VR, but this would be first Codies entry in the series, they will probably focus on other parts of the game instead of VR suppor even on PC. So this could end up differently.
That is exactly my point.. Racing games in VR just feel right. Even DriveClub VR was a superb to experience.. With low resolution and grainy graphics on my PSVR + PS4 base console, it was a brilliant with the wheel. GT Sport was probably the most time I spent in VR (just driving around on different tracks with different cars, setting up a good pace on time trials), same, it was too fuzzy but still had so much fun on it.. GRiD Legends is a game I havent played only because I am hoping it will come to PSVR2. With the wheel and proper PS5 graphics it would be a beast to play.. And it has a lot of content already to experience it in VR, it'd be a proper AAA title for PSVR2. But still besides GT7 (which is more than enough for now, btw) it's surprising more racing games aren't there on PSVR2 yet..
 
Chicken and egg situation in play, after getting stung with lack of racing games on psvr, I’ll be waiting on more racing titles, especially rally, coming on board before buying psvr2.

Game devs waiting on more psvr2 units being sold before committing to platform, people like me waiting on the games before committing to the hardware. Chicken and egg, someone has to crack first!
 

That is worrying :(
Not really. Anything coming from Bloomberg regarding sony is a joke. Also 300 thousand units in a month isn't that bad even if the figure is genuine, considering they still haven't launched in many markets yet.. India for egs is a huge market and will amount to atleast 50000 units in the coming months.. It won't sell as much as consoles itself.. VR will stay a niche market. Also devs don't have to rebuild it in VR.. They can just try to port it to VR and see if it works IMHO..
 
With most #VR #YouTubers giving #GT7 the highest ranking for games on #PSVR2. Considering there are close to 30 games out already if I'm not mistaken.
Also most of these reviewers in the #VRCommunity aren't racing game fans. Still they chose GT7 in PSVR2 as the best game/experience over games like Horizon CoTM, RE8 VR, The Walking Dead: Saints & Sinners 2 (Retribution) and many other PSVR2 titles..

Then why haven't other #RacingGames not yet announced #PSVR2 update?
Games like Assetto Corsa Competizione / DiRT Rally 2 / F1 2022 have official PCVR support, but no love for PSVR2.. I don't get it.. I'm not saying release it now, but there's been no announcements / interest from these devs also..?

What do you guys think?
Totally agree I thort F1 23 WOULD OF BEEN as it is on pc Disgraceful
 
I think the bottom line is, they’re going to have to somehow make the headset waaaay cheaper for VR gaming to really take off. They’re more expensive than the actual PS5 console itself, making the world of VR gaming inaccessible to most - especially younger people.
 
I actually planned on buying PS VR2 I mean Gran Turismo 7 looks pretty immersive but PS VR2 actually costs 878 dollars.

Its pretty pricey just to play to play 1 game. I would actually use Ps Vr2 for racing games but I need more racing games to justify buying it.

I hope more racing games get supported on Ps vr2 in the future I mean new ones.
 
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I actually planned on buying PS VR2 I mean Gran Turismo 7 looks pretty immersive but PS VR2 actually costs 878 dollars.

Its pretty pricey just to play to play 1 game. I would actually use Ps Vr2 for racing games but I need more racing games to justify buying it.

I hope more racing games get supported on Ps vr2 in the future I mean new ones.
I bought mine just for GT7. And I will say its worth it if you can afford it and you mainly play GT7.

I now started No mans sky also, Despite it got some flack in reviews. I am having a blast with it.

Of course still hoping for more racing, and flying games. but yeah the PSVR"2 game catalog we have at the moment is a liltte lacking
 
I bought mine just for GT7. And I will say its worth it if you can afford it and you mainly play GT7.

I now started No mans sky also, Despite it got some flack in reviews. I am having a blast with it.

Of course still hoping for more racing, and flying games. but yeah the PSVR"2 game catalog we have at the moment is a liltte lacking

Similarly I bought PSVR1 for my PS4 just for WipEout Omega Collection a couple of years back. I’d say it was worth the cost for experience too, even though it’s quite a short game and only really a remaster of two games I’d already played to death - although I did buy second hand so it was a good chunk cheaper. I really wasn’t prepared for how awesome it was at first though, the feeling of actually being ‘in’ the game, something I’ve dreamt of since being a child! Apart from some boxercise thing I haven’t actually done anything else in VR, and I don’t have a PS5 yet. I’m currently in the process of paying off my credit card before maxing it out again on a PS5, VR2 and Fanatec sim setup, probably in 7 or 8 months from now, after buying a used Logitech G27 setup for my PS2 and 3 and becoming convinced that’s the way forward lol
 
Because they'd lose money, the PSVR2 has not sold well.
Yeah but if someone made one that was PS5, XBox and PC compatible (assuming that’s possible), like with racing wheels and HOTAS controllers etc. it might be a roaring success. I’d buy it immediately, for one.
 
Yeah but if someone made one that was PS5, XBox and PC compatible (assuming that’s possible), like with racing wheels and HOTAS controllers etc. it might be a roaring success. I’d buy it immediately, for one.
I understand but there are costs unique to making a device compatible with <insert console here>. If there are unique BT modules for the wireless connection or firmware to manage inputs and communication with the console. A device would need to be in compliance with Sony's licensing requirements for compatibility, in addition to other hurdles I'm not aware of.

There would need to be enough potential users to offset the costs associated with the above and there simply isn't. If there was, someone would have done it by now.

Trust me, I'd like for it to be the case. I'd love for the PSVR2 to have been a roaring success, so we'd be assured of a PSVR3 for G78 & 9.
 
Personally I think future GT games will have VR support no matter what.

GT7 with VR2 has shown me that the future is bright and that Sony, PD will want to push the envelope.

If nothing else, the desire shown here alone, with 90% of us demanding wishing more car games be available and playable via VR regardless of medium or system.

Although A few places in this forum, some members are a bit more skeptical of future investments into this way of playing, but i disagree.

I would like for you all to
Remember that Sony's previous and first attempt at VR on the PS4 was definitely and can be considered as a flop/failure economically for Sony, but did they give up and stop investigating on a losing or unsuccessful proposition??

I have also shared my viewpoint on another thread, that I should also share here :
Post in thread 'GT7 & PSVR2' https://www.gtplanet.net/forum/threads/gt7-psvr2.409371/post-14363734

I really hope that Sony will encourage their SW game developers to utilize VR2 on the PS5 and Pro, to maximize and getting more people into this bandwagon.

If the improvement to VR2 is too costly in order to make the next vR3 than the possible ROI, then I would be totally fine if Sony would allow us the use the VR2 on the future PS6.

But if GT8 comes out on PS6 with a VR3, you best believe it will be a day one combo purchase I will make.

As far as compatibility with other System, be it XBOx , and PC .... Since I don't fully understand what is required to develop this technology and how it is run, but I too can't understand how or why VR could not be compatible accross the board..

Similar to steering wheel that can be plugged into any console... Why is there not a standard for connecting VR set to any console?!?
 
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Remember that Sony's previous and first attempt at VR on the PS4 was definitely and can be considered as a flop/failure economically for Sony,
It was?


And regardless of the validity of that statement, PSVR2 has done a fair bit worse than PSVR did and the writing was immediately on the wall to that effect despite Sony's very carefully presented sales charts and people in the internet running interference on their behalf each time news about its underperformance was being reported.

As far as compatibility with other System, be it XBOx , and PC .... Since I don't fully understand what is required to develop this technology and how it is run, but I too can't understand how or why VR could not be compatible accross the board..

Similar to steering wheel that can be plugged into any console... Why is there not a standard for connecting VR set to any console?!?
Why don’t third parties develop VR hardware for PlayStation like with controllers?
Why would Sony want you to be able to sell several hundred dollar peripherals compatible on their closed ecosystem that competes directly with their own several hundred dollar peripheral?
 
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It was?


And regardless of the validity of that statement, PSVR2 has done a fair bit worse than PSVR did and the writing was immediately on the wall to that effect despite Sony's very carefully presented sales charts and people in the internet running interference on their behalf each time news about its underperformance was being reported.



Why would Sony want you to be able to sell several hundred dollar peripherals compatible on their closed ecosystem that competes directly with their own several hundred dollar peripheral?
Assuming what you say about the VR2 being a total flop being true.... And even if it was true, which I wouldn't argue against, then do you really think the initial attempt by Sony with the PSVR on the PS4 platform would actually be a more successful unit than the PSVR2 on the PS5 ?!?

I knew about the PSVR2 when it came out on PS4, and although in was excited for it, but I remember not being entirely convinced on it, nor was I was pushed or motivated to get it.

I didn't get it back then, and I cannot imagine the number of people getting the PSVR2 being greater than the PSVR2, even proportionally with the number of respective consoles sold..

From that perspective, I believe that the PSVR2 I it is more successful than the PSVR, and therefore, if you say that the PSVR2 is a total flop, then the PSVR must be an even worst flop.

So I am really not sure how you could claim that the PSVR2 would fair better than the PSVR2, especially when on the technology front, the PSVR2 trumps the PSVR.


In regard to the compatibility, I think you both misread and misunderstood what i wrote earlier.

What we were asking earlier is:
Why does Sony even have to invest themselves in making a VR unit ?!?
Why can't Sony taken the same approach for VR than for steering wheels?

Why can't Sony rely on other third parties to offer VR units that would be compatible accross all platforms?

If Sony relued on third party, then they wouldn't have to bother creating the pSV2.,.

But I am glad at least that the PSVR2 can be used on PC with an adapter.,.. if so , then why not creat another adapter to allow the PSVR2 headset unit to also work on Xbox....

That would be one way for Sony to redo that investment cost....

Either way, that would be the benefit of VR headsets compatibility....
 
Assuming what you say about the VR2 being a total flop being true.... And even if it was true, which I wouldn't argue against, then do you really think the initial attempt by Sony with the PSVR on the PS4 platform would actually be a more successful unit than the PSVR2 on the PS5 ?!?
I mean PSVR1 absolutely was more successful. There's no reason to think that it didn't.

I knew about the PSVR2 when it came out on PS4, and although in was excited for it, but I remember not being entirely convinced on it, nor was I was pushed or motivated to get it.

I didn't get it back then, and I cannot imagine the number of people getting the PSVR2 being greater than the PSVR2, even proportionally with the number of respective consoles sold..

From that perspective, I believe that the PSVR2 I it is more successful than the PSVR, and therefore, if you say that the PSVR2 is a total flop, then the PSVR must be an even worst flop.

So I am really not sure how you could claim that the PSVR2 would fair better than the PSVR2, especially when on the technology front, the PSVR2 trumps the PSVR.
I think this needed another editing pass. I legitimately don't know what you're trying to say for much of it.



I do, however, see a complete lack of a source that the PSVR was a major flop, even though Sony themselves directly published games for it for years after it released and it was getting big third party releases all the way past the PS5 launch.
PSVR2, for comparison, was abandoned by Sony seemingly before it even came out when they saw how preorders were going (and we know they were worse than Sony expected). Sony shut down the studio that did most of the support work for VR during the first generation PSVR. Sony released sales charts that noted that even though it had a stronger launch it it was immediately selling poorer after the launch than the original unit. PSVR2 doesn't even get games that are sequels to PSVR games that other platforms do get. There was so much stock piling up that Sony paused production of it.
By far the most damning indictment on its performance, though, is that Sony decided that they needed to open source the thing to sell them through; which was something they were criticized for even with the original PSVR but never did. If the PSVR2 was selling to Sony's expectations they never would have considered allowing you to use it out of their ecosystem.
What we were asking earlier is:
Why does Sony even have to invest themselves in making a VR unit ?!?
They won't do so again so it doesn't mean much but:
Why can't Sony taken the same approach for VR than for steering wheels?

Why can't Sony rely on other third parties to offer VR units that would be compatible accross all platforms?

If Sony relued on third party, then they wouldn't have to bother creating the pSV2.,.
The most directly comparable VR headset on the market operates a competing game store with most/all of the games PSVR2 has received. There is no incentive for Meta or Sony to want people to be able to use Quest 3s on the PS5.

The rest of the gaming headsets that are higher end than the Quest 3 are owned by people who have gaming PCs.
But I am glad at least that the PSVR2 can be used on PC with an adapter.,.. if so , then why not creat another adapter to allow the PSVR2 headset unit to also work on Xbox....
There's no framework for VR on the Xbox ecosystem and Microsoft has no interest in making one, to say nothing of how little developers would care when they don't even care about it on the console that has sold twice as well. Nor does Sony have any interest of providing any support to Microsoft except when they are legally required to.
 
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I think what it boils down to is the price. And it’s two-fold, it’s expensive anyway and it’s current during a cost of living crisis pretty much everywhere.

The masses aren’t going to be buying such a luxury peripheral when they’re having to choose between food, fuel and keeping a roof over their heads.
 
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I mean PSVR1 absolutely was more successful. There's no reason to think that it didn't.


I think this needed another editing pass. I legitimately don't know what you're trying to say for much of it.



I do, however, see a complete lack of a source that the PSVR was a major flop, even though Sony themselves directly published games for it for years after it released and it was getting big third party releases all the way past the PS5 launch.
PSVR2, for comparison, was abandoned by Sony seemingly before it even came out when they saw how preorders were going (and we know they were worse than Sony expected). Sony shut down the studio that did most of the support work for VR during the first generation PSVR. Sony released sales charts that noted that even though it had a stronger launch it it was immediately selling poorer after the launch than the original unit. PSVR2 doesn't even get games that are sequels to PSVR games that other platforms do get. There was so much stock piling up that Sony paused production of it.
By far the most damning indictment on its performance, though, is that Sony decided that they needed to open source the thing to sell them through; which was something they were criticized for even with the original PSVR but never did. If the PSVR2 was selling to Sony's expectations they never would have considered allowing you to use it out of their ecosystem.

They won't do so again so it doesn't mean much but:

The most directly comparable VR headset on the market operates a competing game store with most/all of the games PSVR2 has received. There is no incentive for Meta or Sony to want people to be able to use Quest 3s on the PS5.

The rest of the gaming headsets that are higher end than the Quest 3 are owned by people who have gaming PCs.

There's no framework for VR on the Xbox ecosystem and Microsoft has no interest in making one, to say nothing of how little developers would care when they don't even care about it on the console that has sold twice as well. Nor does Sony have any interest of providing any support to Microsoft except when they are legally required to.
 
@Tornado

Well clearly we have completely polar opposite views on the matter. So let's just agree that we disagree.

Based on your data
You say that PSVR1 is successful and still on going,
And PSVR2 is DOA.

And I say that PSVR2 is still being sold and available, therefore the story is not over for the PSVR2, especially since the PS5 and PS5 Pro still have at least 5 years of life remaining, and will continue to live on a few more years after 2030 When the PS6 is available.

Our discussion Saga will Continue when there are more data available in a couple of more years.

You seem to have completely written off the PSVR2 base on early info about it., and I respect your point of view.

But


So let's just leave it as that, because the two unit sets have different life time period that we cannot in all fairness say equivalent.

allow the same amount of time for both, then we can discuss. All I am saying is that it's too early to conclude for the PSVR2.

TBC ;)
 
This has nothing to do with VR games on the XBox ecosystem (which Microsoft barely cares about post ActivisionBlizzard buyout anyway) and everything to do with a Meta Quest 3 that is black and green instead of white that you use as a virtual monitor to play Game Pass on.
 
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