GT7 & PSVR2

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Ok ok, this will be settled once you lot give proof that psvr2 is noticeably better than the quest 2.. I've provided two side-by-side images captured directly from the sources that proves otherwise.

Listen I couldn't care less, I WANT VR to improve. This all started with the other guy in the G Pro thread stating that psvr2 was "streets ahead and a revolution" which I found/find ridiculous. If it's supersampling the foveated area that might be one reason for the excitement but I haven't seen anything that shows it.
You've got this all wrong mate.

You keep focusing on how the resolution and clarity is inferior to a 4k monitor, but in the G-Pro thread my comment on the PSVR2 experience was simply 'everything is streets ahead of 2D, apart from the resolution'.

If VR isn't a revolution in racing simulation then I don't know what is. With previous tech it was pretty much unusable for racing sims but with the latest high-end headsets, PSVR2 included, comes a huge leap in clarity and usability, yes it's not perfect but just look at all the comments from those currently enjoying this experience on a daily basis and almost no-one wants to go back to 2D. PSVR2 is returnable f.o.c within 30 days so there's really no bias here, if folk are not impressed they can easily return it.

No-one is arguing that it's perfect or matches the brilliance of a 4K image, but I'm sure that most users certainly argue that it's a hell of a lot of fun and an amazing experience once you become accustomed to it. That's all it is and it's a subject experience, so let's stop arguing.
 
You've got this all wrong mate.

You keep focusing on how the resolution and clarity is inferior to a 4k monitor, but in the G-Pro thread my comment on the PSVR2 experience was simply 'everything is streets ahead of 2D, apart from the resolution'.

If VR isn't a revolution in racing simulation then I don't know what is. With previous tech it was pretty much unusable for racing sims but with the latest high-end headsets, PSVR2 included, comes a huge leap in clarity and usability, yes it's not perfect but just look at all the comments from those currently enjoying this experience on a daily basis and almost no-one wants to go back to 2D. PSVR2 is returnable f.o.c within 30 days so there's really no bias here, if folk are not impressed they can easily return it.

No-one is arguing that it's perfect or matches the brilliance of a 4K image, but I'm sure that most users certainly argue that it's a hell of a lot of fun and an amazing experience once you become accustomed to it. That's all it is and it's a subject experience, so let's stop arguing.
No you got it all wrong mate. The only dispute is about the clarity of the image. You claimed "pin sharp" and argued over images taken directly from games. You keep banging on about how glorious VR is but that's subjective. What's not subjective is the images being displayed.
 
The image shows a sharp area surrounded by a blurry area, but you don't see this blurry area, if you wear the PSVR2. You see the sharp area only. The image quality, which you see over the whole area through the lenses, is very similar to the Quest 2. And that is what matters.
 
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Try again buddy. I said sharper than your probably unrealistically blurry QUEST2 pic.

The point here is not that PSVR2 is as sharp as a 4K monitor, of course it is not and that's blindingly obvious, but it's good enough and certainly not bad enough to offset the awesome 3D simulation experience folk are having in PSVR2 and almost everyone who' s had a long enough VR experience agrees with that.

Also you talk about changing reality, yet you showed 2 pictures as a factual demonstration of how bad VR is that in no way reflect the view as perceived from inside the headset.

Get my eyes checked... lol you're a real charmer aren't you?

FYI I am short sighted, but I have Zeiss prescription lenses fitted to the PSVR2 which give me 20/20 vision in there, same as I have wearing prescription lenses in real life thank you very much. If I take the lenses out of the PSVR2, I get a view like in your QUEST2 picture, which leads me to believe that it's your pic, not the Quest2, that is far from reality.

I doubt it's possible, but if I can I'll take a pic from inside the headset later and post it here. Other than that, this discussion is over as far as I am concerned.


Mura is there but you only really notice it when looking at static screen, it is almost completely invisible whilst racing.
From my personal experience, I pretty much agree with your conclusions.

I find the PSVR2 very good, but clearly not as crisp as 4K HDR. (I know, Captain Obvious). For me it's significantly less blurry than the Quest2 in ACC, but I only have a 1080Ti on my PC, so I don't know if a 3K series would be better or make it equivalent.

I also use prescription lenses in the PSVR2 and they work great. Ultimately the image is by far clear enough to not distract from the immersive experience. Racing is immensely enjoyable and addicting. Also, as has been stated by numerous people on the thread, there is no comparison and no going back to a 2D image after you've played in VR. It's truly night and day.

Life is all about trade offs, and sacrificing a bit of image quality for complete immersion is a no brainer IMHO.
 
Sturdy you wasted all that thread space just to post the relative resolutions? Not very smart. They are virtually the same. What you've just done is backup what I'm saying.
The irony in you saying I'm the one wasting thread space, I only bothered contributing here as your arguing made such a mess of the G Pro thread I was actually interested in :)

For the simpletons such as myself, can we have some clarity (pun intended) on what the actual point is you're trying to make? As I thought you were asking for someone to show you evidence that PSVR2 was noticeably better than Quest 2.

I'm sure there are people that will be able to notice the improved resolution (it is after all 5% more pixels in one dimension and 10% more pixels in the other) and the OLED vs LCD benefits regarding contrast, absolute blacks etc., so sort of assumed that was what you were after?
 
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The irony in you saying I'm the one wasting thread space, I only bothered contributing here as your arguing made such a mess of the G Pro thread I was actually interested in :)

For the simpletons such as myself, can we have some clarity (pun intended) on what the actual point is you're trying to make? As I thought you were asking for someone to show you evidence that PSVR2 was noticeably better than Quest 2.

I'm sure there are people that will be able to notice the improved resolution (it is after all 5% more pixels in one dimension and 10% more pixels in the other) and the OLED vs LCD benefits regarding contrast, absolute blacks etc., so sort of assumed that was what you were after?
I thought his point was, and I quote, that the only fun in VR is looking around after you've crashed. That's what I was responding to, it was never about PSVR2 vs Quest2, but maybe that's what's caused the aggro as I innocently commented that his PSVR2 image looked sharper/clearer to me than his Quest image; I wasn't slagging off the Quest2 as I have no idea how good it is, I referred only to that desktop screenshot image which looks really out of focus for some reason and simply doesn't compare to the view in my PSVR2.

It's a moot point anyway as neither image comes from the headset itself. Also, as has already been mentioned, the PSVR2 desktop image only has hi-res where you're looking, the rest being rendered in lo-res and resulting in blurring on the desktop image that is completely unnoticeable from inside the headset.

If we are comparing the two units though, let's not forget HDR which makes quite a difference.
 
fml, just takes too long to respond to more and more nonsense now.

Make this quick - sturdy - if you don't get the point don't worry about it, move on.

Excession - the images come from the headset where DO you think they come from? You've spent a hundred lines banging on about VR yet still have not addressed the point by showing ANY image despite the internet having plenty of them. Do you seriously think that they are all blurry for publications reviewing the product?
 
just takes too long to respond to more and more nonsense now.
Then stop.

PSVR2 screenshots can't capture what you actually see, because the headset adjusts to give its highest resolution to what you're looking at. If you crop a 450x600 shot to show only where the player isn't looking, of course it'll be lower quality.

Full-size PSVR2 screenshot, showing the clearest resolution at the centre of vision and downgraded resolution outside that field (foveated rendering):
1683054365257.png


What you're pretending PSVR2 actually looks like everywhere with your cropped image:

1683054270686.png

And you know that already, which rather poses the question why you're continuing to dishonestly insist your cropped shot showing non-line-of-sight imagery is the entire experience.

Take a break.

Edit: No, that was not a request.
 
In my opinion the image quality of GT7 in PSVR2 is very good but quite nuanced.

The dashboard is very sharp and high resolution. There is some mura but for me its not very significant in this part of the screen (maybe because of the higher resolution or the type of image being rendered).

The windsceen and side views seem to be lower resolution i think? And the mura is maybe more visible. Like others, I was a little disappointed at first with the resolution (given the pre-release hype) but I accept that there must be a trade off.

With a wheel and pedals etc., GT7 in PSVR2 is great, and my hope is that we get a PS5 Pro in a few years and that allows a bump in the resolution for the windscreen and side windows in GT7.
 
It sure is! The whole point of simulation software is to simulate the real experience and that will surely never be achieved whilst sitting in front of a 2d screen(s). Like you, after a few weeks I went back to the big screen but was bitterly disappointed, I'll never go back. It's also ruined the various PC racers that I used to play, it's just not fun anymore. At least I won't have to spend thousands every couple of years to keep up with the PC hardware required to render the latest graphics across the entire screen, when I am actually only seeing a tiny part of it when racing. Foveated rendering and low-cost VR hardware makes PS5 the way to go for me, I reckon it will save £10,000 or so in no-longer needed PC hardware over the next 5-10 years. All that's missing from PSVR2 is some more VR racing titles!

I don't see it at all and I'm a graphics pro these days. Not that I'm looking for it, mind. The VR display is blurry compared to an HDR 4K screen - no question - and the 'scale' thing is a little annoying at times. I very occasionally move my head into vector-land (the first time this happened I was racing in the rain and thought they'd added lightening to the game), but the sheer immersive brilliance of the experience way, way overshadows the few minor niggles. I'm already thinking ahead to PSVR3 and cerebrally salivating at the prospect of what is to come. And if I need to start saving now for the next generation of kit then so be it - sign me up. I'm a VR GT7 fan-boy now, and proud of it 👍 ...This is the way 😎 [we need a Mandelorian emoticon]
All this, exactly. There are some annoying details that come with the experience, but overall it truly is an experience that makes 2D racing games seem useless to me. I've caught myself Googling PSVR2 sales stories etc. (which is admittedly silly this early in the lifecycle) because now my biggest sim-racing fear is that this thing (and VR in general) tanks to the point that it just goes away in the future and we never get more racing titles in VR and never get even better headsets down the road. I just have no interest in going back to 2D racing games.
 
I’m still fascinated by the VR replay. Despite the motion blur, the sounds of cars accelerating out of corners and off in the distance and then rounding a Final corner to complete and start another lap.
When I raced from the cockpit, in flatscreen, I tried to mimic bumper to bumper racing like I had in the ToCA games. I thought I was having that experience. In PSVR2, it’s all there. As much as those old games are pixelate, it still felt like the onboard cameras from the real BTCC races. From the cockpit in PSVR2, I finally have that sensation. It’s wonderful, Y’all.

 
Not sure if anybody else has this issue with the PSVR2, the USB-c cable tends to coil up and retain that position, not sure how to straighten back the cable without damaging it.
 
As fun as it was trying out some of my favourite cars in VR, the reprojection killed VR GT7 for me.

I'm ok for hours on end with PC VR headsets, but my brain just cant cope with reprojection on PS5, and I get nausea.
Tried to make myself get used to it, but no luck :(

Really wish they had included a pure 90fps mode for us sensitive types.

Shame, as the tech and design is very much ok for what it is, apart from the grainy image in dark scenes.
 
What do you mean not believing you? You just confirmed what I'm saying LOL. The Quest 2 looks "sharp" at certain points as well depending on distance. Overall it's an undeniably disappointing image though.
Without hdr, and the gradients it provides, the quest would struggle to achieve similar levels of perceived depth etc. its not resolution but its very valuable when it comes to selling your brain on VR

..quest seems to be lacking in gamut and a little resolution as well. Although judging such things from screen shots are a fools errand. That said..never put a quest on, so who knows what its like first hand…but from your images, the psvr 2 appears superior.

Not sure if anybody else has this issue with the PSVR2, the USB-c cable tends to coil up and retain that position, not sure how to straighten back the cable without damaging it.
Hang it from something where it can dangle, and let gravity do the work overnight.
 
reached my speed limit in VR on the super license tests cant seem to get gold, got a bunch of bronze and silver. Genuinely love how frustrating it is not being able to gold as fast as i did with a controller and flat screen
 
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So, two things that immediately jarred me out of my VR immersion when I first raced in my new rig, apart from lack of G-force, obviously, was (a) lack of tactile feedback through the seat and pedals, and (2) the overwhelming awareness that I hadn’t done my seatbelt up.

The former issue is being addressed by isolated bass-shaker zones driven by Sim-Hub (waiting for parts to arrive), so now I’m moving onto the seat belt issue. I’ve found a nice-looking 4-point race harness on flee-bay for £23, which I could attach via bungee cords to keep some pressure on. I’m thinking that this might just settle the immersive gap, but then I’m thinking that the lack of G-force pressure on the straps might do the opposite, as in that might be more noticeable than not having a harness/belt on at all. Has anyone else fitted a harness to increase immersion, and if so, has it helped or made things worse?
 
So, two things that immediately jarred me out of my VR immersion when I first raced in my new rig, apart from lack of G-force, obviously, was (a) lack of tactile feedback through the seat and pedals, and (2) the overwhelming awareness that I hadn’t done my seatbelt up.

The former issue is being addressed by isolated bass-shaker zones driven by Sim-Hub (waiting for parts to arrive), so now I’m moving onto the seat belt issue. I’ve found a nice-looking 4-point race harness on flee-bay for £23, which I could attach via bungee cords to keep some pressure on. I’m thinking that this might just settle the immersive gap, but then I’m thinking that the lack of G-force pressure on the straps might do the opposite, as in that might be more noticeable than not having a harness/belt on at all. Has anyone else fitted a harness to increase immersion, and if so, has it helped or made things worse?
Sounds like someone needs a full motion rig! 😆 Oh man... you got the bug.
 
and (2) the overwhelming awareness that I hadn’t done my seatbelt up.
It's a strange thing, I've played DiRT Rally on PSVR for the last 6 years, and GT7 for a couple of months on PSVR2 and this had never bothered me before, until yesterday.

I'd just done the Daily B race in the Super Formula where you're tightly enclosed in a single seater cockpit with the halo before your eyes. Then I switched to the GT3 for the Spa race and sitting there with all the space around me in a sports car cockpit I suddenly got that not strapped into the seat feeling.
 
BWX
Sounds like someone needs a full motion rig! 😆 Oh man... you got the bug.
You’re not wrong 🤣 The thing is, I’m 62 but still 22 in my head. Ive been lucky enough to be able to live a full and adrenaline-soaked life: fast cars, fast bikes, fast karts, flying, sky-diving, martial arts, blah blah blah. I’ve lived most of my life on the edge but now have to cope with the inevitable health problems that go with such self-inflicted physical abuse. I lived a full life right into my 50s but collapsed (already repaired) lumbar discs put an instant stop to just about everything that kept me fed with adrenaline, short of sedate mountain hiking on precarious ridge-lines. I've seen it, done it, worn the tee-shirts, but then …nothing …a void …what; no tumbleweed emoticon! I’ve also got some other medical issues that make me want to squeeze every last drop of fun outa my life while I still can.

So I found myself with some spare cash and then along comes the PSVR2 and all the (modest) sim-rig kit is on its way. And as you’ve probably gathered from some of my other posts, yes, I’ve got the bug! I think it would be very different if I were a youngster who’d only just learnt to drive, but as it is, once I get behind the wheel of a VR race car with 19 other AI cars jostling around me in a very convincing way (hasn’t the AI come on leaps and bounds since GT6!), I’m totally there in the moment, shouting out apologies to AI drivers when I nudge them and scratch their paint, adrenaline coursing through my forearms as my GT3 wheel slews back-and-forth in microseconds to hold the kerb-kissing drift, lest I end up with yet another broken rib after hitting the tyres because I got it wrong. It’s all so real because, I think, I was racing for real just ten years ago, so it doesn’t take much to transport me back to the moment. And just when I'd resigned myself to life without adrenaline, suddenly it’s back 😈

Have I got the bug? …Hell Yeah …This Is The Way 😎
 
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BWX
Sounds like someone needs a full motion rig! 😆 Oh man... you got the bug.
You’re not wrong 🤣 The thing is, I’m 62 but still 22 in my head. Ive been lucky enough to be able to live a full and adrenaline-soaked life: fast cars, fast bikes, fast karts, flying, sky-diving, martial arts, blah blah blah. I’ve lived most of my life on the edge but now have to cope with the inevitable health problems that go with such self-inflicted physical abuse. I lived a full life right into my 50s but collapsed (already repaired) lumbar discs put an instant stop to just about everything that kept me fed with adrenaline, short of sedate mountain hiking on precarious ridge-lines. I've seen it, done it, worn the tee-shirts, but then …nothing …a void …what; no tumbleweed emoticon! I’ve also got some other medical issues that make me want to squeeze every last drop of fun outa my life while I still can.

So I found myself with some spare cash and then along comes the PSVR2 and all the (modest) sim-rig kit is on its way. But as you’ve probably gathered from some of my other posts, yes, I’ve got the bug! I think it would be very different if I were a youngster who’d only just learnt to drive, but as it is, once I get behind the wheel of a VR race car with 19 other AI cars jostling around me in a very convincing way (hasn’t the AI come on leaps and bounds since GT6!), I’m totally there in the moment, shouting out apologies to AI drivers when I nudge them and scratch their paint, adrenaline coursing through my forearms as my GT3 wheel slews back-and-forth in microseconds to hold the kerb-kissing drift, lest I end up with yet another broken rib after hitting the tyres because I got it wrong. It’s all so real because, I think, I was racing for real just ten years ago, so it doesn’t take much to transport me back to the moment. And just when I'd resigned myself to life without adrenaline, suddenly it’s back 😈

Have I got the bug? …Hell Yeah …This Is The Way 😎
I feel you brother, including the busted discs! I've done only half the things you listed and dreamed about the other half, now sadly it's too late for dreams to come true.

I've thought about G-force and seen various 'tilting' type rigs, as this is now the only thing missing from GT7 VR; I don't know, but I doubt these rigs can really simulate cornering, acceleration and braking forces very well can they?

Seems to me that cornering forces would be possible to simulate on a rig that could actually rotate you left/right very quickly along the forward/rear axis using a direct drive motor, using gravity to simulate 1G of G-force, but then it's only 1G and simulating braking/acceleration at the same time would be difficult and probably unaffordable.

For the ultimate experience I guess we'll just have to wait for the physicists to work out how to create artificial gravity, maybe 50 or a 100 years, if we're lucky. Damn, better hope that the tech to significantly extend human life comes in pretty soon!
 
I've thought about G-force and seen various 'tilting' type rigs, as this is now the only thing missing from GT7 VR; I don't know, but I doubt these rigs can really simulate cornering, acceleration and braking forces very well can they?
It's an interesting (to me) subject. I spent years holding and flicking 6+G loops and turns in the air, straining to stay conscious and hold the line between the 'grey-out' letterbox effect and 'blackout' blindness (hardly ever actually blacking out (that I was aware of)). I spent many more years racing Rotax Max enduro karts on hot, sticky tyres where there is so much G-force that if you catch a kerb, you'll break yet another rib on the top-edge of the seat despite wearing a rib-protector. I've experienced more G-force than most, and yet of all the things that are missing when playing GT7 in VR, G-force is way down the list. How odd! I'm not sure that I can explain why, but I have read many a post by sim-racers with motion and 'tactiles', that say that tactile is more important to them than motion.

Like you, I can't see any way in hell that a sim-rig can get even close to the G-forces of real racing, so I'm not even going to try. And there's the thing - I'm not bothered about it half as much as not being able to secure a seat belt. Go figure 🤔
 
There are seatbelt actuators that are designed to simulate g-force in a sort of inverse way, i.e. the belt pulls tight on you when you brake hard etc. but naturally unlikely to ever work with GT7, you're off into PC land once you get in to really bespoke setups.

I don't think many use belts / harnesses in the sim, it's an interesting thought though in terms of immersion, it's not something I'd really considered 'missing' as such, but am now sort of curious as to what it would feel like in VR to be clamped in to the seat...
 
There are seatbelt actuators that are designed to simulate g-force in a sort of inverse way, i.e. the belt pulls tight on you when you brake hard etc. but naturally unlikely to ever work with GT7, you're off into PC land once you get in to really bespoke setups.

I don't think many use belts / harnesses in the sim, it's an interesting thought though in terms of immersion, it's not something I'd really considered 'missing' as such, but am now sort of curious as to what it would feel like in VR to be clamped in to the seat...
A seatbelt actuator can be mapped to Sim-Hub, which I have now got running on a new Windoze laptop (never thought I'd see the day when I owned a Windoze machine but such is life when you have 'the bug'). But I'm not too concerned with that right now; I'm just wondering if it's worthwhile fitting a static harness for immersion purposes. Interestingly, look up G-Seat if you want to see how far things can be pushed with a static seat, but don't bother looking at the price unless you're stinking rich!
 
My VR2 started to intermittently black out for a second during a race. After a while it only displays this...


Makes racing difficult...
 
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You’re not wrong 🤣 The thing is, I’m 62 but still 22 in my head. Ive been lucky enough to be able to live a full and adrenaline-soaked life: fast cars, fast bikes, fast karts, flying, sky-diving, martial arts, blah blah blah. I’ve lived most of my life on the edge but now have to cope with the inevitable health problems that go with such self-inflicted physical abuse. I lived a full life right into my 50s but collapsed (already repaired) lumbar discs put an instant stop to just about everything that kept me fed with adrenaline, short of sedate mountain hiking on precarious ridge-lines. I've seen it, done it, worn the tee-shirts, but then …nothing …a void …what; no tumbleweed emoticon! I’ve also got some other medical issues that make me want to squeeze every last drop of fun outa my life while I still can.

So I found myself with some spare cash and then along comes the PSVR2 and all the (modest) sim-rig kit is on its way. And as you’ve probably gathered from some of my other posts, yes, I’ve got the bug! I think it would be very different if I were a youngster who’d only just learnt to drive, but as it is, once I get behind the wheel of a VR race car with 19 other AI cars jostling around me in a very convincing way (hasn’t the AI come on leaps and bounds since GT6!), I’m totally there in the moment, shouting out apologies to AI drivers when I nudge them and scratch their paint, adrenaline coursing through my forearms as my GT3 wheel slews back-and-forth in microseconds to hold the kerb-kissing drift, lest I end up with yet another broken rib after hitting the tyres because I got it wrong. It’s all so real because, I think, I was racing for real just ten years ago, so it doesn’t take much to transport me back to the moment. And just when I'd resigned myself to life without adrenaline, suddenly it’s back 😈

Have I got the bug? …Hell Yeah …This Is The Way 😎
A lot in common.. I also like all that stuff (no skydiving! But have been at the controls of a couple open cockpit biplanes w/ my uncle which is a crazy experience). MTB bikes, dirt bikes, street bikes, cars. Never got on a track though which is a regret. Also have the injuries and have had several back surgeries. About 10 years younger than you but still, I get it! PSVR2 is so immersive, and on my rig it's pretty physically demanding too. Not cardio, but just wrestling against the FF and load cell brake, it's definitely a lot more than just a "video game" experience. I only get a small adrenaline rush when I'm racing against other humans in GT7 PSVR2 but it's still a rush if you don't do it that often. Maybe getting old won't be so bad after all. (j/k, getting old sucks!) 😆✌
 
BWX
...just wrestling against the FF and load cell brake, it's definitely a lot more than just a "video game" experience. I only get a small adrenaline rush when I'm racing against other humans in GT7 PSVR2 but it's still a rush if you don't do it that often. Maybe getting old won't be so bad after all. (j/k, getting old sucks!) 😆✌
I've bought an 8Nm Fanatec wheelbase and on full-whap it is indeed quite a workout, especially when I tried a LeMans car in one of the tests. It's not as demanding as a Roatx Max on stickies, but it's plenty good enough for a simulation. I didn't get a load-cell pedal because I've only just been able to use pedals again after a second spine op last month, but I've ordered a CSL pedal 3D mod that is supposed to add a bit more of a progressive feel to the brake. I'm hoping that with the haptics too, that all will be worthwhile.

I have yet to get online and race with others - I'm just a newbie in that respect. I tried it a few times with GT6 but as a real racer at the time, where one respects the price of damage for everyone on the grid (one shunt can cost thousands), I was absolutely appalled at the complete lack of any degree of standards or driving etiquette. It was enough to put me off for life and sent me back to racing the boring AI cars. I have to say, I'm impressed with the GT7 AI (compared to GT6), but as you elude to above, it's not going to be the same as racing real people. So once I've got my rig finished and properly learnt a few of the GT7 tracks and cars, I shall be asking around for the best way to find some respectful online racing. I can see me semi-retiring soon, just to find the time for my new hobby 🤩
 
I've bought an 8Nm Fanatec wheelbase and on full-whap it is indeed quite a workout, especially when I tried a LeMans car in one of the tests. It's not as demanding as a Roatx Max on stickies, but it's plenty good enough for a simulation. I didn't get a load-cell pedal because I've only just been able to use pedals again after a second spine op last month, but I've ordered a CSL pedal 3D mod that is supposed to add a bit more of a progressive feel to the brake. I'm hoping that with the haptics too, that all will be worthwhile.

I have yet to get online and race with others - I'm just a newbie in that respect. I tried it a few times with GT6 but as a real racer at the time, where one respects the price of damage for everyone on the grid (one shunt can cost thousands), I was absolutely appalled at the complete lack of any degree of standards or driving etiquette. It was enough to put me off for life and sent me back to racing the boring AI cars. I have to say, I'm impressed with the GT7 AI (compared to GT6), but as you elude to above, it's not going to be the same as racing real people. So once I've got my rig finished and properly learnt a few of the GT7 tracks and cars, I shall be asking around for the best way to find some respectful online racing. I can see me semi-retiring soon, just to find the time for my new hobby 🤩
Probably best to find a league. Sport lobbies aren’t known for clean racing.
 
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I have yet to get online and race with others - I'm just a newbie in that respect. I tried it a few times with GT6 but as a real racer at the time, where one respects the price of damage for everyone on the grid (one shunt can cost thousands), I was absolutely appalled at the complete lack of any degree of standards or driving etiquette. It was enough to put me off for life and sent me back to racing the boring AI cars.
Yeah it's a bummer when you get rammed off the track and then get a penalty for cutting track while the guy who hit you flies by with no penalty. PD needs to get that sorted, it keeps me off of multiplayer in GT7 90% of the time. It's worse in PSVR2 because you can't see the splits or even your own position in race, can't glance back with a button, and mirrors aren't angled like actual mirrors so there's less visibility, etc.. I hope PD get that sorted eventually too.

It's still fun to jump on daily race A once in a while and just expect to get punted sometimes and accept that as part of the experience and try not to get angry about it (very hard to do!), but overall can still be fun. The online time trials are a nice challenge in VR, I got a gold in VR on that Mustang/ Laguna Seca time trial and that was pretty fun. Daily race A doesn't count against your rating so it's a good place to practice. Sometimes it's more like Wreckfest than Gran Turismo though! You should definitely try it out just to see what it's like. Like I said, I still get an adrenaline rush against other real people, especially in VR even if the race doesn't count for anything. You might like it. I've had public races where everyone was racing pretty clean too and those kind of races make it worth the hassle.
 
BWX
Yeah it's a bummer when you get rammed off the track and then get a penalty for cutting track while the guy who hit you flies by with no penalty. PD needs to get that sorted, it keeps me off of multiplayer in GT7 90% of the time. It's worse in PSVR2 because you can't see the splits or even your own position in race, can't glance back with a button, and mirrors aren't angled like actual mirrors so there's less visibility, etc.. I hope PD get that sorted eventually too.

It's still fun to jump on daily race A once in a while and just expect to get punted sometimes and accept that as part of the experience and try not to get angry about it (very hard to do!), but overall can still be fun. The online time trials are a nice challenge in VR, I got a gold in VR on that Mustang/ Laguna Seca time trial and that was pretty fun. Daily race A doesn't count against your rating so it's a good place to practice. Sometimes it's more like Wreckfest than Gran Turismo though! You should definitely try it out just to see what it's like. Like I said, I still get an adrenaline rush against other real people, especially in VR even if the race doesn't count for anything. You might like it. I've had public races where everyone was racing pretty clean too and those kind of races make it worth the hassle.
Completely agreed on the lack of info in PSVR2 and really hoping they make some tweaks to the HUD:
 
Completely agreed on the lack of info in PSVR2 and really hoping they make some tweaks to the HUD:

Kireth, you’ve clearly done some 2-stroke karting (Club 100 at Three Sisters Circuit by the looks of it), and if you’ve raced in any enduros you'll know that the only data feedback you get is from your team-mate on the pit-board (unless Club 100 have Alpharnos fitted now) …which is more than enough to race with (position, time behind and time in front).

You know if your tyres are too cold because you lose grip; you know if your tyres are too hot because you lose grip; and it should be blindingly obvious which is which provided they’ve been set up correctly because you’ll either be driving too smoothly and cooling the tyres, or too aggressively and cooking them. Knowing the difference comes with experience and I’m guessing that the same could be true for sim racing. If you ever get to O/D karting you’ll be in charge of your own pressures and then you’ll really start to fine-tune your understanding and driving style, because those skills can be the difference between a podium or being lapped. Again, I’m guessing the same is true for proper sim racing ..?

As for changing gear, I have never understood the problem with not being able to go by the sound of the engine. I haven’t got to the SF cars in GT7 yet, but I had no problems with the F1 cars in GT6. Is it really that difficult to go by the sound of the engine?

Fuel, yes, you need to know that one, but most cars have that on their VR dash. I’m probably speaking out of my newbie-to-GT7 butt here, but I want total immersion and 100% simulation when racing in VR. Wouldn’t it be the absolute dog's danglies if as well as GT7 having marshals waving flags and pit crews changing your tyres, that they also have a pit-crew guy showing you the important information on a pit board every time you go past your garage! It could be a bit tricky to see with the current VR2, so as well as hanging the board out, the game could perhaps reproduce the board enlarged in a top corner of the VR display for a few seconds so that you can take it in. Maybe they could add config options regarding the size, position and length of display time for the repeated pit board. Now that would be just like real racing, but with assistance to compensate for the lack of 4k clarity.

I know that some games have a crew-chief giving radio messages, but IRL you always have a pit board too, in case the radios fail. In fact I am far from alone in ditching radios as a bad idea because they can distract you at crucial moments, they can be mis-heard, they can go wrong, they can pick up the local taxi firm (I kid you not), and generally with experience many drivers tend to prefer a well managed pit board system and hand signals. So come on PD: how about pit boards for us VR immersion fans 🤔 😎 🏁
 
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