- 575
- United Kingdom
- Lord-Jonty
I'm looking to upgrade my headset for use with the VR, having just used the standard earbuds so far. What are people using, any recommendations?
I use the official Pulse 3D. They're comfortable and the HMD sits nicely on top of them, offering support while not having to tighten the headset so much.I'm looking to upgrade my headset for use with the VR, having just used the standard earbuds so far. What are people using, any recommendations?
I use these Moondrop CHU II IEM buds that are a major upgrade over the included earbuds at an amazing price. But I also use them with the Woojer Vest 3 which has a headphone amp that pushes them to a level beyond what the headset can do on its own. Unfortunately, the Woojer Vest 3 is not nearly as cheap as the earbuds, but worth every penny and a must-have accessory for my GT7 experience. When the Vest runs out of battery I stop driving until it's charged.I'm looking to upgrade my headset for use with the VR, having just used the standard earbuds so far. What are people using, any recommendations?
Actually yes, I suspect the image quality used today is not maxing out the screen, Ie lower resolution and upscaled so are more powerful console could improve the image quality, it will certainly reduce pop up and improve distance image quality. I got the impression this headset was designed to live beyond the ps5, and pc compatibility may just back up that point. We will have to wait and seeTechnically..no. The pixel count snd dynamic range are hardware. How ever, the experience could tighten up. Pop in’s happening less noticeably. A more snappy experience. That sort of thing.
My solution is to use a car where the indicators are displayed inside the vehicle. Unfortunately this does not work for all cars, which has left me driving with the hazards all race long in the past.A question for folks who play GT7 in VR, and have a Logitech G Pro wheel:
When I want to enter the pits (Brands Hatch being a prime example) I'd like to indicate when I'm about to do so. Previously, in flatscreen, I'd see the indicator lights flick on, and if still on I'd be aware, and turn them off.
Whilst I can map the indicators like I used to, I can't tell if the indicators are still on or not. If I'd turned them off, by pressing the button I'd only be turning them back on (for the remainder of the race, d'oh!).
Do some of you have solutions to this problem?
Can I please ask what has changed with centering the view?
I just press and hold the options button and rejoin by clicking continue?
So no scratches to the actual lenses, or your corrective lenses?No scratches. I clean mine with a microfibre cloth and store it in its original box. My corrective lenses have lightly contacted the VR lenses a couple times, but no problems.
No scratches on the headset lenses and no scratches on my glasses. I have two pairs of glasses. One for near and far sightedness. I use the farsighted glasses that make my vision crisp when reading the interior dials and when seeing far into the distance of the circuit. The image is the right distance and very clear.So no scratches to the actual lenses, or your corrective lenses?
Also, your thoughts on the corrective lenses; do they annoyingly bring the image too far from your eyes? My thumb has literally been hovering over the ‘purchase now’ button on Amazon for a week now - to buy a new headset and order a pair of non-prescription lens covers for protection. I just want to start fresh I reckon
I also use prescription lenses (from VR Optician) and have had no issues with them scratching despite cleaning them every day with a microfibre cloth. VRO use Zeiss lenses so they are as good as you can get. Different lens manufacturers use different mount mechanisms but mine sit very close to the built in lenses so they don’t introduce much extra space, if any. Like most people, I have to move my head to see things in sharp focus, but once a race starts, I don’t notice any issues at all as I am focusing on specific points like other cars or corner apexes, and I find that I naturally move my head accordingly regardless of any sweet-spot issues, or not. In short, the PSVR2 is far from perfect, but my life is all the better for the fact that they exist, and that they are so relatively cheap (for what they are).I know I make a this comment on a quarterly basis, but how is everyone’s lenses holding up? Despite being E X T R E M E L Y careful, mine are covered in swirl scratches. If Sony has any dreams of selling these things to the PC crowd, they have a lot of work to do. The sweet spot is way too small, and the lenses are waaaaaaaay too fragile
Had mine since day one basically and they are fine. I'm super careful and don't were glasses and have only had a few people try them besides myself and didn't let them wear glasses. I only use those Zeiss camera lens cleaning cloths on the lenses, I think some types of microfiber can scuff these up or swirl them up, I've had that happen with a motorcycle helmet face shields. Some "microfiber" is just cheap junk made in China that's called "microfiber" but I think made with something that is more abrasive than it should be. Have to be careful with that.Can I please ask what has changed with centering the view?
I just press and hold the options button and rejoin by clicking continue?
As strange as it sounds, your eyes don’t have to refocus for different virtual distances when using a VR headset - everything sits at a fixed virtual distance of about 2m, I think it is. This is why you need 'distance' lenses when in VR, and this is yet another reason why things magically sharpen up after using VR for a few weeks ….because your brain eventually gets used to the fact that when you look at the dash, it doesn’t have to refocus your eyes to 0.5m, which it tries to do at first, which then throws your vision of the dash out of focus. This constant unnecessary refocusing of the eyes (no matter if you wear glasses or not), is yet another reason why people think that every update brings headset improvements, whereas it is simply that their brain is gradually getting more used to the whole VR scenario that it finds itself in. I haven’t read about this anywhere else, by the way - I’ve worked it out once I found out that VR projection uses a fixed focus-point of about 2m.No scratches on the headset lenses and no scratches on my glasses. I have two pairs of glasses. One for near and far sightedness. I use the farsighted glasses that make my vision crisp when reading the interior dials and when seeing far into the distance of the circuit. The image is the right distance and very clear.
As strange as it sounds, your eyes don’t have to refocus for different virtual distances when using a VR headset - everything sits at a fixed virtual distance of about 2m, I think it is. This is why you need 'distance' lenses when in VR, and this is yet another reason why things magically sharpen up after using VR for a few weeks ….because your brain eventually gets used to the fact that when you look at the dash, it doesn’t have to refocus your eyes to 0.5m, which it tries to do at first, which then throws your vision of the dash out of focus. This constant unnecessary refocusing of the eyes (no matter if you wear glasses or not), is yet another reason why people think that every update brings headset improvements, whereas it is simply that their brain is gradually getting more used to the whole VR scenario that it finds itself in. I haven’t read about this anywhere else, by the way - I’ve worked it out once I found out that VR projection uses a fixed focus-point of about 2m.
It’s why I thought I needed my near(reading) glasses in VR when it’s more real to life like when I drive with my far glasses.Yup that's why I need reading glasses to read, but I can read the dash in the cars in VR, because I can still focus out to 2m no problem IRL. Presbyopia is actually an advantage in VR I have found.
Just the one scratch from 6mo ago.If I’m understanding you correctly, then yes.
I know I make a this comment on a quarterly basis, but how is everyone’s lenses holding up? Despite being E X T R E M E L Y careful, mine are covered in swirl scratches. If Sony has any dreams of selling these things to the PC crowd, they have a lot of work to do. The sweet spot is way too small, and the lenses are waaaaaaaay too fragile
I too like to gesture rudely to the opponents in VR.Plus I can give Max a good wave as I overtake him each race as I become the first teammate of his to actually challenge him...
This. F1 or not.I know it's not been confirmed either way, but looking less likely to happen as things stand, but what percentage of GT7 PSVR2 owners do you think would get F1 2024 if it was compatible with PSVR2. I haven't bought an F1 game since 2020 and won't buy one again unless its compatible with PSVR2. Very keen to play it in VR as GT7 lacks offline single player custom championships, plus I want to race alongside real F1 drivers in a proper F1 championship in VR. Plus I can give Max a good wave as I overtake him each race as I become the first teammate of his to actually challenge him...
If there isn't I just stop buying consoles and start playing iRacing. Unless things change, I'm certainly not buying another PS VR headset with how it's been supported by Sony/PD so far. It's like they forgot they have a VR headset at all.I hope there will be another one in the future…..