GT7 & PSVR2

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My niece loved PSVR2 and Kayak. She got pretty good at GT7 pretty quick too. I guess she's about 20 years old now. I didn't want her messing around with PSVR2 without me supervising so then she played GT7 for hours on flat screen while I was playing pool with my brother. She liked the DD wheel (GT DD Pro at the time), load cell brake, and just driving in the sim rig. GT7 had her car in there and she was blown away with PSVR2 showroom, checking out her car's interior in the game. It was right hand drive in game/ left hand drive IRL but she still felt like she was driving her car.
 
I only got $600

I had my nieces and their friends try it over the holidays 8-15...they didn't enjoy it at all. They found the games as they said "not very fun" and "the headset hurts after awhile". Anecdotally I always felt like VR is mainly aimed for adults than younger adults/kids.

I bought a bunch of games they wanted to try too
We had my partners niece (12yo) over with her family last week and she played GT7 (pretty decently) for HOURS. I was stoked to see a kid actually enjoy it. Our neighbors kid comes over pretty often (11yo boy) and he couldn't care less, but give him some gorilla tag on Oculus and you can't get him out of it.
video please?
Here is one of my sessions in last weeks TT at Fuji. I agree that the GT-One is a very nice place to be, even if this TT was a pain in the a**.

 
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I'm having an issue lately where the ps5 often asks to recalibrate the eye position. I'm that screen it's shown that the left eye is too far left when the right eye is centered, so it's difficult to get a good centering for both eyes, it's a compromise. Has anyone had this problem?
 
I'm having an issue lately where the ps5 often asks to recalibrate the eye position. I'm that screen it's shown that the left eye is too far left when the right eye is centered, so it's difficult to get a good centering for both eyes, it's a compromise. Has anyone had this problem?
Are the lenses 100% clean? I’ve never experienced what you are describing, but I know exactly the position I prefer and occasionally it isn’t perfect. I’ve come to the conclusion that the lenses have to be perfectly clean to get everything exact.
 
Are the lenses 100% clean? I’ve never experienced what you are describing, but I know exactly the position I prefer and occasionally it isn’t perfect. I’ve come to the conclusion that the lenses have to be perfectly clean to get everything exact.
I think they must be clean, I often use a microfiber cloth to wipe the lenses, every few gaming sessions.

Edit: to have the left eye centered I need to turn the psvr2 to the left, against the right side of the nose, so maybe the left lense is off-centre... But can't see any deviation.
 
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I think they must be clean, I often use a microfiber cloth to wipe the lenses, every few gaming sessions.

Edit: to have the left eye centered I need to turn the psvr2 to the left, against the right side of the nose, so maybe the left lense is off-centre... But can't see any deviation.
Face oil is a bear. If your not using something to break the oil down its likely accruing in the edges of the lens’s. I use zeiss len’s wipes(amazon) and spray. Anyway, make sure there is good light and those corners clean. Good luck!
 
I have a theory that people who happen to have more symmetrical faces / eyes have a better experience with PSVR2.
Then I realized that PSVR2 should have the ability to adjust interpupillary distance for each lens independently and not just back and forth around a central point (bridge of nose).

Most people do not have perfectly symmetrical noses and eyes and the goggles should accommodate that. There should be two sliders for this adjustment, not just one. I'm lucky and pretty symmetrical but still not perfect and my right eye seems to be farther right than the left eye is to the left.

If they ever make a PSVR3 I hope they allow this added adjustment.
 
BWX
I have a theory that people who happen to have more symmetrical faces / eyes have a better experience with PSVR2.
Then I realized that PSVR2 should have the ability to adjust interpupillary distance for each lens independently and not just back and forth around a central point (bridge of nose).

Most people do not have perfectly symmetrical noses and eyes and the goggles should accommodate that. There should be two sliders for this adjustment, not just one. I'm lucky and pretty symmetrical but still not perfect and my right eye seems to be farther right than the left eye is to the left.

If they ever make a PSVR3 I hope they allow this added adjustment.
Damn...my left eye is a bit higher than my right and now I realized slightly more distant from the nose lol.

But didn't have any problem calibrating until last month, I bought them in june 2023. Is my eye migrating :scared:
 
BWX
If they ever make a PSVR3 I hope they allow this added adjustment.
In the meantime, allow me to impart some hard-earned wisdom following years of experience as a fast-jet avionics technician:
1. Insert crowbar to the side of the lens assembly that is out-of-true.
2. Lever the lens assembly carefully until it aligns as required.
3. Cover any damage with speed-tape (aluminium sticky tape).
4. Return unit to resting place; smile; pat it proudly and mutter "…it’ll do a trip!"
 
I think they must be clean, I often use a microfiber cloth to wipe the lenses, every few gaming sessions.

Edit: to have the left eye centered I need to turn the psvr2 to the left, against the right side of the nose, so maybe the left lense is off-centre... But can't see any deviation.
Apparently, the 4 camera lenses on the front, if dirty or smudgee, will cause 'shifting'.
 
During allignment calibration for eyes it takes awhile to learn you have to not look at the calibration eyes/circles to get best setting you have to look straight (imaginary nose) as I can see there is a side dominance where I must be actually looking at 1 eye more (left), like in real life I guess. And this shows up, people might move headset or turn the dial when actually it was already just right.
 
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Are the lenses 100% clean? I’ve never experienced what you are describing, but I know exactly the position I prefer and occasionally it isn’t perfect. I’ve come to the conclusion that the lenses have to be perfectly clean to get everything exact.

Face oil is a bear. If your not using something to break the oil down its likely accruing in the edges of the lens’s. I use zeiss len’s wipes(amazon) and spray. Anyway, make sure there is good light and those corners clean. Good luck!

Apparently, the 4 camera lenses on the front, if dirty or smudgee, will cause 'shifting'.
I just ordered Zeiss spray + cloth, will try cleaning lenses and cameras thanks for the advice!
During allignment calibration for eyes it takes awhile to learn you have to not look at the calibration eyes/circles to get best setting you have to look straight (imaginary nose) as I can see there is a side dominace where I must be actually looking at 1 eye more (left), like in real life I guess. And this shows up, people might move headset or turn the dial when actually it was already just right.
Exactly, when it was working fine I was able to do that, to look straight ahead and get both eyes well aligned.
 
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Cloth is good but it will get dirty and clothing detergent tends to be bad for lens’s. These are good to have around.

Zeiss Lens Wipes, White, 220... https://www.amazon.com/dp/B07YSVJ16T?tag=gtplanet-20
Thanks will try to get that.
If its higher and more distant doesnt that mean moving the headset angle will make it lower and closer?
Not sure I get what you mean. But anyway it's a matter of 1-2 millimeters, the calibration has an ample margin that would accept that deviation I imagine.
 
Here is a challenge for someone (crazy). On the current time trial at Interlagos in the XJ13 '66. Do a lap looking only at the reflection in the rear mirror of the reflection on the helmet visor of the view of the track ahead.
It's possible!
I'll be honest I only did a few corners to see that it actually works. Left is left and right is right as its a double reflection. The quality is like a weather radar graphics and you can tell the frame rate is not as fast. This is something to look out for to bench test the PS5 Pro!
Imagine that visor reflection in 4k with ray tracing and maximum frame rate. We can dream.
 
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PS6 + PSVR3 - if the world's still spinning and not blown to hell, I bet it'll be amazing. I just did that TT with the XJ13 '66, this car is great in VR.
 
Damn...my left eye is a bit higher than my right and now I realized slightly more distant from the nose lol.

But didn't have any problem calibrating until last month, I bought them in june 2023. Is my eye migrating :scared:
I hate it when that happens!
left eye high lol.jpg
 
Morning... Over the last few days, my PSVR2 has started 'swooning'. By this I mean I'm seated perfectly still but the image position is swooning backwards or forwards or from side to side. Sometimes I slip so far forward (while seated perfectly still hands on the steering wheel) that I end up sitting in the green frame outside of the image area. Any ideas, anyone?
 
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Morning... Over the last few days, my PSVR2 has started 'swooning'. By this I mean I'm seated perfectly still but the image position is swooning backwards or forwards or from side to side. Sometimes I slip so far forward (while seated perfectly still hands on the steering wheel) that I end up sitting in the green frame outside of the image area. Any ideas, anyone?
Front lens’s are probably dirty? Thats usually what it is in these situations. You can try toggling the tracking assist in vr settings
 
Man I drove the Sony AFEELA car and it is actually really good, it is somewhere between a Tesla Model 3 and the Lucid Air...

The interior is really well made and feels good behind the wheel...

Drive it in the middle of the night on Alsace and looking up to all the stars in the clear night sky through its panoramic roof, it is awesome .

We need to have the Lucid Air in GT7.
 
BWX
I have a theory that people who happen to have more symmetrical faces / eyes have a better experience with PSVR2.
Then I realized that PSVR2 should have the ability to adjust interpupillary distance for each lens independently and not just back and forth around a central point (bridge of nose).

Most people do not have perfectly symmetrical noses and eyes and the goggles should accommodate that. There should be two sliders for this adjustment, not just one. I'm lucky and pretty symmetrical but still not perfect and my right eye seems to be farther right than the left eye is to the left.

If they ever make a PSVR3 I hope they allow this added adjustment.
💯. I have learned to accept my alien-shaped head and unattractive facial structure. I will never have the symmetrical face or jawline that A-list celebs and models have.

However, I have learned how to get the most out of PSVR2 and quickly find the sweet spot and proper alignment. This strap was essential to that and having extended sessions that required only minor adjustments. I check the alignment and do the eye tracking test before each session. The eye tracking test is just as much about preserving my vision as it is for its intended purpose of accurate foveated rendering. Another tip I have for GT7 is to take regular visits to the VR showroom during extended play sessions for an eye exercise that can benefit you in 2 ways. It helps preserve your vision and it can also help with keeping motion sickness symptoms at bay for longer periods. Here is the tip.


Head to the VR showroom "The City of Arts and Sciences" and ensure you are on the default time of the day that provides plenty of bright daytime lighting. Locate the building off in the distance in the direction that your vehicle is facing featuring a sign on top of the building that says "Urbem." Focus your gaze on the letters in "Urbem" for at least 2 minutes. Don't think of it as an intense staring contest for 2 minutes. Your eyes should naturally relax when looking that far off in to the distance even though you are technically staring. Taking this 2-minute break to do this exercise when you start to feel motion sickness coming on will help you return to a race or join any VR game on PSVR2 after you start feeling some queasiness.
 
💯. I have learned to accept my alien-shaped head and unattractive facial structure. I will never have the symmetrical face or jawline that A-list celebs and models have.

However, I have learned how to get the most out of PSVR2 and quickly find the sweet spot and proper alignment. This strap was essential to that and having extended sessions that required only minor adjustments. I check the alignment and do the eye tracking test before each session. The eye tracking test is just as much about preserving my vision as it is for its intended purpose of accurate foveated rendering. Another tip I have for GT7 is to take regular visits to the VR showroom during extended play sessions for an eye exercise that can benefit you in 2 ways. It helps preserve your vision and it can also help with keeping motion sickness symptoms at bay for longer periods. Here is the tip.


Head to the VR showroom "The City of Arts and Sciences" and ensure you are on the default time of the day that provides plenty of bright daytime lighting. Locate the building off in the distance in the direction that your vehicle is facing featuring a sign on top of the building that says "Urbem." Focus your gaze on the letters in "Urbem" for at least 2 minutes. Don't think of it as an intense staring contest for 2 minutes. Your eyes should naturally relax when looking that far off in to the distance even though you are technically staring. Taking this 2-minute break to do this exercise when you start to feel motion sickness coming on will help you return to a race or join any VR game on PSVR2 after you start feeling some queasiness.
I've been taking the headset off every few races and watch a replay on flat screen or something, not wearing for extended periods of time seems to help me out. It does cause some kind of weird eye strain no matter what though, especially over time. But sometimes right from putting them on I feel perfectly comfortable and everything looks great, but sometimes it takes a few minutes to get acclimated to it. It probably depends on how tired I am or how long I've been awake. But I've never been motion sick in my life, even doing wing-overs in a sailplane as a passenger. Again, just lucky!

Imagine if there were little servo motors in there that automatically measured your eyes.. left and right, up and down, depth, etc.. and positioned the lenses perfectly for you automatically when you first put them on? I bet that would be feasible, but would probably be expensive to implement. I feel like there's a lot that could be done to make VR work better for a wider range of people, and make all that alignment setup work almost completely automated and perfect every time.
 
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I can't remember if its been tipped before here, but open top cars are much nicer to drive on the heavy banked corners. I dont get the sick feeling, because there is no roof or side framing to give me that weird wrong angle for the head. For the Gr1 the Alpine is the choice, its just a shame the BOP makes it way off the pace (on the Daytona track), but its actually pleasant to drive.
The BOP really needs tailored changing for each track.
 
I can't remember if its been tipped before here, but open top cars are much nicer to drive on the heavy banked corners. I dont get the sick feeling, because there is no roof or side framing to give me that weird wrong angle for the head. For the Gr1 the Alpine is the choice, its just a shame the BOP makes it way off the pace (on the Daytona track), but its actually pleasant to drive.
The BOP really needs tailored changing for each track.
I had no problems at all with Wednesdays 24 lap Gr 1 GTWS race at Daytona with a closed cockpit car, or pretty much any other time. Except, practising for tomorrows race at Spa in the Red Bull X2019 I'm getting a bit queasy after 12 or so laps. We've got 22 laps + pre-race qualifying coming up tomorrow, so I might need to leave a sick bag by my side if I don't want to quit mid race.
 
I wasnt too bad in the Mazda closed roof. I think the shape makes the difference, the Gr1 are curved? Some boxy cars with horizontal lines might be the problem for me on a bank.
 
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