GT7 & PSVR2

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Good evening,


I have a question about a minor problem with GT 7 and PS VR2, and I hope I'm in the right place.


For some time now, when I play GT 7 with VR 2 and look around during a race or look in the rear-view mirror and then back to the track, the image shifts and I appear to be sitting next to the steering wheel. The only remedy is to re-centre the image.

Sometimes I have to repeat this process every two corners.

This problem is not specific to any particular vehicle, so it happens with every car.

Sometimes it's very annoying and takes away from the fun.

What could be the cause of this? Does anyone have similar problems and perhaps an idea how to fix it?


Thank you for your help, and if this question is in the wrong place, please move it.


Greetings from Germany



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Is your play area set to “Stay seated”? If it is lean forward a little bit to set the play cage a little more forward (especially if you are using a rig.

I am guessing that you are leaning out of the play area/cage and that’s causing the issue.

Also try the simple stuff like making sure you are wiping the lenses before each time you put the headset on, un plug and plug it back in.

I’ve had this happen once to me in 8 months and for the life of me I can’t remember what I did but I have a feeling it was when I was reaching for my drink.
 
Is your play area set to “Stay seated”? If it is lean forward a little bit to set the play cage a little more forward (especially if you are using a rig.

I am guessing that you are leaning out of the play area/cage and that’s causing the issue.

Also try the simple stuff like making sure you are wiping the lenses before each time you put the headset on, un plug and plug it back in.

I’ve had this happen once to me in 8 months and for the life of me I can’t remember what I did but I have a feeling it was when I was reaching for my drink.
Thanks for your feedback.


Yes, that's right, I have the play area in a seated position.

I'll try leaning forward slightly. I've already heard this tip in connection with the Porsche, because the steering wheel is very close there.

Every time I use the headset, I readjust the visibility (with my eyes in the blue ring), otherwise the view sometimes appears blurry.

But I'll try your tip next week. I clean the lenses regularly.

I've also had sudden interruptions because the play area cannot be found. Maybe a completely new setup would help?

I'll give it a try.


Thanks for now.



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Every time I use the headset, I readjust the visibility (with my eyes in the blue ring), otherwise the view sometimes appears blurry.
You can adjust for the blurry-ness by just taking the goggles away from your face and repositioning them so they sit better on your head, also I tend to only use the minimum tightness for the headband I can.

There are some situations where I think lense temperature causes a little blur but you should be able to adjust in most cases the way the goggles sit on your face (and tighten the head strap as needed) this works for me and I do a lot of racing/driving in the game.

Edit:

When it says the play area can’t be found that usually means the lighting has changed a lot or there environment has changed is some way so it can’t be certain of where you are.

Possibly avoid if you can moving things around to much if you do on set the environment in a slightly lower light or brighter light setting (when it wants you to scan the area)
 
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Thanks for your feedback.


Yes, that's right, I have the play area in a seated position.

I'll try leaning forward slightly. I've already heard this tip in connection with the Porsche, because the steering wheel is very close there.

Every time I use the headset, I readjust the visibility (with my eyes in the blue ring), otherwise the view sometimes appears blurry.

But I'll try your tip next week. I clean the lenses regularly.

I've also had sudden interruptions because the play area cannot be found. Maybe a completely new setup would help?

I'll give it a try.


Thanks for now.



Translated with DeepL.com (free version)
Make sure to clean the outer lens’s. Also, try to make the lighting in the room well light and balanced. Big bright spots are as bad as dark ones. The camera has a limited scale of light to dark so extremes complicate things. If all else fails, but cheap little it strobes.

Finally, in the settings menu for vr there is a setting for An assist which puts a pattern on your screen as a boarder which helps tracking.
 
You can adjust for the blurry-ness by just taking the goggles away from your face and repositioning them so they sit better on your head, also I tend to only use the minimum tightness for the headband I can.

There are some situations where I think lense temperature causes a little blur but you should be able to adjust in most cases the way the goggles sit on your face (and tighten the head strap as needed) this works for me and I do a lot of racing/driving in the game.

Edit:

When it says the play area can’t be found that usually means the lighting has changed a lot or there environment has changed is some way so it can’t be certain of where you are.

Possibly avoid if you can moving things around to much if you do on set the environment in a slightly lower light or brighter light setting (when it wants you to scan the area)
Hello,



I have been using the Globular Cluster for some time now, which means that the VR 2 glasses fit much better and no longer slip, but blurring still occurs from time to time. That's why I've gotten into the habit of readjusting the field of view every time I use them. That actually works quite well...

As for the interruptions, I will look at your tips and see what kind of light changes trigger these interruptions.


Make sure to clean the outer lens’s. Also, try to make the lighting in the room well light and balanced. Big bright spots are as bad as dark ones. The camera has a limited scale of light to dark so extremes complicate things. If all else fails, but cheap little it strobes.

Finally, in the settings menu for vr there is a setting for An assist which puts a pattern on your screen as a boarder which helps tracking.
I will clean the VR glasses, especially the lenses, with window spray and then readjust them.

I have the frame you are talking about when using VR in parallel on the TV. I thought this was only because the screen size in VR is set relatively large and therefore cannot be reproduced on the TV.


Thank you for your help.
 
I have been using the Globular Cluster for some time now, which means that the VR 2 glasses fit much better and no longer slip, but blurring still occurs from time to time. That's why I've gotten into the habit of readjusting the field of view every time I use them. That actually works quite well...
It’s not so much the fit but the angle for your eyes, I use the standard stuff and just a little bit of pulling away and better placing them on my head for better clarity is fine.

I think the issue is 2 fold for you, is that you are putting the goggles on facing away from when you mapped the play space and also not manually adjusting the googles and more relying on the lense separation. They do 2 very different things with regard to display clarity.
 
Good evening,


I have a question about a minor problem with GT 7 and PS VR2, and I hope I'm in the right place.


For some time now, when I play GT 7 with VR 2 and look around during a race or look in the rear-view mirror and then back to the track, the image shifts and I appear to be sitting next to the steering wheel. The only remedy is to re-centre the image.

Sometimes I have to repeat this process every two corners.

This problem is not specific to any particular vehicle, so it happens with every car.

Sometimes it's very annoying and takes away from the fun.

What could be the cause of this? Does anyone have similar problems and perhaps an idea how to fix it?


Thank you for your help, and if this question is in the wrong place, please move it.


Greetings from Germany



Translated with DeepL.com (free version)
I'm not sure it might be this, but have you checked that the illumination in your rooms is good enough? Maybe when you move your head it loses movement tracking and hence the center of your vision. An infrared camera can help, or enough contrast in front of you / or if you have a monitor, activate the border that helps with tracking, if you don't have that already.

Also make sure the cameras outside the headset, the four holes at the front, are clean.
 
Thanks for your feedback.


Yes, that's right, I have the play area in a seated position.

I'll try leaning forward slightly. I've already heard this tip in connection with the Porsche, because the steering wheel is very close there.
If you are using a wheel to play before you pick seated to set your play area - first look at the center of your actual wheel and press and hold option to center the view

Then pick seated BUT before pressing set play area, lean forward so that your nose is almost touching your wheel rim - THEN press set play area

This will put you towards the back of the cylinder and will then be in a good position in the virtual car - works for almost every car even the Porsches
 
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It’s not so much the fit but the angle for your eyes, I use the standard stuff and just a little bit of pulling away and better placing them on my head for better clarity is fine.

I think the issue is 2 fold for you, is that you are putting the goggles on facing away from when you mapped the play space and also not manually adjusting the googles and more relying on the lense separation. They do 2 very different things with regard to display clarity.
It seems as though I am constantly adjusting the settings too much, which results in a poorer outcome than it should be.

I will try out your suggestions and let you know how it goes.
I'm not sure it might be this, but have you checked that the illumination in your rooms is good enough? Maybe when you move your head it loses movement tracking and hence the center of your vision. An infrared camera can help, or enough contrast in front of you / or if you have a monitor, activate the border that helps with tracking, if you don't have that already.

Also make sure the cameras outside the headset, the four holes at the front, are clean.
I have experienced the interruptions both during the day and in the evening. In the evening, my light is relatively dim, but this has not been a problem so far. I will take a closer look at the lenses on the outside and clean them thoroughly.

I have also experienced that the play area was not recognisable when I moved the rig just a few centimetres. Perhaps a reflection from my furniture is also responsible. I will take a closer look.

Thank you
If you are using a wheel to play before you pick seated to set your play area - first look at the center of your actual wheel and press and hold option to center the view

Then pick seated BUT before pressing set play area, lean forward so that your nose is almost touching your wheel rim - THEN press set play area

This will put you towards the back of the cylinder and will then be in a good position in the virtual car - works for almost every car even the Porsches

I haven't heard of it the way you described it. I'll try it out right away. Maybe the solution is simpler than we think.

Thanks, bro.
 
Also... if you are new to the VR2 and drive a real car, your brain will try and refocus your eyes to where they should be focussed if you were looking at a real dashboard. But VR has a fixed focus-point at about ten foot or so, so your brain actually causes the dash to look blurred. This should cease to be an issue after your brain re-trains itself for VR.
That's only true when looking at 2D in VR, such as when looking at GT7's main menu map. In a car, either driving it, or inspecting it (say in the Legends shop), the objects in view are at focal points agreeing with their position in space. It's using your normal binocular functions.
GBO Possum - if you're going to publicly try and tell someone that they are wrong about something, at least try and back up your contradiction with some sort of explanation or reference data. The phenomena I referred to in my post is called vergence-accommodation conflict, or VAC, which is, in fact, 'a thing'. Here's a summary from Google:
In VR and AR, the display presents a 3D image by showing slightly different images to each eye (stereoscopy). This causes the eyes to converge to the appropriate distance for the 3D image. However, the VR display is typically fixed at a certain distance, meaning the eyes don't actually need to accommodate to different depths. This mismatch between vergence and accommodation is VAC. The brain constantly tries to reconcile the conflicting information, which can cause eye strain and fatigue.
 
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