GTA VI: General Discussion

  • Thread starter Thread starter PureAlpha1206
  • 576 comments
  • 68,181 views

Where will GTA VI be set?

  • California

    Votes: 8 3.8%
  • New York

    Votes: 11 5.2%
  • United States

    Votes: 50 23.5%
  • China

    Votes: 7 3.3%
  • Japan

    Votes: 12 5.6%
  • Australia

    Votes: 6 2.8%
  • Other

    Votes: 23 10.8%
  • Miami

    Votes: 96 45.1%

  • Total voters
    213
The fact it's confirmed that this game runs on a Series S is the only thing that gives me hope this will run at 60 fps on PS5.

They've had 13 years and have invite budget, a 30 fps cap in 2025 for the biggest game of the decade just seems wrong. Again I'm talking in hope as I think I will struggle to enjoy it at 30.
As I now have a 120hz TV I'm actually hoping for a 40 fps "best of both worlds" mode. Fingers crossed.
 
Yeah... but I found the very low count very early on to be a bit on the weird side...
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It was dropped unannounced on a Tuesday morning, so may have taken a few minutes for its existence to be known to people. I suspect most people first saw it somewhere other than Youtube, as Rockstar's own numbers announcement suggest - they say half a billion in a day, as the Youtube counter currently stands at 85 million (slightly behind trailer 1's numbers in the same time period).


They should've had a proper countdown tease, it might have crashed the net.
Youtube only updates the viewcount once every few minutes when there are a large number of views coming in. So in the early minutes it can show something way lower than the actual number.

There was a moment when I saw the trailer where the viewcount was roughly the same number as Famines screenshot, but there were already hundreds of thousands of likes.
 
The GTA5 Expanded and Enhanced version uses a significantly upgraded engine.
This engine is probably a lot closer to the GTA6 engine than to the original PS3/X360 version.

Having a 30fps-only game on a generation that has mostly 60fps games will look bad on them, and I doubt Rockstar would want to do that. Especially since the previous game in the series does run at 60fps.

In the DF video, I notice that they are really just speculating a bit and being very cautious during the fps discussion, but one of the guys brings up a very good point: this has to be able to run on a Series S as well. If you can get 30fps on a series S, you can definitely get 60fps on a PS5 Pro, and probably on a regular PS5 as well.
Furthermore, I disagree with their argument that certain graphics features (like RTAO) are essential to the game design. Sure, it'll look a lot better with it, but it's definitely possible to run the game without it. I doubt they'll even be able to run RTAO on a series S at all.

They are also analysing a trailer from a version of the game that's still a year away from release. There will be further optimisation.

On top of that they have already been proven wrong about their claim that the trailer is only cinematics, as Rockstar tweeted that it's half gameplay, half cinematics.
Whilst the E&E version was them being able to make use of the current console tech with a revamped engine, the thing to remember is that Rockstar only used the advantage of the new consoles for graphical improvements like RT, 4K upscale, 60 FPS, etc. They didn't go back in and add anymore detail, assets, etc. to the game itself that weren't already things planned as DLC as many people were expecting things like denser traffic, new on-the-fly interiors, or even a finished Maze Tower. But, they didn't, they just made everything run smoother and sharper. The 60 FPS is really clean and crisp, but it has noticeable pop in issues when you're flying or moving quickly in a vehicle.

GTA VI is clearly showing us a much bigger, detailed world, with improved lighting & new graphical techniques. I think this is where we're possibly seeing the trade-off versus the E&E in terms of FPS.

To your credit, this is reportedly the newest RAGE engine unlike V which I believe started with RAGE 5, but is we are supposedly now at RAGE 9 which is carrying over & improving on the things RAGE 8 allowed RDR2 to do, in addition to the new graphical options E&E brought out as well as a reportedly new trick of procedural object generation.

I want it to be 60 FPS, I'm expecting a toggle option at best. Realistically, I'm already braced that it'll be 30 FPS and we'll see 60 FPS with the PC and next gen consoles (which will be... awkward b/c Microsoft seems like it's dropping a single console altogether by "making everything an Xbox"). This is Rockstar though, and they are very crafty with their engine to achieve their goals. If they are in fact aiming for 60 FPS, I'd be really interested to see what they're doing under the hood to achieve it, whether it's the procedural generation or tweaking RDR2's clever lighting system that we know is carried over.
 
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The fact it's confirmed that this game runs on a Series S is the only thing that gives me hope this will run at 60 fps on PS5.

They've had 13 years and have invite budget, a 30 fps cap in 2025 for the biggest game of the decade just seems wrong. Again I'm talking in hope as I think I will struggle to enjoy it at 30.
Yeah, im in same boat, unless it runs very smoothly and cleanly for a lower than 60fps game, ill try wait for a ps6 version, or patch etc.

Maybe buy it a lil earlier, just to mess around a little, but i don't feel to play thru a major big game in 30fps.
The parts in the trailer where he drives, and we see side of road from inside the car ran 30fps type of performance it seemed, not for me.
But it's a trailer and 1 year in advanced so idk.

I hope the mission are less hard-coded, and that the open world is more interactive, dynamic, explorable interiors, like airports, malls, banks, restos,any big major building that has some functions, with crowds,

lots of things to try do that are part of managing your game, well balanced, challenging, like budget risk reward, like robberies you can try, etc.
That you need to try to survive financially, any activities, like golf or whatever, where you can bet, etc.
Make it all more integrated with the whole game, as needed mechanics, but having choices in which you want do, and what it gives you, maybe upgrades etc.
And find things by listening, observing, talking to strangers in bars etc, with choices, kinda like in sw outlaws.
And physics of vehicles be more fun like in gta4, lots sliding, or a mix of 4 and 5.
It looks much denser than 5, which is cool.

Edit: and i read that the precinct game that is coming out in a few days runs only 30fps on ps5, that be a shame.
 
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Yeah, im in same boat, unless it runs very smoothly and cleanly for a lower than 60fps game, ill try wait for a ps6 version, or patch etc.

Maybe buy it a lil earlier, just to mess around a little, but i don't feel to play thru a major big game in 30fps.
The parts in the trailer where he drives, and we see side of road from inside the car ran 30fps type of performance it seemed, not for me.
But it's a trailer and 1 year in advanced so idk.

I hope the mission are less hard-coded, and that the open world is more interactive, dynamic, explorable interiors, like airports, malls, banks, restos,any big major building that has some functions, with crowds,

lots of things to try do that are part of managing your game, well balanced, challenging, like budget risk reward, like robberies you can try, etc.
That you need to try to survive financially, any activities, like golf or whatever, where you can bet, etc.
Make it all more integrated with the whole game, as needed mechanics, but having choices in which you want do, and what it gives you, maybe upgrades etc.
And find things by listening, observing, talking to strangers in bars etc, with choices, kinda like in sw outlaws.
And physics of vehicles be more fun like in gta4, lots sliding, or a mix of 4 and 5.
It looks much denser than 5, which is cool.

Edit: and i read that the precinct game that is coming out in a few days runs only 30fps on ps5, that be a shame.
I would wait until a PS6 version myself for 60 fps but honestly with the push to a digital only future and the likely extremely high costs of next gen consoles and games I think the PS5 might be my last console.

I didn't mind the driving physics on 4 for crusing around but it got very annoying in cop chases. A mixture of 4 and 5 could be pretty good though .
 
To be honest I don't really mind 30fps in a "cinematic" type game. If that's what it takes to deliver a Rockstar-level advancement in open world games, it's a compromise I'm ok with. 60fps is unquestionably better, but I don't find it as critical as it is in a racing game - particularly if the image quality is very stable and has quality motion blurring.
 
I love GTA but more of a Red Dead guy (4000 hours in rdr2+RDO), but this looks great of course , hope gameplay will be good enough

Game looks cool, love the VC vibes,my favorite part of the game so far
 
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